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Legio Angellus


Brother Excedis

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Hail brothers!

 

Alright so as the title "implies" this is indeed my first try at an IA for my DIY Legio Angellus chapter....I've been reading the octaguide (name? by Octavulg) on how ot do this and slowly been trying to work on it..but alas I failed. Thus I have come to you seeking help.

 

The only things I have so far are:

Blood Angels Successor chapter

of the 24th founding

Extremely loyal to the Blood Angels

Humane like the Slamanders, but not as much

Current Chapter Master is Commander Excedis

 

I don't want to follow the codex astartes because I kind of want an individualistic feel to their organization. Based upon what they deem works best in combat. I was thinking a company for the dreadnoughts (there will only be like 12 of them if that), Assault companies having their own companies based like a tactical company. No reserve companies. The scout company basically remains the same. The first is the veterans and they are capable of any veteran position though they prefer one. And a company for the bikes and devastators (as in one for both)... and maybe a company for my armor marines because they wouldn't really be fielded elsewhere.

 

These are just ideas.

 

Now for theme:

I wanted a kind of avenging angels among men feel. As in they are avenging angels in combat but will take good care of humans outside of combat as well as they value and respect competent and courageous guardsmen. Also I wanted a new feel to them...which is why the companies are broken as they are. I like the idea of a new chapter trying to get on their feet and having them evolve as I play them or something of the like.

 

Three things I want to try and tie in that I know of so far:

My girlfriend is starting a thousands sons army in the CSM codex (barely, little money)

My one best friend plays grey knights

my other best friend plays CSM, usually nurgle though he really likes oblits. actually moslty nurgle.

 

That list may expand as time goes on because I really like playing with them (girlfriend has yet to play) and I want to show them that and incorporate them into this, but also it would be cool to use battle reports as fluff for my army.

 

Anything you can throw at me would probably be helpful.

 

Thanks,

Brother Excedis

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Legio Angellus

 

First, it'd be Legio Angelus. Or possibly Angelis.

 

Second, I have to say I don't really like this as a name. For one, BA successors aren't usually named like this (they tend to be either the Blood Something, the Something Angels, or the Angels Something. For another, being the Angel Legion doesn't feel unique enough (for one thing, there's already two Angel Legions, if you look at it right). I'd recommend Angels of Vengeance, but there's a DA successor called that.

 

of the 24th founding

 

This seems a little weird. They were trying to fix the Flaw in the 21st Founding, and they would have known it didn't work by this point. The BA geneseed tends to make more sense as an early founding thing.

 

Extremely loyal to the Blood Angels

 

What do you mean by loyal, exactly? As in they do what the BA tell them? They want to be like the BA? Something else?

 

Humane like the Slamanders, but not as much

 

And how do they deal with the occasional desire to eat folks?

 

I don't want to follow the codex astartes because I kind of want an individualistic feel to their organization. Based upon what they deem works best in combat. I was thinking a company for the dreadnoughts (there will only be like 12 of them if that), Assault companies having their own companies based like a tactical company. No reserve companies. The scout company basically remains the same. The first is the veterans and they are capable of any veteran position though they prefer one. And a company for the bikes and devastators (as in one for both)... and maybe a company for my armor marines because they wouldn't really be fielded elsewhere.

 

I quote from the Octaguide:

 

"Understand what the Codex is and isn't

The Codex is more than a book of organizational advice (though it is that). It's more than general tactical precepts. It's more than accounts of battles. It's more than careful analyses of enemy tactics. It is the life's work of countless Imperial soldiers, philosophers and military scholars. It has been improved for ten thousand years. Your chapter may believe that they know better than it, but it would be virtually impossible to actually create something better - after ten thousand years of development, most of what needs to be added to the codex are reactions to new phenomena.

 

The Codex can be followed in any number of different ways - any and all parts could be ignored, misinterpreted or considered outdated. The point is that the book is so massive and overwhelming that discarding it wholly would mean discarding almost the entirety of the Imperium's knowledge on warfare and starting afresh. Your chapter might well reject the organizational methods and standard tactics of the Codex, but they'd be unlikely to also throw out the treatises on how enemies fight and the various philosophical perspectives on warfare and combat. Sun Tzu's Art of War has remained relevant even thousands of years later, and the Codex was more complete, thorough and in-depth even when it was first compiled.

