InquisitorHayn Posted October 12, 2011 Share Posted October 12, 2011 Well, I can finally reply: I'm thinking of making the Battle Companies fully capable of training their own recruits all the way to Battle-Brother, though if there is a shortage of Astartes among a Battle Companies' ranks, then when all the Companies return to the **** system every hundred years to celebrate the founding of their Chapter, they will take on recruits from the Reserve Companies. In effect, there is no Scout Company, as there is no Veteran Company. I'm tempted to add on two more Battle-Companies to make the total the usual ten, but I'm not sure... Thoughts? Seems practical. And the hundred year celebration definitely adds flavor. Now, I assume you don't intend to be rid of the Scouts and Veterans altogether, merely their standing as separate formations, correct? If that is the case, do you intend to mix them in with the conventional forces in Templar-esque fashion? Or perhaps they form miniature specialized task forces, A-Teams if you will, with specific functions/enemies/skills? Or will you take the opposite road and have there be no Marine greater or lesser in capacity than the others? Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2898199 Share on other sites More sharing options...
Dark Apostle Thirst Posted October 12, 2011 Share Posted October 12, 2011 Well, I can finally reply: I'm thinking of making the Battle Companies fully capable of training their own recruits all the way to Battle-Brother, though if there is a shortage of Astartes among a Battle Companies' ranks, then when all the Companies return to the **** system every hundred years to celebrate the founding of their Chapter, they will take on recruits from the Reserve Companies. In effect, there is no Scout Company, as there is no Veteran Company. I'm tempted to add on two more Battle-Companies to make the total the usual ten, but I'm not sure... Thoughts? Seems practical. And the hundred year celebration definitely adds flavor. Now, I assume you don't intend to be rid of the Scouts and Veterans altogether, merely their standing as separate formations, correct? If that is the case, do you intend to mix them in with the conventional forces in Templar-esque fashion? Or perhaps they form miniature specialized task forces, A-Teams if you will, with specific functions/enemies/skills? Or will you take the opposite road and have there be no Marine greater or lesser in capacity than the others? A third option is the 'Company veterans' that the Dark Angels use. I believe there are power-armoured veterans within each of the companies, but only the Deathwing know about the Fallen and such... could be wrong though. Anyways, the idea is that the chapter still has ten Vanguard or Sternguard squads, they are just part of the companies, and bear that companie's colours and heraldry instead of First company colours. I also like the self-suffecient recruiting system, its something I've always been partial to... Always seemed to make more sense for some reason. 'shrugs' I definitely think it's worth doing :P Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2898205 Share on other sites More sharing options...
Dosjetka Posted October 12, 2011 Author Share Posted October 12, 2011 Now, I assume you don't intend to be rid of the Scouts and Veterans altogether, merely their standing as separate formations, correct? If that is the case, do you intend to mix them in with the conventional forces in Templar-esque fashion? Or perhaps they form miniature specialized task forces, A-Teams if you will, with specific functions/enemies/skills? Or will you take the opposite road and have there be no Marine greater or lesser in capacity than the others? No, I'm not getting rid of the Scouts and Veterans. And I think that both the Scouts and the Veterans will be, as you put it, specialised forces, only intervening if need be (Veterans deployed to lead a counter-attack or reinforce the battle-line and Scouts do recon if need be or infiltrating enemy positions, etc...). The Veterans will always be held in reserve (to make their deployment easier) and won't be divided into Vanguard and Sternguard Squads. They'll be equipped with whatever gear they need for that particular engagement and must master all aspects of warfare, a bit like Veteran Tactical squads (they must be able to adapt ASAP to the battle situations). Sorry for the ramble, but I'm trying to explain as best as possible. Will have to work on my wording for the IA though :P As for the Scouts, they do the usual Scout-y thing, but I do not consider them as "noobs", so my Chapter won't either ;) They can be very useful at times to, such as Sergeant Naaman and his squad from the Dark Angels Chapter ;) A third option is the 'Company veterans' that the Dark Angels use. I believe there are power-armoured veterans within each of the companies, but only the Deathwing know about the Fallen and such... could be wrong though. You are correct. Anyways, the idea is that the chapter still has ten Vanguard or Sternguard squads, they are just part of the companies, and bear that companie's colours and heraldry instead of First company colours. Yes, but without the "Sternguard" and "Vanguard" differentiation (they are both at the same time). But yes, heraldry-wise, they are pretty much the same, apart from a white strip down the middle of their helmet, like the Sergeants. I also like the self-suffecient recruiting system, its something I've always been partial to... Always seemed to make more sense for some reason. 'shrugs' I definitely think it's worth doing :tu: Yeah, I find it's more Astartes-like, but then all things have their weaknesses ;) Ludovic Edit: I think this scheme is good for the Veterans as you can differentiate them, without it being OTT and all bling-bling ;) Maybe white hands though? Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2898246 Share on other sites More sharing options...
