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An'grath redux


skarn

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So the new GK book has been out for a while. How would you take this guy down firstly in the context of an Apoc game, and and secondly, can you do it with your usual list?

 

I'm thinking Driago is going to damage him the fastest, though a libby with Might of Titan could be handy to wound that T8 score of his. My usual 2k list would probably get taken to pieces by the big fella honestly. Depends on how much damage a raider combo of a GM, Coteaz and 5 strikers with a hammer bumped up to Str7 do and what the trokes roll I guess (please Ld2!).

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Well, I think Purifier, which are tailored against him, means Hammers, is very good oder an unit, which has a Librarian attached.

 

The main problem against that daemon is his high toughness value. So you need hammers or someone who can cast hammerhand, and the squad should activate their weapon, as an´ggrath is not imune to instant death.

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He didn't have Collar of Khorne in any of the previous FW publications though there is a new one due in the next few months with his name in it. Talking about ID-ing Gargantuan Creatures, does anyone know if weapons with daemonbane would have any effect on daemons with this status? Strictly speaking the four FW 'top-brass daemons' aren't defined as daemons in the FW books, but would it change anything if they were?
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Talking about ID-ing Gargantuan Creatures, does anyone know if weapons with daemonbane would have any effect on daemons with this status? Strictly speaking the four FW 'top-brass daemons' aren't defined as daemons in the FW books, but would it change anything if they were?
ID inflicts D3 wounds on gargantuan creatures.
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Talking about ID-ing Gargantuan Creatures, does anyone know if weapons with daemonbane would have any effect on daemons with this status? Strictly speaking the four FW 'top-brass daemons' aren't defined as daemons in the FW books, but would it change anything if they were?
ID inflicts D3 wounds on gargantuan creatures.

 

Gargantuan creatures are also immune to psychic powers that don't have a strength.

 

Raising some questions about if a force weapon works at all.

 

However, I'd go with "the spell is cast on the self- and upgrades the character's attack to become an Instant Death attack"- so it would work.

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12 shots, wound on 2+. That'll force some failed armour saves! :lol:

Psilencers always wound daemons on a 4+ not 2+. Still against a daemon like An'grath it does seem like the best value for points.

Now lets look at our psilencer choices:

140 for a 5 men purgation squad with 4 psilencers (24 shots)

220 for a 10 men strike squad with 2 psilencers (12 shots)

240 for a 10 men purifier squad with 4 psilencers (24 shots)

 

165 for dreadknight with gatling psilencer (12 shots)

590 for 10 paladins with 4 psilencers (24 shots)

430 for 10 terminators with 2 psilencers (12 shots)

 

Now lets keep in mind that psilencers are heavy so the first 3 options are only good when standing still, however when looking at invested points I think purgation are a reasonable choice especially since they don't even need line of sight, which can be useful. My second choice would be the dreadknight, you can field 3.5 of them compared to a paladins squad and their dark excommunication power should be better overall.

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Talking about ID-ing Gargantuan Creatures, does anyone know if weapons with daemonbane would have any effect on daemons with this status? Strictly speaking the four FW 'top-brass daemons' aren't defined as daemons in the FW books, but would it change anything if they were?
ID inflicts D3 wounds on gargantuan creatures.

 

Gargantuan creatures are also immune to psychic powers that don't have a strength.

 

Raising some questions about if a force weapon works at all.

 

However, I'd go with "the spell is cast on the self- and upgrades the character's attack to become an Instant Death attack"- so it would work.

Yeah but technically Daemonbane isn't an ID attack, nor is it a psychic attack. It's a leadership test which 'removes models as casualties' and happens regardless of whether or not the NFW's psychic attack is activated.

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Ah so it's 4+. Oh well. ;)

 

What about the brotherhood champion then? just spam them!

 

He now nullifies any psychic power used against him by a model in base contact with him on 2+.

 

:(

As long as it isn't the rediculous blanket 2++ save that the BotBG gives, that's not too bad. The only psychic powers you will really want are Might and hammerhand to bump up your strength. I'm not convinced by the psylencers because of the 2+ save and 8 wounds.

 

If you can get Coteaz and Draigo and a pally squad with a couple of hammers charging out of a raider you should be able to put a few wounds on, maybe even enough to kill him. Aside from that, giving Draigo the Legion Relic strategem seems the best bet.

 

Better yet, give it to Thrawn. :P

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Nice! :)

 

I wonder how that works with him coming back to life?

 

Enemy: "We've got thier sacred Legion Relic"

Thawn: "Oh no your don't *yoink*"

Enemy: "Wait, what? We just killed you *blam* *blam*. Again."

Enemy: "Yay! We've got thier sacred Legion Relic. Again."

Thawn: "Oh no your don't *yoink*"

 

:D

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Shoot it with big guns. It doesn't matter if you are the best daemon hunters in the galaxy or an ork. Shoot it with big guns, then hit it with big things. There's really very little tactics involved, except staying away from it's 36" charge.

Find the biggest gun you can and shoot it.

 

On the point of the 2+ nullify - it reads as though the psychic power must be directed at the daemon lord. Hammerhand, Might of Heroes, Quickening etc aren't directed at the enemy so he couldn't nullify those. Angrath is immune to all GK powers other than Smite and Vortex of Doom by virtue of being a Gargantuan Creature so it doesn't really matter.

 

On the point of the 4+ vs 6+ for psilencers - it's 4+. p91 Apo rule book, last section 'all sniper weapons and poisoned weapons wound gargantuan creatures only a roll of a 6'. Psilencers are neither, so they are a good shout.

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