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Long Fangs Weaponry


Azalus

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So I've been working on outfitting my long fangs, but overall I think I should ask what the functional use for the weapons are vs. cost.

 

Heavy Bolter would be...kind of an all around, laying ridiculous waste to Eldar with it's AP4

Plasma Cannon - Anti marine/tda

Missile Launcher - Can pop low armor vehicles, and pummel down 6+ armor save hordes

Lascannon - Vehicles, MC's, and high priority targets?

 

I'm missing one :/ I'm at work, so I don't have my codex handy, but are there any other functional scenarios for these weapons, I know I don't have all the answers, but that's why I'm posting here, so you more experienced wolves can help stem this pup's ignorance.

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In addition to being a pretty decent anti light-infantry weapon, the Heavy Bolter armed Long Fang is only 20 points, which makes him a good meat-shield for your Fangs with more expensive weapons (like Lascannon or Plasma Cannon). This is particularly useful in a unit that, unlike Devastators, does not have an abundance of cannon fodder.

 

Valerian

I would like to add a question as i was also wondering about this topic, should you take one of each different weapon or are there certain weapons you should take two of? So what is a good well rounded squad consist of?

My usual practice is to match ranges : two commonly fielded packs for me consist of 2X LC/3X ML and 2X PC/3X HB.

I like the 2xPlasma cannons and 3xheavy bolter's. Last Sunday I was in a local tournament verses chaos and in one turn I took out his whole squad of long fangs with my long fangs then helped me tear up his berserker which gave me the game.

 

 

What was he doing with Long fangs on a chaos side? Just kidding I know you meant havocs

I like the 2xPlasma cannons and 3xheavy bolter's. Last Sunday I was in a local tournament verses chaos and in one turn I took out his whole squad of long fangs with my long fangs then helped me tear up his berserker which gave me the game.

 

 

What was he doing with Long fangs on a chaos side? Just kidding I know you meant havocs

 

Thanks couldn't remember what they were called..lol

Some thoughts from my experience:

 

Best everyday setup factoring in cost and utility is Rocket spam x3.

If you have the extra points swapping in a few Lascannons helps with the anti-tank but you could be getting that anti-tank in meltaguns on your Scouts, Hunters, and Wolf Gaurd or buying the cannons on razorbacks. If you roll the Las/Plas variety you wont miss the AP2 so much in the Fangs.

 

I liked the the HB/PC combo too because of its duality and equal ranges (OCD much?). But the PCs have left me wanting, Getting Hot AND scattering! Maybe one day Ill proxy just HBolters.

 

Multi-Meltas. Havent tried these yet, but I have this fantasy list with Logan and Melta Fangs (maybe a Cyclone or Arjac) in a Droppod that I want to plop next to my buds Trygon/Tyrant/Tfex and make him cry. But that has yet to see the table so I can not comment further.

I agree the missile spam is the most cost effective. Just that Space wolves all taking missile launchers just doesn't sit well with me. I guess I just don't think the ML are "manly" enough lol.

 

My full current LF set up is the aforementioned 3xheavy bolter's and 2x plasma cannons with a razorback with laz cannon and twin linked plasma guns. That right there is a scary unit which my opponent always seems to focus on. Keep a dreadnought in the area with laz cannons or auto cannons as well to really make them wonder. Which also helps give cover fire when I need to move them up.

I agree the missile spam is the most cost effective. Just that Space wolves all taking missile launchers just doesn't sit well with me. I guess I just don't think the ML are "manly" enough lol.

Call them Rocket Launchers.

Missile Launchers miss.

Rocket Launchers hit.

 

Just to add to what others have said the most cost-effective build is probably all-Rockets because you get long-ranged fire to support your Grey Hunters that can't be taken out in one shot for low cost. And unlike Plasma Cannons you don't risk killing your own guys.

 

The Heavy Bolter, Plasma Cannon and MultiMelta lack range to cover 2/3 of the board if deployed near your own baseline and you might end up having to relocate them at some point. With the Missiles you can plonk them down in cover and reliably batter tanks with Rockets all game without having to potentially sacrifice a turn of shooting in favour of movement. It can also help to reduce the amount of incoming fire by being out of range of the enemy's anti-infantry guns forcing him to waste anti-tank fire to kill them off allowing your own vehicles to get into position or remain unharmed.

 

My own builds tend to be all Rocket or a mix of Lascannons and Rockets (2 & 3 respectively) and their job is sit and the back and hunt down enemy tanks and to a lesser extent, multi-wound T4 guys (think Oblits).

I agree the missile spam is the most cost effective. Just that Space wolves all taking missile launchers just doesn't sit well with me. I guess I just don't think the ML are "manly" enough lol.

Call them Rocket Launchers.

Missile Launchers miss.

Rocket Launchers hit.

 

 

Rocket launchers still sound girley to me.....lol

I use two packs of Long Fangs to very good effect kitted out as follows:

 

Pack 1: 6 men. 3 Missile Launchers, 2 Lascannons

 

Pack 2: 5 men. 2 Heavy Bolters, 2 Plasmacannons.

