WA Blue Posted September 29, 2011 Share Posted September 29, 2011 Can anybody advise the best 200pt kill team? It can be 1 elite, 1 troop or 1 fast attack. I've got access to the following Grey Knights - Purifiers and paladins Chaos Marines - Marine squad with Mark of Nurgle. Orks - Nobs, Boyz and deffcopta Space Wolves - Grey Hunters and Wolf guard Ultramarines - Dreadnought and tactical squad. Any ideas would be greatly appreciated. Link to comment https://bolterandchainsword.com/topic/239449-kill-team/ Share on other sites More sharing options...
angry man Posted September 29, 2011 Share Posted September 29, 2011 ive had quite a bit of success with a purifier kill team: 7 purifiers (i think) 2 psycannons 2 hammers AM Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2888443 Share on other sites More sharing options...
WA Blue Posted September 29, 2011 Author Share Posted September 29, 2011 ive had quite a bit of success with a purifier kill team: 7 purifiers (i think) 2 psycannons 2 hammers AM That's great Mate. I'm a returning Newbie and still coming to grips with chages to the game. Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2888468 Share on other sites More sharing options...
Vissah Posted September 29, 2011 Share Posted September 29, 2011 I play 10 standard Chaos Marines. Champion with Power Sword and Feel No Pain Heavy Bolter with Relentless Meltagun with Move Through Cover They are doing really good and I won some nice games with them. Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2888469 Share on other sites More sharing options...
Hellios Posted September 29, 2011 Share Posted September 29, 2011 The toughest single model you can meet in KT is probably a Ven. Dread. I would say the best simple KT might be an IG vet squad in a chimera. When making your KT the first thing I would ask yourself is can I take on those two lists? After that it is all messing about. Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2888472 Share on other sites More sharing options...
Panda_ Posted September 29, 2011 Share Posted September 29, 2011 Don't forget about Chosen. Infiltrate and 5 may be fully kitted. That's impressive. Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2888535 Share on other sites More sharing options...
Excubitor Posted September 29, 2011 Share Posted September 29, 2011 I used to use a Ven Dread with Assault Cannon, Heavy Flamer and Extra Armour...until a Tau firewarrior with EMP? grenades rolled 6 to hit, 6 to pen, 6 to blow up, 6 to blow up again after the obligatory re-roll. The ONLY way the guy could hurt it, too :tu: Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2888692 Share on other sites More sharing options...
Ammonius Posted September 29, 2011 Share Posted September 29, 2011 First, what I like to use: Chosen, with special weapons or penetrator rounds. Infiltrate and the LD10 are really nice. A Plague Marine with a plasma gun. If you are using the v.5 interim rules, give him "Gunfighter" so that the plasma gun becomes a heavy 2/ assault 3 weapon. A Team leader in terminator armor with "Resilient". Second: How are people fielding a Venerable dread, when the walker armor limit is 33, and the dread adds up to 34 armor? Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2888762 Share on other sites More sharing options...
ShinyRhino Posted September 29, 2011 Share Posted September 29, 2011 Second:How are people fielding a Venerable dread, when the walker armor limit is 33, and the dread adds up to 34 armor? No such restriction exists in the Battle Missions version of Kill Team. We've had people field freakin' Valkyries in their kill team. It's a broken format in its Battle Missions form, as a 10-man marine squad cannot statistically kill enough models in an opposing horde force (30+ Grots, 40 something Hormagaunts, etc etc). Bodies rule the day in Kill Team, and if there's anything Marines of any flavor lack, it's bodies on the field. Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2888795 Share on other sites More sharing options...
Ammonius Posted September 29, 2011 Share Posted September 29, 2011 No such restriction exists in the Battle Missions version of Kill Team. We've had people field freakin' Valkyries in their kill team. It's a broken format in its Battle Missions form, as a 10-man marine squad cannot statistically kill enough models in an opposing horde force (30+ Grots, 40 something Hormagaunts, etc etc). Bodies rule the day in Kill Team, and if there's anything Marines of any flavor lack, it's bodies on the field. Aha! I thought that we were talking about the fan-made Special Operations: Kill Team. If we aren't then my post won't be very helpful :D Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2888804 Share on other sites More sharing options...
