Taeken Posted October 26, 2011 Share Posted October 26, 2011 Ok played a 4x4 mega team battle last weekend. (SW, Orks, SW, Eldar vs GK, Eldar, GK, IG at 1500 pts per person)The easy MVP of the game was Njal. I ran him and a rune priest + CoS as my HQ's. Between them I shut down 95% of the Eldar and GK spells. That was the first time I've played with Njal and it surely wont be the last. He is pretty spendy with TDA but when facing psychers he pays for himself almost in 1 turn. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/ Share on other sites More sharing options...
Chapter Master Ignis Domus Posted October 26, 2011 Share Posted October 26, 2011 Just make sure you don't try to neutralize the same power with both a Priest and Njal. Otherwise, yes, Njal tends to be quite nice. What were you running with them? Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2909878 Share on other sites More sharing options...
Taeken Posted October 26, 2011 Author Share Posted October 26, 2011 My army was pretty much a long range fire base. That was my roll for our team. 3 units of LF's(ML, PC+MM, HB packs), 1 double autocannon dread, & 2 packs of GH with plasmaguns. Didn't see any melee at all the whole game. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2909893 Share on other sites More sharing options...
Valerian Posted October 27, 2011 Share Posted October 27, 2011 Be glad neither of the Grey Knights brought the "Njal-killer". A Stormraven will send Njal back the the model-case in the first turn. Beware mindstrike missiles. Valerian Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2909956 Share on other sites More sharing options...
Brother Crazywolf Posted October 27, 2011 Share Posted October 27, 2011 Having run Njal against a friend's orks and BA several times I will say this... He has his purpose and can be a hell raiser if placed right. For a fair portion of those games he has been a huge fire magnet. The one game my friend tried to use a Vindi on him several time to only have the scatter go against him, even resulting in landing hits on his own vanguard troops. As a fire magnet that game he kept the Vindi tied up and not dropping hell on my other troops. Against Orks he pretty much hammered on anything in range (Including using Jaws against a mob of Ork bikers to great effect, and ruining the day of a killa kan) and added his effects. Maybe not a game changer, but a definate help. Most recently he did withstand the dreaded Stormraven. Took a single wound out of something like 6 shots from things like 4 bloodstrike missles and a couple of other things that slip my mind at the momemt. After that I think it was a failed save against a bolter that got him. I usually run him in RTDA ( I know, massive point sink, but the dice hate me at times so I could use the 2+) along a separate rune priest and have been experimenting with the actual builds around each one to make the most of my troops. I am still in the learning curve and getting better. Still making more draws than losses against my veteran friend. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2910026 Share on other sites More sharing options...
Simo429 Posted October 27, 2011 Share Posted October 27, 2011 I'm going to the Caledonian open in Jan and they have just changed the rules to be in line with ETC so that its now 1850 points and you can have special characters. My first thought was upgrading to Njal, normally I don't like special characters I don't think any of them are worth their points but shutting down psychic powers is decent. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2910110 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted October 27, 2011 Share Posted October 27, 2011 Crazywolf, it's more the Grey Knight Stormraven with Mindstrike Missiles that's so deadly. They automatically cause Perils, meaning you had better hope you have some sort of invuln. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2910179 Share on other sites More sharing options...
Stormbrow II Posted October 27, 2011 Share Posted October 27, 2011 I'm going to the Caledonian open in Jan and they have just changed the rules to be in line with ETC so that its now 1850 points and you can have special characters. My first thought was upgrading to Njal, normally I don't like special characters I don't think any of them are worth their points but shutting down psychic powers is decent. I'm not sold on him at games <2k. His 2 wounds are a definite negative and while he has Saga of Majesty to keep your grunts in the fight I'm not sure he allows you get enough support units in due to his points cost. I've looked at using him to shut down GK armies and to wreck MSU (DE, Razorspam, Guard) late in the game but I'm not sure his job can't be done better by a pair of regular Priests. He requires a whole lot of hiding to keep him alive which is problematic for a guy that wants to get close to the enemy to raise hell with his Tempest abilities. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2910213 Share on other sites More sharing options...