 

In short, have a clear idea of what the book is before you decide if you're going to get rid of it, and ensure that the reasons for doing so are justifiable."

 

What would your system offer a chapter that the codex couldn't? And why would they not keep the rest of the thing, even if they did change the organizational layout?

 

I wanted a kind of avenging angels among men feel. As in they are avenging angels in combat but will take good care of humans outside of combat as well as they value and respect competent and courageous guardsmen. Also I wanted a new feel to them...which is why the companies are broken as they are. I like the idea of a new chapter trying to get on their feet and having them evolve as I play them or something of the like.

 

Well, the avenging part is easy. The helping humanity bit...seems trickier. I'm really not sure how you could get that across (other than in a fashion similar to the Salamanders). Do they perhaps dedicate extra effort to try and ensure they get to trouble spots before all the civilians are wiped out?

 

I think a new chapter would be likely be more adherent to the Codex, not less, as an aside.

 

My girlfriend is starting a thousands sons army in the CSM codex (barely, little money)

My one best friend plays grey knights

my other best friend plays CSM, usually nurgle though he really likes oblits. actually moslty nurgle.

 

Well, the first two can mesh neatly. The Thousand Sons regularly encourage daemon cults throughout the area your chapter operates in, and the Grey Knights are regularly involved in clearing them out.

 

The third is a bit trickier, since Nurgle and Tzeentch kind of hate each other. Perhaps Nurgle tries to usurp Tzeentch's influence in the region sometimes, which draws out the Chapter and Grey Knights to try and eliminate both forces?

Thanks for the input octavulg!

 

Firstly the name. I cam up with that a while ago in Latin class and it just kind of stayed because I could not for hte life of me come up with anything better...and I kind of liked it....

 

I thought the 24th founding because that makes them fairly new and I can then write their fluff as I battle my friends and girlfriend, making it seem more recent.

 

By loyal I mean as a UM successor would be (I think I'm reading this example right). They will heed to the parent chapter's call adn assist when they can, as well as they do not take slights from anyone against the BA easily. However this does not mean the fanboy aspect that the wardinator has placed upon all chapters to the UM's.

 

The eating folks part....I had to laugh at that..I might add that to my sig if you don't mind....and if I can figure out how to do that -_-

But seriously they deal with that by engaging in combat. They are around the ye so combat is pretty common, enabling them to take out their violent tendencies and blood thirst on a regular basis. This also prevents the occurrence of the black rage (i.e. notice the flesh tearers have a low count of death company and they are always in combat).

 

Alright and htis is why I have you people out here. I came up with the restructure basically on a whim back when I didn't understand the codex astartes that well. I still don't understand it quite as well as I'd like to....or nearly as well as you do. So based upon your suggestions I should try and keep the codex organisation but switch it up? So I could make a tactical company that uses assault troops instead of tacticals but still have some tactical companies as well? Now with the being so close to the Eye I thought nixing the reserve companies would be a good idea, making it easier to deploy combat ready groups at a moments notice. The dreadnoughts I liked the idea of having them in their own organisational area. Keeps them separate from the main body, but also enables them to take to the field as a group in dire circumstances (in game terms apocalypse games).

 

For the more humane I kind of thought that they would go out of their way to help worthy and courageous guardsmen that help themselves, as well as regular citizens when they are able to. To try and prevent harm from befalling them but not rush headlong at their own peril for them.

 

I like your other idea for Nurgle and Tzeentch. It would also make games more interesting for the four of us.

 

Thanks again Octavulg

Firstly the name. I cam up with that a while ago in Latin class and it just kind of stayed because I could not for hte life of me come up with anything better...and I kind of liked it....

 

If you like it that much, keep it. ;) But I'm almost 99% certain it shouldn't be spelled that way.

 

I thought the 24th founding because that makes them fairly new and I can then write their fluff as I battle my friends and girlfriend, making it seem more recent.

 

The thing is, the 24th founding is still really, really old by modern standards. They'd have centuries of history already. You could achieve the same effect by just claiming a bunch of battles with your friends took place in the past.

