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Exterminatus Tips


incinerator950

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Right, I was just playing with some mates from another forum Legio, and we finally beat Hab Center.

 

I've noticed some helpful tips for Exterminatus.

 

You want to use Zeal Perks for the lighter melee weapons, and even Stim Packs. Constantly healing is incredibly useful.

 

Second, the Great Picalo of DBZ abridged taught Gohan the most important rule of fighting. Dodge. Run the hell away, do not keep bracing down or swinging your hammer, Two Demon Mauls on Round 21 will instantly kill anyone.

 

Avoid firing the Plasma Cannon Charged shots at close range. You want to live longer, not get more kills/try to take out that Knob.

 

Rounds 15-21 is really the Heavy Bolter/Plasma Cannon or Assault Marine rounds. If you have a Tactical Marine, you'll notice by the first wave that the Melta Gun is a bit rubbish for Exterminatus. Use a Storm Bolter for close range. Round 21 Chaos Marines have ungodly resistance to ballistics weapons, you have to dump over 2 belts of ammunition into them, so Melee is actually better. Demons are still susceptible to tarpitting and gunfire.

 

So far the most effective teams I've had on the 360 are Two Assault Marines, Two Devastators. Zeal Swords and Axes come in handy, but the final round Thunder Hammers really took it to the Chaos Marines. Killing Blow helps but the damage early on might not be appreciable. Especially if you're running Air Cooled Thrusters, because Impenetrable might be useful.

 

By the way, Round 21 does not follow the standard red bar for ending the area. The bar decreases to the number of enemies actually left. So, measuring round 21's capacity is the reverse of the other standard rounds.

 

We're planning on doing Kalkys later.

 

I don't know how well this will help you besides telling you to watch each other, but please add onto it.

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Thanks! This is very useful but I think you forgot something very important.

 

Coordinate your team! On waves 15-21 my team had a good thing going where me(Heavy Bolter) and this other guy(Tatical) stayed on the walkway while the other two stayed below.

 

Also coordinate ammo and equipment pickups! My heavy bolter was empty for 3 minutes because they kept jacking the ammo I needed!

 

Hope this helps too.

Having beat the wave 21s with a Tactical Marine I can say that the best weapon for dealing with the enemy Marines is the plasma gun. It's also the best for killing the mega nobs in the previous waves. As for the storm bolter vs the melta gun, that comes down to personal preference, but I prefer the meltagun for wave 21 simply because it kills the bloodletters with one shot if you hold your fire till close range, and will kill multiples. If you shoot them with the storm bolter, you'll kill them, but it'll take longer and might separate them from their group since they'll teleport to the side the second they get that first hit that doesn't kill them. And it takes several hits to kill them. If you are running on Kalkys where the path winds, you'll find that when they teleport sometimes they'll appear behind you. Therefore, I prefer to keep them in a tight group and kill them with the meltagun so that they don't have time to teleport. Then I just keep rolling and running and firing until the whole group is gone. Then switch to plasma gun and go to work on the Chaos Marines. The plasma gun is a match for any enemies you find on wave 21 except for the Hammer Champions. You'll need help with those if you want to have any hope of taking them down quickly. That's where the assault marines come in handy.

 

In my experience a properly equipped tactical marine dies the least on these waves. The Assault Marines always die because they are too aggressive a lot of the time. Devastators die because they aren't mobile enough. The tactical marine, properly equipped, and played smart, dies the least and still contributes a lot to the kill count in the last waves. It's not easy to get use to though. I started off beating those waves with a Thunder Hammer equipped assault marine, and the change in tactics and playstyle when I switched to trying the tactical marine threw me off for a while.

 

Edit: My personal favorite tactical loadout is weapon versatility with a plasma gun and a meltagun. The second perk I use whichever weapon perk I feel I need the most. All four are useful for both weapons, so that comes down to personal preference.

