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Emerald Warriors


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I've decided to start my own DIY after looking at several legal chapters, which while I loved the fluff of several, something just did not feel right(Raven Guard: disliked the obsession with Assault Marines, Blood Ravens: hate the red color, Howling Griffons: hate the yellow/red colors, Salamanders(dislike their obsession with flamers). This is really just a scattering of thoughts.

What do I want out of my chapter?

I want a fleet based chapter that focuses on shooting(Tacticals/Sternguard), with a minor focus on sword play. The chapter is not a bunch of frenzying crazies that use jump packs to get into melee as fast as possible. They actually believe that their first duty is to protect people, similar to the Salamanders. I do not want any issues with the Inquisition or Mars. I'm leaning towards a medieval knight based chapter. The chapter is also fond of honor duels.

My inspiration:

Knights of Bretonnia (Heraldry is important, The Lords of the land must go out and defeat the evil creatures, etc)

Dresden Files (Mostly for the Knights of the Blackened Denarians)

An Emerald Warrior:

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Symbol: Unknown(suggestions welcome)

Founding: 5th

Home world: Emerald(Destroyed), currently fleet based, recruiting from a Hive World

About Emerald:

*The most popular hero on Emerald was the Emerald Knight, who strode forth from his village after 3 days in prayer, and set out, clad in chainmail, to slay the foul creatures that oppressed the local populace of the world with his Greatsword. Emerald, and the Emerald Warriors were named after this great man from Emerald's history book.

*The marines recruited from the children of the nobility, who were trained and tested in sword play and duels from an early age. The Librarians recruited from any family with strong psyker potential. It was a boon for poor families to have psyker children, as the noble families would pay out to add them to the Emerald Warriors or for tithes for the Emperor.

*Emerald Warriors who are off duty would return to Emerald and spend time with their families.

*An Alpha Legion Sorcerer, Thycarus, binded the souls of demons to 13 silver pieces and spread them throughout the planet of Emerald

*The coins gave power to the holders, mutating their bodies and minds to follow the ways of chaos. They spread cults throughout Emerald while the majority of the Emerald Warriors were away to a nearby system to fight off an Word Bearers incursion.

*The final straw was when Alpha Legion assisted the cultists on Emerald to wipe out the remaining Emerald Warriors. The fighting eventually destroyed the planet as chaotic energies consumed Emerald. Thycarus obtained the status of Demon Prince for destroying Emerald.

What do the Emerald Warriors want?

They continue to fight on for the Emperor. They are currently trying to petition for a feudal world to re-establish their culture, but they have been given a hive world instead. They have had some trouble recruiting, as they have wanted to recruit from the grand Houses of the Hiveworld, but are instead forced to take anyone they can.

The Emerald Warriors are also obsessed with sword play, and prize Relic Blades above all other weapons. This was the chosen weapon of the Emerald Knight, a legend among the Emerald Warriors. They go out of their way to recover these weapons.

(after all this, I also got an idea for a Renegade band of Chaos Space Marines who have possessed coins, and they have a high number of possessed)

and now is the time to be ripped apart. :P

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"Relic Blade" is a generic name for the Dark Angels' Sword of Secrets, the Black Swords carried by Emperor's Champions, or the Kraken-toothed frost blades of the Space Wolves. You have an excuse to come up with the weapon that some hero found in an abandoned shrine just in time to defeat a dragon, whose scales/teeth he then made more weapons out of and distributed to the doughty band of guardians he founds to defeat the next etc etc. Anyway, good job.
I've decided to start my own DIY after looking at several legal chapters,

 

I must say, you're making me feel very edgy with my DIY chapters. I'm living on the edge of society, flirting with the wrong side of the law! ;)

 

which while I loved the fluff of several, something just did not feel right(Raven Guard: disliked the obsession with Assault Marines,

 

They're actually not supposed to be obsessed with Assault Marines. They're supposed to be kind of sneaky and indirect.

 

I want a fleet based chapter that focuses on shooting(Tacticals/Sternguard), with a minor focus on sword play.

 

Has anyone ever talked to you about the Imperial Fists?

 

The chapter is not a bunch of frenzying crazies that use jump packs to get into melee as fast as possible. They actually believe that their first duty is to protect people, similar to the Salamanders. I do not want any issues with the Inquisition or Mars. I'm leaning towards a medieval knight based chapter. The chapter is also fond of honor duels.

 

I'd seriously recommend being a Fists successor, since they've got an overdeveloped sense of duty and a tradition of honor duels.

 

Knights of Bretonnia (Heraldry is important, The Lords of the land must go out and defeat the evil creatures, etc)

 

Individual heraldry used to be a big thing when 40K was young - the red Space Marine painting guide may be of some help, if you can find a copy somewhere.

 

An Emerald Warrior:

 

This is really finicky...but that's not an emerald green. I mean, you did name them Emerald Warriors. It feels wrong for it not to be.

 

Also, that name doesn't really evoke the themes you mention for the chapter. I'm a firm supporter of the 40K tradition of names that gratuitously refer to the chapter's character wherever possible. Call them the Honor Knights of Loyalty or something. ;)

 

More seriously, Emerald Knights would seem the most obvious name, and would convey the whole 'honor' thing better, IMO.

 

Symbol: Unknown(suggestions welcome)

 

Make it up at the end. Works for me. :P

 

They continue to fight on for the Emperor. They are currently trying to petition for a feudal world to re-establish their culture, but they have been given a hive world instead. They have had some trouble recruiting, as they have wanted to recruit from the grand Houses of the Hiveworld, but are instead forced to take anyone they can.

