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Space wolfs assaulting out from Landraider, Yay or Nay?


Twipp

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Hi guys/gals, I have been wondering about this: Is there a situation where charging from your LR right after eject (Crusader/Redeemer) is a good option to have? When considered that Space Wolf is a counter-attack army?

I have pondered this a bit because at the moment my list includes two LRs both armed with frag assault launcher. Crusader is filled with 10 GHs and a single WG, while My Redeemer holds 5 Terminators (combi-weapons, 1x chain-fist, 1x Wolf claw and 1x heavy flamer).

Do I lose those nice twin-linked lascannons that comes with the LR godhammer for nothing if the idea of Space Wolf army is not to assault first but rather counter enemies assault with that Counter-attack rule?

 

Long range Anti-tank options that my current list keep inside are 2x MM from my LRs and 10x Missiles from 2 packs of LFs.

Should I use Godhammer LR instead a Redeemer or Crusader?

 

I do not have many games under my belt, and most of my games have been against Nids.

 

PS: Sorry about my english, it is not my native language.

Heh.. Counter Assault dosnt mean you dont WANT to assault.. Counter Assault just means that if they attack you, you might get the same +1 attack they do. But you are much better off to attack them first so they do not get the +1 at all. Obviously there are some cases where you will not assault, like you dont want to jump out of cover for example, or sometimes you might want to bait something and let it charge you. But generally your not going to jump out of a land raider and then stand there waiting for someone to attack you.. So ya, Counter Attack just means we are just as good on the def as we are on the attack, but its better to have the attack rather then give up free hits to your enemies.

>Land Raider Crusader, Wolf Priest and 15 Blood Claws.

>Land Raider Redeemer, Ragnar Blackmane, Wolf Priest, 10 Wolf Guard w/ Plasma Pistols and Wolf Claws/Power Fists.

>Land Raider Crusader, Logan Grimnar, 6 Wolf Guard Terminators w/Wolf Claws, Arjac Rockfist assaulting a unit in cover.

 

There are three examples of times you want to use the Assault Vehicle rule of your Land Raider

I always had 15 Blood Claws and a heroe type in 3rd Edition till 5th. In 5th edition I use Ragnar and 10 Wolf Guard kitted out and sometimes a rune or wolf priest. This unit can kill 2 and sometimes cripple 3 units right off the bat.

 

it works and the other guy has to watch out for it. Which makes him play your game. not you playing his.

 

Always assault if given the chance. Wolves kick ass in melee. We can also rapid fire and take thier charge too is all.

Blood Claws are better for charging than counter-attacking, since they get the Berserk Charge rule.

 

Alternately, Grey Hunters are better off receiving a charge because they can opt for Rapid Firing the squad that will undoubtedly charge them in their Assault phase and have better odds of plinking off a few with their bolters before that happens.

 

The same would apply for Wolf Guard armed with bolters, but Wolf Guard armed with anything other than a Rapid Fire weapon are just as capable giving as receiving and that falls to preference.

 

 

Someone correct me if I'm wrong, but isn't it written somewhere that TDA models cannot counter-attack? I thought I'd read it but can't find it now.

note that rapid firing sometimes is the better thing, but not always. there are occasions where you want to charge your opponent so he doesn't get furious charge or other charge bonusses

 

Good point. Denying a mob of Ork boyz their 5x attacks on the charge is pretty detrimental to them.

Know thy enemy.

 

Whenever a foe would get more out of a charge than a GH pack, or any unit coming out of a Land Raider transport, would lose more by not getting the charge off, do not use rapid fire weapons.

 

Grey Hunters potentially charging, say, Howling Banshees, would not want them to charge. BP fire and charge on your terms, not theirs. Too many losses due to Howling Banshees getting Power Weapons standard, even when needing 5's to wound.

I am not a fan of land raiders in wolf armies, always seem to be sacrificing way too many points in one place, giant egg baskets is what they become. For a similar cost you can give the first squad a rhino and take another entire squad for the same price. 20 grey hunters in 2 rhinos is harder to kill than 10 in a land raider unless your opponent forgot his anti tank guns.

 

My strategy usually goes like this, roll up with the rhinos and either A) get out and rapid fire if thats better or :) weather a round of shooting inside the transport before storming out into assault at the beggining of the next turn. This strategy revolves around a target rich environment though, gotta split up the enemies guns just long enough for it to be fatal.

Hi guys/gals, I have been wondering about this: Is there a situation where charging from your LR right after eject (Crusader/Redeemer) is a good option to have? When considered that Space Wolf is a counter-attack army?

I have pondered this a bit because at the moment my list includes two LRs both armed with frag assault launcher. Crusader is filled with 10 GHs and a single WG, while My Redeemer holds 5 Terminators (combi-weapons, 1x chain-fist, 1x Wolf claw and 1x heavy flamer).

 

Ensure you know the rules for each vehicle component. All the Frag assault launcher does is give you Frag grenade equivilants when you charge out of the vehicle. Therefore, it only helps units that don't already have Frag grenades (e.g. Terminators). All three Land Raider variants have Assault Ramps, so a unit can assault out of them after the vehicle has moved - regardless of what type of unit is inside. Thus, the major differences in the three types comes down to two things, the available vehicle weapons and the transport size.

 

Do I lose those nice twin-linked lascannons that comes with the LR godhammer for nothing if the idea of Space Wolf army is not to assault first but rather counter enemies assault with that Counter-attack rule?

 

You can certainly use a Land Raider Phobos as your choice (keeping the 2 sets of twin-linked Lascannons), but that simply restricts the size of the unit inside to 10 models, and you don't get the offensive grenade equivilant (but might have them anyway, depending on who you have inside). Redeemers have extremely short-ranged firepower (mostly templates), and can transport 12 models. Crusaders have a crap-ton of medium range, anti-infantry firepower, and can carry up to 16 models.

 

Figure out what you want the unit to do, what type of unit you are going to build to do it, and then what the appropriate transport should be. Also, figure out what other jobs that transport can accomplish for you, other than simply moving models from here to there.

 

Long range Anti-tank options that my current list keep inside are 2x MM from my LRs and 10x Missiles from 2 packs of LFs.

Should I use Godhammer LR instead a Redeemer or Crusader?

 

That's not a question that we can answer for you. You've got to determine this on your own; see above, what do you want to accomplish?

 

 

PS: Sorry about my english, it is not my native language.

 

No problem; you are doing better than many folks who don't know anything but English.

 

V

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