Jump to content

space marine - vengeance launcher


Demoulius

Recommended Posts

hey guys,

 

this damned pie shooter called a grenade launcher in jest is driving me crazy. i still need 9 multikills to unlock the 2nd weapon perk, honestly not a achievement...er.... addict but il like to challenge myself. between the laggy games, the game not registering double kills (most likely also due to lag), people quikly 'assisitng me' getting the n2d kill and the aoe on this weapon just beeing downright pants i cant for the life of me achieve this in my life time.

 

would 2 people from the b&c be so kind as to send me a message on xbox (gamertag peetje x) and help me do this in a private game? I like a challenge as much as the next guy but GOD this weapon is annoying... afer a week of trying the normal way i think enough is enough...

Link to comment
https://bolterandchainsword.com/topic/240346-space-marine-vengeance-launcher/
Share on other sites

to be fair i haven t seen that confirmed. they said you can gain experience there if im not mistaken. the weapon unlocks arent unlocked with experience :)

 

they are unlokced with kills, multi-kills and sprees.

 

and honestly kill 3 orks in exterminatus? i doubt they will make the unlocks THAT easy....

An easy way to multikill is set up a trap in Seize Ground, lay a few down, wait in a corner, when the prey comes in to take the ground, set off the charges.

Even better if you can work with a Battle Brother to soften them up while they are taking the ground.

 

.

I must have the most horrible opponents on the planned then because that hasent worked once.... they always either refuse to step on the bombs or only 1 shows up :D

 

either that or they make sure to find me first before they try to sieze the point.

 

what i have found that does work (somewhat...worked twice now! yay) is to rush asap to their first point, fire a few shots and hope i manage to hit more then 1 one before i get hosed down with bolter rounds and/or a charge plasmacannon shot :lol:

 

that and flanking people to focused on my teammates so i can pomp the grenades in their rear end and blow them up like that.

 

but like i said, teammates 'helping' ,opponents refusing to die and lag make this the most frustrating game challenge that ive faced in a few years ;)

 

still undecided on whatever thats a good thing :D

  • 2 weeks later...
I have gone onwhere with the V-launcher. I have a hard time killing anyone with the thing at all. Multi-kills are a frustrating animal period. I haven't got one with the meltagun yet either. It seems like I can walk up and pump three shots into a guy from close range, and he still kills me! I think it's the lag, because I hit these dudes in the face and still die. Killing more than one would be impossible.

I've been focusing on just using the V-launcher, instead of using it in conjunction with another weapon. I find it really hard to pwn with, to be honest. :(

 

The explosions needed to be a little more powerful, imo.

 

The only way I have gotten multi kills is from mining an area. I think I am on 4ish....?

I haven't got a multi kill from using it as a gun, if you catch my drift.

 

There is a certain joy in getting the multi kill, or getting a long shot kill after you have fled to another location and then set them off. :lol:

 

After getting the 50 kills, being able to lay down 5 instead of 3 has been helpful in upping my kill rate. But to be honest, I haven't gotten a multi kill since getting that perk :P

 

I think my best performance has been 10 kills, 8 deaths and 5ish assists. I'm pretty happy given it is such an awkward gun :D

The explosions needed to be a little more powerful, imo.
I think that it is fine.

Normal marines go down in 2-3 headshots with it (yes headshots :D), or 3 body shots.

 

In order to own someone with non-body shots you need to be good at predicting their movement, or failing that, toss a nade and then shoot them when they stagger.

 

 

Lastly,

Tossing a Wargear'ed nade into a bunch of enemies and then followup-spamming with the V-Launcher is a good way of getting multi-kills.

All you need is for them to be close together (so rushing their first objective on Hab Center often yields a multi-kill for me).

 

 

My 2 Kraks

Don't rush head on then!

I usually charge in from B and if I see them looking my way, I double back asap and 'greet' them as they exit the room. If they aren't looking my way well, the best I've done so far is getting a 5 man multi-kill. :tu:

The explosions needed to be a little more powerful, imo.
I think that it is fine.

Normal marines go down in 2-3 headshots with it (yes headshots :P), or 3 body shots.

In order to own someone with non-body shots you need to be good at predicting their movement, or failing that, toss a nade and then shoot them when they stagger.

Lastly,

Tossing a Wargear'ed nade into a bunch of enemies and then followup-spamming with the V-Launcher is a good way of getting multi-kills.

All you need is for them to be close together (so rushing their first objective on Hab Center often yields a multi-kill for me).