 

Dissonance between what a chapter wants in a home world and what they get is a rich mine for awesome character-based stuff (the Steel Dogs do it, Molotov's Space Sharks do it, and IIRC the Steel Ghosts did it, too).

 

* * *

 

How nice do you want these guys to be? I mean, Bretonnian Knights are somewhere between pure paladins of nobility incarnate and venal, corrupt idiots who think they're heroes. The second is more original, but the first is probably more appealing.

 

Read Commissar Molotov's Space Sharks for an interesting take on a chapter that's lost its home world.

 

Off the top of my head, you could get some interesting milage about their conflicted relationship with their current home world, out of hinting that totally-not-Denarians have infiltrated the chapter today, out of how the chapter feels about losing their last home world (think of the epic series of honor duels which must have ripped through the chapter as they all blamed each other!), and out of how, exactly, the chapter fulfills its duty to protect people.

Some thoughts:

 

1. What GW color best resembles Emerald? Snot Green is the closest I think. Or did you think they should be entirely Emerald and not Black/Green quartered? I do like the quartered look.

 

2. Imperial Fists successors sound good.

 

3. They can see themselves as heroes and be jerks. They believe that human lives are valuable, and go out of the way to save them, unlike other chapters who just fulfill their mission.

 

4. As a 5th Founding chapter and drawing recruits from a new Hive World, do you think the new Hive World would eventually take over the theme of the chapter as the older Marines die out and new Hive World marines take their place? A Space Marine only lives for 250 years or so, right?

Just to butt in and answer some of your questions :P :

 

 

1. What GW color best resembles Emerald? Snot Green is the closest I think. Or did you think they should be entirely Emerald and not Black/Green quartered? I do like the quartered look.

 

 

I think maybe a slightly darker, but still vibrant, green would be more emerald-y. Try searching images of emeralds and go from there? Edit: Quartered look is still cool though.

 

4. As a 5th Founding chapter and drawing recruits from a new Hive World, do you think the new Hive World would eventually take over the theme of the chapter as the older Marines die out and new Hive World marines take their place? A Space Marine only lives for 250 years or so, right?

 

I think it would be more interesting to have the Chapter be old with a long and close history with their original home, making its culture an integral part of the Chapter and the thinking, docus and even tactical orientation of its Marines; then making the new Hive homeworld a much more recent event so that you can have that struggle to cope with the change a current issue. It's a fascinating premise from an article writing perspective.

1. What GW color best resembles Emerald? Snot Green is the closest I think. Or did you think they should be entirely Emerald and not Black/Green quartered? I do like the quartered look.

 

I suspect it'd be something between DA and Snot Green.

 

3. They can see themselves as heroes and be jerks. They believe that human lives are valuable, and go out of the way to save them, unlike other chapters who just fulfill their mission.

 

Well, that makes them relatively heroic from an objective perspective, too. Even the Salamanders are still Space Marines, with all that entails.

 

4. As a 5th Founding chapter and drawing recruits from a new Hive World, do you think the new Hive World would eventually take over the theme of the chapter as the older Marines die out and new Hive World marines take their place? A Space Marine only lives for 250 years or so, right?

 

It depends. The Dark Angels are still very Dark Angely. OTOH, "Deathwing" makes it seem like that might just be a veneer over the culture of the recruits.

 

There are plausible reasons either way, and so you're free to do whichever you think would be most interesting.

 

Age of Marines is variable. 300-odd would be fairly possible, 200 not uncommon due to battle losses.

I've always seen emerald as deeper green than that. The top of the crystal, rather than the bottom. Whatever works, though.

 

Worlds stay feudal in the magical land of 40K.* :rolleyes: Especially if the chapter takes steps to ensure it does. Many things could hold the planet down - lack of resources, bad luck, small population base, harsh environment, bad hygiene and medicine, an excess of warfare. Technological progression is not a given (the Stone Age lasted until the 17th century in Australia, as an example, and metal weapons and armor were effectively never invented in the Americas). A firm belief in magic or witchcraft could effectively hold off the invention of gunpowder for some time.

 

Earth was probably a 40K feudal world for some time. Looking at Europe, from Alexander (wide political structures) to the real rise of gunpowder (call it 1500) is about eighteen hundred years. Make the population base smaller, make things suck in a few different ways, limit some of the resources available, mess with the culture...you could extend that for some time.

 

The world might change. The tech level, not necessarily.

 

*CAUTION: Applying too much logic to the fabric of 40K can be very bad for the universe.

The only problem with going with a darker green is that you lose contrast between the black.

 

I will think more on the feudal piece of the chapter and the fall of Emerald.

 

 

As a footnote:

 

This may seem odd, but I do plan on having my marines copulate, as a sense of duty to the family (no pleasure just duty, similar to Dark Elf Cold One Knights who apply a salve so they can get close to their Cold Ones without being eaten. They also need to continue their line through politically arranged marriages.)

 

I may steer away from the nice marines for a more oppressive feel, similar to the other spectrum of the Bretonian Knights.

You don't lose as much contrast as you might expect, IMO.

 

Re: copulation...no one's really sure if Space Marines can reproduce. If you do go that route, a breeding program using stored samples and chapter serfs would seem most practical.

 

I think 'less nice' is probably a more fruitful direction for characterization.

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I am thinking that off duty marines play a 'game of thrones' as it were when off duty, trying to support their family not by direct conflict, but by making suggestions and thinking outside the box. This will leave their planet in constant conflict with the noble houses. It won't lead to direct wars, but maybe frequent skirmishes between Houses. They use cat's paws to take care of business. This kind of free thinking is encouraged.

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