Demoulius Posted October 15, 2011 Share Posted October 15, 2011 hey guys, this damned pie shooter called a grenade launcher in jest is driving me crazy. i still need 9 multikills to unlock the 2nd weapon perk, honestly not a achievement...er.... addict but il like to challenge myself. between the laggy games, the game not registering double kills (most likely also due to lag), people quikly 'assisitng me' getting the n2d kill and the aoe on this weapon just beeing downright pants i cant for the life of me achieve this in my life time. would 2 people from the b&c be so kind as to send me a message on xbox (gamertag peetje x) and help me do this in a private game? I like a challenge as much as the next guy but GOD this weapon is annoying... afer a week of trying the normal way i think enough is enough... Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/ Share on other sites More sharing options...
Seahawk Posted October 16, 2011 Share Posted October 16, 2011 You'll also be able to get them in the free DLC coming out in 10 days by killing orks and such. Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2901043 Share on other sites More sharing options...
Demoulius Posted October 16, 2011 Author Share Posted October 16, 2011 to be fair i haven t seen that confirmed. they said you can gain experience there if im not mistaken. the weapon unlocks arent unlocked with experience :) they are unlokced with kills, multi-kills and sprees. and honestly kill 3 orks in exterminatus? i doubt they will make the unlocks THAT easy.... Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2901053 Share on other sites More sharing options...
incinerator950 Posted October 16, 2011 Share Posted October 16, 2011 I am to finish my last three weapons before Exterminatus. Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2901057 Share on other sites More sharing options...
Orkdung Posted October 17, 2011 Share Posted October 17, 2011 An easy way to multikill is set up a trap in Seize Ground, lay a few down, wait in a corner, when the prey comes in to take the ground, set off the charges. Even better if you can work with a Battle Brother to soften them up while they are taking the ground. . Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2901994 Share on other sites More sharing options...
Demoulius Posted October 17, 2011 Author Share Posted October 17, 2011 I must have the most horrible opponents on the planned then because that hasent worked once.... they always either refuse to step on the bombs or only 1 shows up :D either that or they make sure to find me first before they try to sieze the point. what i have found that does work (somewhat...worked twice now! yay) is to rush asap to their first point, fire a few shots and hope i manage to hit more then 1 one before i get hosed down with bolter rounds and/or a charge plasmacannon shot :lol: that and flanking people to focused on my teammates so i can pomp the grenades in their rear end and blow them up like that. but like i said, teammates 'helping' ,opponents refusing to die and lag make this the most frustrating game challenge that ive faced in a few years ;) still undecided on whatever thats a good thing :D Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2902374 Share on other sites More sharing options...
Orkdung Posted October 18, 2011 Share Posted October 18, 2011 They dont have to step on them. Just lay 4 down and...depending on what you're playing (Console/PC), hit your action key to set them off. The blast will kill them. . Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2902791 Share on other sites More sharing options...
incinerator950 Posted October 18, 2011 Share Posted October 18, 2011 You can also use it as an activated grenade launcher. Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2903093 Share on other sites More sharing options...
Demoulius Posted October 22, 2011 Author Share Posted October 22, 2011 il just wait till exterminatus :) killing isent hard, just the multi kills. i managed to do meltaguns but honestly the difficulty of that one is nothing compared to the v-launcher... cheers for the tips guys Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2906335 Share on other sites More sharing options...
Gaeus Marius Posted October 31, 2011 Share Posted October 31, 2011 I have gone onwhere with the V-launcher. I have a hard time killing anyone with the thing at all. Multi-kills are a frustrating animal period. I haven't got one with the meltagun yet either. It seems like I can walk up and pump three shots into a guy from close range, and he still kills me! I think it's the lag, because I hit these dudes in the face and still die. Killing more than one would be impossible. Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2913055 Share on other sites More sharing options...
Seahawk Posted October 31, 2011 Share Posted October 31, 2011 My hope is that they'll come out with a gametype where everyone has 1/4 armor. Much easier to get v-launcher multi-kills that way...I'd know :P Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2913343 Share on other sites More sharing options...
