Brother-Captain Stacius Posted September 23, 2011 Share Posted September 23, 2011 So a weird situation occured in a game recently, and I wondered if you could help clarify this. A Vindicator was moved through a wall in a piece of area terrain. It could not end it's move without the rear of it ending up on the other side so had a situation where it was half way through. Due to the nature of the terrain, being ruin's, i argued that it could not go there as it didnt fit through and couldnt end up with a part on either side. We ended up with it performing the move though, meaning it got to shoot also. Just wondered what the take on this is? Link to comment https://bolterandchainsword.com/topic/238987-placement-of-models/ Share on other sites More sharing options...
dswanick Posted September 23, 2011 Share Posted September 23, 2011 I would generally use the "Wobbly model syndrome" rule on pg.13 for what I think you are describing. The vehicle can be there, even though the model can't - so you just make clear with your opponent where the model "should" be and then place it as close as possible treating it for all purposes as if it were in the "should" be position. Link to comment https://bolterandchainsword.com/topic/238987-placement-of-models/#findComment-2883558 Share on other sites More sharing options...
Sgt. Tiberus Satio Posted September 23, 2011 Share Posted September 23, 2011 I would generally use the "Wobbly model syndrome" rule on pg.13 for what I think you are describing. The vehicle can be there, even though the model can't - so you just make clear with your opponent where the model "should" be and then place it as close as possible treating it for all purposes as if it were in the "should" be position. I've done that in similar sense too, I allow my opponent to put models on a different point if they are sliding on the board, or falling over, etc. We know where the models are actually, not from the "free" position given. We've done this for transports and (in your case) vindicators as well, where the model doesnt legitly fit in the structure model, but would be fluff wise. Of course this comes down to meta and how you play house rules. Besides my rammbling, you're in good shape with said above. Link to comment https://bolterandchainsword.com/topic/238987-placement-of-models/#findComment-2883564 Share on other sites More sharing options...
timmytool Posted September 23, 2011 Share Posted September 23, 2011 I would generally use the "Wobbly model syndrome" rule on pg.13 for what I think you are describing. The vehicle can be there, even though the model can't - so you just make clear with your opponent where the model "should" be and then place it as close as possible treating it for all purposes as if it were in the "should" be position. I favor using 2 dice at the front of where the tank "should" be and if I have them at the time filling the tank's spot with smoke markers for TLOS. The key is consistency and ensuring your opponent knows exactly how its "meant" to be. Link to comment https://bolterandchainsword.com/topic/238987-placement-of-models/#findComment-2883569 Share on other sites More sharing options...
ShinyRhino Posted September 29, 2011 Share Posted September 29, 2011 I ran into this a while ago as well. My opponent attempted to drive his Vindicator straight through a solid building wall. he parked it inside the building on Turn One to completely block LOS to the tank, and then used his first turn of Movement to drive straight through the building. I cried foul because building walls are impassable terrain, not difficult terrain (which a Vindi with a Siege Shield would have ignored). it ended up being a clash of house rules at a neutral location. His shop always assumed you could walk through walls with a Difficult Terrain test (yes, even intact buildings), ours treats them as impassable (unless both players agree to use the Embarking in Buildings rules). How do others play this? Link to comment https://bolterandchainsword.com/topic/238987-placement-of-models/#findComment-2888712 Share on other sites More sharing options...
Morollan Posted September 29, 2011 Share Posted September 29, 2011 Depends if it was a building or a ruin. IIRC you can walk through walls in ruins but not in buildings. Link to comment https://bolterandchainsword.com/topic/238987-placement-of-models/#findComment-2888715 Share on other sites More sharing options...
ShinyRhino Posted September 29, 2011 Share Posted September 29, 2011 Depends if it was a building or a ruin. IIRC you can walk through walls in ruins but not in buildings. That was the rub. It ended up being both our faults because we didn't fully define all of the terrain features on the board. It was an "intact" building with large open spaces inside and large doorways, and solid walls. I took the non-rubble/non-broken nature of the structure to mean "building". He took the ;arge open areas and doorways as "ruin." We diced for it in the end. Link to comment https://bolterandchainsword.com/topic/238987-placement-of-models/#findComment-2888720 Share on other sites More sharing options...
timmytool Posted September 29, 2011 Share Posted September 29, 2011 I ran into this a while ago as well. My opponent attempted to drive his Vindicator straight through a solid building wall. he parked it inside the building on Turn One to completely block LOS to the tank, and then used his first turn of Movement to drive straight through the building. I cried foul because building walls are impassable terrain, not difficult terrain (which a Vindi with a Siege Shield would have ignored). it ended up being a clash of house rules at a neutral location. His shop always assumed you could walk through walls with a Difficult Terrain test (yes, even intact buildings), ours treats them as impassable (unless both players agree to use the Embarking in Buildings rules). How do others play this? This is what I use to define a building BRB p77 "This category includes all those intact buildings in which players cannot physically place their models, because they are solid peaces of terrain." while it does not give a exact line of definition if its impractical to place models "inside" the terrain then a building it is (not a bastion with a battlement on top still cant have models inside it even tho it can have them on top of it) from the sounds of it the terrain in question was more like a enclosed parade ground then a solid building so I would treat it like a ruin. Link to comment https://bolterandchainsword.com/topic/238987-placement-of-models/#findComment-2888819 Share on other sites More sharing options...
ShinyRhino Posted September 29, 2011 Share Posted September 29, 2011 from the sounds of it the terrain in question was more like a enclosed parade ground then a solid building so I would treat it like a ruin. More like a barn with front and back doors open. It had a closed roof and a second floor. Link to comment https://bolterandchainsword.com/topic/238987-placement-of-models/#findComment-2888875 Share on other sites More sharing options...
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