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Ragnar + 10 WG


Griz

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Greeting brothers!

 

I've got a non-competitive tourny (partners at 1500pts a piece) on the weekend and I've been teamed up with Imperial Guard. I've been pondering many different lists then I usually would employ and I have yet to use Ragnar in a game. I know it's a bit of a deathstar unit but I kind of want to use Ragnar + 10 WG in a LRC with a load out of PWs, maybe a SS.

 

Basically looking how you'd load out 10 man pack of WG with Ragnar?

 

Griz

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While I like the idea i cannot help but point out that your enemy's are probably going to focus their fire upon it

and as we all know there are many ways to destroy a LRC and would end up foot slogging the whole way

 

my advice would be to split 5 men of into your troops and keep a smaller unit of 5 with ragnar

in a low priority transport like a rhino or razorback (if you have one),but a droppod would be a better idea(again if you have one,not everybody has one!)

 

PW, MoTW, powerfist, SS are my favorites

but Motw is a must have! :D

 

but go for it if it works let us know good luck :D

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I have seen it done well at tournaments before. I dont have the codex in front of me but I would have a mix 2 FB/PW 2PF/TH 2WC depending how much you want to spend and 4 with nothing to be expendable maybe a Stormshield or two instead of a weapon.

 

You have to be careful with this unit both getting there and picking your fights hopefully you guard allies will give you enough suppressing fire to get in there. It can be devastating unit but not that tough at taking it.

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Yeah - I mean I feel like this is an ideal situation with with Guard as an teammate. With all that surplus of firepower coming in - it'll definitely punch holes and soften things up for Ragnar and Co. not that they'd really need it but will give our opponents much to consider.

 

@Jaeger Bloodfang

I appreciate your input, however I feel like going 10 strong in the LRC with Ragnar

 

@eyeslikethunder

Yeah I was leaning more towards that kind of load out - mix it up and have some to be expendable

 

Keep the input coming!

 

Griz

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Clearly a melee-intensive unit, so it is debatably mandatory to take atleast 1x tank/armour/mc weapon, such as a p-fist or t-hammer.

 

Personally, though, for 1500 points I think a deathstar unit is wasteful. I'd much prefer taking 15 BCs in a LRC than 10 WG, regardless of all the power weapons. Either way, I agree with eyeslikethunder's loadout comment regarding expendable models.

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At 1500 points I would recommend taking either 10xGH or 15BC + WG + WGBL or WP.

 

If it is going to be a WG unit, I would give them 2xFB/2xSS+SB/1xpf/1xth and give the last 4 storm bolters as well.

and make damn sure you charge two squads, otherwise you'll be shot to death in the next turn...

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I would all so like to suggest that 10 Grey Hunters with PF and Wolf standard 2x flamers or Meltas, with Wolf Guard Pack Leader Combi Melta or flamer with PF, with Ragnar.

I have run wolf guard before but the Wolf Standard with Rangar`s, special rules are great.

But 1500 point is a bit low to use Ragnar IMHO.

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I would all so like to suggest that 10 Grey Hunters with PF and Wolf standard 2x flamers or Meltas, with Wolf Guard Pack Leader Combi Melta or flamer with PF, with Ragnar.

I have run wolf guard before but the Wolf Standard with Rangar`s, special rules are great.

But 1500 point is a bit low to use Ragnar IMHO.

I agree with this - 10X WG w/ Bolt pistol & Frost weapons is curb-stomping fun, but for most games 10X GH w/ a Standard are just as effective and less expensive.

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Its not really 1500 points its more like 3000 points because its a teams game.

 

I ran the 10 wolf guards in my list as 2 FW, 2 PW, 2 WC (but didn't have great luck with WC), and 2 TH/PF with the rest as basic wolf guard. You may want to change out the WC for MoTW and the PW for more FW.

 

On the charge these guys will have anymore from 4-6 attacks for the FW/PW, 3-5 attacks with the TH/PF/WC, and 2-9 attacks with the MoTW. And the Str is 5, 6, or 9 so you get alot of differences.

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Hail Brother!

 

Well what's to say?-First I like the idea.

In Apoc I run what I call the TANK OF DOOM, Ragnar+10 WG and some other guys in a LRC. Killed the big Khorne dude in a single round of CC, that was great fun I tell you :D .

 

But it's also the one thing able to break your neck in the long run. Meaning, I guess you'll be lucky to face even one opponent (or team) with enough units to really enjoy CC. Because all you'll charge will die, very fast, maybe even without hitting back because of the furious charge.

Brother LPetersson said it and I'll say it again, try to charge as much units as possible. But with all the minmax units out there....I'm not sure that'll be enough.

But...

By all means, go for it and enjoy yourself if that's what you want!

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Just to make it more fun and as the LRC has excess capacity why not add a wolf prist and a rune priest.

 

The rune priest could have storm caller so if you do lose the LRC then you can still benifit from a cover save aganist enemy fire power.

 

As there is a suggestion of putting a TH in what about Arjac as he would become really mean with Ragnar.

 

Icewolf

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Great discussion so far brothers!

 

Responses have been in line with what I'd expect most people to say but I value your opinions regardless. Definitely some interesting builds and ultimately I'll be sticking with the WG - I have to try this out at least once :devil:

 

Also glad to hear some people have had some success - but great words of wisdom and caution as well. Thanks!

 

Griz

 

how so? Arjac has S10, which is max, and uses a Thunderhammer, so his I might go up, but he'll still strike at I1...

 

Wouldn't Arjac be at I2? Thunderhammer brings his initiative down to one and then Furious charge takes effect bring it up to I2?

 

Not a big difference but just wanted to make sure I understood how that works ><

 

Griz

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I'd go for the WC + stormbolter, WP and Ragnar :devil: rerolling to hit and to wound, 22 shots before assaulting, and with the WolfClaws the ability to ensure at least one enemy model survives, so you're safe from shooting :lol:

 

Furious takes his ini up to 5, but he still fights with a thunderhammer, which strikes at I1 imo... might be something for a rulelawyer to answer.

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how so? Arjac has S10, which is max, and uses a Thunderhammer, so his I might go up, but he'll still strike at I1...

 

all it nets is the extra attacks for assualting...

 

Yes I realise this but the point being that on the charge Arjace would have 5-8 S10 attacks which is going to hurt everything.

 

Icewolf

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