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Serious problems found by a new guy


Arathorn

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Hello everybody,

 

I've recently picked up 40K (after years of Warhammer) again, and I'm running into a few problems with my Grey Knights. My first two battles against IG were a dissaster, and I fear I haven't got a clue how to play with them :) I guess I'm afraid to play aggresive, which results in my Grey Knights being shot up in their transports anyway, or my Terminators getting out-shot by some regular Guardsmen (three wounds, two 1's, bad dice-rolling is a trade).

 

What I tried were these two lists:

 

Inquisitor w/ plasmagun and power weapon (second game power armour as well)

Henchmen bunch, 3 guys with plasmaguns, 3 crusaders and a mystic, later 6 guys with stormbolters, the plasmaguns and a mystic, in the latest game in a chimera (first in a rhino)

 

5 terminators with psycannon in deepstrike

5 grey knights with incinerator in razorback, later 10 with 2 psycannons in rhino

 

Psydread

Latest game a vindicare

 

What I realy like is an inquisitor, and the henchmen warbands they give me. Only... I don't like Coteaz. Not the model, not the rules. But I made my own, and I guess I have to take te rules, if I like them or not. I like Grey Knights, but not to much of them.

 

Now the question is, how can I play Grey Knights, next to an Inquisitor? I might get my old Landraider fixed (Orkified once, stupid me), and with another razorback I could feeld something like this

 

Coteaz with shooty warband in Chimera

Fighty warband in Rhino

5/6 Terminators in Landraider

2 x 5 grey knights in razorback

Vindicare

Psyfledread

 

Would this work, or maybe a better question, how would this work?

The short of this is - from what I'm seeing - you are severely short on two things: infantry and anti-armor. So the short fix is 1. More psycannons and melta, and 2. more bodies. This looks like maybe 1000? 1250? The low point value may account for the low body count.

 

(Can GK take Vindicators still? I didn't think they could.)

 

The other side of this, perhaps, is that IG isn't as straight up a fight as another MEQ army is. When I go up against IG (at least with my BA lists, I haven't taken GK vs IG yet) I need to get in their face quickly and leverage both frag grenades and S8 melee weapon on their tanks. (Even the mighty Leman Russ only has Rear Armor 10.) Once you jam up their parking lot with a few wrecks, you'll see the tide turn.

 

As for your list, it's really not that bad. Keep playing and learn it, in and out. <3

Other than what thade said about more melta/psycannons, there's nothing wrong with your list. Really.

 

The key is to not play into your opponent's hands- don't do what they've planned you're going to do. Maneuver, use cover, engage your opponent on your terms rather than theirs. B)

Not that I'm above mistakes, but I definitely remember that saying "Vindicator"; note that his post was edited without explanation minutes after mine went up...and it now says "Vindicare". :)

 

Regardless, his correction negates the value of that part of my post.

Honestly I disagree in regards to the list and feel it actually has some problems in it's design.

 

Firstly. One of the grey knights greatest strengths is their HQ choices. The inquisitor with that load out doesn't really make much use of his potential. I would suggest a full compliment of grenades and servo skulls or take a Librarian. The henchman plasma unit is also limited as most things have cover saves and with only 12 inch rapid fire range you generally don't want to be that close not to mention gk's will be overal more efficient at killing marines than plasma henchmen. The 10 man strike with two psycannons that were added is a good unit though. Next are the terminators, unfortunately they are just not that great of a unit. In comparison with strikes or paladins. I suggest dropping the 5 of them for another 10 strikes. If you end up keeping the inquisitor and don't run him as coteaz then a unit of death cult assassins or a unit of henchmen psychers would not be a bad buy either. Lastly the vindicare, he can be good but without lots of chassis to block line of site to him he isn't a great choice, swapping him for a cheaper psyflman dread would see the army improve in range and transport popping capabilities.

 

With changes along those lines I think you would see a drastic improvement in the armies performance but remember, as a new player, there is also going to be learning curve at the start. An army cannot compensate for inexperience or a lack of player skill, so practice up bro!

 

Regards,

Crynn

I think his list is okay and only needs a few minor tweaks. Experience with the army will make a huge difference in my opinion.

 

G :)

 

Agreed. Keep playing, playing, playing, playing then change minor things.

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