legoss Posted October 12, 2011 Share Posted October 12, 2011 I like the color scheme, I vote white hands too. And as far as naming goes, can't go wrong with using Immortals in there somewhere, they were the elite of the ancient Persian military, though I don't know if your interest in middle eastern influences on the chapter go back that far or not. Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2898281 Share on other sites More sharing options...
Dosjetka Posted October 12, 2011 Author Share Posted October 12, 2011 I like the color scheme, I vote white hands too. And as far as naming goes, can't go wrong with using Immortals in there somewhere, they were the elite of the ancient Persian military, though I don't know if your interest in middle eastern influences on the chapter go back that far or not. Cheers for popping by mate :tu: So, that's one vote for the scheme with white hands! As for Immortals in the name, I don't really like the name and it's too much of a pointer towards that culture (at least, to those who are history buffs and/or those who have seen 300 ;)) Ludovic Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2898409 Share on other sites More sharing options...
Dark Apostle Thirst Posted October 12, 2011 Share Posted October 12, 2011 Oh yes, the White Hands are an excellent idea... :tu: Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2898440 Share on other sites More sharing options...
Dosjetka Posted October 12, 2011 Author Share Posted October 12, 2011 Oh yes, the White Hands are an excellent idea... :) Aren't they Ecritter's Chapter? And I didn't mean to put white hands to all Marines, only the Veterans. Is it that much of a bad idea? ;) Ludovic Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2898446 Share on other sites More sharing options...
Dark Apostle Thirst Posted October 12, 2011 Share Posted October 12, 2011 Oh yes, the White Hands are an excellent idea... :) Aren't they Ecritter's Chapter? And I didn't mean to put white hands to all Marines, only the Veterans. Is it that much of a bad idea? :ermm: Ludovic No, I didn't mean to say it was a bad idea, I really did think the white hands is a good idea and a possible chapter name (I had completely forgotten about Ecritter's chapter) :) Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2898852 Share on other sites More sharing options...
Dosjetka Posted October 13, 2011 Author Share Posted October 13, 2011 No, I didn't mean to say it was a bad idea, I really did think the white hands is a good idea and a possible chapter name (I had completely forgotten about Ecritter's chapter) :) Aha, well no worries :tu: Second vote for the scheme with the white hands! Also, is there anything right now I need to add to the outline (apart from the stuff mentioned in posts on this thread) or can I get cracking with writing up the basic IA? Ludovic Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899061 Share on other sites More sharing options...
Reyner Posted October 13, 2011 Share Posted October 13, 2011 Get cracking I say. I like the scheme with the white hands too. Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899203 Share on other sites More sharing options...
Dosjetka Posted October 13, 2011 Author Share Posted October 13, 2011 Get cracking I say. I like the scheme with the white hands too. Ok :lol: Just a quick question: it seems like the later Foundings are more and more inclined to be the ones who worship the Emperor as a God, so my question is "What Founding should these chaps be?" In the Twenties? Ludovic Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899314 Share on other sites More sharing options...