My 2 Kraks

 

Just double checking, you mean the Objective that is very close to the spawn point?

 

Don't rush head on then!

I usually charge in from B and if I see them looking my way, I double back asap and 'greet' them as they exit the room. If they aren't looking my way well, the best I've done so far is getting a 5 man multi-kill. :lol:

 

I will give it a whirl your way -_-

 

Yeah I've found it is three for a Tac.

 

Do you try to land them on your target, or are you 'airbursting' them?

 

Just like Frags got the Bolter happening for me, looks like it will be doing the dirt work for the V-launcher. Good ol' Frags.

 

I must say, mining the ground before you as that Raptor takes off, and then blowing him to smithereens on touchdown is delicious :lol:

The explosions needed to be a little more powerful, imo.
I think that it is fine.

Normal marines go down in 2-3 headshots with it (yes headshots :P), or 3 body shots.

In order to own someone with non-body shots you need to be good at predicting their movement, or failing that, toss a nade and then shoot them when they stagger.

Lastly,

Tossing a Wargear'ed nade into a bunch of enemies and then followup-spamming with the V-Launcher is a good way of getting multi-kills.

All you need is for them to be close together (so rushing their first objective on Hab Center often yields a multi-kill for me).

My 2 Kraks

 

Just double checking, you mean the Objective that is very close to the spawn point?

Correct.

 

Do you try to land them on your target, or are you 'airbursting' them?
90% of the time I go for body shots, but if lag is bad I do airbursts or groundbursts.

Also remember that if you are corner camping/defending near an objective you can 'look' around the corners (you know the melee attack + viewing around corner trick?) , then pop out when someone approaches, shoot them once or twice and dive back behind cover. Most players will start tossing nades at you (just run away and go back asap) but until you die, he cannot get those V-Launcher grenades off him.. rinse and repeat for a few seconds (V-Launcher is great for toying with your opponent this way) and line up 2-3 shots on him. 2 regular shots = armour gone and the third will kill on contact.

 

Just like Frags got the Bolter happening for me, looks like it will be doing the dirt work for the V-launcher. Good ol' Frags.
Yep! -_-

 

I must say, mining the ground before you as that Raptor takes off, and then blowing him to smithereens on touchdown is delicious :lol:
That and airbursting flying Raptors/ASMs out of the sky has to be my favourite thing in this game. :lol:

 

 

Good luck hunting for those multi-kills.

Do you try to land them on your target, or are you 'airbursting' them?
90% of the time I go for body shots, but if lag is bad I do airbursts or groundbursts.

Also remember that if you are corner camping/defending near an objective you can 'look' around the corners (you know the melee attack + viewing around corner trick?) , then pop out when someone approaches, shoot them once or twice and dive back behind cover. Most players will start tossing nades at you (just run away and go back asap) but until you die, he cannot get those V-Launcher grenades off him.. rinse and repeat for a few seconds (V-Launcher is great for toying with your opponent this way) and line up 2-3 shots on him. 2 regular shots = armour gone and the third will kill on contact.

 

I must say, mining the ground before you as that Raptor takes off, and then blowing him to smithereens on touchdown is delicious
That and airbursting flying Raptors/ASMs out of the sky has to be my favourite thing in this game.

 

Good luck hunting for those multi-kills.

 

1] Okay, I will give that a whirl for the Objective. The V-launcher is reasonable on 3 Objective games, but the 4 Objective games, where they don't 'have' to come to the water hole, makes it less productive. Boo!

 

2] I know you can change your view somewhat, and so look somewhere, even though your Marine couldn't look there without being visible.

But I don't know of "you know the melee attack + viewing around corner trick?" this.

I assume that you use the 'attack' move to launch out in a direction...?

 

3] So you trat those Raptors like clay pigeons?

'Pull'

*Raptor launches into air*

*Nihm shots*

*Raptor crashes to the ground, broken*

:D

 

I have found, both when attacked by the V-launcher, and also attacking people with it, that it is really disruptive. You don't always see where the things are coming from and you have all of these green fireworks popping off in your face.

'What on earth is going on?! AAAARGH!'

:D

 

I was using the 5 rounds Perk, and Larry's blessing, because when I run away, it is nice to get healed quickly, for if I am trying to kill by mining, I am not aiming at someone. So I get shot up a bit....

 

But I think I'll give the Super Frags another whirl ;)

 

Yeah I think I need some luck :D

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.