E. Severus Posted October 5, 2011 Share Posted October 5, 2011 This does it for me: 6 Sternies --> 150 3 Combi-plasma --> 15 2 Multi-Melta's --> 10 Power Fist--> 25 For grey knights, it's 6 teleport dudes with helbards and a psycannon (awsome mobility) Also, the former manager of my local GW ran this: Space Doggies, wolf guard: Terminator, assault cannon (i'd make that a cm, but hey) {stealth, meaning a 2+ save, 3+ cover, 5+ invul and power weapon) Jetpack, powerfist combo (fnp, does his job and dies) Meltagun (come close and you die) Power Sword or Frost thinggy 'don't know really) (Furious awsome charge) Normal Guy with boltgun (keep biting your heels) Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2893224 Share on other sites More sharing options...
E. Severus Posted October 5, 2011 Share Posted October 5, 2011 This does it for me: 6 Sternies --> 150 3 Combi-plasma --> 15 2 Multi-Melta's --> 10 Power Fist--> 25 For grey knights, it's 6 teleport dudes with helbards and a psycannon (awsome mobility) Also, the former manager of my local GW ran this: Space Doggies, wolf guard: Terminator, assault cannon (i'd make that a cm, but hey) {stealth, meaning a 2+ save, 3+ cover, 5+ invul and power weapon) Jetpack, powerfist combo (fnp, does his job and dies) Meltagun (come close and you die) Power Sword or Frost thinggy 'don't know really) (Furious awsome charge) Normal Guy with boltgun (keep biting your heels) Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2893226 Share on other sites More sharing options...
E. Severus Posted October 5, 2011 Share Posted October 5, 2011 This does it for me: 6 Sternies --> 150 3 Combi-plasma --> 15 2 Multi-Melta's --> 10 Power Fist--> 25 For grey knights, it's 6 teleport dudes with helbards and a psycannon (awsome mobility) Also, the former manager of my local GW ran this: Space Doggies, wolf guard: Terminator, assault cannon (i'd make that a cm, but hey) {stealth, meaning a 2+ save, 3+ cover, 5+ invul and power weapon) Jetpack, powerfist combo (fnp, does his job and dies) Meltagun (come close and you die) Power Sword or Frost thinggy 'don't know really) (Furious awsome charge) Normal Guy with boltgun (keep biting your heels) Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2893227 Share on other sites More sharing options...
Zid Posted October 6, 2011 Share Posted October 6, 2011 12x Wyches - Haywire Grenades, 2x Shardnets, Agonizer - 194 pts Minusing everyones attacks, ways to deal with all manner of tanks, and a power wep. Good stuff! Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2893796 Share on other sites More sharing options...
E. Severus Posted October 7, 2011 Share Posted October 7, 2011 Nah, a local DE player uses a more irritating one: 5 Scourges, 2 Dark Lances. 3 Incubi But to get a little bit back on topic. I have some trouble beating some Tau. As Tau is Tau, it means the kt is damn irritating. 6 Stealth teams (4 HB likes, 2 Melta-gun likes). They keep jumping and firing from terrain. They outmanouvre a normal team and also can't get shot from long range thanks to NV. Also, how do you beat those little hammernators ? Or a vendetta ? (EDIT: Now realised I posted the same thing 3 times... Sorry BC mods, this is the second time I make some mess for you to clean up ...) ;) Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2894668 Share on other sites More sharing options...
MMEagle Posted October 11, 2011 Share Posted October 11, 2011 27 Boyz 1 upgraded to Nob + Power Klaw. 197 points The Nob should be used for anti-tank/walker and the sheer amount of Boyz should gang up on everything else. Worked well for me. Yet to play it against more veteran players though. Link to comment https://bolterandchainsword.com/topic/239449-kill-team/#findComment-2897905 Share on other sites More sharing options...
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