Demoulius Posted November 1, 2011 Author Share Posted November 1, 2011 getting kills isent so hard....multi though... damn :devil: Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2913637 Share on other sites More sharing options...
igotsmeakabob!! Posted November 1, 2011 Share Posted November 1, 2011 So it's a shame that you can't get weapon perks via Exterminatus... V-launcher is pretty sweet in it, though. Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2913647 Share on other sites More sharing options...
Demoulius Posted November 1, 2011 Author Share Posted November 1, 2011 they dont count? :P LAME! lag has been somewhat fixed with the patch though, and that was the factor that was getting multi kills the most difficult... perhaps its more do-able now? Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2913941 Share on other sites More sharing options...
Marshal Wilhelm Posted November 3, 2011 Share Posted November 3, 2011 I've been focusing on just using the V-launcher, instead of using it in conjunction with another weapon. I find it really hard to pwn with, to be honest. :( The explosions needed to be a little more powerful, imo. The only way I have gotten multi kills is from mining an area. I think I am on 4ish....? I haven't got a multi kill from using it as a gun, if you catch my drift. There is a certain joy in getting the multi kill, or getting a long shot kill after you have fled to another location and then set them off. :lol: After getting the 50 kills, being able to lay down 5 instead of 3 has been helpful in upping my kill rate. But to be honest, I haven't gotten a multi kill since getting that perk :P I think my best performance has been 10 kills, 8 deaths and 5ish assists. I'm pretty happy given it is such an awkward gun :D Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2915938 Share on other sites More sharing options...
Brother Nihm Posted November 3, 2011 Share Posted November 3, 2011 The explosions needed to be a little more powerful, imo.I think that it is fine.Normal marines go down in 2-3 headshots with it (yes headshots :D), or 3 body shots. In order to own someone with non-body shots you need to be good at predicting their movement, or failing that, toss a nade and then shoot them when they stagger. Lastly, Tossing a Wargear'ed nade into a bunch of enemies and then followup-spamming with the V-Launcher is a good way of getting multi-kills. All you need is for them to be close together (so rushing their first objective on Hab Center often yields a multi-kill for me). My 2 Kraks Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2916133 Share on other sites More sharing options...
Demoulius Posted November 3, 2011 Author Share Posted November 3, 2011 Generally yields a face full of plasma/bolter rounds for me :D Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2916138 Share on other sites More sharing options...
Brother Nihm Posted November 4, 2011 Share Posted November 4, 2011 Don't rush head on then! I usually charge in from B and if I see them looking my way, I double back asap and 'greet' them as they exit the room. If they aren't looking my way well, the best I've done so far is getting a 5 man multi-kill. :tu: Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2916311 Share on other sites More sharing options...
Marshal Wilhelm Posted November 4, 2011 Share Posted November 4, 2011 The explosions needed to be a little more powerful, imo.I think that it is fine.Normal marines go down in 2-3 headshots with it (yes headshots :P), or 3 body shots. In order to own someone with non-body shots you need to be good at predicting their movement, or failing that, toss a nade and then shoot them when they stagger. Lastly, Tossing a Wargear'ed nade into a bunch of enemies and then followup-spamming with the V-Launcher is a good way of getting multi-kills. All you need is for them to be close together (so rushing their first objective on Hab Center often yields a multi-kill for me). My 2 Kraks Just double checking, you mean the Objective that is very close to the spawn point? Don't rush head on then!I usually charge in from B and if I see them looking my way, I double back asap and 'greet' them as they exit the room. If they aren't looking my way well, the best I've done so far is getting a 5 man multi-kill. :lol: I will give it a whirl your way -_- Yeah I've found it is three for a Tac. Do you try to land them on your target, or are you 'airbursting' them? Just like Frags got the Bolter happening for me, looks like it will be doing the dirt work for the V-launcher. Good ol' Frags. I must say, mining the ground before you as that Raptor takes off, and then blowing him to smithereens on touchdown is delicious :lol: Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2916356 Share on other sites More sharing options...