 

By loyal I mean as a UM successor would be (I think I'm reading this example right). They will heed to the parent chapter's call adn assist when they can, as well as they do not take slights from anyone against the BA easily. However this does not mean the fanboy aspect that the wardinator has placed upon all chapters to the UM's.

 

I'm not sure how you could really express that. It wouldn't seem like the sort of thing that would come up day-to-day, and you'd have to kind of...edge yourself into a lot of official events. This might be something best glossed over.

 

The eating folks part....I had to laugh at that..I might add that to my sig if you don't mind....and if I can figure out how to do that biggrin.gif

 

Go for it. Though it'll make more sense if you make it clear that we're talking about a BA successor.

 

But seriously they deal with that by engaging in combat. They are around the ye so combat is pretty common, enabling them to take out their violent tendencies and blood thirst on a regular basis. This also prevents the occurrence of the black rage (i.e. notice the flesh tearers have a low count of death company and they are always in combat).

 

My impression has always been that combat (and the anticipation thereof) makes the Black Rage more likely, not less.

 

And the Flesh Tearers have more Death Company than anyone else. That chapter's dying because of it...

 

Alright and htis is why I have you people out here. I came up with the restructure basically on a whim back when I didn't understand the codex astartes that well. I still don't understand it quite as well as I'd like to....or nearly as well as you do. So based upon your suggestions I should try and keep the codex organisation but switch it up? So I could make a tactical company that uses assault troops instead of tacticals but still have some tactical companies as well? Now with the being so close to the Eye I thought nixing the reserve companies would be a good idea, making it easier to deploy combat ready groups at a moments notice. The dreadnoughts I liked the idea of having them in their own organisational area. Keeps them separate from the main body, but also enables them to take to the field as a group in dire circumstances (in game terms apocalypse games).

 

There's an entire essay in The Octaguide: "On Codex divergence and changes to a Chapter's character". It may be of some help.

 

Reserve companies, as I understand it, are often used to reinforce Battle Companies (i.e. they're not deployed en masse), so breaking them up won't necessarily help or change much. Dreadnoughts could make sense in the armory as much as in the Battle Companies (more, in fact).

 

I naturally dislike the assault focus of 40K, so my natural answer is "why would anyone replace sixty guns with sixty swords?" That said, I think mixing the ratios of units in a company is a fairly minor divergence. I'd recommend a 40/40/20 split over a 60/20/20, though.

 

For the more humane I kind of thought that they would go out of their way to help worthy and courageous guardsmen that help themselves, as well as regular citizens when they are able to. To try and prevent harm from befalling them but not rush headlong at their own peril for them.

 

Doesn't have that 'swooping in angelically at the last minute' angle, though.

 

You could have them dedicate effort to ensuring that PDFs in their chosen area of responsibility are well-trained and dedicated. Sort of a "the Lord helps those who help themselves" sort of thing.

 

I like your other idea for Nurgle and Tzeentch. It would also make games more interesting for the four of us.

 

Glad to be of service. :) You could also have Nurgle be the regular influence, and Tzeentch try to dislodge him. Whichever is more convenient. Or have it change over time.

for the name i double checked over some translators online, and my magistra said it was right at the time...but I may change it if something else catches my fancy.

 

hmmmm....but they would still be a newer chapter trying to prove themselves wouldn't they? I'd have to check the timeline

 

I might just gloss over the loyalty thing for now until I can find a way to express it fairly well.

 

With regards to the flesh tearers it says that a mutation in their geneseed causes the curse to have an increase in happening and potency. This is both the black rage adn the red thirst. It also says Gabriel's attempts are to control them through controlled amounts of battle, using the battle like a medicine for it. My thoughts were to have them engage like that minimizing their numbers of death company and such. This also fits with my main army list as I take five death company and lemartes.

 

For the dreadnoughts should I just make them their own section in the chapter that is not a company? I forgot I could do that for different things. Because I really do no tlike the idea of them being permanently attached to a company. Plus I don't use them that often.

 

I understand the sword gun thing but I also very very much enjoy BA assault troops, plus it just fits their whole image. I just thought maybe having four battle companies, two based around tacticals, and two around assault companies. Plus with the fact that they are right next to the eye being part of the praeses they will be in battle a lot.

