Dustoman Posted October 24, 2011 Share Posted October 24, 2011 Rage as a rule only serves one purpose, to potentially gimp a units effectiveness. Not having control of a unit can be bad, I mean really bad. I get that it is certainly fluffy for Repentias and PE's, but as those are our two good close combat options (outside of a BC...I don't know where people find the models to field such a thing...) I wish that at the very least there was just a CHANCE of them succumbing to Rage. Perhaps on a 1 or a 2? Anyway this rule is annoying and I wish it would go away: discuss Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/ Share on other sites More sharing options...
chaplainmeliadus Posted October 24, 2011 Share Posted October 24, 2011 Rage is good for very little, even if it weren't one of the most badly written rules in the book. Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2907947 Share on other sites More sharing options...
Something Wycked Posted October 24, 2011 Share Posted October 24, 2011 even if it weren't one of the most badly written rules in the book. And that's saying something. As a BA player, I shy away from Death Company simply because of Rage. As a tactician, I don't want my minis to be running around all willy-nilly. I need control. Rage prevents control. Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2907968 Share on other sites More sharing options...
chaplainmeliadus Posted October 24, 2011 Share Posted October 24, 2011 That's not even me problem. I was using a DC army last Wednesday against deldar, and my DC dread had to move toward some grotesques who were in combat with another of my squads. TAs a walker, the dread couldn't enter buildings (even though my opponent had parked two of his skimmers in there, but that's another story ;) ), so I declared that it would charge a unit of beastmasters that were in range. Jeez, you should have heard the cries of foulplay he was coming up with, despite nothing in the Rage rules saying that you have to charge the closest unit (especially when he says I can't charge it ;) ) or even charge at all. THAT's why it's so poor. It doesn't stop you going to ground, or rapid-firing to prevent a charge. You know, stuff that the unit wouldn't do as it would stop them from ripping out the opposing model's windpipe and beating them to death with the tonsil end. Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2907981 Share on other sites More sharing options...
*Furyou Miko Posted October 24, 2011 Share Posted October 24, 2011 Rage only affects the Movement phase. You can Run in any direction you like. You can Assault in any direction you like. IF you're Relentless, you can shoot in any direction you like. Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2908029 Share on other sites More sharing options...
chaplainmeliadus Posted October 24, 2011 Share Posted October 24, 2011 Actually, there is a line about consolidating toward the closest enemy unit, but otherwise I believe that is spot on. Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2908033 Share on other sites More sharing options...
Larkyn Posted October 24, 2011 Share Posted October 24, 2011 Rage only affects the Movement phase. You can Run in any direction you like. You can Assault in any direction you like. IF you're Relentless, you can shoot in any direction you like. Rage doesn't "only" affect the Movement phase. If they run, they have to move towards the nearest enemy. And in Assault, they have to consolidate towards the closest enemy. EDIT: Ninja'd. :P Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2908034 Share on other sites More sharing options...
Dustoman Posted October 25, 2011 Author Share Posted October 25, 2011 Warmaster and Furyou seem to disagree on if the direction of your Run movement is directed by Rage. I don't have a BBB handy, any confirmation? Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2908084 Share on other sites More sharing options...
Chengar Qordath Posted October 25, 2011 Share Posted October 25, 2011 Warmaster and Furyou seem to disagree on if the direction of your Run movement is directed by Rage. I don't have a BBB handy, any confirmation? BRB, page 76, under the entry for the Rage USR: "In the Shooting phase, they are free to decide whether to run, but if they do they must run towards the closest visible enemy." Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2908092 Share on other sites More sharing options...
Crynn Posted October 25, 2011 Share Posted October 25, 2011 Absolutely nothing! Sing it again now!, Rage, ha, good god ya'll. What is it good for? Absolutely nothing! Can't believe I got in first wit that. Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2908105 Share on other sites More sharing options...
*Furyou Miko Posted October 25, 2011 Share Posted October 25, 2011 Apparently I am wrong. I blame my brother, the cheating death company :unsure::... Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2908165 Share on other sites More sharing options...
Jacinda Posted October 25, 2011 Share Posted October 25, 2011 Rage is suposed to be a fault. At least that is my take on it. Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2908477 Share on other sites More sharing options...
JamesI Posted October 25, 2011 Share Posted October 25, 2011 Rage is suposed to be a fault. At least that is my take on it. Yep. Its not a benefit to have rage. It is a penalty. I just wish it was worded better. Works perfectly for a unit of 1 model (Death Company Dreads) but is awkward with large units. Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2908484 Share on other sites More sharing options...
Pyrofist Posted October 25, 2011 Share Posted October 25, 2011 even if it weren't one of the most badly written rules in the book. And that's saying something. As a BA player, I shy away from Death Company simply because of Rage. As a tactician, I don't want my minis to be running around all willy-nilly. I need control. Rage prevents control. Took the words right out of my mouth im a BA player and i agree wholeheartedly. I like the fluff but not the rule Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2909062 Share on other sites More sharing options...
Joe Mama Posted October 26, 2011 Share Posted October 26, 2011 Anyone run into trouble with an enraged Drago? Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2909626 Share on other sites More sharing options...
breng77 Posted October 26, 2011 Share Posted October 26, 2011 I agree with those that say that it is a detriment to units that presumably would otherwise need to cost more points (I think it is also supposed to be fluffy for those units) Now I'm not saying this is always the case, but for units like Death Company would be undercosted for what they get if not for rage (Seeing as Khorne Bezerkers cost 3 points more, have a similar statline and don't get the same amount of options, Feel no pain, or relentless.) Repentia are also in this boat, eviserators usually cost more(or as much) than the Repentia models (see the Banisher in the GK codex.) Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2909640 Share on other sites More sharing options...
*Furyou Miko Posted October 26, 2011 Share Posted October 26, 2011 Eviscerators are horribly overcosted though. Especially when Repentia are so fragile (T3, 6++, FnP). Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2909792 Share on other sites More sharing options...
Oiad Posted October 26, 2011 Share Posted October 26, 2011 Rage is suposed to be a fault. At least that is my take on it. Agreed. Not all USRs are meant to be beneficial. Some bring the good-with-the-bad (Slow and Purposeful) and some are just meant to be a full-out penalty (Vulnerable to Blasts). Link to comment https://bolterandchainsword.com/topic/240827-rage-what-is-it-good-for/#findComment-2909806 Share on other sites More sharing options...
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