Perpetual Dawn Posted September 30, 2011 Share Posted September 30, 2011 Random thought. I was thinking about how to include lone wolves in my list. I am happy with builds that look cool but thought how cheap can you build one that would survive. I came to the conclusion that motw,ss,bolt pistol,power armour could be quite a nasty package. But then I thought about the model and was trying to get my head round something looking good. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/ Share on other sites More sharing options...
thade Posted September 30, 2011 Share Posted September 30, 2011 When I think on the Space Wolf opponents I've faced, one Lone Wolf in particular comes to mind. Terminator Armor. Storm shield. Chainfist. 2+/3++ EW, multi-wound...he can soak a great deal of small arms and even anti-tank fire. If your opponent ignores him, that Chainfist will prove a massive throrn in his side. If he doesn't ignore him, the Chainfist will likely still be a massive thorn in his side. I hate that model, haha. So I suggest you consider one. B) Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2889749 Share on other sites More sharing options...
Wysten Posted September 30, 2011 Share Posted September 30, 2011 I would just not use the storm sheild. For 35 points he's a pretty decent infantry threat. Hence he's not too tough *e.g, he could well die giving you the point* or much of a target. Which is probably better then investing a storm sheild on him. Easpically if he's only a cheap one and the fact he can't be one shotted by anything due to his special rule. This could lead to the other guy grossly undereastimating what this lone, crazy figure can do... Otherwise, you could always take up to 2 fen wolves. Adds to his melee attacks and can have wounds alloted to them if he would be hit by something his armour (and hence his feel no pain) can't stop. 55 points is relatively cheap, as long as you are fine with it just tarpitting. That, or go for what the above said. Perhaps taking a combi-weapon instead of a storm sheild if you want to try and keep costs down (though, don't know whether that would work. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2889754 Share on other sites More sharing options...
MayorDaley Posted September 30, 2011 Share Posted September 30, 2011 One of my buddies plays GKs, and is in love with his 2 DreadKnights. I have found that a LW in TDA with 2 wolves, combi-plas, and TH is fairly realible unit to kill both DreadKnights. I have had great luck rolling on those things, and his dice have been bad, but a LW in TDA is too much for most people. As thade mentioned before, the LW in TDA with CF is the LW I bring for most all-comers. I'm enjoying the combis on him alot lately and will be building another one with TDA, CF, and combi-melta. Cheers Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2889798 Share on other sites More sharing options...
WG Vrox Posted September 30, 2011 Share Posted September 30, 2011 If its about running a cheap lone wolf then MotW and a Fen wolf is the way to go. The SS is nice as it dramatically increases his chance for survival, if I was going to model a SS on my Lone Wolf I would have him running with the shield in his left hand and shooting a pistol in his right or if you want the MotW look, find a 13th company wolven model and put the shield on his back. But if you going for the SS might as well spring for the plasma pistol as you can re-roll overheat results. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2889816 Share on other sites More sharing options...
Perpetual Dawn Posted September 30, 2011 Author Share Posted September 30, 2011 Ah teach me to read the codex properly. Missed he had EW. That makes things much more interesting Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2889841 Share on other sites More sharing options...
Nrthstar Posted September 30, 2011 Share Posted September 30, 2011 Correct me if i'm wrong since i haven't played a lone wolf, but you don't get a point for your lw for dying, simply that your oppenent doesn't gain one for him dying. So Wysten's thought process doesn't really apply. Do we lose a point if he lives? Like i said it's been a bit. Personally never send your lw out without a shield, pw or tda, makes no difference. At least in an all rounders list. He's built as a suicide tarpit unit. Without a shield he stands no chance against daemons, gks, de and likely blood angels too. Denying them a point is great, but wasting points just to waste points is senseless. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2889892 Share on other sites More sharing options...
Wysten Posted September 30, 2011 Share Posted September 30, 2011 Correct me if i'm wrong since i haven't played a lone wolf, but you don't get a point for your lw for dying, simply that your oppenent doesn't gain one for him dying. So Wysten's thought process doesn't really apply. Do we lose a point if he lives? Like i said it's been a bit. Personally never send your lw out without a shield, pw or tda, makes no difference. At least in an all rounders list. He's built as a suicide tarpit unit. Without a shield he stands no chance against daemons, gks, de and likely blood angels too. Denying them a point is great, but wasting points just to waste points is senseless. Ahhh, I forgot about that. But still, the rest of my point stands. It largely depends on what you intend to do with him. 35 points for a simple mark of wolven means he's a infantry supporter and probably won't do a whole lot else. He will get into nasty places, but the main issue is the Lone Wolf shares the same unit spot as space wolves scouts, so chances are thats not good enough, unless he's intended solely to tie up units. After all, Grey Hunters are pretty good in that role. Giving him termie armour, a combi/sheild and a weapon of some kind makes him a formidable monster slayer, but ranging from 50 to 95. It's decent, but giving Mark would be a waste, and it's really best to give him the most expensive weapon there is to ensure he can kill large creatures and tough warriors. That being said, even if he gets stuck in infantry, a 2+ and a feel no pain save, and a 3++ vs other power weapons, he is quite hard to budge if he can be gotten in postion soon enough. I would probably put a lone wolf together if the points allowed me to, just his lack of mobility means you have to figure out where he needs to be pretty early. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2889972 Share on other sites More sharing options...