 

I like the idea of training nad helping the local pdf's and guardsmen. This will enable me to make a small guard force to accompany them, which is something that has interested me. But what would you suggest for the whole swooping in angellically thing? I feel the fast moving assault nature would do that but I'm not entirely sure.

 

I think I will make nurgle the big one and tzeentch every so often. Just because I will play my friend a lot more often then my girlfriend.

 

Now to throw another curve ball. I want an emperor's champion thing. I talked to some of the black templar brothers here adn they said it was quite feasible and one even suggested using it as a count as sanguinor and writing my own fluff. The rules between the two kind of coordinate and I already have the model planned. But what would some of the fluff be for this one? Maybe running into a black templar force near the beginning and adopting the idea?

for the name i double checked over some translators online, and my magistra said it was right at the time...but I may change it if something else catches my fancy.

 

Who cares about the spelling? Imagine someone walking up to a marine and saying, "Your Chapter name is spelled incorrectly", the marine would probably kill the guy with a pimp slap for disrespect.

 

hmmmm....but they would still be a newer chapter trying to prove themselves wouldn't they? I'd have to check the timeline

 

This part does not have to be pin point precise, old or new chapter either way they can have the feeling that they have to prove themselves.

 

I might just gloss over the loyalty thing for now until I can find a way to express it fairly well.

 

Well this is simple just say that the chapter like to make vows or promises and that they never never fail to complete those promises.

 

With regards to the flesh tearers it says that a mutation in their geneseed causes the curse to have an increase in happening and potency. This is both the black rage adn the red thirst. It also says Gabriel's attempts are to control them through controlled amounts of battle, using the battle like a medicine for it. My thoughts were to have them engage like that minimizing their numbers of death company and such. This also fits with my main army list as I take five death company and lemartes.

 

In the codex in the successor chapter part near Seth intro there is a chapter doesnt even have the curse anymore. That gives me an idea you can easily say that most of your marines reach a state of immunity due in part to their loyalty to the chapter and they view the black rage and red thirst as a broken vow.

 

For the dreadnoughts should I just make them their own section in the chapter that is not a company? I forgot I could do that for different things. Because I really do no tlike the idea of them being permanently attached to a company. Plus I don't use them that often.

 

This is hard for me I am not positive what you should do, but be open minded and think outside the box you will come up with something.

 

I understand the sword gun thing but I also very very much enjoy BA assault troops, plus it just fits their whole image. I just thought maybe having four battle companies, two based around tacticals, and two around assault companies. Plus with the fact that they are right next to the eye being part of the praeses they will be in battle a lot.

 

I am not sure what you mean by sword gun thing :rolleyes: , but their is nothing wrong with changing up your battle companies to fit what you want to bring on the table top. You already have some decent reasons why they chose to do so.

 

I like the idea of training nad helping the local pdf's and guardsmen. This will enable me to make a small guard force to accompany them, which is something that has interested me. But what would you suggest for the whole swooping in angellically thing? I feel the fast moving assault nature would do that but I'm not entirely sure.

 

Perhaps make their home world on a planet that gives tithes in the form of Imperial Regiments, and because your guys are nice (similar to Salamanders actually hanging out with civilians) the Imperial regiments are greatly influenced by your chapter.

 

I think I will make nurgle the big one and tzeentch every so often. Just because I will play my friend a lot more often then my girlfriend.

 

Did I miss something?

 

Now to throw another curve ball. I want an emperor's champion thing. I talked to some of the black templar brothers here adn they said it was quite feasible and one even suggested using it as a count as sanguinor and writing my own fluff. The rules between the two kind of coordinate and I already have the model planned. But what would some of the fluff be for this one? Maybe running into a black templar force near the beginning and adopting the idea?

 

Use the loyality theme you are going for make every Captain take a vow, that way each Company captain is sorta like an Emperor's Champion.

for the name i double checked over some translators online, and my magistra said it was right at the time...but I may change it if something else catches my fancy.

