Laurentius Posted September 19, 2011 Share Posted September 19, 2011 So I've been working on my DIY Chapter for a while now and I've been wondering if my chapter's gene-seed is believable. The Imperial Keepers are Ultramarines descendents, but their gene-seed has defects. Both the Betchers and Omophagea are defunct. These defects were meant to give the Astartes of the Keepers a very unemotional approach to warfare. I wanted the marines to lack the battle lust and thirst for blood that is prevalent in chapters such as the Space Wolves and Blood Angels. However, since fixing deteriorated gene-seeds is a no no I was wondering if doing the opposite is also "prohibited". And if what I fear is correct, and these defects are unbelievable with the Ultramarines gene-seed, then is there a Primarch's seed that these defects, and only these, would be believable in? Link to comment https://bolterandchainsword.com/topic/238755-gene-seed-question/ Share on other sites More sharing options...
Lord of Hats Posted September 19, 2011 Share Posted September 19, 2011 Imperial Fists have lost their Betchers gland. Link to comment https://bolterandchainsword.com/topic/238755-gene-seed-question/#findComment-2880059 Share on other sites More sharing options...
Grotsmasha Posted September 19, 2011 Share Posted September 19, 2011 As these "Geneseed traits" start out as individual implants, wouldn't it be easier to say that those implants are simply, left out? Cheers, Jono Link to comment https://bolterandchainsword.com/topic/238755-gene-seed-question/#findComment-2880065 Share on other sites More sharing options...
Laurentius Posted September 20, 2011 Author Share Posted September 20, 2011 As these "Geneseed traits" start out as individual implants, wouldn't it be easier to say that those implants are simply, left out? Cheers, Jono I thought of this, and it would be the easiest way to approach the idea, but I figured it would be too strong a move against the Codex. Link to comment https://bolterandchainsword.com/topic/238755-gene-seed-question/#findComment-2880131 Share on other sites More sharing options...
Octavulg Posted September 20, 2011 Share Posted September 20, 2011 No reason they're unbelievable - geneseed deteriorates. It happens. Higher failure rates than standard might be more believable than flat-out loss, but it's a perfectly reasonable concept. Having them intentionally left out or disabled would be odd, but not impossible. The question is, since geneseed is viewed as so sacred, why anyone would do it. Link to comment https://bolterandchainsword.com/topic/238755-gene-seed-question/#findComment-2880197 Share on other sites More sharing options...
Laurentius Posted September 20, 2011 Author Share Posted September 20, 2011 Higher failure rates than standard might be more believable than flat-out loss, but it's a perfectly reasonable concept. The question is, since geneseed is viewed as so sacred, why anyone would do it. 2 good points. I especially like the idea of going with the likely failure of the organs instead of full loss or dysfunction of the organs in question. The second point was also exactly what I was thinking. Thanks everyone for the comments and critiques! Link to comment https://bolterandchainsword.com/topic/238755-gene-seed-question/#findComment-2880662 Share on other sites More sharing options...
thade Posted September 20, 2011 Share Posted September 20, 2011 The "Why would you leave out an implant?" question can make for some interesting back story for your boys. Adding something to the gene seed isn't completely out of the question either, but the only precedent I can think of is the Canis Helix (Space Wolves). It's not clear to me whether the Canis Helix was added on purpose or an accidental mutation? I may ask the local Fang that, actually. Not to mention subtle mutations/defects like Salamander's skin and eye pigmentation, or the more sinister ones like the Blood Angel Red Thirst. Link to comment https://bolterandchainsword.com/topic/238755-gene-seed-question/#findComment-2880666 Share on other sites More sharing options...
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