Freakiq Posted September 30, 2011 Share Posted September 30, 2011 But if you going for the SS might as well spring for the plasma pistol as you can re-roll overheat results. Wait... How? :rolleyes: Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2889997 Share on other sites More sharing options...
thade Posted September 30, 2011 Share Posted September 30, 2011 But if you going for the SS might as well spring for the plasma pistol as you can re-roll overheat results. Wait... How? :rolleyes: Maybe he means...no, I don't know what he means, haha. FNP and 2+ armor means he can virtually ignore the Gets Hot! result if he rolls that pesky one. But really, the idea behind the SS, TDA, EW, FNP on a LW (that's a ton of acronyms) is that it's annoying. He's stupid tough to kill. If he gets close, he will wreck something. But he's slow, only one model, and killing him loses you a kill point. He forces the wheels to turn in your opponent's noggin. Alternatively, he gives you a kill point when he dies or he starts wrecking tanks and Dreads and units like nobody's business. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2890012 Share on other sites More sharing options...
Larkyn Posted September 30, 2011 Share Posted September 30, 2011 I second the TDA, chainfist, storm shield route. Add in a pair of wolves, and that's a major thorn that your opponent needs to handle. MotW REALLY isn't that good. Yeah D6+1 and rerolling wounds against big nasties is nice, but you're still only S4. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2890044 Share on other sites More sharing options...
Beef Posted September 30, 2011 Share Posted September 30, 2011 I have one modelled with TDA and twin Lightning clawa. I will test him out. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2890061 Share on other sites More sharing options...
dswanick Posted September 30, 2011 Share Posted September 30, 2011 But he's slow, only one model, and killing him loses you a kill point. He forces the wheels to turn in your opponent's noggin. Alternatively, he gives you a kill point when he dies or he starts wrecking tanks and Dreads and units like nobody's business. No, it doesn't. You concede a Kill Point if your Lone Wolf doesn't die. If he does, you don't concede the Kill Point. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2890105 Share on other sites More sharing options...
Wulfebane Posted October 1, 2011 Share Posted October 1, 2011 The best use of the LW is to make sure he survives atleast 2-3 turns WHILE the enemy is shooting at him. A single model, charging mid-field, with enough threat to take out and/or hold up a whole squad or tank AND cost anywhere from 40-85 points is amazing. The sole reason for the model is to make sure he dies, but having your opponent focusing on him for 2-3+ turns instead of directing fire at other, more dangerous, more efficient, and more costly units can easily win you the game. I agree with most of the above options.. Fen. wolves for wound allocation or a SS and/or TDA will pretty much guarantee he sees the beginning of the 3rd turn... and should he not, consider him a worthy sacrifice, his points already bought and paid for by distracting your opponent, because whatever direct fire he took just saved you some otherwise dead Grey Hunters or rhinos and for his cost, you can't beat it. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2890144 Share on other sites More sharing options...
MayorDaley Posted October 1, 2011 Share Posted October 1, 2011 Played a game today with my GK buddy, and my LW in TDA with 2 wolves, combi-plas, and TH killed a Dreadknight (Psycannon, Incinerator, and Greatsword) and Dreadnought (Multi-melta Autocannon) by turn 4. The amount of shots he took on the chin for the GH pack walking behind him, rhino got smoked turn 1 :lol:, was insane! 2 squads of purifers with 4 psycannons and the Chimeras they were riding in poured it on for 3 turns. Thankfully it was a capture and control game, because he would not go down! I have to agree with everyone that has said it's unfortunate that he shares a FoC slot with Wolf Scouts, because for the exact same amount of points I spend on him I can have 5 Wolf Scouts with a melta-gun. All in all, I have found that the LW is situtational, and doesn't find his way into my all-comers list very often. Lots of fun though!!! :) Cheers Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2890204 Share on other sites More sharing options...
old git Posted October 1, 2011 Share Posted October 1, 2011 I tried a lone wolf in my last couple of games (mainlybecause I only just finished building and painting him). The standard load out at the moment seems to be TDA, chainfist and shield. For 85 points that's pretty cheap for what you get and is quite effective. He's very durable and whilst he doesn't dish out the pain very quickly he usually survives long enough to dish it out eventually. In the two games I've used him he went toe to toe with an Avatar and won and in the second dualled with a bike mounted ork warlord and won that one as well. He's becoming a favourite in my lists. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2890356 Share on other sites More sharing options...