 

It's probably down to tenses and other such considerations, which I'm not even going to try to deal with in another language. :rolleyes:

 

hmmmm....but they would still be a newer chapter trying to prove themselves wouldn't they? I'd have to check the timeline

 

Mid-to-late M39 or Early M40 would be the 24th founding. So about a thousand years of history. That's slightly younger than England.

 

I mean, they'll still be relatively new, but I suspect they'd have found their feet.

 

Besides: the older they are, the more time they've had for particular quirks and practices to build up.

 

With regards to the flesh tearers it says that a mutation in their geneseed causes the curse to have an increase in happening and potency. This is both the black rage adn the red thirst. It also says Gabriel's attempts are to control them through controlled amounts of battle, using the battle like a medicine for it. My thoughts were to have them engage like that minimizing their numbers of death company and such. This also fits with my main army list as I take five death company and lemartes.

 

I dunno. If that were such a simple solution for the Black Rage, I wouldn't think it'd be that much of a problem. And I think there'd be more Flesh Tearers. :P

 

For the dreadnoughts should I just make them their own section in the chapter that is not a company? I forgot I could do that for different things. Because I really do no tlike the idea of them being permanently attached to a company. Plus I don't use them that often.

 

Stick 'em in the Armory with the other vehicles.

 

I understand the sword gun thing but I also very very much enjoy BA assault troops, plus it just fits their whole image. I just thought maybe having four battle companies, two based around tacticals, and two around assault companies. Plus with the fact that they are right next to the eye being part of the praeses they will be in battle a lot.

 

Yeah, but a lot of Chaos Space Marines want you to try to hit them in the face.

 

Also, you never mentioned them being part of the Praeses...

 

I like the idea of training nad helping the local pdf's and guardsmen. This will enable me to make a small guard force to accompany them, which is something that has interested me. But what would you suggest for the whole swooping in angellically thing? I feel the fast moving assault nature would do that but I'm not entirely sure.

 

Have 'em fly a lot, I guess. I'm not sure you can really make swooping in angelically to save people work over interstellar distances, y'know?

 

Now to throw another curve ball. I want an emperor's champion thing. I talked to some of the black templar brothers here adn they said it was quite feasible and one even suggested using it as a count as sanguinor and writing my own fluff. The rules between the two kind of coordinate and I already have the model planned. But what would some of the fluff be for this one? Maybe running into a black templar force near the beginning and adopting the idea?

 

I think you could have it be a natural outgrowth of the chapter's relationship with the Black Rage. One brother pledges himself to the Emperor to secure himself against the Black Rage(whether he gets visions like other ECs do is optional). Generally, this works. When it doesn't, it's a very bad omen.

 

Or they do it to show how even in the throes of the Curse, they haven't lost sight of their duty to the Emperor.

 

Or they like big swords, but only have one, so they have to share through a special position. ;)

My bad octavulg...I thought I wrote that in there..... :yes: ......oh well...yes they are part of the Astartes Praeses.

 

Yeah you missed some things CKO. Octavulg made some statements that I was responding to. But don't worry about it.

 

@CKO: I really really like that vow idea. It could also seriously impact why there would be less instances of the black rage. However I'm going to have the marines not pity but feel sorrow for their damned brethren, realizing that they might be next and that their brothers are lost in something they can't control. Thanks for the input. :)

 

@Octavulg: I will cede tot eh language argument! :P Now what founding would you suggest my friend? You and CKO both have good points about age of the chapter. For the black rage im going to combine the consistent fighting and CKO's idea for the explanation. Now why would you stick them in the armory? They are afterall our oldest, wisest, and most skilled astartes. Shouldn't they have something akin to the reclusiam for them? Again my bad on the Praeses thing...sorry...but CSM's being masachists or not I like to punch things in the face like that, its a little bit more fun then standing behind a gunline to me...but to each his own. For hte EC I could say that he begins to get the visions like the black rage but they are different, and instead of begining to lose his mind he gains a form of clarity that needs to be trained by the chaplains before it does devolve into the black rage. Speculation upon this happening is regarded as due to their closeness of the eye.

CKO: Where are you seeing the stuff about the vows?

 

Excedis

My bad octavulg...I thought I wrote that in there..... censored.gif ......oh well...yes they are part of the Astartes Praeses.

