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DoA and Dreadnoughts


dispo39

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Hey everybody,

 

Haha well, that first post was a fail. Anyways, what I was going to ask was if it can be done successfully...?

 

I love running DoA lists... but I really want to get some dreadnought action in there. What's the best way to do this?

 

I want to stay cheap on delivery, so I'm leaning towards pods over ravens. I was thinking two Furioso's... possibly backed up by two more pods with a DC dread and DC.

That gives me a decent number of dreads, two on turn 1, while still leaving me room for priests.

 

But I'm worried that it really won't be effective... at all. They'll probably get blown to bits before they have a chance to do anything.

How do you guys have success with this, if you do at all?

 

More dreads seems to be the answer, but I don't want to run a list packed full of them... I want to incorporate them dropping in pods, as per the theme of the army I'm shooting for.

 

Anyways, I just think this army would play and look very cool, if it can be done successfully. All comments/criticism welcome!

 

Thanks,

Disposition

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I like to run furioso librarians with my jumpers. They can distract fire and give a nice 5+ cover save to your jumpers. They can also punch tanks pretty well.

 

Granted, this only works if you don't go all reserve. I normally deploy my jumpers on the field with only one squad in reserve, usually dante's, to drop in for some precision vehicle popping and/or reinforcements.

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I like to run furioso librarians with my jumpers. They can distract fire and give a nice 5+ cover save to your jumpers. They can also punch tanks pretty well.

 

Granted, this only works if you don't go all reserve. I normally deploy my jumpers on the field with only one squad in reserve, usually dante's, to drop in for some precision vehicle popping and/or reinforcements.

In that style of jump list, dreads are more effective than in a DOA style list.

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Just one can work even in reserve lists like DoA if you use it in other ways than just kamikaze rushing a tank. Your opponent is is bound to have some sort of exposed unit (long fangs for example) that you dread can make a dent in and still survive the following phase.

 

A good opponent shouldn't let one dreadnought on turn one affect his deployment, if it does that's good news for you and points well spent even if the dread doesn't kill a single model.

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Dread in Drop Pods work really well. The problem with Drop pods isnt the pods themselves it is the players mindsets. Players think they have to drop them right in the middle of the enemy line and try to pop a tank with the Dread and its Melta. Then you will have to take on a full round of fire the next turn and you are just throwing them away.

 

Who says that the drop pod with the Dread can not come down near the middle of the board near some type of cover and be waiting for the rest of the army to come in. Your DoA marines even if they come in on turn 2 can not assault until turn 3 so that gives the dread 2 turns of moving to get into position along with the Marines to assault. If you happen to run a DC Dread it has Fleet which is even better. If you do happen to run a Libby Dread the middle of the board is where you want to be anyway.

 

I guess that I always try to do what is not expected. I play DoA all the time and throw in a few support vehicles once in awhile to change things up. Dread work nice cause they are pretty cheap and keep the feel of a mobile foot/ground force that I like. I hope this helps and good luck with your army brother.

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As I said earlier, I run a librarian. I'd definitely recommend it, because it covers some weaknesses of DoA. It can throw out a 5+ cover save, which is nice when you're running expensive power armor + FNP marines that lack an invulnerable save. It can also get into close combat with PW-heavy units like banshees, incubi, or death cult assassins that would really do a number on your marines, as well as pop tanks and smite MCs. You're also getting a durable hood on a platform that can keep up jumpers by sprouting wings. The only big weakness is that it can't munch through hordes like a talon-dread would, but that's rarely a weakness of a DoA build.

 

Also, it's a flying dreadnought.

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