DV8 Posted October 27, 2011 Share Posted October 27, 2011 Crazywolf, it's more the Grey Knight Stormraven with Mindstrike Missiles that's so deadly. They automatically cause Perils, meaning you had better hope you have some sort of invuln. Even in TDA, he only has a 5+ Invul, and he has to re-roll successful saves when suffering Perils. Njal being Mind-Striked by a GK Storm Raven WILL die, unless the dice gods love you. DV8 Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2910247 Share on other sites More sharing options...
dswanick Posted October 27, 2011 Share Posted October 27, 2011 Crazywolf, it's more the Grey Knight Stormraven with Mindstrike Missiles that's so deadly. They automatically cause Perils, meaning you had better hope you have some sort of invuln. Even in TDA, he only has a 5+ Invul, and he has to re-roll successful saves when suffering Perils. Njal being Mind-Striked by a GK Storm Raven WILL die, unless the dice gods love you. DV8 Niggling point : N'Jal in TDA has a 4+ invul. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2910374 Share on other sites More sharing options...
Taeken Posted October 27, 2011 Author Share Posted October 27, 2011 I usually run 1 to 2 standard RP's as my HQ's. While Njal won't be in every game, I was pretty impressed and at least in this game he definitly was worth his points many times over. And if he is getting shot, that saves the rest of my army from a round or 2 of shooting where they can do more dmg than Njal alone. I did enjoy the round 4+ effects of his Tempest effects. Not super powerfull, but handy extras. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2910492 Share on other sites More sharing options...
Wulf Vengis Posted October 27, 2011 Share Posted October 27, 2011 Ive alwys found that when in the right place on the table it doesnt matter if Njal is in RA or RTDA. Give him a pack of Hunters or Guard plant him near the center and watch the storm rage. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2910548 Share on other sites More sharing options...
Brother Crazywolf Posted October 28, 2011 Share Posted October 28, 2011 Thanks for the info. I recognize my error and will correct it. I am not current with the GK codex and do not have much experience. I will have to look into it more. Again I am still hammering through the learning curve. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2910829 Share on other sites More sharing options...
Beef Posted October 28, 2011 Share Posted October 28, 2011 Didn't see any melee at all the whole game. you were'nt trying hard enough then. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2910918 Share on other sites More sharing options...
Taeken Posted October 28, 2011 Author Share Posted October 28, 2011 Didn't see any melee at all the whole game. you were'nt trying hard enough then. Hehe maybe. But then again he was doing fantastic without any hand to hand. So why change anything. Much easier to living lightning a squadron of Eldar tanks than it is to chase them down. If something is working I tend to stick with it. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2911269 Share on other sites More sharing options...
DV8 Posted October 31, 2011 Share Posted October 31, 2011 Crazywolf, it's more the Grey Knight Stormraven with Mindstrike Missiles that's so deadly. They automatically cause Perils, meaning you had better hope you have some sort of invuln. Even in TDA, he only has a 5+ Invul, and he has to re-roll successful saves when suffering Perils. Njal being Mind-Striked by a GK Storm Raven WILL die, unless the dice gods love you. DV8 Niggling point : N'Jal in TDA has a 4+ invul. Touche. Forgot about his upgraded Level 2 Terminator Armor. Doesn't change the fact that he'll still take it up the poop chute when being Mind-striked, particularly when he only has 2 wounds. DV8 Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2913203 Share on other sites More sharing options...
Stormbrow II Posted October 31, 2011 Share Posted October 31, 2011 Touche. Forgot about his upgraded Level 2 Terminator Armor. Doesn't change the fact that he'll still take it up the poop chute when being Mind-striked, particularly when he only has 2 wounds. This. He'll fall over in a stiff breeze if he isn't huddled inside his Rhino. It should be a Rhino btw because he can't use his powers to affect enemies otherwise. There needs to be other units to draw fire away from him whether its a Rhino full of Hunters or a unit of TWC. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2913430 Share on other sites More sharing options...
Freman Bloodglaive Posted November 2, 2011 Share Posted November 2, 2011 Which is why power armour Njal is my preference, even though terminator armour Njal is a very cool model. Actually that's one of the reasons I have no real enthusiasm for Grey Knights (outside a pseudo-Imperial Guard Coteaz list). Grey Knights characters can't be transported in Rhinos (except for the Champion, who's a bit meh!) and Crowe (who can't join a squad). Coteaz and/or an Inquisitor in power armour are really the only choices worth taking. Link to comment https://bolterandchainsword.com/topic/240957-njal-ftw/#findComment-2915213 Share on other sites More sharing options...
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