Reyner Posted October 13, 2011 Share Posted October 13, 2011 Hmm how about the 24th? Don't see many of those compared to the 22nd or the 26th :lol: Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899320 Share on other sites More sharing options...
Dosjetka Posted October 13, 2011 Author Share Posted October 13, 2011 Hmm how about the 24th? Don't see many of those compared to the 22nd or the 26th :lol: Good idea, cheers mate ^_^ Ludovic Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899326 Share on other sites More sharing options...
Reyner Posted October 13, 2011 Share Posted October 13, 2011 No problem. Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899335 Share on other sites More sharing options...
WatchCaptainAzrael Posted October 13, 2011 Share Posted October 13, 2011 I forgot to ask... Will your infantry wear spiffy Janissary hats? :) Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899401 Share on other sites More sharing options...
Dosjetka Posted October 13, 2011 Author Share Posted October 13, 2011 I forgot to ask... Will your infantry wear spiffy Janissary hats? :) You'll just have to wait and see, won't you? ;) (No, no spiffy Janissary hats for these chaps :)) Ludovic Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899415 Share on other sites More sharing options...
Dosjetka Posted October 14, 2011 Author Share Posted October 14, 2011 Origins Created during the 24th Founding Their goal, decided by the Chapters' training cadre while it was still young, is to rid the galaxy of all non-Imperial filth and to eternally protect the Flaming Marauders system While still young, they have carved themselves quite a reputation among enemies and allies alike during the last two-and-a-half millenia. Home World The Flaming Marauders do not have a home world, being a fleet-based Chapter. They do however have a system which is under the protection and indirect control from where they get the majority of their recruits. On these worlds, the Chapter maintains a series of Chapter Keeps for mayn reasons, the foremost being a testimony of their presence, but also a way of being able to interact with the local populations to be able to better select potential recruits. The reason for which the Flaming Marauders have chosen to become fleet-based derives from their original Founding oath. So the Flaming Marauders maintain a fleet which travels the stars, hunting down heretics and xenos alike, utterly destroying them wherever they may cower. Combat Doctrine The favoured way of fighting of this Chapter is somewhat particular, but not uncommon. Deploying whatever forces deemed necessary for the battle and advancing on the enemy lines, the Flaming Marauders then send in their renowned Biker squadrons to attack from one flank, while the other is held by previously infiltrated Scouts and reinforced by Veterans. The role of this "shooty" flank is to pin the enemy down, stopping their retreat and letting the Bikers do their bloody work of mercilessly hacking down their foes. While this is their favoured method, it is not the sole way these Astartes fight. Indeed, they are ever ready to change tactics at a moment's notice if something changes or goes awry. The Flaming Marauders are also known for their unreleting tenacity and stuborness, which could well be derived from their genetical heritage. This stuborness is however not seen as a good thing within the Chapter. Indeed it is deemed as a curse as it prevents tactical fluidity and often costs more Astartes lives than necessary, something which is not appreciated by the Chapter's leadership. Organisation While generally losely following the rules laid down in the Codex Astartes, the Flaming Marauders do have their own organisational quirks, the most notable of them being their Company organisation and the division of their powerful fleet. The Battle Companies roam the galaxy, answering calls for aid, crushing Mankind's foes, but also recruiting young boys to fill in any gaps in the Companies' ranks that war inevitably leaves. Beliefs The most imprtant belief of the Flaming Marauders is that the Emperor is indeed a god. This belief, while helping them in their dealings with most Imperial organisations, has also led their Brother Chapters shun them, as they see this belief as a breach of the millenia-spanning Astartes independance. Another peculiar belief of this Chapter is that the Chapter's equipment must be left scarred by all of the battles it has seen. The only time the Chapter's wargear is ever repaired before its due time is if the repairs needed are urgent and not tending to the damaged piece of wargear, vehicle or ship would mean its destruction. Even in this situation are such repairs done reluctantly. The only time the Chapter serfs, servitors and Techmarines are allowed to repair and repaint all the Chapter's wargear and assets is just before the coming of their Founding anniversary. This day is especially cherished by the brothers of the Chapter and it is preceeded by a big flurry of activity. All brothers must attend, whatever the cost, under the pain of being exiled if absent. Gene-seed Battle Cry *************That's all for now. I'll update it further as the day goes by. Please feel free to comment ;)Cheers,Ludovic Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899836 Share on other sites More sharing options...