The trick with the assault marine is to not assault. Instead, fund a friendly devastator to pair up with. Have the devastator shoot all the spawning enemies, while you cover their rear and the approaches to your position. You get a pretty good thing going, especially when you can do two pairs.

major thing id like to add to the tips list (also counts for sieze ground or whatever its called):

 

This is a teamgame. In annihilation you might be able to run around solo killing stuff but doing that here is asking for trouble... watch eachothers backs, if objectives pop up ALL go there. and if multiple pop up take 1 at a time, dont be a hero and sit on 1 objective while the rest are on another. you will just get killed and ruin valuable lives.

 

if possible try to communicate with your team. yesterday i was playing tactical and suddenly my team had 3 assault marines. next game my team had 3 devastators :huh: either stick by something or fill a niche that isent already filled. dont all try to fill the same role, it just wont work (it might if all players are good.....but its alot harder for no given reason!)

 

dont hog ammo. assault marines in particular are guilty of this :P i dont care how many rounds you lost firing at stuff while you were jumping in the air. no reason you can give justifies your tactical or devastor brothers beeing out of ammo because you just picked up all the ammo in the area like a :cuss vacuum cleaner!

 

and..well.. thats it mostly. again, support your brothers! if you see 1 getting swarmed either throw a grenade or jump on the orks for the knockback. if your a devastor blasting in the group can work to but generally doesent kill them in time. you dont have to kill them either, merely stopping the orks from killing your teammate, after that get out of the way and blast them :D

 

hope it helps someone :blush:

This is a teamgame. In annihilation you might be able to run around solo killing stuff but doing that here is asking for trouble... watch eachothers backs, if objectives pop up ALL go there. and if multiple pop up take 1 at a time, dont be a hero and sit on 1 objective while the rest are on another. you will just get killed and ruin valuable lives.

 

Exactly this. I don't know how many times I've seen guys completly ignore objectives.

heres a tip you can as a devestator with the more powerful stomp perk take swarms out pretty easily. I would go to a spawn point and as they jump down I keep stomping they fall down and then a second stomp kills them. It dose not work on the really big orks and the bezerk ones stumble back it kinda works but you have to move around some and shoot them. But the stomp is great and it saves ammo. I would get mega kill (i think that is the biggest) quite a few times doing stomp.

I teamed up with a random guy last night and he rocked with the TH and impentable, and sure strike. He would sure strike a mob, and I'd come crashing down with a power axe with zeal and ground pound. We lad waste to tons of orks. until our two dev squad dropped out and we got to novices that played Tacticals and got toast everytime they ate up the lives so at the end we had to bounce around setting up traps til we eventully died.

 

But a TH with sure strike, and impentable works great

Hammer + sure strike + impenetrable = amazing! :woot: Dozens of megakills later...plus it stuns everything except a daemon-maul marine; this is essential for taking down those chaos marines, which die to 3-4 hammer hits. It's also amazing for taking objectives.

 

A good bonus-wave loadout I used last night was Plasma Gun/Meltagun and improved melta charge (frags). The plasma gun is boss, actually throughout the different rounds it is too. Headshots are a go, plus it drops chaos armor super quick. The melta is great for the daemons as it mows down hordes of them without them teleporting away.

 

My preferred heavy bolter loadout has heavy bolter coolant and ammo stores as the perks. Can fire forever with it (good for hordes), and don't really have to worry about ammo (800 rounds) unless you've been wasteful.

charged plasmablast from the plasmacannon are insane! dont shoot when theyre to close though for obvious reasons :P

 

most easy way to get mega kills me thinks :(

 

ive had alot of succes with kraken bolter and meltagun, frags. basicly do most of the work with the bolter, but when you get swarmed switch to meltagun and let it rip. other then the beserkers (who need 2 shots to die reliably) and nobs you can kill most of anything this way :) krakenbolter really works wonders, specialy when your faced with a headshot challenge :P

 

the early ro0unds (up to round 8 i think) you will be mostly faced with normal orks. these you can also melee down pretty reliably :) i see most of the people backtracking but if only 1 or 2 orks remain just pull out the combat knife and get easy kills that way ;) dont do it against the beserking orks or nobs though ;)

Devastators die because they aren't mobile enough.
There are exceptions. Lascannon Devs are highly mobile and can easily make headshots when firing from the hip. :(

 

Also the reason I outlived others during wave 21 as a devastator is thanks to the bolt pistol. If you need to run fast switch to your pistol and he goes faster, and yes it actually does work.

