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New Necrons Codex


Drunken Angel

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Just wait and see what happens. Those canoptek scarabs eat armor. Sure they die easy enough but they are very fast and with the right deployment conditions can pull off a first turn charge. DE were flying high until the GK psyfleman showed up... Until then they were monsters. It'll be interesting to see how everything shakes out. Seems like the general consensus is that Necrons are very balanced and not over the top. Time will tell.

 

G :P

I'm not too scared of Scarabs. Yes, they eat vehicles, but only on a 4+ for each hit, and a non-vehicle model losing it's armor save is only on a 4+ if it suffers an unsaved wound, which means it will only be affecting characters.

The night fighting gentlemen the necrons have recruited is pretty interesting and I imagine he'll be seeing a lot of use early on. If I recall correctly he'll effect each squad on a random chance or something, so this may or may not influence decisions on whether or not we combat squad our assault squads and such. I don't remember the strength but I imagine squads in a transport won't be worrying too much.

My zombie plan remains largely unchanged: A double dose of double plasma tac squads in a crunchy lasraz shell with a side dante and melty-salt squads and a dash of mixed metaphors.

 

Ask your doctor if anti-bionics are right for you.

 

The only difference in my battle strategy will be that it's no longer appropriate to open the game with a "Yo' codex is so old" joke. But now that the fluff has been re-done and the brave little toasters have grown personalities of their own, we can crack jokes about how "the 'cron fluff never really changed, necrons just aren't morning people", "The new 'cron dex is so OP they turn off the sun", or we can get really blasphemous with "Yo' dawg, I heard you like Tomb Kings".

 

But in all seriousness, I had an opprotunity to get my hands on the dex last week for a short while, it looks pretty solid and while some of the things were scary most of them are pretty gimmicky, I actually spent most of the time looking for an explanation of that blasphemous little blurb they left in our dex. Couldn't find it. I'm hoping someone else can point me to it next time I frequent my LGS.

Just wait and see what happens. Those canoptek scarabs eat armor. Sure they die easy enough but they are very fast and with the right deployment conditions can pull off a first turn charge. DE were flying high until the GK psyfleman showed up... Until then they were monsters. It'll be interesting to see how everything shakes out. Seems like the general consensus is that Necrons are very balanced and not over the top. Time will tell.

 

G :)

 

Sup brother man, I agree.

 

Very balanced and not over the top. I wrote out a huge codex review here:

http://lkhero.blogspot.com/2011/11/new-nec...dex-review.html

 

I would be willing to play a few Vassal games with them vs. your BA if you want to practice :P

Well my friend has got the codex and will be starting Necrons soon. I've had a scan over it and one of the rules that stands out and worries me from a DoA point of view is the Lord of Fire upgrade on a C'Tan. If he uses a C'Tan to stay and be used for counter attack, me dropping a number of meltaguns, infernus pistols, flamers, etc down by his troops, is more of a risk for me. Could really cripple a SG / Dante infernus pistol drop.

 

I use a 4x Plasma HG squad in my list and am used to the 'gets hot' rule, but at least I get an armour save and FnP against that. Not so with Lord of Fire.

 

I can't imagine it becoming a standard part of every necron list, but it certainly seems a good way to stop yourself getting overrun with melta or flamer weapons in close range, which is what in general a DoA list seems to aim for.

I picked up the codex on Friday and gave it a pretty solid read through over the weekend. For the most part I think they got a very well reasoned update without much that's over the top. The only thing that I noticed that sounded like it tipped the scales of being near to OP was the C'tan Shard power called "adjective" worldscape or something like that. Where the Shard by virtue of just being on the board makes all difficult terrain dangerous and any existing dangerous terrain extra dangerous (where you fail on a roll of 1 or 2). Granted that it's a costy unit/ability but that could really hurt in a lot of scenarios (this might be tempered by a recent battle mission game where I tied instead of won because I rolled three 1's while charging through dangerous terrain, losing 3 sanguinary guard in the process and failing to kill 20 ork boys with the remaining guard & priest in the unit thus winning me the tie).

