Inquisitor_Lensoven Posted October 31, 2011 Share Posted October 31, 2011 i know baals are FA now, but i don't really care, for a small FA vehicle, which do you prefer the bike or the speeder? i'm sort of leaning towards the speeders personally. already have two, and i like the AS/HB combo you can use with them. even with attack bikes the speeders just seem more useful to me. (i do have a bike squad as well, but no attack bike though) Link to comment Share on other sites More sharing options...
JamesI Posted October 31, 2011 Share Posted October 31, 2011 Attack bikes are (in my opinion) the best fast attack choice we have. I try to never play a game without at least 4. Link to comment Share on other sites More sharing options...
vharing Posted October 31, 2011 Share Posted October 31, 2011 I find the fact that an attack bike has a toughness instead of armour really helps it last longer. Plus it has a smaller profile, you can hide it behind Land Raiders and Rhinos. Link to comment Share on other sites More sharing options...
Zedrenael Posted October 31, 2011 Share Posted October 31, 2011 I personally run 3 baal predators in a standard list. Just if I have to choose something else to fill fast attack slots. I would then have to go with land speeder. I like the versatility of the model. It is a little more costly than an attack bike but it moves at the same rate. I like armor and it can carry everything a attack bike can carry plus more. Another thing that can do is deep strike behind enemy armor and take it out from the rear. Link to comment Share on other sites More sharing options...
Sir Blayse Posted October 31, 2011 Share Posted October 31, 2011 I'd have vote for Baal first... but, since it is not an option then I'd go with speeders. First off the DS option is huge, second the weapons options make it a lot more useful depending on what you need to do. Last, being able to jump over buildings and get where others units can't in one turn is great. In some games it is worth keeping them out of sight until the end and then contesting the other objectives for the win. I just find them doing so much more for me. Also, I find that speeders actually survive longer than T5 ( or really T4 when it actually matters.) Most enemies have some form of S8 or higher weapon and most are also AP 3 or less. This usually means bike will die the turn after it shoots. I actually get a lot of speeders who end up just being shaken or immobilized. If shaken I have a chance to move to a safer location, yes I give up shooting for a turn, but I've not given up a point to the opponent either. Immobilized means I'm still going to need more shots into it ( a plus for my other units) or it gets to shoot again next turn. Weapon destroyed means I still have a mobile contesting unit ( and if taking 2 weapons you still have some bite). The only really bad results are 2, 5, and 6. This to me is better than opponent hit, wounds, and kills with out a save possible. If bikes had a constant save like Ork warbikes, then I'd use them all day long. Plus, most opponents will have a 50-60% chance to hit and nearly 90% to wound the bike and kill it outright. Yes, bikes can hide behind vehicles and terrain better, but if they do you are probably not getting a chance to shoot them at something. Also, with so many other fast armies, most will be able to get an angle for a clear shot. Link to comment Share on other sites More sharing options...
Cpt.Machiavi Posted October 31, 2011 Share Posted October 31, 2011 Have to agree Attack bikes are real nice. Players just seem to really worry when you run 2 Attack Bikes with Multi-Meltas down the side of the board. They seem to think you have some grand scheme or plan and all hell is about to break loose on the next turn. They divert part of thier forces over to cover those attack bikes and usually leave themselves open in another area. But I also like to run 3 Speeders with double heavy bolters for 60pts a piece. A little pricey maybe, but putting 18 heavy bolter shots into a troop/foot unit is pretty nice. And the mobility I think makes up for the price as long as you play them right and use the 36in range of the heavy bolters to your advantage. Link to comment Share on other sites More sharing options...
BlackKnight1239 Posted October 31, 2011 Share Posted October 31, 2011 Attack Bikes. Blazingly fast, really effective, and cheap as anything. For 200pts, you got some really reliable anti-tank. Link to comment Share on other sites More sharing options...
MayorDaley Posted November 1, 2011 Share Posted November 1, 2011 I run with a fair amount of regularity 3 attack bikes with MM, and a Sang Preist on bike. I find that the amount of small arms fire that they can absorb is staggering. This squad fits into my list; because I use it to bring FnP/FC to my Vet squads. As far as which is better, attack bike or speeder, it just boils down to your playstyle and/or preference for your army list. Link to comment Share on other sites More sharing options...
Warbringer Posted November 1, 2011 Share Posted November 1, 2011 2 Wound Toughness 5 Models which if you do it right keep in distance of your RAS and Priest :P They last alot longer than speeders in my books And are Cool :) Speeders can take a HF as well as the MM which is very useful sometime Link to comment Share on other sites More sharing options...
Corby Posted November 1, 2011 Share Posted November 1, 2011 2 Wound Toughness 5 Models which if you do it right keep in distance of your RAS and Priest :D They last alot longer than speeders in my books And are Cool :) Speeders can take a HF as well as the MM which is very useful sometime Krak Missiles and other S8 shooting is problematic for both speeders and bikes. At least Speeders can be equiped with long range weaponary ( Typhoons) and play defensively to deal with this. whereas attack bikes require you to play aggressively , which is alright for some , but I prefer a bit of flexibility in my army. Link to comment Share on other sites More sharing options...
Sokhar Posted November 1, 2011 Share Posted November 1, 2011 Attack Bikes have the edge in pure efficiency in my opinion, but I use a mix of both. Usually its two squads of two attack bikes and a squadron of two speeders. Speeders have more versatility, and while you can still do anti-infantry firepower with bikes, Attack Bikes have no options for missile launchers. So two Speeders with Typhoon Launchers get to be fairly versatile, either spitting out 4 krak missiles at a transport, or saturating an infantry squad with missiles and heavy bolter fire. Link to comment Share on other sites More sharing options...
Dastrike Posted November 1, 2011 Share Posted November 1, 2011 I am a personal fan favorite to the Baal Predators, something about a fast scouting gun boat makes me grin. On the flip side if I chose to a variant I prefer the Bike option do to the fact it is a toughness base instead of a armour base, yes you might die but no worrying about shaken and stun, or any other of those annoying little vehicle mishaps when your opponent gets a lucky glance or pen on you with their weaker weapons. Link to comment Share on other sites More sharing options...
Dallas Drake Posted November 1, 2011 Share Posted November 1, 2011 Depends what you want your FA for, if it's anti mech then bikes all day long. Baals are too expensive. Plus they're aggressive nature usually exposes their side armour which isn't so good. I tend to prefer them in lists that use them to outflank though. Speeders are ok but can be shaken/stunned. They can also be immobilized/destroyed by things like heavy bolters etc. Bikes are multi-wound T5 models, they get a better inv. save when turbo boosting (3++ vs. 4++), they can lock targets in combat, they're dead cheap, they can hide behind rhinos or get 4+FNP saves of SHPs within 12''. The only issue is some people don't like them because they were a staple choice in the old codex, personally I love them & never build a list without at least 3 with multi meltas. In the current 40k meta I think that a T5 2W model with a 3+/3++ turbo (possible 4+ FNP) is loads more durable than an AV10 vehicle with a 4++ turbo Wound allocation can sometimes suck with bikes, & I've seen IG deal with them by charging them with guard squads to tarpit them (where as the speeder would be safer since enemy would need 6s to hit & it could just zip off if it survived). But as long as you back them up with rhino/razor RAS they do well. Horses for courses really, but I like bikes :P Dallas Link to comment Share on other sites More sharing options...
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