Ace Debonair Posted October 14, 2011 Share Posted October 14, 2011 Created during the 24th FoundingTheir goal, decided by the Chapters' training cadre while it was still young, is to rid the galaxy of all non-Imperial filth and to eternally protect the Flaming Marauders system While still young, they have carved themselves quite a reputation among enemies and allies alike during the last two-and-a-half millenia. What sort of reputation? I'd assume you mean a good reputation, but I'd rather be certain. :P The favoured way of fighting of this Chapter is somewhat particular, but not uncommon. Deploying whatever forces deemed necessary for the battle and advancing on the enemy lines, the Flaming Marauders then send in their renowned Biker squadrons to attack from one flank, while the other is held by previously infiltrated Scouts and reinforced by Veterans. The role of this "shooty" flank is to pin the enemy down, stopping their retreat and letting the Bikers do their bloody work of mercilessly hacking down their foes. While this is their favoured method, it is not the sole way these Astartes fight. Indeed, they are ever ready to change tactics at a moment's notice if something changes or goes awry. The Flaming Marauders are also known for their unreleting tenacity and stuborness, which could well be derived from their genetical heritage. This stuborness is however not seen as a good thing within the Chapter. Indeed it is deemed as a curse as it prevents tactical fluidity and often costs more Astartes lives than necessary, something which is not appreciated by the Chapter's leadership. Those points seem a touch contradictory - if they're willing to change tack in the midst of a fight, surely they can't also be stubbornly resisting tactical fluidity. I'd drop the stubbornness-costs-lives bit if it were my choice, because the way they fight sounds interesting. :no: While generally losely following the rules laid down in the Codex Astartes, the Flaming Marauders do have their own organisational quirks, the most notable of them being their Company organisation and the division of their powerful fleet. The Battle Companies roam the galaxy, answering calls for aid, crushing Mankind's foes, but also recruiting young boys to fill in any gaps in the Companies' ranks that war inevitably leaves. How are the companies organised and the fleet divided, then? (I'm sure you've mentioned it before, but it's worth stating it here too. :P ) The most imprtant belief of the Flaming Marauders is that the Emperor is indeed a god. This belief, while helping them in their dealings with most Imperial organisations, has also led their Brother Chapters shun them, as they see this belief as a breach of the millenia-spanning Astartes independance. Another peculiar belief of this Chapter is that the Chapter's equipment must be left scarred by all of the battles it has seen. The only time the Chapter's wargear is ever repaired before its due time is if the repairs needed are urgent and not tending to the damaged piece of wargear, vehicle or ship would mean its destruction. Even in this situation are such repairs done reluctantly. The only time the Chapter serfs, servitors and Techmarines are allowed to repair and repaint all the Chapter's wargear and assets is just before the coming of their Founding anniversary. This day is especially cherished by the brothers of the Chapter and it is preceeded by a big flurry of activity. All brothers must attend, whatever the cost, under the pain of being exiled if absent. That's an unusual one, for sure. I'll be interested in seeing how that develops. EDIT: Ugh, forum ate the ending of my post. Or maybe it was the tyranids. Well, whatever. My point was, though, that the Chapter looks pretty solid, and I'll be watching subsequent expansions of this outline with interest. Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899891 Share on other sites More sharing options...
