Jump to content

Grey Hunters and their toys


Logan230

Recommended Posts

So, long time no post, lads!

Anyway, so my buddy and I are having a discussion about how to kit a GH squad.

 

He says that Power Swords are worth it in a GH squad over MOTW as it is 'more reliable' than MOTW at killing things. He justifies it by his 'feelings', and is the type of guy who thinks hes right cause its him.

 

Why am I here rambling?

 

I want to know your guys opinions on why or why not to use a power weapon in a Grey hunter squad. I prefer the MOTW, but I wanted to get an idea of what everybody else thought.

Link to comment
https://bolterandchainsword.com/topic/240476-grey-hunters-and-their-toys/
Share on other sites

Statistically, you will do better with MotW over a Power Weapon against models with 4+, 5+, and 6+ armor saves, worse against 2+, and 3+ (unless you're under the influence of a banner, then MotW is as good against 3+).

However, the beaty of MotW and Power Weapons is that you can take both.

The two weapons are not mutually exclusive. Don't compare them to each other, compare them to the result that you would expect if you don't upgrade and stick with a basic CCW on each of those two models. Over the long run, a Power Weapon is always going to outperform a CCW, while a model with MotW is also going to outperform one with just a CCW.

 

For any unit that you expect to see a lot of close combat, you should upgrade a model to have the MotW, and upgrade another to have either a Power Weapon, or a Power Fist.

 

Valerian

I usually do the WS,PW,MOTW + WG/PF in my packs and its down right evil. Its really bad when you hit a GK with pskotrope grenades and they attack themselves.

 

 

My MOTW out performs my PW ever single assault. My MOTW is generally the last man standing from the pack and most times survives the entire brawl to go onto greater glory elsewhere.

I want to know your guys opinions on why or why not to use a power weapon in a Grey hunter squad. I prefer the MOTW, but I wanted to get an idea of what everybody else thought.

I use MotW. When deciding, I sat down with my dice and did a little test. I rolled 20 times (which is a small sample, but I didn't want to be there for hours) for each a Power Weapon and Mark of the Wulfen. I used a consistent 4+ To Hit, and 4+ To Wound, and "assumed" that the model in question would be charging or counter-charging (so extra attack). The result was (off the top of my head):

 

Power Weapon: 1.4 "armor ignoring" wounds

Mark of the Wulfen: 1.2 "armor ignoring" wounds + 1.4 "normal" wounds

 

I don't remember the exact numbers, but I do remember that MotW produced a very close (statistically insignificant) number of "armor ignoring" Wounds, while also adding about 100% more "regular" wounds.

 

I would recommend you try out a similar test for yourself. Although "statistics" say that the result should be "about this" I have definitely seen that people seem to have their own "personal statistics" when rolling dice. Someone that can just never seem to roll that 6 on a Rending attack, for instance.

 

C'mon. I was going to post that. :P

 

I tend to take a power fist on my wolf guard and another on my squad leader, except in my dedicated assault squad, where I give the squad leader a power weapon. I just find the five power fist attacks to be fantastic against anything and everything. They can easily make up for any bad luck, and crush Nobs, Paladins, and so on. I've got a lot of Guard and MEQ players in my area, so anti-vehicle and anti-tough stuff tends to be the number one priority. For the loss of one attack, you instant death characters, can kill tanks easily, and will smash through anything.

My opinion too. I go heavy on fists. And with a banner....giggle giggle. Those fists seemt o always wound and almost always hit. so your talking about 4-5 enemies dead or a monstrous critter that just got broken up. Anyone got tarter sauce? It's lobster time.

 

But I always trick my squads all the way out. I have a MotW too. And a banner and a Melta. Some people think this is a waste of points, till one of my squads bumps into them and kills everything off in one round of combat. And if you do it right you can get 3 squads like this hitting 4 to 5 things in one turn. Throw in Ragnar and his howl and you just crippled the other list. usually on a turn 2 or 3. So then it's just mop up.

 

So I would say use both. It's not going to hurt. And will pay back in spades.

PW: 1+1+1 on the charge = 3, 2 when locked in CC, ignores armor.

 

MOTW: 1+1d6+1 on the charge = 3 to 8, 2 to 7 when locked in CC, rending (armor save allowed outside of a 6).

 

One is consistently more reliable, one gives a great deal more attacks, yet allows armor saves. Both are useful, however if points pinching, the PW ignores armor all the time; MOTW only ignores armor on a 6. However, the weight of up to 8 attacks on the charge and 7 when in CC can really be a nice force multiplier, overall.

 

That is a great article.

 

Not too in depth, but it basically shows why the mark of the wulfen should always be favored over the power weapon for all comer lists. If you know your area has a large concentration of power armour, or you are just configuring a list for a specific MEQ foe, power weapon then takes precedence.

 

Personally, I take both plus a power fist toting wolf guard in 2000 point all comer lists. Most people probably realize this by now, but don't get caught up with which one is better. Taking both is the best bet if you are configuring grey hunters as your main combat units.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.