Sparx Macgyver Posted October 10, 2011 Share Posted October 10, 2011 In the Codex Astartes, it states that for a standard mission, you have 1 HQ mandatory, but may take one as an option. My friend whom is just getting into the game asked em if you can take more than just the standard mission layout. Like 3 HQ's, or 4 Heavy Support options. I don't have the rulebook or knowledge of the game to actually answer this, so I turn to you guys. Are you allowed to take more than just the standard layout? Obviously both players would have to agree to it. Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/ Share on other sites More sharing options...
Something Wycked Posted October 10, 2011 Share Posted October 10, 2011 There's two answers to this. Officially: No, you may not take more than the choices shown on the Force Organization Chart. Unofficially: If the two of you want to play a game that ignores the FOC altogether, go for it! Just don't expect a random person, or someone at the local game store, to be okay with playing a game by your house rules. :lol: Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2896909 Share on other sites More sharing options...
Sparx Macgyver Posted October 10, 2011 Author Share Posted October 10, 2011 thanks, Wycked! That's what I thought, but felt it better to ask just in case. :lol: Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2896919 Share on other sites More sharing options...
dswanick Posted October 10, 2011 Share Posted October 10, 2011 If your friend is married to the idea of a bunch of HQs, point him towards Space Wolves - they can field up to four HQs choices. Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2896933 Share on other sites More sharing options...
Something Wycked Posted October 10, 2011 Share Posted October 10, 2011 Or Black Templars, with their 2 HQ's + Emperor's Champion. Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2896952 Share on other sites More sharing options...
thade Posted October 10, 2011 Share Posted October 10, 2011 As Wyck said, the official ruling is a max of two HQs for a normal FOC. Some codecies break this a bit: Space Wolves have a custom FOC, for instance, allowing them more characters than normal as HQs...and beyond that, some ICs are Elite choices (Sanguine Priests, Lone Wolves, vanilla Techmarines, and the like). Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2896964 Share on other sites More sharing options...
Brother Valerius Posted October 11, 2011 Share Posted October 11, 2011 Are you allowed to take more than just the standard layout? Obviously both players would have to agree to it. Always keep in mind that you can do absolutely anything if both players agree to it. The rules are really a) a framework, and b) a reference for what the "default" is when playing with random strangers. They aren't a prison. Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2897305 Share on other sites More sharing options...
Valkyrion Posted October 11, 2011 Share Posted October 11, 2011 Black Templars can actually field five HQ choices legally; 2 x Marshal, Command Squad attached Chaplain and 1 x Emperor's Champion. Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2897399 Share on other sites More sharing options...
dswanick Posted October 11, 2011 Share Posted October 11, 2011 And, you can also play Apocalypse - bring everything you've got, even if it's 7 HQs, and 22 Heavy Supports. Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2897424 Share on other sites More sharing options...
Grey Mage Posted October 11, 2011 Share Posted October 11, 2011 Planetstrike has an interesting FOC setup, I reccommend it for players wanting something a lil different than the normal 40k fare, particularly for odd looking and fun armies. Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2897720 Share on other sites More sharing options...
Valerian Posted October 11, 2011 Share Posted October 11, 2011 and beyond that, some ICs are Elite choices (Sanguine Priests, Lone Wolves, vanilla Techmarines, and the like). Lone Wolves are not Independent Characters. V Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2897738 Share on other sites More sharing options...
Zincite Posted October 11, 2011 Share Posted October 11, 2011 Black Templars can actually field five HQ choices legally; 2 x Marshal, Command Squad attached Chaplain and 1 x Emperor's Champion. Isn't that four? Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2897775 Share on other sites More sharing options...
Grey Mage Posted October 12, 2011 Share Posted October 12, 2011 Not if theres a chaplain attached to each command squad. Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2898070 Share on other sites More sharing options...
Sparx Macgyver Posted October 12, 2011 Author Share Posted October 12, 2011 Apocalypse? Really? Bring every single thing you have? I might have to look into that. Planetstrike looks like it could be fun as well. Thanks guys for the input. The funny thing is, just by discussing what we want and are thinking of doing in terms of armies, we have gotten my brother and 2 other game group friends to join up and are going to be buying an army as well. I'm going to be collection SM, IG, and Necron, maybe some Tyranid or Tau down the line, or maybe even Ork, though not till after I get a good chunk of army built. My friend that I refer to in this post is going to go IG, with maybe some SoB or other such, my brother will be either SM or Ork's, and the other two are SM and Tyranid's, respectively. Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2898259 Share on other sites More sharing options...
Zincite Posted October 12, 2011 Share Posted October 12, 2011 Not if theres a chaplain attached to each command squad. Ah, yes. Darn divergent Templars. Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2898363 Share on other sites More sharing options...
red_starrise Posted October 12, 2011 Share Posted October 12, 2011 Older editions of the game had actual mission types that used different FOCs similar to planetstrike & spearhead, try to find a copy of the 4th ed rulebook for examples of this. None of those feature more than 2 HQ choices but that doesn't mean you couldn't use this as an idea for your own missions in which theres a good reason to have multiple HQ choices. Though I feel if you wanted to houserule chaplains, techmarines & librarians as part of a command squad in place of the regular marines in the command squad so it'd be: chaplain, librarian, techmarine, standard bearer, apothecary, if you're paying that kinda points for a unit, I'd see no problem w/ that. That was the way the old command squads were, after all. Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2898861 Share on other sites More sharing options...
Isiah Posted October 12, 2011 Share Posted October 12, 2011 Older editions and house rules, interesting as they are, are issues outside the parameters of the +OR+ - let's keep this in the focus of the current 40K and its derivatives. Link to comment https://bolterandchainsword.com/topic/240077-army-layout-how-many-hqs/#findComment-2898876 Share on other sites More sharing options...
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