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Logan vs. Canis


shdwcypher13

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Caius is faster and 90 points cheaper, and has nice rerollable attacks and packs one more attack. He is more likely to get into combat quicker.

 

However, Logan is considerably tougher (has termie armour and a 4+ inval safe) greater leadership, but also is a great combat multiplyer by allowing + 1 attacks to everyone within 18 inches for a turn, and can either treat his weapon as a power fist or power weapon. Plus theres the small matter of making wolf guard troops, an ability is often what makes him most famious for those cyclone/assualt cannon nutters out there.

 

Logan is by far the tougher, and greater HQ, his only real downside is that he will be foot slogging due to his termie armour so he doesn't quite have the speed. Both are respectable charcters in that Caius is faster (but has average leadership) making him a fast if not easpically tough Thunder Wolf, while Logan unlocks lists and is generally a massive multiyer wrapped up in a single, tough form.

for some reason i favor them both. yes Logan has some greate lil tricks to pull out on people. preferred enemy to all or any enemy infront of his, as well as tank hunter and more. With canis I see the potential for a greate blitz army. fast hard attacks with the power of added attacks.
True I love arjac as well and to think of the fluff you can make with arjac and loki.........yeah I'll leave it at that.

 

So who else would we throw into this who's tougher battle?

 

 

 

 

Mephiston?

 

 

I take Arjac more then Canis, but im also the type of person to run Loki in every list.

woah now. this is a SW topic lets keep my favorite BA demon prince out of this. just keep to the heros or builds of SW codex and I'll tool around with the BA guys later on. That being my first army I know who could take whom in a prison shower R*p* scene.

Ruleswise:

 

Logan opens up a good armybuild as well as performs decently himself and has something usefull to contribute to whatever unit he is in.

 

Canis opens up an armybuild that nobody wants to use and is otherwise completely outclassed by a generic wolf lord on thunderwolf.

 

I know which I'd prefer :D

 

Fluffwise:

 

Logan is f'ing Logan, 'nuff said.

 

Arjac would be our toughest special character, as with him you can take 9 more thunder hammer terminators who have to be cut through before hitting him.

 

While technically true, this seems prohibitively expensive :)

Even if it was just normal Grey Hunters, he would still be hardest to kill, probably tougher then Meth considering the number of wounds one has to wade through before you even combat the anvil himself. All the while, a power fist and a strength 10 hammer is craving through several guys or a couple IC every turn, possibly even with wolf banner in effect. Again, expensive, but better then a 63 point per model deal, or probably even the wolf guard deal since scoring is a pretty huge thing this edition.
Even if it was just normal Grey Hunters, he would still be hardest to kill, probably tougher then Meth considering the number of wounds one has to wade through before you even combat the anvil himself. All the while, a power fist and a strength 10 hammer is craving through several guys or a couple IC every turn, possibly even with wolf banner in effect. Again, expensive, but better then a 63 point per model deal, or probably even the wolf guard deal since scoring is a pretty huge thing this edition.

 

Oh absolutely, I didnt mean to imply that he wasnt tough to kill, merely that the TH/SS wolf guard were probably a little overkill (or whatever defensive equivalent there is for overkill). When properly supported he is indeed without a doubt the hardest special character to kill in the space wolf codex and many other dexes as well.

Even if it was just normal Grey Hunters, he would still be hardest to kill, probably tougher then Meth considering the number of wounds one has to wade through before you even combat the anvil himself. All the while, a power fist and a strength 10 hammer is craving through several guys or a couple IC every turn, possibly even with wolf banner in effect. Again, expensive, but better then a 63 point per model deal, or probably even the wolf guard deal since scoring is a pretty huge thing this edition.

 

 

Man ive play tested Meph, he can cut through a tac/grey hunter pack pretty quick... I actually have great luck against meph with snipers.

He took out a squad of wg with x2 termies in it like a hot knife through butter... Ive learnt to soften meph up first, even when using Arjac...

Man ive play tested Meph, he can cut through a tac/grey hunter pack pretty quick... I actually have great luck against meph with snipers.

He took out a squad of wg with x2 termies in it like a hot knife through butter... Ive learnt to soften meph up first, even when using Arjac...

 

Is meph that much of a problem? I dont have practical experience against him but at first glance he doesnt seem too broken. He is tough sure, but most balanced lists have a plan for facing MCs and thats basically what he is. So while yes, charging/torrenting with tacs isnt a super plan, he seems very susceptible to quite a few things, most of which every codex has at least some of (increased strength or poisoned power or force weapons, anti-tank fire, rending, plasma spam, ...).

 

Sure he might affect your target priority strategy, diverting fire away from other threats. But then he costs as much as a landraider so thats probably fair :cuss

Man ive play tested Meph, he can cut through a tac/grey hunter pack pretty quick... I actually have great luck against meph with snipers.

He took out a squad of wg with x2 termies in it like a hot knife through butter... Ive learnt to soften meph up first, even when using Arjac...

 

Is meph that much of a problem? I dont have practical experience against him but at first glance he doesnt seem too broken. He is tough sure, but most balanced lists have a plan for facing MCs and thats basically what he is. So while yes, charging/torrenting with tacs isnt a super plan, he seems very susceptible to quite a few things, most of which every codex has at least some of (increased strength or poisoned power or force weapons, anti-tank fire, rending, plasma spam, ...).

 

Sure he might affect your target priority strategy, diverting fire away from other threats. But then he costs as much as a landraider so thats probably fair :huh:

 

 

I dont think he is that broken. I have play tested as I have said and have had 1 or two actual games against him...

I have found that he is as tough as nails, but if you treat him like other MC and soften him up from range you can then close in for the kill...

We dont really have anything that can go toe to toe with him, except Arjac and a full squad.

Even then well you just dont know. I would still give odd to Meph.

 

But meph hates snipers. They wound on 4+ and he gets no invun save......

Even if it was just normal Grey Hunters, he would still be hardest to kill, probably tougher then Meth considering the number of wounds one has to wade through before you even combat the anvil himself. All the while, a power fist and a strength 10 hammer is craving through several guys or a couple IC every turn, possibly even with wolf banner in effect. Again, expensive, but better then a 63 point per model deal, or probably even the wolf guard deal since scoring is a pretty huge thing this edition.

 

 

Man ive play tested Meph, he can cut through a tac/grey hunter pack pretty quick... I actually have great luck against meph with snipers.

He took out a squad of wg with x2 termies in it like a hot knife through butter... Ive learnt to soften meph up first, even when using Arjac...

 

Oh yeah, just it was a compersion. A squad of Grey Hunters plus Adjac is tougher then Meth due to 12 wounds vs his wounds. Doesn't mean it will be pretty, nor cost effective. Shooting is the superior option each and every single time to deal with any threat of course with assualts to help, never the other way around.

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