Vomikron Noxis Posted November 8, 2011 Share Posted November 8, 2011 Greetings all, Apologies if this is a real elementary question, I'm a bit out of the loop. I Can use Warptime in my opponent's turn too right...? Link to comment https://bolterandchainsword.com/topic/241643-warptime-query/ Share on other sites More sharing options...
Kerrai Posted November 8, 2011 Share Posted November 8, 2011 It states that you can use it in any players turn. And you are allowed to cast 1 spell / player turn. So after a long line of words... Yes, yes you may. Link to comment https://bolterandchainsword.com/topic/241643-warptime-query/#findComment-2919684 Share on other sites More sharing options...
Vomikron Noxis Posted November 8, 2011 Author Share Posted November 8, 2011 Awesome, thanks! Just checked the codex again, and there it is in black and white. Nice ;) Link to comment https://bolterandchainsword.com/topic/241643-warptime-query/#findComment-2919726 Share on other sites More sharing options...
Panda_ Posted November 8, 2011 Share Posted November 8, 2011 Sometimes, you don't want to score too much wounds in your melee turn. If that would happens, reroll success so your sorceror is still tied in melee during the opponent's turn. That way, he won't get shot down. Link to comment https://bolterandchainsword.com/topic/241643-warptime-query/#findComment-2919742 Share on other sites More sharing options...
the jeske Posted November 9, 2011 Share Posted November 9, 2011 sorcorrer in hth lol. in opponents turns you always want to do maximum damage anyway to have a chance for either breaking the enemy unit and charging again and/or breaking and shoting the runing unit while you stay within range so it doesnt rally. Link to comment https://bolterandchainsword.com/topic/241643-warptime-query/#findComment-2920042 Share on other sites More sharing options...
Panda_ Posted November 9, 2011 Share Posted November 9, 2011 sorcorrer in hth lol. in opponents turns you always want to do maximum damage anyway to have a chance for either breaking the enemy unit and charging again and/or breaking and shoting the runing unit while you stay within range so it doesnt rally. Sorceror, DP, think Psykers. You don't want to leave a DP in the open, right ? We prefer to destroy units during their turns, right ? Link to comment https://bolterandchainsword.com/topic/241643-warptime-query/#findComment-2920291 Share on other sites More sharing options...
Khestra the Unbeheld Posted November 9, 2011 Share Posted November 9, 2011 sorcorrer in hth lol. in opponents turns you always want to do maximum damage anyway to have a chance for either breaking the enemy unit and charging again and/or breaking and shoting the runing unit while you stay within range so it doesnt rally. Sorceror, DP, think Psykers. You don't want to leave a DP in the open, right ? We prefer to destroy units during their turns, right ? Significant difference between a DP and a Sorcerer. With a Sorcerer, you can have a squad suck up all that incoming fire, and their attacks mass on his in hth so holding back successful attacks with Warptime isn't really necessary if the Sorcerer's survival is more important than winning the combat. Personally, I hate trying to punish myself for successes, so I don't mess with a good thing when I see it. :D Link to comment https://bolterandchainsword.com/topic/241643-warptime-query/#findComment-2920364 Share on other sites More sharing options...
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