Devastators die because they aren't mobile enough.
There are exceptions. Lascannon Devs are highly mobile and can easily make headshots when firing from the hip. ;)

 

Also the reason I outlived others during wave 21 as a devastator is thanks to the bolt pistol. If you need to run fast switch to your pistol and he goes faster, and yes it actually does work.

 

I've had four Round 21 games where I was the last man standing and one death because I was a Devastator with Iron Halo and a resourceful use with the Bolt Pistol. While the pistol is weak on Chaos Marines, it will still kill Demons, and all honesty trying to kick a Chaos Marine to death is painfully hilarious.

 

As an above poster said, Plasma Rifle is good. I found this out yesterday a bit late, but it's truly amazing. I might just rule out the Devastator for myself on the final arena and just use the Plasma Gun Round 16-21.

I'll add my thoughts.

 

I second that the plasma gun is boss on the final waves. The charge shot acts like a mini grenade knocking down some and killing others. I usually pair this with Weapon Verse(Melta) and Favor of the Armory. Though I think I might switch that to Improved Melta charge as I find myself having to run about waiting for it to recharge.

 

I have found that you can win with just about any combo of classes, you just need to work together and help your teammates out. Everyone having a mic is king, because you can easily coordinate with your brothers on what loadouts they are taking and how to approach a given challenge. I have beaten Hab Center with 2 Tac's, a Dev and an Assault, and also with 3 Tac's and 1 Assault. So if you work well enough together you can pretty much take any set of classes you like. That being said, on Hab Centers final arena, I strongly recommend at least 1 assault, if nothing else because sometimes, the orks get hung up in their spawn in the upper levels of the hab blocks and only the assault can reach them.

 

In the earlier levels you can pretty much roll with whatever loadout you like as you can get away with melee as a Tac because the regular Ork boys aren't that tough.

 

Do not underestimate the bolt pistol, it is very accurate and can pick enemies off from a surprisingly long range.

 

One thing I learned which is far different than versus MP is that you need to learn how many shots/how long a burst of fire will take down an enemy. Unlike in versus you don't always get the "Kill" register right away to let you know the ork is dead(usually because you have killed so many in such a short time that it is lagging behind). Also the Orks tend to have a longer death animation than in versus. So if you know how long to squeeze the trigger to get the kill you can reliably fire off burst after burst and move quickly between targets, knowing that you have killed the last one even before he falls. This is most useful against the Shoota Boyz and Tankbusta Boyz as they tend to stand around in groups of 2-3 or alone.

 

Another very useful thing to do as an assault marine is the double stomp. With the sword you swing 3 times and then hit stun twice and you will do the double stomp. I have found that when you start to get mobbed this is a great way to clear them out. Be careful with Ard Boyz though as if you start to get mobbed by a bunch of them clear out, because they will kill you very quickly.

 

Stomp is also effective with the Dev because it has a huge area affect and can be activated without attacking first.

 

That's all I got for now, I'll probably come up with more later.

As this terminatus co-op is still new. there seems to be a set of "online rules" that i have noticed or game etiquette.

 

I've been playing a lot with my best mate and we both use headsets and we talk to each other and other team mates giving them heads up on ammo, boss's, grenades etc tec.

 

having a team of a good mixture is a very good start. 1 dev, 1 tac and 2 asualt is the usuall norm. When playing as a dev and my mate is a assualt he will give me all ammo and he goes for the granades.

so ammo replene in each round find out whos got what left dev/tact. dev goes first with tact and assualt gets grenades. dev with assualt as a team and tact with assualt. at range assualt goes into the fray and dev gives support fire to help and then at close dev power stomp with hip fire and death from above allowing dev to pull back and and reset possition to rapid fire!

dont use blind grenades at close proxy to other players as it blinds them and p's them off!!!!

 

it helps use choke point to your advantage

 

any other online rules any one know about as im still learning?

Don't stand in the way of Plasma Cannons.

 

Speaking of Cannons, I ran a Lascannon with Ammo stores and Iron Halo, mate ran Plasma Cannon and Ammo stores (don't know the other perk). Had Two Thunder hammers with Killing Blow and Impenetrable, we won Hab Center again this morning.