 

I think 'crons will end up being a very solid midfield army with all the varried 24-36" shooting they can churn out. I honestly don't think we will see many of the new Praetorian or Lycheguard models showing up (at least not in the meta here), they are just too expensive @40pt's each before upgrades/transports. I love that they have so much customizability in the Cryptek's and Necron Lords, and some of their upgrade options are pretty neat. Overall I'm really happy with the 'cron book and might be tempted eventually into starting a small army of my own.

I am not that impressed. I bought the book to see if I would be interested in playing them and I am not so sure I am. Their anti tank is basically heavy destroyers which seem like they would be killed very easily along with stalkers which are too many points for what they do. Then you have the scarab approach then using tesla weapons to finish vehicles off but they also seem really easy to kill. The vehicles all seem expensive points-wise and dont do that much damage to other tanks. I have a feeling they will be the ultimate infantry killing army out there but will struggle vs any mech spam. In that case if DOA can drop in and survive the first turn of shooting it should be just fine. I think many people will run a footslogging army of necrons so you dont have to worry too much about their mobility.

 

Overall if you are playing mech be ready to be glanced till you go crazy but besides that you should be fine. IMO

You can play with up to three units of Immortals with Veil of Darkness and Res Orb. They don't need vehicles for mobility.

 

G :)

Which is a ton of points while it still crumbles to anything remotely decent in Close Combat. No, wont be a popular choice.

 

 

Either case, I suddenly realised that Mephiston is pretty hard to counter for Necrons... Their best best is Scarabs to remove his save, but this is far from reliable as they actually gotta cause an unsaved wound on him. With FnP and a re-roll from Corbulo it's near impossible, while he kills tons of scarabs in a couple of CC rounds.

Well if you say so. You are the expert right ? What do I know anyways .

 

I thought you said mech armies will be untouched by Necrons... funny however anyone suggests anything remotely a threat the first response is kill it with melee.

 

* rolls eyes *

 

G :)

He brings up valid points and you've completely invalidated any creditibility you had with such a pompus response. You haven't tried to rebut what he's said just made an underhanded degredation of his knowledge, opinion and counters to your points made. Very good, sir.
Well if you say so. You are the expert right ? What do I know anyways .

 

I thought you said mech armies will be untouched by Necrons... funny however anyone suggests anything remotely a threat the first response is kill it with melee.

 

* rolls eyes *

 

G :)

 

Take it easy Black Orange chill mate, you have a lot to offer and we are listening.

I remind you respectfully that Zukhov clearly said "Our Mech" not mech armies.

 

He has a point, fast heavy flamers and scouting outflank anything is going to be a nighmare for necrons. I also like those sample lists Zukhov put up that we need to watch for.

 

I think heavy flamers on outflank and more ranged las seems a good option for our mech.

 

I want to hear more on Mephiston and Storm Ravens what do we do here to counter the little steel cockroaches. I play all DOA and feel that having the Necrons as a strong army is going to force more foot options and upset Spacewolves grey hunter spam as well as force Grey Knights to address the Necrons more directly.

Anything that eats space mutts midfield or distracts Grey Knights is fine with me.

 

It seems we will be looking at deepstriking in groups providing mutual protection with melta guard insurance on those Necron Deathmarks that latch onto your deep strike vapour trail. In theory the Necrons can uise a variation on their strategy and give the Flayed ones the same skill potentially running an assault specialist in on the same rule.

 

I found this info on a very good blog (nod in Heroes direction) very good info it should be known by the Blood angels thats for sure

 

There is one character the Nemesor, what really makes him tick is his special abilities: Adaptive Tactics and Counter Tactics.

 

Counter Tactics, at the start of the turn the necron player chooses an enemy unit in his LoS and they lose and cannot gain the same set of USRs until next turn.

 

Blood Angels want to furious charge? no we dont, Dante can lose hit and run, any armies USR is nerfed by this guy.

 

Phased Reinforcements. as long as this character is on the battlefield, any number of units in reserve coming in from DS can enter the play on the enemy turn just like Deathmarks. This whole army could follow our deepstrikes in

 

Nemesor is a nasty piece of work how do we counter him? Pretty much, he gives the entire army Ethereal Interception

Why is a flamer a threat to Necrons - more especially those with 3+ armor save and re-animation protocol|everliving? The best way to beat them is melee, destroying the unit on the charge if possible to prevent the rolls to get back up.

