skarn Posted September 29, 2011 Share Posted September 29, 2011 So the new GK book has been out for a while. How would you take this guy down firstly in the context of an Apoc game, and and secondly, can you do it with your usual list? I'm thinking Driago is going to damage him the fastest, though a libby with Might of Titan could be handy to wound that T8 score of his. My usual 2k list would probably get taken to pieces by the big fella honestly. Depends on how much damage a raider combo of a GM, Coteaz and 5 strikers with a hammer bumped up to Str7 do and what the trokes roll I guess (please Ld2!). Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/ Share on other sites More sharing options...
The Holy Heretic Posted September 29, 2011 Share Posted September 29, 2011 How about psilencers? :P Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888512 Share on other sites More sharing options...
Oiad Posted September 29, 2011 Share Posted September 29, 2011 One thing's for sure, the book lies: I wouldn't put my faith into sending Hector Rex up against him all alone... :D Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888529 Share on other sites More sharing options...
Tankred Posted September 29, 2011 Share Posted September 29, 2011 Well, I think Purifier, which are tailored against him, means Hammers, is very good oder an unit, which has a Librarian attached. The main problem against that daemon is his high toughness value. So you need hammers or someone who can cast hammerhand, and the squad should activate their weapon, as an´ggrath is not imune to instant death. Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888534 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 29, 2011 Share Posted September 29, 2011 If you're talking about the FW gargantuan creature they are indeed immune to instant death and can perform the stomp attack. Purifiers would get crushed. I'm not sure if he has a collar of Khorne but if so that's another problem. G Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888577 Share on other sites More sharing options...
Oiad Posted September 29, 2011 Share Posted September 29, 2011 He didn't have Collar of Khorne in any of the previous FW publications though there is a new one due in the next few months with his name in it. Talking about ID-ing Gargantuan Creatures, does anyone know if weapons with daemonbane would have any effect on daemons with this status? Strictly speaking the four FW 'top-brass daemons' aren't defined as daemons in the FW books, but would it change anything if they were? Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888638 Share on other sites More sharing options...
DinoDoc Posted September 29, 2011 Share Posted September 29, 2011 Dreadknights? Dark Excommunication actually becomes useful. Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888643 Share on other sites More sharing options...
DinoDoc Posted September 29, 2011 Share Posted September 29, 2011 Talking about ID-ing Gargantuan Creatures, does anyone know if weapons with daemonbane would have any effect on daemons with this status? Strictly speaking the four FW 'top-brass daemons' aren't defined as daemons in the FW books, but would it change anything if they were?ID inflicts D3 wounds on gargantuan creatures. Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888644 Share on other sites More sharing options...
Gentlemanloser Posted September 29, 2011 Share Posted September 29, 2011 I'm seconding DreadKnights. Dark Excommunication (depending on the FW ruleset) and Gattling Psiliencers. If only each NDK could take 2 each... 12 shots, wound on 2+. That'll force some failed armour saves! :tu: Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888670 Share on other sites More sharing options...
Iron Lord Posted September 29, 2011 Share Posted September 29, 2011 Talking about ID-ing Gargantuan Creatures, does anyone know if weapons with daemonbane would have any effect on daemons with this status? Strictly speaking the four FW 'top-brass daemons' aren't defined as daemons in the FW books, but would it change anything if they were?ID inflicts D3 wounds on gargantuan creatures. Gargantuan creatures are also immune to psychic powers that don't have a strength. Raising some questions about if a force weapon works at all. However, I'd go with "the spell is cast on the self- and upgrades the character's attack to become an Instant Death attack"- so it would work. Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888685 Share on other sites More sharing options...
thade Posted September 29, 2011 Share Posted September 29, 2011 He's a use-case for Psilencers, as others have said. I wouldn't get into melee with him if I could help it. :tu: Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888696 Share on other sites More sharing options...
Something Wycked Posted September 29, 2011 Share Posted September 29, 2011 1. Bring a team of Paladins carrying 4 Psilencers. 2. Back them up with a Dreadknight with a Gatling Psilencer. 3. ???? 4. Profit. Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888736 Share on other sites More sharing options...
Valkyrion Posted September 29, 2011 Share Posted September 29, 2011 Shoot it. It doesn't matter what with, but don't fight it but GK's have the best daemon stuff. (obviously) He now nullifies any psychic power used against him by a model in base contact with him on 2+. Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888754 Share on other sites More sharing options...
antique_nova Posted September 29, 2011 Share Posted September 29, 2011 What about the brotherhood champion then? just spam them! :D Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888773 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 29, 2011 Share Posted September 29, 2011 A smart daemon player will make sure to keep the BC out of assault with the monster. G :D Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888799 Share on other sites More sharing options...
