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Necrons and Wolves


Grimtooth

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Oh, can Doom Scythes deep strike? I sure hope so (Codex is at home) as that makes them very useful for getting off a good shot before being targetted.

Not that I'm aware of. Plus their range is 12". This makes dropping kind of risky.

 

They don't have the deepstrike rule in their entry, so no.

I've yet to actually take Jaws on a Rune Priest (I really like Stormcaller plus MH for my footslogging list) but I think I'll try it out on Necrons. All that I2 just begs to be dumped down a deep dark hole. Scouts are going to be a must, or droppod a MM dread for killing those Doomsday Arks. I think regular old Blood claws may see more use than usual; the crazy number of attacks they bring to bear can probably overwhelm the Necron close combat elite, and they'll just shred normal warriors. Just my thoughts on first glance.

For as much complaining as Jaws attracts, I've only found it useful against 2 opponents, Nids, and Orks. Since Rune Priests can take two powers, I will default to the more 'promising' power and against most opponents it just isn't Jaws.

 

But as noted, Necrons will have to be ready for it. Especially Imotekh.... or other nasties at I2.

 

I've said this before, but the reality is the army could be largely victimized by ANY largely psyker based army.... GH? Eldar? They simply will have tremendous trouble defending against any of that.

 

Again, looking the codex through cover to cover, the only -option- is a Spyder with a piece of overpriced wargear. And if you're going to use a spyder like that, he probably won't be much use if he's playing babysitter to psyker powers. The wargear allows a 3" bubble.

 

To me this means once Eldar get redone, and even the current eldar, Grey Knights, even Chaos (Lash just got a whole lot nastier)......the result is that IMO a tournament Necron list will need one, two or even three spyders in a squad all with the wargear. I don't know.

Psychic trickery isn't too scary as long as you play well. Be cool to have that weakness mind.

 

I've yet to actually take Jaws on a Rune Priest (I really like Stormcaller plus MH for my footslogging list) but I think I'll try it out on Necrons. All that I2 just begs to be dumped down a deep dark hole. Scouts are going to be a must, or droppod a MM dread for killing those Doomsday Arks. I think regular old Blood claws may see more use than usual; the crazy number of attacks they bring to bear can probably overwhelm the Necron close combat elite, and they'll just shred normal warriors. Just my thoughts on first glance.

 

True dat. Out of all the powers in the game, the most fun to be had against Necrons is probably Jaws of the World Wolf (or whatever it is called!).

 

And the point regarding Scouts is very relevent; if you hang back and try and slug it out with the likes of Doomsday Arks then you are going to lose out. Having a method to deal with them (which SW have better than most armies) is much more enabling.

I'd rather take more units and vehicles than waste points on fairly fragile Tomb Spyders with very limited ranged defences. They have to be so close to friendly units it means unless you play a slow marching phalanx it's not really worth it.

 

Oh want to point out:

 

Not that I'm aware of. Plus their range is 12". This makes dropping kind of risky.

 

Actually the range of a Doom Sycthe is up to 12" plus 3D6 in a direction, so an average roll of what, like 10" gives it a maximum range of 22"! :)

Had someone suggest to me that Necrons will get the reanimation protocol role following Jaws, any corroboration for this? Can't see anything in the codex.

 

After a quick skim, I would say they don't.

Jaws say that models that fail the I test are removed from play whereas reanimation protocol is only applicable for models that have been removed as a casualty.

 

I'm pretty sure there are precedents for and/or against this interpretation, and it might not be a bad idea to ask in the official rules forum...

Oh, can Doom Scythes deep strike? I sure hope so (Codex is at home) as that makes them very useful for getting off a good shot before being targetted.

Not that I'm aware of. Plus their range is 12". This makes dropping kind of risky.

 

They don't have the deepstrike rule in their entry, so no.

They absolutely have the deep strike special rule. Page 50 it's located under the heading entitled SPECIAL RULES immediately after the Death Ray description, in the army list proper it's the second special rule listed in the appropriate heading.

 

Expect them to drop out of the skies. Expect them to ruin your day (with an acceptable scatter roll) with a Death Ray strafe that hits two or more Rhinos if you're not spread out.

They absolutely have the deep strike special rule. Page 50 it's located under the heading entitled SPECIAL RULES immediately after the Death Ray description, in the army list proper it's the second special rule listed in the appropriate heading.

 

That shall teach me to look properly. I saw two rules next to 'SPECIAL RULES:' and then read the two rules listed below without checking that they were the ones listed...

