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Force Weapon Activation


Mattsama

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This is cut and dry. NFW are Force Weapons pre the BRB entry, plus Daemonbane, plus their individual powers. Each of these are separate things and function independently from the other abilities.

 

The halberds grant +2 to your Initiative, whether you use them to inflict I.D. or not.

 

EDIT: I haven't yet finished my coffee.

but zombies are only I1, and they dont have frag grenades :lol:

The first time I ever fielded a GK squad was for a special kill teams event where we faced off with "zombies"; hordes of I1, WS2, S3 droolers. Old school GK wrecked them pretty hard. WS5 S6, baby.

How do those zombie games go? I'd be interesting in running one at my games club

PM me if you'd truly like details...or start another thread. :tu: When people run a forum search for "Force Weapon activation" they don't want to find a threat on zombies. <3

To finalize this: I confronted the person who told me this. We actually had our wires crossed. He was talking about activating force weapons in the fashion of instant death big stuff, and I thought he meant something else. Oh the heat of the moment, how you make simple things go awry!!

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