Brother Nihm Posted November 4, 2011 Share Posted November 4, 2011 The explosions needed to be a little more powerful, imo.I think that it is fine.Normal marines go down in 2-3 headshots with it (yes headshots :P), or 3 body shots. In order to own someone with non-body shots you need to be good at predicting their movement, or failing that, toss a nade and then shoot them when they stagger. Lastly, Tossing a Wargear'ed nade into a bunch of enemies and then followup-spamming with the V-Launcher is a good way of getting multi-kills. All you need is for them to be close together (so rushing their first objective on Hab Center often yields a multi-kill for me). My 2 Kraks Just double checking, you mean the Objective that is very close to the spawn point? Correct. Do you try to land them on your target, or are you 'airbursting' them?90% of the time I go for body shots, but if lag is bad I do airbursts or groundbursts.Also remember that if you are corner camping/defending near an objective you can 'look' around the corners (you know the melee attack + viewing around corner trick?) , then pop out when someone approaches, shoot them once or twice and dive back behind cover. Most players will start tossing nades at you (just run away and go back asap) but until you die, he cannot get those V-Launcher grenades off him.. rinse and repeat for a few seconds (V-Launcher is great for toying with your opponent this way) and line up 2-3 shots on him. 2 regular shots = armour gone and the third will kill on contact. Just like Frags got the Bolter happening for me, looks like it will be doing the dirt work for the V-launcher. Good ol' Frags.Yep! -_- I must say, mining the ground before you as that Raptor takes off, and then blowing him to smithereens on touchdown is delicious :lol:That and airbursting flying Raptors/ASMs out of the sky has to be my favourite thing in this game. :lol: Good luck hunting for those multi-kills. Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2916360 Share on other sites More sharing options...
Marshal Wilhelm Posted November 4, 2011 Share Posted November 4, 2011 Do you try to land them on your target, or are you 'airbursting' them?90% of the time I go for body shots, but if lag is bad I do airbursts or groundbursts.Also remember that if you are corner camping/defending near an objective you can 'look' around the corners (you know the melee attack + viewing around corner trick?) , then pop out when someone approaches, shoot them once or twice and dive back behind cover. Most players will start tossing nades at you (just run away and go back asap) but until you die, he cannot get those V-Launcher grenades off him.. rinse and repeat for a few seconds (V-Launcher is great for toying with your opponent this way) and line up 2-3 shots on him. 2 regular shots = armour gone and the third will kill on contact. I must say, mining the ground before you as that Raptor takes off, and then blowing him to smithereens on touchdown is deliciousThat and airbursting flying Raptors/ASMs out of the sky has to be my favourite thing in this game. Good luck hunting for those multi-kills. 1] Okay, I will give that a whirl for the Objective. The V-launcher is reasonable on 3 Objective games, but the 4 Objective games, where they don't 'have' to come to the water hole, makes it less productive. Boo! 2] I know you can change your view somewhat, and so look somewhere, even though your Marine couldn't look there without being visible. But I don't know of "you know the melee attack + viewing around corner trick?" this. I assume that you use the 'attack' move to launch out in a direction...? 3] So you trat those Raptors like clay pigeons? 'Pull' *Raptor launches into air* *Nihm shots* *Raptor crashes to the ground, broken* :D I have found, both when attacked by the V-launcher, and also attacking people with it, that it is really disruptive. You don't always see where the things are coming from and you have all of these green fireworks popping off in your face. 'What on earth is going on?! AAAARGH!' :D I was using the 5 rounds Perk, and Larry's blessing, because when I run away, it is nice to get healed quickly, for if I am trying to kill by mining, I am not aiming at someone. So I get shot up a bit.... But I think I'll give the Super Frags another whirl ;) Yeah I think I need some luck :D Link to comment https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/#findComment-2916373 Share on other sites More sharing options...
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