 

Welcome to the club. I believe there's a fruit basket involved or something. ;)

 

@CKO: I really really like that vow idea. It could also seriously impact why there would be less instances of the black rage. However I'm going to have the marines not pity but feel sorrow for their damned brethren, realizing that they might be next and that their brothers are lost in something they can't control. Thanks for the input. smile.gif

 

The trick with vows is, well...vows don't make you mentally stronger in and of themselves. Every Blood Angel fears the Black Rage, and I suspect most of them vow it won't happen to them. Doesn't seem to stop it.

 

Oh, and having looked over the new Flesh Tearers fluff, I think you misunderstood it. Seth's not helping the Flesh Tearers work off their problem through battle. He's trying to hide the scale of the problem from others outside the chapter. He does this by deploying in ways where the Flesh Tearers' problems won't matter as much and where others won't see them. He's doing it so that when the Flesh Tearers are wiped out, they'll be remembered as heroes instead of the bloodthirsty loonies they became.

 

He's not solving the problem. He's hiding it so people won't know their shame.

 

Now what founding would you suggest my friend?

 

Depends. I'd say mid to late teens would work.

 

Now why would you stick them in the armory? They are afterall our oldest, wisest, and most skilled astartes.

 

Because they're vehicles and you still need Techmarines to wake 'em up. :P Alternately, Chapter HQ, where their wisdom can help the Chapter Master.

 

but CSM's being masachists or not I like to punch things in the face like that, its a little bit more fun then standing behind a gunline to me...but to each his own.

 

Perfectly understandable. They could do it for reasons of honor, or because jump packs make it easy to hit and fade, or maybe they're just unlucky and fight the Chaos guys who shoot things.

 

For hte EC I could say that he begins to get the visions like the black rage but they are different, and instead of begining to lose his mind he gains a form of clarity that needs to be trained by the chaplains before it does devolve into the black rage. Speculation upon this happening is regarded as due to their closeness of the eye.

 

It's the bit where he's not crazy that worries me: it feels too much like turning your guys into Mephiston (only there's MOAR of him!).

 

The clarity could be neat if it were still insanity: as one example, he's not overcome with bloodlust...but he still thinks he's Sanguinius. He's calm, rational...and thinks he's the Primarch of the Blood Angels. This could be temporary or permanent. I have this amusing image of them carefully bumping him off if he survives the battle, though (if it's permanent). :P It could pass, or could degenerate into the Black Rage entirely.

 

Alternately, perhaps a Marine who wearies of fighting the Black Rage, and chooses to try and die in battle before it takes him?

 

Remember: the role of Emperor's Champion is a temporary thing in any case. It's not a long-term role - it's battle-to-battle.

Sorry it took me a while to respond...been real busy.

 

Anyways... SWEET EMPEROR WE GET A FRUIT BASKET?!? it'd better have mangoes....has to have mangoes....you can't fight an intergalactic war of anger and hatred without the sweet deliciousness of mangoes...

 

But at the same time you are more likely to continue to do something if you have that unbreakable motivation in your mind. Gives you someting to mentally hold on to adn not just "well id better not slit that guys throat...that wouldnt be nice..."

 

to lexicanum!!

 

I shall stick the dreadnoughts in their own council attached to the Chapter HQ called the council of the ancients...probably cliche.....

 

The honor and jump packs thing, but more for a "I need to hit as fast adn as hard as I can.". This to me, sits well within the avenging angel aspect.

 

Maybe not think he is sanguinius...I'd shoot him for that and I'm not even a chaplain...but definitly sane and such.....hrmmmmm...though the sanguinius things would fit...but hed be shunned and not necessarily have the impact he wishes to have....maybe....

The trick with vows is, well...vows don't make you mentally stronger in and of themselves. Every Blood Angel fears the Black Rage, and I suspect most of them vow it won't happen to them. Doesn't seem to stop it.

 

How can making a vow not make you stronger mentally? We all know how honorable a marine is and when someone like that makes a vow they tend to keep it and I think it will empower them. Besides his chapter does not fear the Black Rage but sees it as a challenge against everything they believe in.