Perpetual Dawn Posted October 1, 2011 Author Share Posted October 1, 2011 Chain fist and shield in tda sounds like what I am looking for. Something to take heat off my gh's. Punishing the opposition if allowed to slip through. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2890550 Share on other sites More sharing options...
CainTheHunter Posted October 2, 2011 Share Posted October 2, 2011 I've so far modelled two of them. 1. TDA, chainfist, storm shield, two wolfies. The annoying dude, who won't die, will whack open transports and deal with their contents. 2. PA, mark of wulfen, storm shield, plasma pistol, two wolfies. This dude relies on being close to one of my Long Fang packs (which has Lasback), then jumps with doggies into their Razorback and drives as far as can get. Then he can hope to pop some light vehicle with plasma, he's not afraid of overheat, since he gets 2+ save from shield and then 4+ FNP save. Lack of ccw is substituted by mark, since I tend get some realy high and annoying rolls with this one :) Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2890964 Share on other sites More sharing options...
Kulgan Posted October 2, 2011 Share Posted October 2, 2011 Apologies for my noobyness but where do ı find the feel no pain rule for the lone wolf ? And in retrospect to the original title of the topic, the best cheapest lone wolf would simply have two wolves and mark of the wulfen. That would give the best value if keeping him cheap is a must. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2891165 Share on other sites More sharing options...
Wulfebane Posted October 2, 2011 Share Posted October 2, 2011 Apologies for my noobyness but where do ı find the feel no pain rule for the lone wolf ? And in retrospect to the original title of the topic, the best cheapest lone wolf would simply have two wolves and mark of the wulfen. That would give the best value if keeping him cheap is a must. It's in the fine print under 'A Glorious Death' special rule in the Lone Wolf fluff entry. ...he's not afraid of overheat, since he gets 2+ save from shield and then 4+ FNP save. @CainTheHunter - just wanted to confirm that it wasn't a typo, but stormshields only confer a 3+ save. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2891280 Share on other sites More sharing options...
Valerian Posted October 2, 2011 Share Posted October 2, 2011 Yep, just a 3+ save from Overheat, which is the same as you'd get from your Power Armour. I'm a big fan of the Chain Fist and Storm Shield in TDA version myself. Pretty easy to keep in cover while on the approach, and can take care of about any threat, with a little luck on his side. Valerian Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2891326 Share on other sites More sharing options...
CainTheHunter Posted October 3, 2011 Share Posted October 3, 2011 Yep, just a 3+ save from Overheat, which is the same as you'd get from your Power Armour. I'm a big fan of the Chain Fist and Storm Shield in TDA version myself. Pretty easy to keep in cover while on the approach, and can take care of about any threat, with a little luck on his side. Valerian Sorry, I was somehow thinking about the TDA guy with 2+ armor save, when I was writing about another one ;) Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2891521 Share on other sites More sharing options...
Torin Posted October 3, 2011 Share Posted October 3, 2011 I would think CF, TDA,SS, 2x Wolf is the best combination. Just a question. if the LW is following behind a group of GH which cover the LOS to the LW. Can they still shoot him.. coz some people say can some say no.. because the other troops are blocking. Some say he is like other infantry so can shoot through like any other but can claim cover... my apology for this hijack." lone wolf related question. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2891528 Share on other sites More sharing options...
Wulfebane Posted October 3, 2011 Share Posted October 3, 2011 I would think CF, TDA,SS, 2x Wolf is the best combination. Just a question. if the LW is following behind a group of GH which cover the LOS to the LW. Can they still shoot him.. coz some people say can some say no.. because the other troops are blocking. Some say he is like other infantry so can shoot through like any other but can claim cover... my apology for this hijack." lone wolf related question. Page 21 of the rulebook under Cover Saves, there's an entry for Intervening models and the subsequent page regarding Exceptions. If your LW is behind a GH pack, your opponent can shoot at him, but he will receive a 4++ save. Unless whatever shot at you ignores armor, your power armor or TDA saves are better, regardless. Likewise, your LW can shoot at the unit that shot at him, but if he is still behind the GH pack, then your opponent's unit will also get a 4++ save, because the LW is not a part of the GH pack, which negates the 'Own unit' exception. Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2891532 Share on other sites More sharing options...
Blacksad Posted October 3, 2011 Share Posted October 3, 2011 as for cheapest, I'd say PA, PW, 2 wolves. (pistol still works as add weapon for powerweapons, right? think I read somewhere that it only works as additional handweapon for, well, handweapons and powerweapons, as soon as there's an additional special rule, you lose the attack?) that makes for 3 powerweapon attacks, + if the wolves survived 4 more regular attacks (maybe even at a higher initiative, if you have the saga somewhere in your army) (+1 pw and 2 regular when assaulting) which makes for extreme infantrykilling potential for 55 pts Link to comment https://bolterandchainsword.com/topic/239543-cheap-and-lethal-lone-wolf/#findComment-2891767 Share on other sites More sharing options...
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