Warp space Posted September 19, 2011 Share Posted September 19, 2011 The rhino combi weapon option is that above and beyond the combi bolter that is already on the rhino or an upgrade to the combi bolter that is already on a rhino??? I know SM can have 2 storm bolters but I am not sure we can the wording in the dex is not as clear as I would like it to be. Link to comment https://bolterandchainsword.com/topic/238729-rhino-combi-weapons/ Share on other sites More sharing options...
Verfolgung Posted September 19, 2011 Share Posted September 19, 2011 Yes it is possible to have two combi-bolters on top of a rhino. (combi=Twin Linked) Link to comment https://bolterandchainsword.com/topic/238729-rhino-combi-weapons/#findComment-2879671 Share on other sites More sharing options...
Warp space Posted September 19, 2011 Author Share Posted September 19, 2011 maybe I should have worded that better. hmm ok I am looking at adding combiflamer to my rhinos in order to handle swarmmer armies. when I buy that option is it an upgrade to the combibolter or a second weapon? Link to comment https://bolterandchainsword.com/topic/238729-rhino-combi-weapons/#findComment-2879703 Share on other sites More sharing options...
Brother Nihm Posted September 19, 2011 Share Posted September 19, 2011 It is an additional weapon, the unit entry mentions that it starts with a Twin-linked bolter and may "take one of the following pintle-mounted combi weapons" (or Havoc Launcher). etc, Link to comment https://bolterandchainsword.com/topic/238729-rhino-combi-weapons/#findComment-2879717 Share on other sites More sharing options...
Khestra the Unbeheld Posted September 19, 2011 Share Posted September 19, 2011 You're always going to have a twin-linked bolter on your Rhino. Any points you spend for weapon systems are additional to that t/l bolter, not upgrades to it. Thus, if you spend 5 points for a twin-linked bolter for a Rhino, you'll have two twin-linked bolters on your Rhino. Link to comment https://bolterandchainsword.com/topic/238729-rhino-combi-weapons/#findComment-2879742 Share on other sites More sharing options...
Warp space Posted September 19, 2011 Author Share Posted September 19, 2011 thank you I just wanted to make sure before i glued it on and found I messed up and had to try to rip it back off. those top ports never come back off nicely. Link to comment https://bolterandchainsword.com/topic/238729-rhino-combi-weapons/#findComment-2879808 Share on other sites More sharing options...
Brother Nihm Posted September 19, 2011 Share Posted September 19, 2011 Magnetize 'em, voilà. :RTBBB: Link to comment https://bolterandchainsword.com/topic/238729-rhino-combi-weapons/#findComment-2879843 Share on other sites More sharing options...
minigun762 Posted September 19, 2011 Share Posted September 19, 2011 As far as what to put on the Rhino, my choice would either be a 2nd TL Bolter for cheap firepower and to keep the rhino going a bit longer or the combi-melta for a tank busting option. Combi-flamer isn't a bad option but then again I use 2x flamer CSM squads for my anti horde. Link to comment https://bolterandchainsword.com/topic/238729-rhino-combi-weapons/#findComment-2880024 Share on other sites More sharing options...
Kristoff Posted September 20, 2011 Share Posted September 20, 2011 I don't really see the point of using the combi-bolter. One shot of a weapon, that has to be within perfect range to maximize. I'll either use the TL Bolter for doubling the firepower (and simplifing the shots) or the Havoc Launcher for some range and "artillery". Link to comment https://bolterandchainsword.com/topic/238729-rhino-combi-weapons/#findComment-2880103 Share on other sites More sharing options...
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