orbion Posted October 29, 2011 Share Posted October 29, 2011 I'm running a lot of assault marines with jump packs in my main list and of course need priests to run with them and or the Sang guard. My question is should I pay the extra points and give the priest jump packs as well. Moy vote right now is on yes seeing as how they have no other upgrades they are mainly there for the FC FnP bubble. Also want to add sorry if this would have been better served in the Army list section. Link to comment https://bolterandchainsword.com/topic/241091-sanguinary-priests/ Share on other sites More sharing options...
Volcatus Posted October 29, 2011 Share Posted October 29, 2011 Priests without jump packs in a jump list makes no sense. The Priests wouldn't be able to Deep Strike with the units they're intended to buff. They would also not be able to follow the battle properly without putting them into a transport. And of course, if the Priest joins one of your jump infantry squads, the whole unit will only be able to move as infantry, negating the jump packs completely. It's like a peanut butter sandwich. Without jelly, it's just wrong. Link to comment https://bolterandchainsword.com/topic/241091-sanguinary-priests/#findComment-2911602 Share on other sites More sharing options...
Zedrenael Posted October 30, 2011 Share Posted October 30, 2011 Also priest have a whole bunch of equipment options that you can upgrade to. So they can be that extra power fist, power weapon, or infernos pistol. Link to comment https://bolterandchainsword.com/topic/241091-sanguinary-priests/#findComment-2912535 Share on other sites More sharing options...
JamesI Posted October 30, 2011 Share Posted October 30, 2011 Also priest have a whole bunch of equipment options that you can upgrade to. So they can be that extra power fist, power weapon, or infernos pistol. Priests should never carry a powerfist. A 1 wound IC that goes at initiative 1 will die before they swing too often. Go with the power weapon or lightning claw or pistol or combi-weapon. Link to comment https://bolterandchainsword.com/topic/241091-sanguinary-priests/#findComment-2912618 Share on other sites More sharing options...
spec.ops Posted October 31, 2011 Share Posted October 31, 2011 Priests should never carry a powerfist. A 1 wound IC that goes at initiative 1 will die before they swing too often. Go with the power weapon or lightning claw or pistol or combi-weapon. The spoken truth. Link to comment https://bolterandchainsword.com/topic/241091-sanguinary-priests/#findComment-2912752 Share on other sites More sharing options...
orbion Posted October 31, 2011 Author Share Posted October 31, 2011 Yeah seems to me like kitting it out further is just going to make it a point sink it's really just for the buffs they give not to deal damage. So i think ill stick with vanilla layout and a JP Link to comment https://bolterandchainsword.com/topic/241091-sanguinary-priests/#findComment-2912773 Share on other sites More sharing options...
knife&fork Posted October 31, 2011 Share Posted October 31, 2011 Yeah seems to me like kitting it out further is just going to make it a point sink it's really just for the buffs they give not to deal damage. So i think ill stick with vanilla layout and a JP If you have already invested 75 pts in one you might as well slap on that power weapon or claw for 15 pts extra. Assault squads can really benefit from a second WS5 special weapon. I try to get my Priest bubbles from honor guards though. They bring more to the table for the points. Link to comment https://bolterandchainsword.com/topic/241091-sanguinary-priests/#findComment-2912923 Share on other sites More sharing options...
Zedrenael Posted October 31, 2011 Share Posted October 31, 2011 Just realize as an IC a priest can be picked out in close combat. So taking him through a honor guard squad can help with wound allocation. Just keep that in mind. Link to comment https://bolterandchainsword.com/topic/241091-sanguinary-priests/#findComment-2912936 Share on other sites More sharing options...
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