 

As you can see, I've tried to match range & general purpose of the weapons I put into the packs for one simple reason: when taking casualties the first one that usually goes is the pack leader which means I can no longer split fire, meaning they need to be able to draw the same targets. eg: krak missiles & lascannons for vehicles or lascannons & frag missiles for harassing MEQs; heavy bolter & plasma cannons for hordes/MEQs. Against IG, Tau, Nids, Orks & SM these configurations have excelled. I know alot of people prefer the 5 ML but I don't care for it myself.

 

Anyway, that's just how I use & see Long Fangs.

 

Oh & you could always call the missile launchers "bunker busters" instead lol.

Are Long Fang multi-meltas worth it or useful in any particular configurations?

 

I always liked how the model look but I'm hesitant to assemble and paint one if it is of limited use.

I currently own one assembled and painted. I have never fielded it. I can't for the life of me find a use for Multi-melta armed LFs in my lists.

A Question concerning Long Fangs :

 

1) Do I make Long Fangs by buying a Space Wolf Tactical box and the forgeworld special weapons sprue? ( the one containing ML's an meltas )

Or do I need to buy a Marine Devastator squad, pimp the marines with bits from the SW box and then buy the extra forgeworld weapons I like?

 

2) And secondly how do you like the forgeworld ML's?

 

 

3)As my personal metagame is Tyranids, Necrons, Necrons, Chaos Marines and regular marines, with Necrons are rumored to be getting a 4+ save for their standard troops, I should be getting some heavy bolters for my Long Fangs? Where do you get these? apart from the Devastator Squad?

 

 

Thanks a bunch!

A Question concerning Long Fangs :

 

1) Do I make Long Fangs by buying a Space Wolf Tactical box and the forgeworld special weapons sprue? ( the one containing ML's an meltas )

Or do I need to buy a Marine Devastator squad, pimp the marines with bits from the SW box and then buy the extra forgeworld weapons I like?

 

2) And secondly how do you like the forgeworld ML's?

 

 

3)As my personal metagame is Tyranids, Necrons, Necrons, Chaos Marines and regular marines, with Necrons are rumored to be getting a 4+ save for their standard troops, I should be getting some heavy bolters for my Long Fangs? Where do you get these? apart from the Devastator Squad?

 

 

Thanks a bunch!

 

1) GW does not make a Long Fang box, so you'll have to get a Devastator and Space Wolves Pack. Good news- you'll get the bits to make two Heavy Bolters, two Plasma Cannons, and two Lascannons. Bad news- you only get one Missile Launcher and one Multi-melta. The Forgeworld option is pricey to me. About $15 for one Plasma Cannon, Multimelta, Lascannon, and Heavy Bolter? Back packs and arms included, but no Space Marines? I couldn't find a Forgeworld Missile Launcher anywhere. Do you have a link?

 

2) Couldn't find the Forgeworld Missile Launchers. Can you provide a link please? If they are the "old school" looking ML's from Rogue Trader days, then no, they look bad compared to the newer ones.

 

3) The only place to get squad based Heavy Bolters are from the Space Marine Scout Squad, and the Devastator Squad.

 

Until I see the Forgeworld Missile Launchers, I really can't comment on them. For the meta presented, I would think a mix of HB's/PC's would be the way to go. This is assuming you have some other anti-tank weaponry in your list for any vehicles. If not, then Missile Launcher spam will still be your best bet.

A Question concerning Long Fangs :

 

2) And secondly how do you like the forgeworld ML's?

 

 

2) Couldn't find the Forgeworld Missile Launchers. Can you provide a link please? If they are the "old school" looking ML's from Rogue Trader days, then no, they look bad compared to the newer ones.

 

 

 

the FW Missile Launchers are indeed "old school". I love them and I'm about to assemble another pack very soon :P To me the old school ML defined the Space Marines in the original 40K almost as much as the "beaky" Mk6 helmet ;)

Alternatively from buying the devastator box, I lucked out on eBay and found someone selling 2x of every heavy weapon (including MLs) without mundane vanilla marine torsos.. and another guy on eBay selling 5x MLs by themselves. Worth taking a look. There are plenty of good deals for bits on eBay.

Also bear in mind that the krak grenades are str 8 and ap3. this makes them not only good for popping low armour tanks, but great at instakilling marines with no save (if caught out of cover). Great against monstrous creatures (they rarely get more than 3+ save).

Can insta-kill heroes, Zoantrhopes .... etc etc.

 

For me, this gives the missile launcher great anti hoarde, great individual killing power AND the ability to take down low-mid armour tanks .... all for the 2nd cheapest equipment cost. Preferably I would have 4 ML, 1LC to cope with some higher armour - but I usually can't afford it and go all 5 ML. I leave the high armour stuff for my melta Grey Hunters and Bikers.

 

All round versatility for cheapest cost ..... got to be ML.

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