Anyways... SWEET EMPEROR WE GET A FRUIT BASKET?!? it'd better have mangoes....has to have mangoes....you can't fight an intergalactic war of anger and hatred without the sweet deliciousness of mangoes...

 

But at the same time you are more likely to continue to do something if you have that unbreakable motivation in your mind. Gives you someting to mentally hold on to adn not just "well id better not slit that guys throat...that wouldnt be nice..."

 

Your fruit basket will be delivered in approximately 39000 years. Please write your thank you note before that.

 

I shall stick the dreadnoughts in their own council attached to the Chapter HQ called the council of the ancients...probably cliche.....

 

Very cliche. But practical enough to justify it.

 

Maybe not think he is sanguinius...I'd shoot him for that and I'm not even a chaplain...but definitly sane and such.....hrmmmmm...though the sanguinius things would fit...but hed be shunned and not necessarily have the impact he wishes to have....maybe....

 

They all think they're Sanguinius when they're in the throes of the Black Rage, though. He's just calm about it.

 

I think the saner Angels would be perfectly capable of politely ignoring anything ridiculous he suggests while thinking he's Sangy.

Who does the thank you note go to per chance? And I will try to make it for the delivery...might have to send a temp.

 

It could justify it and give me grounds to make an apocalypse data sheet off of it as well. :rolleyes:

 

I think I might have to agree with you there....they all don't see themselves as Sangy during it but that would very well work...but how do I explain the whole effect the sanguinor has on the troops as this guy? And what to name him.

 

Now I feel like the 13th and the 21st foundings could be fun ones to play with...but I also feel that is scary territory to tread in

*walks in*

 

For the dreadnoughts should I just make them their own section in the chapter that is not a company? I forgot I could do that for different things. Because I really do no tlike the idea of them being permanently attached to a company. Plus I don't use them that often.

*cough*

 

When not in action, Dreadnoughts slumber within sealed stasis vaults in the depths of their Chapter's fortress monastery to extend their lives. The resting place of a Chapter's Dreadnoughts is a holy shrine, and the Techmarines tend to their ancient charges with great care, fastidiously applying the sacred oils and unguents while chanting the Litanies of Preservation. To honour these courageous warriors, the Techmarines allow them to sleep, and only awake the Dreadnoughts in times of great need. When called to fight, the Dreadnoughts are removed from their vaults and the Rune of Awakening is struck upon their hide.

~ Index Astartes, Space Marines Dreadnoughts

 

The trick with vows is, well...vows don't make you mentally stronger in and of themselves. Every Blood Angel fears the Black Rage, and I suspect most of them vow it won't happen to them. Doesn't seem to stop it.

 

How can making a vow not make you stronger mentally? We all know how honorable a marine is and when someone like that makes a vow they tend to keep it and I think it will empower them. Besides his chapter does not fear the Black Rage but sees it as a challenge against everything they believe in.

*cough* - *cough* - *cough*

 

In order to keep the Black Rage in check, on the eve of battle the Blood Angels bend their thoughts to prayer and to the sacrifice of their Primarch so many centuries ago. Chaplains move from man to man, blessing each in turn and noting those amongst the brotherhood whose eyes may appear a little glazed, or whose speech is slurred or over excited. Some, almost all. overcome the ancient intrusion into their minds. All their warrior's training is directed at controlling it, beating it down into the depths of their being. But for some the imprint of Sanguinius is too strong, the memories too loud and demanding.

~ Index Astartes, Blood Angels

 

 

Cheers, NightrawenII.

  • 3 weeks later...

Alright so time to pull together the ideas so far....

 

Earlier founding. I was thinking maybe I could have fun with the 21st founding and make them a rival chapter of the Lamenters? But maybe I should go earlier...

 

Dreadnoughts are in the Council of the Ancients which is an extension to the standard Headquarters organisation.

 

Name: Legio Angellus

 

Member of the Astartes Praeses

 

Chapter master: Commander Excedis (current form uses captain tycho ruleset but I will have an assault oriented form soon)

 

Have a position like the Emperor's Champion of the Black Templar. On the eve of battle a battle brother will receive these visions much like the Black Rage but different. He remains lucid and understanding of what is around him. It is these battle brothers who take up the postion of [enter cool blood angely name here] adn receive the (armor and sword name). Should htey survive the battle, my idea would be that they rejoin their former compatriates and vaguely remember what happened as an almost dream. For they did not exactly fall victim to the black rage.

