Hear da Lamentation Posted October 21, 2011 Share Posted October 21, 2011 This came up in a game recently. I had attacked 20 termagaunts and won combat by 10th wounds. They were out of synapse and failed morale. I failed to sweep. Next turn he moved a synapsr creature into range and so even though I was still within 6" of them, rallied because of fearless and moved past me and on to a different unit. I take it this is correct, but I just wanted to check the giving back of fearless to a routing troop Link to comment https://bolterandchainsword.com/topic/240668-tyranid-synapse-question/ Share on other sites More sharing options...
Seahawk Posted October 21, 2011 Share Posted October 21, 2011 The precedent is set with the Eldar FAQ (Avatars have the same Fearless bubble): Q. If an Eldar unit finishes its fall back move within12" of a friendly Avatar (or he moves within 12" of a unit that is falling back), does the unit immediately regroup? A. Yes, the unit immediately regroups, just like a unit that is assaulted when falling back (this means that it ignores regrouping restrictions and it does not move the usual 3”). Also note that regrouping as described above is the only thing that the unit can do in that phase. But it unfortunately does not apply to Tyranids. Link to comment https://bolterandchainsword.com/topic/240668-tyranid-synapse-question/#findComment-2905802 Share on other sites More sharing options...
slmellon Posted October 21, 2011 Share Posted October 21, 2011 The USR for fearless states "If a unit that is falling back gains this rule, it will automatically regroup at the beginning of its movement phase, regardless of all normal restrictions on regrouping." So yes they would regroup automatically, but the way you described it doesn't sound legit. At the beginning of the turn they should have continued running toward table edge, then synapse regroups them then next turn they are back to normal. If I am reading it right the synapse creature moved closer they regrouped and moved as normal in the same turn. they should have had to wait til the following turn to move as normal. yes? Link to comment https://bolterandchainsword.com/topic/240668-tyranid-synapse-question/#findComment-2905808 Share on other sites More sharing options...
Elric the Silvercoat Posted October 21, 2011 Share Posted October 21, 2011 The USR for fearless states "If a unit that is falling back gains this rule, it will automatically regroup at the beginning of its movement phase, regardless of all normal restrictions on regrouping." So yes they would regroup automatically, but the way you described it doesn't sound legit. At the beginning of the turn they should have continued running toward table edge, then synapse regroups them then next turn they are back to normal. If I am reading it right the synapse creature moved closer they regrouped and moved as normal in the same turn. they should have had to wait til the following turn to move as normal.yes? This is correct. They would have had to end their first fall back movement in the Synapse range before their turn to ge able to move them. Link to comment https://bolterandchainsword.com/topic/240668-tyranid-synapse-question/#findComment-2905813 Share on other sites More sharing options...
Hear da Lamentation Posted October 21, 2011 Author Share Posted October 21, 2011 That sounds right. Something about it didn't seem right at the time Link to comment https://bolterandchainsword.com/topic/240668-tyranid-synapse-question/#findComment-2905911 Share on other sites More sharing options...
Khorneeq Posted October 24, 2011 Share Posted October 24, 2011 I'm a not so sure if it's correct. In previous edition You were moving units that fall back before any other unit, in the movement phase. Now I cannot find anything that say so. In rulebook it is only written that units falling back does so instead of moving normally. When moving normally I can choose the order in which I move my models. If I'm correct on this the Tyranid Player done it right. Link to comment https://bolterandchainsword.com/topic/240668-tyranid-synapse-question/#findComment-2907406 Share on other sites More sharing options...
Morollan Posted October 24, 2011 Share Posted October 24, 2011 AFAIK regrouping occurs before movement and, if succesful you can make a special 3" regroup move but cannot then move again in that movement phase. The fall back move only occurs if the unit does not regroup. So in the OP's example, the termagants would automatically regroup and gain the 3" move but cannot then move further in the movement phase (although they could still run in the shooting phase). Link to comment https://bolterandchainsword.com/topic/240668-tyranid-synapse-question/#findComment-2907484 Share on other sites More sharing options...
ShinyRhino Posted October 24, 2011 Share Posted October 24, 2011 I'd check the wording in the Tyranid Codex as well. I remember something about the timing of when the Synapse check is made, and it might be at the beginning of the player turn, in which case it doesn't matter, because the Gaunts won't become Fearless until a full turn after reaching Synapse. Isn't the "my units flee toward Synapse range instead of the table edge" a 4th Edition Nid Codex rule? Link to comment https://bolterandchainsword.com/topic/240668-tyranid-synapse-question/#findComment-2907518 Share on other sites More sharing options...
Morollan Posted October 24, 2011 Share Posted October 24, 2011 If a unit that is falling back is within synapse range before it moves, it automatically rallies, regardless of any normal restrictions. As mentioned above, this means they may make an immediate 3" move but cannot then move further in the movement phase but can shoot (or run) or assault normally. Link to comment https://bolterandchainsword.com/topic/240668-tyranid-synapse-question/#findComment-2907553 Share on other sites More sharing options...
dswanick Posted October 24, 2011 Share Posted October 24, 2011 A unit that is within synapse range is not subject to the Instinctive Behaviour rule (see below) and gains the Fearless rule as detailed in the Warhammer 40,000 rulebook. If a unit that is falling back is within synapse range before it moves, it automatically rallies, regardless of any normal restrictions. I can find no RAW in the BRB that forces Compulsary Moves to occur first, that was in an earlier edition of the rules. And the current wording of the Tyranid rule tells me that you can delay a broken units move until after you move a Synapse creature into range of the unit, thus it would benefit when it came time for you to move that unit. Sounds like your friend did everything by-the-book. Link to comment https://bolterandchainsword.com/topic/240668-tyranid-synapse-question/#findComment-2907554 Share on other sites More sharing options...
Dan VK Posted October 24, 2011 Share Posted October 24, 2011 I'd check the wording in the Tyranid Codex as well. I remember something about the timing of when the Synapse check is made, and it might be at the beginning of the player turn, in which case it doesn't matter, because the Gaunts won't become Fearless until a full turn after reaching Synapse. Isn't the "my units flee toward Synapse range instead of the table edge" a 4th Edition Nid Codex rule? "Synapse Creatures and Tyranid units that are within 12" of a Synapse Creature are said to be within synapse range. A unit that is within synapse range is not subject to the Instinctive Behaviour rule (see below) and gains the Fearless rule as detailed in the Warhammer 40,000 rulebook. If a unit that is falling back is within synapse range before it moves, it automatically rallies, regardless of any normal restrictions." C:T page 33 Next turn he moved a synapsr creature into range and so even though I was still within 6" of them, rallied because of fearless and moved past me and on to a different unit. What do you mean by "moved past" you? A unit that has regrouped may not move that turn, although it may run. Link to comment https://bolterandchainsword.com/topic/240668-tyranid-synapse-question/#findComment-2907555 Share on other sites More sharing options...
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