 

G :)

You can play with up to three units of Immortals with Veil of Darkness and Res Orb. They don't need vehicles for mobility.

 

G :)

Which is a ton of points while it still crumbles to anything remotely decent in Close Combat. No, wont be a popular choice.

 

 

Either case, I suddenly realised that Mephiston is pretty hard to counter for Necrons... Their best best is Scarabs to remove his save, but this is far from reliable as they actually gotta cause an unsaved wound on him. With FnP and a re-roll from Corbulo it's near impossible, while he kills tons of scarabs in a couple of CC rounds.

 

Scarabs are fearless right?

This probably works for Honour guard too or Death Company or Mephiston

The little steel chigegrs are on you with a 18 inch or so charge range right ? so be carefull

Shoot them or dont if model removal may eliminate getting the charge then assault.

They will cave in to combat and fearless will take care of the rest of them.

It is still difficut to get around their huge charge arc though.

 

I see these guys as the ultimate bubble wrap and they are still a problem a big one anyone got better ideas ?

Why is a flamer a threat to Necrons - more especially those with 3+ armor save and re-animation protocol|everliving? The best way to beat them is melee, destroying the unit on the charge if possible to prevent the rolls to get back up.

 

G :)

 

Sorry I was think and writing too fast and I dont have a codex I was thinking Scarabs at the time I was writing flamers how would they fare

Scarabs are fearless right?

Yes, they are. But Mephiston kills 5 complete Scarabs on the charge; if he receives no wounds back that means he wins combat by 15(!) and so they take 15 extra saves, resulting in another 3 dead Scarab bases.

 

7 or 8 Scarab bases in any round of assault is a lot I'd say. Although I don't really care about 'getting points back', in this case you're looking at 105-120 points of damage in 1 round of assault.... more importantly: The Necron player will probably need the Scarabs more than you do Mephy. (he'll probably rely for a part on his scarabs to do Anti-tank, while Mephy is often used as a Joker: countering the most annoying thing in the opposing army.)

 

Well if you say so. You are the expert right ? What do I know anyways .

Frankly, I got not the slightest idea what you know and what not, but the fact that you never try to counter stuff I bring up but instead refute to personal attacks while you wait for Moderator assistence... not a good sign. I don't need to call myself an expert, people can see for themselves if they think I talk sense or not.

 

I thought you said mech armies will be untouched by Necrons...

funny however anyone suggests anything remotely a threat the first response is kill it with melee.

I assume you're not serious here, cause this makes no sense.... But to be sure: The fact thát I think we can deal with Scarabs relatively well is one of the reason why I think our Mech is rather untouched. It's not rocket science mate.

 

I guess I'll try and control myself from making personal attacks back, cause that's you want: Moderators helping you out as your 40k discussion skills are piss poor. Sir.

also having heard that apparently rapid fire will be heavily changing in this ed will make them even deadlier. apparently if you dont move they will have 2 shots at 24 inch, and if you move you will still have one at your 24, or 2 at 12... making the longer range a more viable outcome(and making bolter armed marines more competative...) of course thiswouldalso boost cron shooting boosting ost of theirweaponsfurther if true. in other words rember thisdex isdirectly planned for the next ed and ours isnt quite but is slightly so current thoughts on the codex will likely change when the next rule book hits the shelves(soonish...) so we probably shouldnt write off some units we currently are ignoring.

You can upgrade a Necron Overlord to a Phaeron which confers relentless to any squad he joins.

 

Brother Nathan what you say about the effect of 6ed is true in my opinion and will have a big impact on the meta. Supposedly they have been writing the newer codices with that in mind since dark eldar.

 

G :D

ive heard since after the nid dex, but theyve had a better idea of what they are working towards obviously more recently. said shooting rumour will likely bring tactical marines back and irritate those armys with just assault weapons, like greyknights, and nids, though looks like they are gonna suffer greatly till their next dex at this rate... also the rumour of the change in the ws chart might bring some of these new choppy units back up too if true(its supposedly gonna match the to wound one...

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