Brodrick Posted October 2, 2011 Share Posted October 2, 2011 So I am making the jump to 40k from many, many years of fantasy. I haven't played any 40k games yet, so everything I am basing my army on is from the forum. After browsing the various armies I found that the Blood Angels appeal to me the most. I am now determined to build a Lamenters army (I love the fluff. Additionally, yellow paint takes me out of my comfort zone, and believe it is an opportunity). I have purchased several boxes of ASM, Razorbacks, a Rhino, Baal Preditors, Dreads, Death Company, drop pods, and a Storm Raven. I have a basic idea of which type of list I want to run (mech appeals to me) and am beginning to assemble. I have seen that the basic kit out for a unit of 5 ASM is a melta and a power weapon per squad. After looking at the entry in the codex for the sarge, you can exchange the chainsword/pistol for a power weapon. The question I have involves this swap. Does the power weapon replace both the chainsword and pistol, or one of them? I have also magnetized the right arm of the sarge for swap between the power weapon, fist, and chainsword. Should I also magnetize the left are for bolt piston, infernus pistol, plasma pistol and storm shield? Are these options ever viable for a sarge? Sorry for the basic questions, and appreciate any advice. Link to comment https://bolterandchainsword.com/topic/239650-asm-assembly/ Share on other sites More sharing options...
Black_Sky Posted October 2, 2011 Share Posted October 2, 2011 The text is "and/or" so you can decide to take a power weapon instead of the pistol, the ccw or both the pistol and ccw. Link to comment https://bolterandchainsword.com/topic/239650-asm-assembly/#findComment-2891179 Share on other sites More sharing options...
Brodrick Posted October 2, 2011 Author Share Posted October 2, 2011 Thank you! Link to comment https://bolterandchainsword.com/topic/239650-asm-assembly/#findComment-2891269 Share on other sites More sharing options...
Volcatus Posted October 2, 2011 Share Posted October 2, 2011 So I am making the jump to 40k from many, many years of fantasy. I haven't played any 40k games yet, so everything I am basing my army on is from the forum. After browsing the various armies I found that the Blood Angels appeal to me the most. I am now determined to build a Lamenters army (I love the fluff. Additionally, yellow paint takes me out of my comfort zone, and believe it is an opportunity). I have purchased several boxes of ASM, Razorbacks, a Rhino, Baal Preditors, Dreads, Death Company, drop pods, and a Storm Raven. I have a basic idea of which type of list I want to run (mech appeals to me) and am beginning to assemble. I have seen that the basic kit out for a unit of 5 ASM is a melta and a power weapon per squad. After looking at the entry in the codex for the sarge, you can exchange the chainsword/pistol for a power weapon. The question I have involves this swap. Does the power weapon replace both the chainsword and pistol, or one of them? I have also magnetized the right arm of the sarge for swap between the power weapon, fist, and chainsword. Should I also magnetize the left are for bolt piston, infernus pistol, plasma pistol and storm shield? Are these options ever viable for a sarge? Sorry for the basic questions, and appreciate any advice. In reference to the last question, I would magnetize for the Bolt Pistol and Infernus Pistol. Possibly the Hand Flamer. I haven't magnetized for the Plasma Pistol or the Storm Shield, as they aren't a great option for RAS (ASM if you prefer that term). The SS simply costs too much and brings little benefit to the squad, and since the Plasma Pistol and Infernus Pistol are the same cost, the IP wins hands down. Link to comment https://bolterandchainsword.com/topic/239650-asm-assembly/#findComment-2891276 Share on other sites More sharing options...
Quixus Posted October 2, 2011 Share Posted October 2, 2011 The text is "and/or" so you can decide to take a power weapon instead of the pistol, the ccw or both the pistol and ccw.While legal, the combination of PW and CCW is suboptimal. It gives you the exact same number of powered attacks as PW+BP, but it lacks the shooting. A screaming bald man with Chainsword and Powersword would look cool though. Even better make it two axes. Link to comment https://bolterandchainsword.com/topic/239650-asm-assembly/#findComment-2891287 Share on other sites More sharing options...
Jorre Posted October 3, 2011 Share Posted October 3, 2011 Just in case your not aware. It's far better value to buy razorbacks instead of rhinos. For a couple extra $$ you get the weapon assembly, which allows you to field it as a razor or a rhino! Link to comment https://bolterandchainsword.com/topic/239650-asm-assembly/#findComment-2891506 Share on other sites More sharing options...
Brodrick Posted October 3, 2011 Author Share Posted October 3, 2011 Yes, I found that out once I started opening boxes. Based off of what I read, DC tend to work well in a Rhino, so I had bought the battalion box. Any future purchases for rhinos will be razorback boxes. Thank you to all who shared advice. Now to get back to assembly. Link to comment https://bolterandchainsword.com/topic/239650-asm-assembly/#findComment-2891679 Share on other sites More sharing options...
IronKobra Posted October 4, 2011 Share Posted October 4, 2011 One thing to keep in mind if you wish to run Lamenters is they technically don't have a DC since they have some how 'bred out' the flaw. Link to comment https://bolterandchainsword.com/topic/239650-asm-assembly/#findComment-2892403 Share on other sites More sharing options...
Daddywarcrimes Posted October 5, 2011 Share Posted October 5, 2011 One other thing to consider is that a powerfist will generally serve you far better than a power weapon. Link to comment https://bolterandchainsword.com/topic/239650-asm-assembly/#findComment-2892778 Share on other sites More sharing options...
Eerie Posted October 5, 2011 Share Posted October 5, 2011 One thing to keep in mind if you wish to run Lamenters is they technically don't have a DC since they have some how 'bred out' the flaw. Not true anymore. They have a DC and suffer from the flaw as all BA successors do. Link to comment https://bolterandchainsword.com/topic/239650-asm-assembly/#findComment-2892783 Share on other sites More sharing options...
IronKobra Posted October 5, 2011 Share Posted October 5, 2011 One thing to keep in mind if you wish to run Lamenters is they technically don't have a DC since they have some how 'bred out' the flaw. Not true anymore. They have a DC and suffer from the flaw as all BA successors do. Mmm strange retcon. Thought that was like their 'thang' Link to comment https://bolterandchainsword.com/topic/239650-asm-assembly/#findComment-2892805 Share on other sites More sharing options...
Eerie Posted October 5, 2011 Share Posted October 5, 2011 Yes, it used to be. Before 5th ed C:BA came out, if you wanted to play them you had to use them as ordinary 'Vanilla Marines'. That was, as you rightly said, their thing. Chapter Approved 2004 was very, very clear in that field, as I may quote directly from that book: "...the Lamenters adhere to a strictly `Codex` formation and the chapter does not field any Death Company." But since 5th ed C:BA they are full-fledged BA successors including all BA specialties. The fluff about the Lamenters in the 5th ed Codex was just one tiny paragraph, but it basically frogged up their entire history in just three sentences. Luckily, IA9 came out and made things a lot better. As of now, the Lamenters were indeed the attempt to stomp out the flaw from the geneseed, but basically, it failed, and while in the beginning remarkably few Lamenters fell to the flaw, this number increased by the time and today they are no different from every BA chapter plus an additional amount of melancholia and depression. Link to comment https://bolterandchainsword.com/topic/239650-asm-assembly/#findComment-2893106 Share on other sites More sharing options...
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