Drachnon Posted September 29, 2011 Share Posted September 29, 2011 12 shots, wound on 2+. That'll force some failed armour saves! :lol: Psilencers always wound daemons on a 4+ not 2+. Still against a daemon like An'grath it does seem like the best value for points. Now lets look at our psilencer choices: 140 for a 5 men purgation squad with 4 psilencers (24 shots) 220 for a 10 men strike squad with 2 psilencers (12 shots) 240 for a 10 men purifier squad with 4 psilencers (24 shots) 165 for dreadknight with gatling psilencer (12 shots) 590 for 10 paladins with 4 psilencers (24 shots) 430 for 10 terminators with 2 psilencers (12 shots) Now lets keep in mind that psilencers are heavy so the first 3 options are only good when standing still, however when looking at invested points I think purgation are a reasonable choice especially since they don't even need line of sight, which can be useful. My second choice would be the dreadknight, you can field 3.5 of them compared to a paladins squad and their dark excommunication power should be better overall. Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888854 Share on other sites More sharing options...
Oiad Posted September 29, 2011 Share Posted September 29, 2011 Talking about ID-ing Gargantuan Creatures, does anyone know if weapons with daemonbane would have any effect on daemons with this status? Strictly speaking the four FW 'top-brass daemons' aren't defined as daemons in the FW books, but would it change anything if they were?ID inflicts D3 wounds on gargantuan creatures. Gargantuan creatures are also immune to psychic powers that don't have a strength. Raising some questions about if a force weapon works at all. However, I'd go with "the spell is cast on the self- and upgrades the character's attack to become an Instant Death attack"- so it would work. Yeah but technically Daemonbane isn't an ID attack, nor is it a psychic attack. It's a leadership test which 'removes models as casualties' and happens regardless of whether or not the NFW's psychic attack is activated. Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888859 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 29, 2011 Share Posted September 29, 2011 You'd have to discuss it with your opponent and gain their consent. G :) Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2888938 Share on other sites More sharing options...
Gentlemanloser Posted September 29, 2011 Share Posted September 29, 2011 Ah so it's 4+. Oh well. What about the brotherhood champion then? just spam them! He now nullifies any psychic power used against him by a model in base contact with him on 2+. :devil: Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2889093 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 29, 2011 Share Posted September 29, 2011 50/50 - could always be worse odds. :angry: Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2889194 Share on other sites More sharing options...
skarn Posted September 30, 2011 Author Share Posted September 30, 2011 Ah so it's 4+. Oh well. ;) What about the brotherhood champion then? just spam them! He now nullifies any psychic power used against him by a model in base contact with him on 2+. :( As long as it isn't the rediculous blanket 2++ save that the BotBG gives, that's not too bad. The only psychic powers you will really want are Might and hammerhand to bump up your strength. I'm not convinced by the psylencers because of the 2+ save and 8 wounds. If you can get Coteaz and Draigo and a pally squad with a couple of hammers charging out of a raider you should be able to put a few wounds on, maybe even enough to kill him. Aside from that, giving Draigo the Legion Relic strategem seems the best bet. Better yet, give it to Thrawn. :P Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2889230 Share on other sites More sharing options...
Gentlemanloser Posted September 30, 2011 Share Posted September 30, 2011 Nice! :) I wonder how that works with him coming back to life? Enemy: "We've got thier sacred Legion Relic" Thawn: "Oh no your don't *yoink*" Enemy: "Wait, what? We just killed you *blam* *blam*. Again." Enemy: "Yay! We've got thier sacred Legion Relic. Again." Thawn: "Oh no your don't *yoink*" :D Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2889380 Share on other sites More sharing options...
Sir Clausel Posted September 30, 2011 Share Posted September 30, 2011 On the psilenser bit. Im pretty sure they wound him on 6'ers. Because gargantuan creatures can only be wounded on 6'ers by weapons with a fixed to-wound roll. Doesnt matter what type of weapon it is. I think .... Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2889478 Share on other sites More sharing options...
Valkyrion Posted September 30, 2011 Share Posted September 30, 2011 Shoot it with big guns. It doesn't matter if you are the best daemon hunters in the galaxy or an ork. Shoot it with big guns, then hit it with big things. There's really very little tactics involved, except staying away from it's 36" charge. Find the biggest gun you can and shoot it. On the point of the 2+ nullify - it reads as though the psychic power must be directed at the daemon lord. Hammerhand, Might of Heroes, Quickening etc aren't directed at the enemy so he couldn't nullify those. Angrath is immune to all GK powers other than Smite and Vortex of Doom by virtue of being a Gargantuan Creature so it doesn't really matter. On the point of the 4+ vs 6+ for psilencers - it's 4+. p91 Apo rule book, last section 'all sniper weapons and poisoned weapons wound gargantuan creatures only a roll of a 6'. Psilencers are neither, so they are a good shout. Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2889485 Share on other sites More sharing options...
Sir Clausel Posted September 30, 2011 Share Posted September 30, 2011 Well then its 4+. I wasnt completly sure and did not have the book with me. Thanks for clearing that up dude :) Link to comment https://bolterandchainsword.com/topic/239457-angrath-redux/#findComment-2889487 Share on other sites More sharing options...
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