Jump to content

So playing my Daemon in my escalation League.


Augssan

Recommended Posts

OH Dear Dark and Fluffy God of Blood and Grim Dark stuff,

 

I'm getting totally stomped to the point of wow GW really messed up with the GK codex. We are still at the lower point games where I was only allowed mostly troops.

 

I'm looking for general suggestions or even a link to a good good guide on Daemons post new GK codex.

 

 

Thanks Followers of the Dark Gods

Fighting GKs are hard on almost every army, even more so for chaos. I'd suggest trying a mono-khorne list if you know you'll be fighting GKs. Botbg is amazing against GK. Other than that I can't really offer you much else.

Boodletters are always good against a GK army and Flesh hounds provide a great tarpit unit as well. I can definitely see why it would be tough to play them because the Bane to all Daemon armies is small arms fire. Unfortunately, a GK stormbolter with a lot of bodies (relatively speaking) is just about the worst matchup.

 

Hang in there and I would add some Flamers to your army. They are great when they kill a 25 point model on a 4+ with a template. Also, as the GK players expand to different high cost toys, the relative density of small arms fire will decrease as well.

 

What list are you running now?

Fleshhounds for sure. BoTBG is great and comes stock standard on the dogs. They also move as beasts so you have that deceptively long charge range. They aren't bad at eating through a stationary or relatively slow moving rhino/razorback. BotBG is good on IC's too. Personally I like Skulltaker when someone decides to try to use dark excommunication on him. His chop rule isn't a gift, it's just a special rule so he still rends and ID's on a 4 up.

 

My buddy uses a lot of MSU horror squads to back up his Khorne units, which I have come to respect. They can bring quite a bit of shooting and AT list which daemons tend to lack.

 

GK's beat daemons now days by shooting them off the table (provided they don't get 1st turn and shaft you with shunting interceptors who warp quake every single possible drop zone and you auto mishap into an auto loss). If you can assault them with Khorne, then they can be in all kinds of trouble.

My buddy uses a lot of MSU horror squads to back up his Khorne units, which I have come to respect. They can bring quite a bit of shooting and AT list which daemons tend to lack.

 

 

That's essentially my list. Troops are almost all horrors, occaisonally a large BL squad, DPs for AT, crushers and 2x thirsters. Very scary to fight and if my opponent doesn't have the shooting they usually do pretty well.

Well tomorrow we are at 1k pts so I’m thinking of taking two lists, one list to fight GK and another list for everyone else. Now you need to understand that I’m a vet player teaching most of the new people how to play and giving army suggestions. My goal is not to face punch the heck out of people but to have fun games. I just have been disgusted at the game development side of the GK book and it’s extreme miss pointed models. Don’t get me wrong I really wanted GK to get a new book and yay for the vet GK players out there but they have gone a little over the top on this one. I compare it to the CSM 3/3.5 codex of heavily miss pointed and not tested style of codex.

 

VS. GK

 

Bloodthirster w/ might and Botbg

Skulltaker on a jug

Bluescribe

 

Horrors w/bolt maybe X2

Bloodletters

Plaguebearer @ 5

 

I don’t have any hounds and I was shocked on the cost of them $41 ish USD and that they are still metal. Do you all use those models or does anyone use the plastic chaos hounds?

 

 

VS. Everyone else

Bluescribe

 

MSU horror units w/bolt

Plaguebearer units

 

I might take fiends or seekers or flamers depending on my points?

 

This week we are at 1k pts and you can take 1HQ and Troops of 2+ and then add an elite or a fast or a heavy or an extra HQ.

 

 

Trying to understand GK math?!

 

Is it me or are power armour GK super under pointed? This is what I’m seeing when I’m trying to understand the development side of GK.

 

Lets compare GK Strike Squad cost vs if you built them form the codex marine book as that one is still on the cheap side of things as they are marines.

Marine + power weapon + stormbolter is “do the math” pts if based off of codex marine codex tactical costs…(look up the points for yourself as I can’t post points but just under a termis cost). Now we add in the force weapon + special grenades + psychic power + psychic protection + deamon bane + PE (daemons) is hard to quantify the assigned value of these items but it can be anything from the cost of a ork boy to the cost of a Possessed CSM elite choose. Sorry for the rant but that is just one area of the extreme miss pointed and wrongly developed area of that codex.

 

So you all know I don’t blame any of the people playing Codex Gery Knights as none of this is in any way their fault. This is 100% development side of things.

Yes it seems each codex now must be superior to the old ones in every way possible.

 

Skulltaker by himself is good, but he will likely get shot up pretty fast.

 

Seekers are really easy to shoot up. Fiends are amazing though- tougher and can DS far away and then charge next turn. Since they have so many attacks it's just deadly.

I plan on taking skulltaker with the bloodletters as a delivery system. If some of the bloodletters make it that is great. I’m basing my tactics on what are you going to shoot my Bloodthurster or my bloodletters and skulltaker?

 

I really do like my fiends and they have done great for me each time as long as I’m not fighting GKs. I might need to pen the arms and the heads of these models as they keep falling off.

 

The list of the non GK players include Tau, Space wolfs, IG, necrons, Orks, vanilla marines aka Ultra Blue berries and CSM. So for the most part I don’t need a hard army to have fun playing vs these armies.

I plan on taking skulltaker with the bloodletters as a delivery system. If some of the bloodletters make it that is great. I’m basing my tactics on what are you going to shoot my Bloodthurster or my bloodletters and skulltaker?

Hmm I didn't notice the letters before. Yeah that'd work pretty well unless they get lots of rending on the thirster.

 

I really do like my fiends and they have done great for me each time as long as I’m not fighting GKs. I might need to pen the arms and the heads of these models as they keep falling off.

 

Haha yes this is why I haven't actually bought any Fiends yet. I figure might as well wait until they make finecast or plastic. I have enough crushers to take up a fair few elite slots.

 

The list of the non GK players include Tau, Space wolfs, IG, necrons, Orks, vanilla marines aka Ultra Blue berries and CSM. So for the most part I don’t need a hard army to have fun playing vs these armies.

 

Alot of the time though SW are just as bad as GK.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.