appiah4 Posted September 29, 2011 Share Posted September 29, 2011 I need B&C's collective criticism about adding the following unit in my 2,000 pts expansion: Sternguard (5) 2x Plasma Cannon, 2x Combi-Melta, Rhino Let me explain why I took this Short version: I ran out of Heavy Support spots. But then, upon thinking about it, I realized I like it better than the Devastator Squad. Long version: My initial idea was to take a Devastator Squad (3xPC, Razorback TLLC). Howeveri I have no space left on the FOC. Currently I already run 2 Dreadnoughts (ML/TLLC, M/DCCW) and a Devastator Squad (4xML, Razorback TLLC). So I took what I can, a similarly costed Sternguard. Now, comparing these two: Devastator Squad (5) 3x Plasma Cannon, Razorback TLLC 215pts Sternguard (5) 2x Plasma Cannon, 2x Combi-Melta, Rhino 205pts The Devastators pack a better punch and long range anti-armor, but have to disembark to fire and can't fire on the move. (EDIT: I will concede that the TLLC can fire on the move so this is less of an issue than I initially thought) The Sternguard pack a lighter punch, lose long range anti-armor but gain significan flexibility since they shoot from within their Rhino bunker and reliably kill advancing enemy armor or MEQ(/TEQ) while advancing to position I feel pretty smug and happy with the unit I came up with, so obviously I must be missing something :yes: So B&C.. Is it a good idea or a bad idea? EDIT: Completely changed the OP Link to comment Share on other sites More sharing options...
knife&fork Posted September 29, 2011 Share Posted September 29, 2011 So I'm making a shooty mech BA list with shooty Terminators, Plasma Honor Guard, shooty Dreadnoughts and Devastators. Then I thought about adding the following unit in my 2,000 pts expansion: Sternguard (5) 2x Plasma Cannon, 2x Combi-Melta, Rhino Tactic: Stand and shoot Plasma Cannons at MEQ/TEQ, or drive up and shoot threatening Mech with Meltaguns Good idea? Bad idea? Not that great, the unit is too small to benefit from a split focus in weapons. The Sternguard pack a lighter punch, lose long range anti-armor but gain significan flexibility since they shoot from within their Rhino bunker and reliably kill advancing enemy armor or MEQ(/TEQ) while advancing to position The problem here is that it's very easy to silence your heavy weapons. Crew shaken / stunned result and any sort of movement will shut them down. Either pin them in a mobile role or stationary long range support. Link to comment Share on other sites More sharing options...
Jorre Posted September 29, 2011 Share Posted September 29, 2011 Stern guard are actually quite good with just bolters! and far more mobile. I love stern guard with heavy flamers in drop pods! maybe a couple combi meltas and enjoy the bbq! Link to comment Share on other sites More sharing options...
appiah4 Posted September 29, 2011 Author Share Posted September 29, 2011 The problem here is that it's very easy to silence your heavy weapons. Crew shaken / stunned result and any sort of movement will shut them down. Either pin them in a mobile role or stationary long range support. This is a valid concern but my army has enough transports and heavy weapons that worrying about 2 Plasma Cannons will probably not be a huge enemy priority.. or so I hope Link to comment Share on other sites More sharing options...
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