Reyner Posted October 14, 2011 Share Posted October 14, 2011 Looking good, Ace has pointed out already what I was going to ask. Keep at it! Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899941 Share on other sites More sharing options...
Dosjetka Posted October 14, 2011 Author Share Posted October 14, 2011 What sort of reputation?I'd assume you mean a good reputation, but I'd rather be certain. ;) Not sure they would have a good reputation on their foe's side ;) But for the Imperials, yes, a good reputation. Those points seem a touch contradictory - if they're willing to change tack in the midst of a fight, surely they can't also be stubbornly resisting tactical fluidity.I'd drop the stubbornness-costs-lives bit if it were my choice, because the way they fight sounds interesting. :lol: I may have worded that wrongly, but what I meant to say was that even though they favour tactical fluidity, they have a deeply ingrained stuborness when faced with the wrong odds and they haven't been able to get a grip on it yet (they are still quite young and this deeply ingrained stuborness is, IMO, from the Dornian gene-line). For example, Marine Bob is fighting Tyranids and he's overwhelmed. Even if his Sergeant/Captain tells him to fall back to a better position, he will do so reluctantly and maybe even stay around a bit longer, just to kill that bugging Gargoyle that's pestering Brother Jim ;) I hope that you understand what I meant a bit better now ^_^ How are the companies organised and the fleet divided, then?(I'm sure you've mentioned it before, but it's worth stating it here too. ^_^ ) Aha, yes. Well I was thinking having a Strike Cruiser per Company, with its Escorts. The main part of the fleet (Battle-Barge, Forge Ships, Reserve Comapnies) would stay within the sector, helping out there and only leaving the sector if the whole Chapter is summoned to some battle or the other. That's an unusual one, for sure. I'll be interested in seeing how that develops. Problem is that I don't know what could of caused this ;) Any suggestions? Ugh, forum ate the ending of my post.Or maybe it was the tyranids. Well, whatever. My point was, though, that the Chapter looks pretty solid, and I'll be watching subsequent expansions of this outline with interest. Poor Ace :P And thank you for the kind words good sir! Looking good, Ace has pointed out already what I was going to ask. Keep at it! Cheers Reyner! Ludovic Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899949 Share on other sites More sharing options...
Reyner Posted October 14, 2011 Share Posted October 14, 2011 Keeping the battle damage could be as an honour mark? Proof that they have fought for the Emperor? The idea about the fleet sounds fine, I was thinking of doing something similar for my Steel Talons when I figure them out a bit more. Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899955 Share on other sites More sharing options...
Dosjetka Posted October 14, 2011 Author Share Posted October 14, 2011 Keeping the battle damage could be as an honour mark? Proof that they have fought for the Emperor? Combining those ideas: they leave their armour scarred as they do not know when they will die, but when they do, they believe that when the Emperor comes to greet them in after death, he will recognise them as true Astartes and accept their presence at his side, or something along those line. Sound any good? Ludovic Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899960 Share on other sites More sharing options...
Reyner Posted October 14, 2011 Share Posted October 14, 2011 Sounds good! Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2899969 Share on other sites More sharing options...
Dosjetka Posted October 14, 2011 Author Share Posted October 14, 2011 Sounds good! Good :P On a side note, I'm going to be going on holiday for the next two weeks, so there will very little or (most likely) nothing from me until in two week's time. Until then, please feel free to comment on anything to do with the updated IA :) Cheers, Ludovic Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2900013 Share on other sites More sharing options...
Dosjetka Posted November 2, 2011 Author Share Posted November 2, 2011 Getting back to work on this has taken a bit more time than initially expected, but as I'm back from holiday and I have some time on my hands, I'll be updating the Swords :angry: In the meantime, please do pick apart the stuff that is already established for these chaps. I know you all want to :sick: Cheers, Ludovic Link to comment https://bolterandchainsword.com/topic/239913-ere-we-goagain/page/2/#findComment-2914631 Share on other sites More sharing options...
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