/sigh

/wrists

They absolutely have the deep strike special rule. Page 50 it's located under the heading entitled SPECIAL RULES immediately after the Death Ray description, in the army list proper it's the second special rule listed in the appropriate heading.

 

That shall teach me to look properly. I saw two rules next to 'SPECIAL RULES:' and then read the two rules listed below without checking that they were the ones listed...

/sigh

/wrists

/shoulderpat

/beer

/point to BA forum for wristcutting action...

 

^_^

Dark Angels are emo marines... Blood Angels wristcut if they're thirsty.

Other likely forums for wristcutting action include but are not limited to: World Eaters forums (blood for the y'know...), Dark Eldar (emo elves, in space!), Dark Elves (emo elves, not in space!), Warriors of Chaos (more blood for the y'know...), and any Justin Beiber fan forum (HATE!)

 

More on topic: Triarch Stalkers are neat. I almost hope they don't release a model for them as it may push me to starting a 'Cron army... except I'd also have to mod the crap out of Ghost Arks so the flayers on them match Warrior flayers... (;) GW? Keep your guns consistent!) I even have a neat winter scheme for them in mind... Space Wolves Grey over dark (Midnight?) blue crannies with clear blue rods where applicable... Makes em look all ceramic and stuff.

Had someone suggest to me that Necrons will get the reanimation protocol role following Jaws, any corroboration for this? Can't see anything in the codex.

 

After a quick skim, I would say they don't.

Jaws say that models that fail the I test are removed from play whereas reanimation protocol is only applicable for models that have been removed as a casualty.

 

I'm pretty sure there are precedents for and/or against this interpretation, and it might not be a bad idea to ask in the official rules forum...

 

The FAQ regarding Lukas' Last Laugh says they're able to return (though that was with the old 'Cron codex). I would be hard-pressed to believe that they are able to return in that circumstance, but unable to return from JotWW simply because it neglects to say "as a casualty".

Hi Wolves, I wrote a codex review for the Necrons here:

http://lkhero.blogspot.com/2011/11/new-nec...dex-review.html

 

You might some find more Necron stuff in there. It's a pretty thorough review.

 

 

Nice review Hero not sure that Predators will be better than Long fangs again necrons. I think one the great strengths of the necron codex will be using all those gauss guns to suppress enemy vehicles from firing. Those glances may take a long time to kill a tank but they can do a good job stopping it doing anything all game. One of the Strengths of all mech lists is that only so many of the opposition can hurt you. But with the necrons even the basic trooper can. I think we might see more Lascannons on the long fangs. Most lists I see these days have 1 or 2 lascannons per squad. I think this should be sufficent but we shall see if this needs to go up. I certainly think rifleman dreads will be hurt is necrons prove popular. Lots of Av13 vehicles and lots of glances so they cant shoot

Had someone suggest to me that Necrons will get the reanimation protocol role following Jaws, any corroboration for this? Can't see anything in the codex.

 

After a quick skim, I would say they don't.

Jaws say that models that fail the I test are removed from play whereas reanimation protocol is only applicable for models that have been removed as a casualty.

 

I'm pretty sure there are precedents for and/or against this interpretation, and it might not be a bad idea to ask in the official rules forum...

 

 

Yeah Jaws does not kill not you merely traps you so you cant come back from the dead as you are not dead just buried. Its bit like why eternal warrior does not work "it stops me dying!" "But you're not Dead"

 

but we will see what the new FAQ says as the wording seems to have changed from WBB to RP

I'm still looking at running Missile Launcher Fangs and Lascannon 'Backs, honestly. It's not worth it, IMO to bump the missiles to las for a single matchup in the metagame, and the Las'Backs can be held in reserve and roll on if need be to ensure a good round of shooting before getting gauss'd to hell. Meanwhile, the 12 missiles per turn actually CAN pen those AV 13 vehicles, or bring down the AV 11 ones after melta and las pop the shields.

 

Missile Launchers are still the go to gun for Fangs for me, based on their flexibility and their still being able to perform against even AV 13 spam. Course, my 1850 list is also camping around 6 melta, 4 combi melta, and 4 lascannons in addition to those 12 missiles...

 

The biggest shake up to my list the Crons are bringing is the shift in psychic powers. I'm looking at taking Storm Caller again, which is just weird as til now it's been relegated to just my Raider spam list. The rest of the time I'm taking Jaws and Lightning...

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