 

Very very keen on vows. This is part of their reasoning why they have fewer Death company then their brother chapters. To them it is the breaking of a vow to protect the Imperium throughout its existence, from every foe, within and without. They will also uphold any vow, agreement, or debt that the chapter has ever made, even back during its founding. I think that last bit could be fun to tie in some other chapters, or even the SoB since one of the guys I play with here uses them.

 

They have 3 tactical companies and 3 assault companies. Each one is like a standard battle company but focused around either assault squads or tactical squads. The three remaining companies are the devastators, bikers, and scouts. The bikers are on their own for a company because of their oddness compared to standard battle brothers. The careening, dangerous speeds of a bike are found odd even to those assault troops used to jump packs or drop pods, and even those tactical troopers that utilize rhinos or razorbacks.

 

Favored battle tactics:

There are three main force battle tactics, the scouts tactics, and the overall battle tactics.

 

The tactical companies utilize a deep-striking grind. Using deep-striking land raiders and swift moving rhino based vehicles they put themselves into optimal postion to begin and then grind forward. Chewing their enemy up with blistering firepower as they go.

 

The assault companies like an immediate in your face assault. They either deep-strike with jump packs, or utilize drop pods for an orbital strike to get in your face as fast as possible. They use their superior swordsmanship and sheer ferocity and tenacity to win through.

 

The third force tactic is a combined tactic the Bikers and Devastators use. The bikers will move forward as a screen and disruption force. Chewing through enemy light infantry and vehicles. While drawing the heavier infantry and vehicles back towards the devastators who will then unload with their superior firepower to mow them down, leaving the bikers to pick off whatever is left.

 

The scouts utilize and ad hoc tactic. Using Land speeder storms (I will use a regular SM codex list and apoc for this) and their bikers they get wherever they need to be quickly and quietly, allowing their snipers to get into position. Then they simply run off of whatever needs to be done.

 

The overall force tactic is borrowed from the Salamanders. It is their famous hammer and anvil tactic. The assault squads form the hammer and the tacticals form the anvil. Then the scouts are used to mop up whatever is left or deal with any of to the side operations like supply lines or small force assassination.

 

Color scheme:

 

This is going to be hard to do, as I have no idea how to do it on the painter. Its a blood red base, with black trim, and dark gore red slashes across the armor. The assault troopers will have yellow helmets, the devastators blue, the bikers im not sure yet, nor am i sure about the tacticals yet. I want each troop type to be individual liek that though. The sergeants however will have a green helmet with their troop type as a colored stripe down the center of their helmet.

 

I want the dark red slashes on their armor to mean something but I'm not entirely sure what as of yet....any thoughts?

 

Homeworld:

 

I really need help here. I have not a friggin clue though I know I want one and for it to be very similar to Classical Greece.

I also know being part of the Astartes Praeses will mean they are right next to the Eye of Terro, so are there any unclaimed feudal worlds in that area?

 

Overall disposition of hte individual:

Fiercly loyal to the death of his battle brothers. Their view of the definition of "battle brother" extends to anyone who may claim Sanguinius' lineage truthfully.

However they are still very friendly astartes but do not tolerate ignorance, or the inability or unwant to help ones' self. If you cannot do what needs to be doens that is fine to them, but you must have at least given your all in trying. While they do not go as far out of their way to help civilians as the Salamanders do, they will make a noticeable and very concerted effort to help them as much as they can without detracting from the overall effort. There are many exceptions to this however, some bad including leaving those who refused to help themselves to die, or even putting themselves in harms way to get a civilian out of it such as during a raging firefight.

 

To them avow adn their honor are above everything. They will not stoop to the levels fo the Marines Malevolent or others like them no matter what. The Legio Angellus Battle brothers have no problems interacting with them, but should one cross the line they can expect nothing less then near bloodshed over it.

 

Alright people you know what to do....throw it through the loop and throw me some comments, criticisms, and assistance.

 

Thanks!!

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