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Furioso Dread Blood fist rules


Brother Kilron

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So I've been searching for the rules on the blood fist, stats and what not, and for the life of baby Jesus I can't find them. Could somebody help me out and point me in the right direction?

 

Also, the attacks in the Parentheses are for two blood fists right?

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Thanks for clarifying, helps a lot. Only question unanswered is the parentheses attacks, it's the amount of attacks with two CCW right?

 

Yes. Or it least that is how it is played.

 

I think that it makes it confusing to have the 2(3) and then in the rules say if you have 2 DCCW's you gain an additional attack..

 

A Biker is toughness 4(5) in the codex. This represents the Bike granting +1 toughness

While a TWC is just listed at 5. even though the Thunderwolf entry states it a character has +1 S +1T +1A, no where in the TWC entry does it state that this bonus is included in his profile.

 

The included in profile language used to be included on Terminators since they had Terminator Honours already and thus didn't get 3 attacks...

 

While an Assault Marine/GreyHunter always have 2 attacks due to their standard wargear, they are listed only as 1. Which when an Assault Marine takes a Special weapon they drop to 1 attack, but a GH with a Special does not.

Both a Furioso and an Ironclad come standard with dual DCCW and listed at 2(3).

And no where does it say the (3) is due to dual DCCW's.

It is current policy that if you take a Frag Cannon/Hurrican Bolter you drop to 2 attacks.

 

To make it even more confusing a Death Company Dread ALWAYS has dual DCCW's but is listed at 3(4)

 

Which is just more inconsistency with rules that comes standard with GW games :P

 

GW really needs to hire someone as a continuity expert...

To the OP:

 

Blood Fists and Blood Talons are both listed on page 60 Vehicle Equipment of the Blood Angels Codex.

 

The conventional wisdom is that Blood Talons are better for killing non-armor (tanks/vehicles).

 

Blood Fists combined with a Magna Grapple can be fun for the Blood Angels player. Not so fun for his opponent. :P

Hang on, the Blood Talons are not Dreadnought Close Combat Weapons, they are Lightning Claws! So they are the same strength as the Dreadnought wielding them (i.e. strength 6), right?

 

I thought is was odd that the Talons and the normal Fists were both strength 10... Why would you ever take the Fists if the Talons are the same plus more.

Hang on, the Blood Talons are not Dreadnought Close Combat Weapons, they are Lightning Claws! So they are the same strength as the Dreadnought wielding them (i.e. strength 6), right?

 

I thought is was odd that the Talons and the normal Fists were both strength 10... Why would you ever take the Fists if the Talons are the same plus more.

 

I'm pretty sure your right, because blood fists are "DCCW", and no where does it say that Blood Talons are, so you use the Dread's strength, which is 6.

I wonder why the techmarines don't kit out the furiosos with one blood fist and one blood talon and get the best of both worlds.

Or make the Blood Talons hit harder. Str 10, reroll wounds, and get more attacks per unsaved wounds, plus power weapon hits. I think I know why they didn't make them DCCWs.

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