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New Necrons Codex


Drunken Angel

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Played against BA last night with my Necrons.

 

My scarabs were very close to a first turn assault, but due to difficult terrain and a poor roll for distance. Next turn they ate a Baal, then hung out and contested a table quarter.

 

Had a tough time dealing with a big unit of DC in a storm raven, through through some good casualty removal on my part and a decent roll on the Seismic Crucible, he could realistically only assault the Ctan, which ended up weathering the assault rather well. Then Orikan powered up and layed some smack down on the BA.

 

Speaking of Orikan and C'tan, Writhing Worldscape combined with his first turn shenanigans (everything counts as difficult first time, vehicles treat difficult as dangerous, Writhing Worldscape makes difficult=dangerous; already dangerous goes 1-2) makes moving vehicles around very risky. With added Nightfight from the Stormlord...pretty much he decided to skip his first turn. I suppose this will make many mech players just reserve everything first turn.

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I watched a game this evening - new Cronz versus mechanized Imperial Guard. A Cryptek set off a solar pulse to trigger night fight then a full unit of Canoptek scarabs moved up aggressively using cover along with a unit of Canoptek Wraiths. Not much substantial return fire from the IG then the next turn the scarabs and Wraiths hit the armored wall... My friend used the special character that can grant furious charge to a squad and boosted the scarabs which then hit first on the charge followed up the Wraiths - ended up blowing through a large chunk of the forward tanks.

 

G :confused:

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So the IG guy didn't use infantry as a screen so the scarabs and wraiths couldn't assault the vehicles? They kept their Russ' on the front line? Sounds kinda like poor playing to me to be honest. Night fighting sucks, but if they're moving up field I have a hard time believing that an IG mech couldn't take care of the scarabs and wraiths to the point that they'd be useless in 1 turn (barring a surplus of ridiculously :cussty night fighting sight rolls) What were the lists being used by both players?

 

I'm honestly not too scared of scarabs and wraiths. To be honest, the less destroyers out there the better. Bring the big nasties on if you want to assault, I had no idea that you could insta kill scarab swarms. I run my list with 9 DC w/ PF and Mephy. Neither of those Necron units will stand long against these units assuming you don't play like crap.

 

When I played Necrons the other night Meph lost a wound to the scarabs (a lot due to this as there was only 2 attacks that forced an armor save) but he would've done better knowing S10 with re-rolls can instagib those dudes. Mephy will handle the wraiths like no one's business. Perhaps other people's lists, but it really feels (so far) that BA mech is going to be okay and I'm glad I don't have to order another 6 boxes of assault marines from GW. We'll see what 6th ed brings...

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My friend used the special character that can grant furious charge to a squad and boosted the scarabs which then hit first on the charge followed up the Wraiths - ended up blowing through a large chunk of the forward tanks.

 

G :cuss

 

Nemesor Zahndrekh and his body guard Vargard Obyron, We will hear a lot of these 2 they have table wide buffs with wide appeal at this stage.

 

Heres some I have read, hope I am not breaking any rules

 

I have a job for the Sanguinor or as someone mentioned in a mech list Mephiston, even Dante will dominate these guys in CC. There is only 1 WS6 named necron character the bodyguard Obyron and they are slow. I want to see what a DC with Lemartes will do to this lot. Its making sure you get them and keep them in CC that will take work.

 

I think that in the end the blood angels are going to have to climb out of their tanks (if the scarabs have not eaten them) and clobber these necrons, shooting will not instagib enough of them in time especially they fiddle with the night fighting rules all game. Theres no WBB from a power fist (I hope?)

I can see them running night fighting shenanigans and then forcing the game onto you with close up things like scarabs

I can see them taking the shooting advantage away till it suits them.

 

As a DOA player am sure I would start a game against necrons from reserves but increase my Vanguard list which is not a bad thing

Death company? hell they would love chopping up these guys I think.

 

Do the Necrons have the ability to avoid combat from jump troops ? I already think they can manipulate any armies long range shooting, they will influence the armour meta ( I did not say dominate its too early for that) "you cant kill what you cant see" :P DOA seems the stronger of our lists

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Theres no WBB from a power fist (I hope?)

 

sorry dude i got the new dex today and so far reanimation rolls are not affected by the type or strength of the weapon that caused death. together with a res orb and a unit of lychguard with sheilds T/S 5 & 4++ and power weapons i think will cause us a few headaches.

 

....now off to buy some lychguard :cuss

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Theres no WBB from a power fist (I hope?)

 

sorry dude i got the new dex today and so far reanimation rolls are not affected by the type or strength of the weapon that caused death. together with a res orb and a unit of lychguard with sheilds T/S 5 & 4++ and power weapons i think will cause us a few headaches.

 

....now off to buy some lychguard :cuss

 

That's why you have to kill the entire unit in 1 go!

 

Although, it is quite suicidal to charge Dante, Chaplain, Priest and 10-man strong ASM squad into say... Obryon + 10x Lychguard w/ HPS+DS with Nemesor on the field.

 

No FC for you, CA for him and defensive nades if he has a Cryptek attached with Gaze means you epically lose.

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The other day, I was playing my dual SR list against crons, as i thought they will crumble in CC. Well lesson learned. They will not as easily as I thought.

 

First mistake i made was when I allowed him to charge my Mephy with C'tan and wraiths, crunching meph like nothing. Moreover , I learned that those walker that mark you with melta shoots should be a target priority as you don’t want to be standing out in open being marked and get shoot to pieces.

 

I dont even start new WWB + cryptek with his one reroll per PHASE, for whatever he wishes (IT's like corbulo on drugs for 75p)....

 

Well overall, i do think new necrons will be quite harder to counter then first thought, as smart player will have some CC units on top of very good shooting.

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Ben Mohile, captain of the American ETC team, had this to say over on BoLS:

 

I think the Necrons are going to be very balanced, while at the same time directly countering some dominant builds that haven't had any main predators for a long time.

 

Ben won WarGamesCon last year - he is a pretty sharp guy.

 

G :ph34r:

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