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Possible New Wolf Brother, With an important Question.


Sol622

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Hello, My Fanged Friends.

 

I am a relatively new 40k player and I have been playing vanilla marines (salamanders) and was concidering converting my models to space wolves because everyone says you guys are so awesome. But since I am still new to the game I am still not sure waht makes and army powerful.

 

 

So I ask you, brothers of the Fang......

 

 

What Makes Space Wolves so powerful?

Hello, My Fanged Friends.

 

I am a relatively new 40k player and I have been playing vanilla marines (salamanders) and was concidering converting my models to space wolves because everyone says you guys are so awesome. But since I am still new to the game I am still not sure waht makes and army powerful.

 

 

So I ask you, brothers of the Fang......

 

 

What Makes Space Wolves so powerful?

 

This question is incredibly vague, so I'll have to answer is parts. If you were asking specifically what makes Space Wolves good, it would probably be their incredible versatility with HQs and equipment options and the ability for their troop base (Grey Hunters) to do just about anything. If you were asking what makes Space Wolves efficient, you could go look up a 2 Rune Priest / Grey Hunter (with all melta) / 3 Missile Launcer Long Fang squad army list, because we can definitely put the cheese out there. In addition, taking Logan Grimnar (Chapter Master) allows us to take Terminators as troops, and a typical Loganwing (4-6 squads of terminators in Drop Pods) list can be very, very entertaining.

 

If you're still new to the game, wait to convert all of your models until you're sure that both 1) you really don't like your army and 2) you really DO like Wolves. Space Wolves are a bit different from other SM armies but they're still SMs at heart, and if you don't like vanilla then maybe SMs just aren't for you?

 

Either way, hope this helps.

Competitive-wise I would say that from my personal experience space wolves have the best marine codex. However, the competitive lists (as mentioned above, 2 runepriests, melta grey hunters, 3 long fangs) are somewhat boring and unimaginitive (as are most competitive lists tbh). So if youre coming to space wolves to be competitve with their fancy toys (thunderwolf cav, loganwing, ..) then you're beter off looking at other dexes that can do those concepts better (draigowing, deathwing, ...).
However, the competitive lists (as mentioned above, 2 runepriests, melta grey hunters, 3 long fangs) are somewhat boring and unimaginitive (as are most competitive lists tbh).

 

This, I agree with 100%: everyone who wants to be competitive runs this list or a very close variant, so why would you want to have the same exact army as someone else? Goes against the spirit of the Wolves, I say. I personally saw the Space Wolf codex picture and just knew this was going to be my army, and over almost two years later I still regret nothing.

Well, I have a tournament coming up and I'd really like to do well in it. I have no problem with slightly more boring lists as long as they are competitive enough.

 

 

Is there anyone that would me willing to tell me more about this list? I heard Wolves are good at rozorback spam. I that what this list does as well?

Well, I have a tournament coming up and I'd really like to do well in it. I have no problem with slightly more boring lists as long as they are competitive enough.

 

 

Is there anyone that would me willing to tell me more about this list? I heard Wolves are good at rozorback spam. I that what this list does as well?

 

2 runepriests with living lightning + whatever, one with chooser.

3 units of missile fangs (5 or 6 strong) in razorbacks with a good gun (some people like lasplas, some people like TLLC, others AC, yet others a mix of all)

3 minimal sized units of grey hunters w a meltagun joined by a cmelta wolf guard in rhino (semi suicidal mobile meltabunkers)

3 minimal sized units of grey hunters w a meltagun in razorback with a good gun

 

Thats the basic template. Depending on points you can add some stuff like MM/HFlamer land speeders, extra wolf guard leaders. Wolf guard suicide drop pods.

There are slight variations to it. For example some people dont mix rhinos and razors on their grey hunters but go all one or the other. But it mostly comes down to MSU melta hunters with missile backup.

2 runepriests with living lightning + whatever, one with chooser.

3 units of missile fangs (5 or 6 strong) in razorbacks with a good gun (some people like lasplas, some people like TLLC, others AC, yet others a mix of all)

3 minimal sized units of grey hunters w a meltagun joined by a cmelta wolf guard in rhino (semi suicidal mobile meltabunkers)

3 minimal sized units of grey hunters w a meltagun in razorback with a good gun

I'd add Scouts to that list but for the most part it's a case of 'If it ain't broke don't try to fix it.'

 

Marines are completely different from Wolves - mainly because the Marines are the worst thing in their Codex whereas the infantry is the best thing in the Wolf book. Take the above and see what Vanilla Marines have to fulfil similar roles:

 

Libby

Predators

2 Troops (with Combat Squads that will jump to 3 or 4)

Speeders & Dreads

Terminators in a Transport

 

Much of the shooty heavy lifting in the Marine book is done by Mech elements while the Termies are aggressive infantry. The Marines hide in Rhinos or Razors for as long as possible while Grey Hunters want to get out and smash stuff in midfield. Lots of grunts - that's the main difference between the two.

So I gotta ask. (at the risk of sounding stupid)

 

 

Why are grey hunters that great? They have the same stats as the regular marine. Is it the close combat weapon? The fact that each guy is 3 pts cheaper or the fact that you dont have to take ten to the the melta gun?

 

Sorry for being such a pup.....

CCW+pistol gives them an extra attack in CC. bolter (or special weapon) gives them grade A shooting, Counterattack gives them an additional attack in CC when getting assaulted. Heightened Senses allows them to reroll the range to see if they can see their target in Dawn of War. The wolfstandard for 10 pts lets the entire unit (including WG that join it) reroll 1's (both on to hit, to wound, and armour save... and the roll for the number of attacks they get with Mark of the Wulfen) add to that the fact they can get a second special ranged weapon for free when you field them sized 10...

 

I'd say it's the combination of it all :lol:

CCW+pistol gives them an extra attack in CC. bolter (or special weapon) gives them grade A shooting, Counterattack gives them an additional attack in CC when getting assaulted. Heightened Senses allows them to reroll the range to see if they can see their target in Dawn of War. The wolfstandard for 10 pts lets the entire unit (including WG that join it) reroll 1's (both on to hit, to wound, and armour save... and the roll for the number of attacks they get with Mark of the Wulfen) add to that the fact they can get a second special ranged weapon for free when you field them sized 10...

 

I'd say it's the combination of it all :lol:

 

Aye, this is basically it. They can fill almost any role you put them in, and when you've got forty or so on the field at once, you know you're going to give your enemy hell. Mark of the Wulfen, remember, averages 3.5 attacks PER assault phase and rends on 6's. I've seen my MotW GH take out half a squad of terminators with moderately-lucky rolls, it's never failed me.

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