 

Lascannon is awesome, it helps so much to the Thunder Hammers against people, can readily kill a Chaos Marine without expending too much ammo (with support usually), and can be used close range on Skar Boys and Armored Knobs, or any knobs really.

 

I run my Plasma gun with Serrated Combat Knife and Enlarged Plasma Chamber.

 

There is a partially enclosed ramp on Hab Center Arena Four you can use to take shelter on top, if you spawn, it's the first stairwell to the right. You have to work the clipping a bit, but its a life saver. Enemies can still spawn/shoot up there.

We beat Exterminatus (even the bonus wave!) last night with two hammer dudes with KB and me and my friend as tacs with plasma gun and storm bolter (I chose stalker bolter). We mowed down chaos like they were wheat with those configurations! Those assault dudes were really good...taking down maul-wielding meanies in seconds. For us, the plasma gun stripped armor super fast and then bolt pistol or whatever to the head, though the plasma cannon marines almost always die to a single plasma gun headshot right after losing armor.

 

We've also found the plasma gun to be a beast against EVERYTHING. Boyz die in two shots, most other boyz to 3-4. The riot shield orks need some more, but that's what the second gun is for. Nobz go down fairly quickly enough too.

 

Serrated combat blade is fantastic. Kills most full-health regular boyz in one hit; tougher ones in 2-4 hits.

 

Grenade upgrades aren't worthwhile; you get too few to really make use of them.

 

Plasma pistol is too weedy to be useful.

 

The lascannon can be greatly useful, as said above.

I gotta agree that two assault marines and two ranged marines is a good mix. In the early stages I find the chainword with death from above and swordsmans zeal, but the later stages I run a thunder hammer with impenetrable and death from above. It knocks back chaos marines so you can get in nice and clos and smack em in the face with the 'ammer. Nice.
Hammer + sure strike + impenetrable = amazing! :ph34r:

True. When using your Thunder Hammer use the double stun, even without Sure Strike, though the perk makes it so much better. I've watched so many people keep swinging their hammers over and over again, when they could have just used that and be done.

 

Also, True Grit is useful in the earlier levels (Replace impenetrable), before you start getting nothing but 'Ard Boyz and Chainsword Boyz. You can take a severe toll on an Ork swarm with yer bolter, charge in, double stun, dead Ork wave.

 

Plasma Pistol, I've found, is more useful than the Bolt Pistol, but again only in earlier levels.

Assualt marine tips: (since this is always what I play)

 

when hitting if your mashing (X,X,X,X,X) to hit it only works so far.. If you use this combo you will stun and take out mass orks in a combat strike/ floor stomp. Use (X,X,X,Y,Y pause Y) to inflict tons of damage use this on choppas, and shootas.

 

Scar boyz: just use the (hit & run tactic) jump into the crowd using the Death from Above perk/ Sure Strike to stun an take the damage to them, then jump and strike back in same place to half there health then go to town using any melee weapon and or the above hit combo pattern.

 

Commando Nobz: Are easy to spot as they sit and shoot from afar use this to your advantage by sneaking up on there back sides and taking them out. Once a Commando Nob is stunned he is putty in your hands.

 

Choppa Nobs: Use the same tactics as the commando nobz but these orks chase you. Use the stun right before they get close and jump on there rear and hit them if they get unstunned, there turn around is slow but you will still need to stun contantly if your not using a high damage dealer like a axe, or TH.

 

Bosses: You will need lots of skills to go toe to toe up close with these bad boyz. They take tons of hits to fall. Your best bet is to shoot into the head and jump away to re-strike into there rear to possibly stun, and attack. Do this multiple times. And as alway there will be more of that same type roaming around so watch your surroundings!

 

Chaos Marines are very tunnel vision orientated you can hide behind pillars, rocks and run- jump into melee use the stun right away. If you are being shot dive away by slightly tapping your jump button this will use a boost for a quick period but once on the ground your jump pack will activate again shortly if you need to jump outta the way again. (unless your using air- cooled thrusters then your re-charge will be alot faster)

 

Hope my tactics work for others.

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