captain sox Posted November 12, 2011 Share Posted November 12, 2011 Hey folks, I did a similar post in the general forum, but now I'm curious about the quantity of specific units Dark Angels players have. I'm just coming back to 40K, and I really am excited to be joining the ranks of the Dark Angels. copy and paste dis with replies: Chaplains: Named HQ: Terminators (any kind): Veteran Squads: Bikes: Attack Bikes: Land Speeders: Tac Squads: Dev Squads: Assault Squads: Land Raiders: Thanks for your input! Capt Here's what I got: Chaplains: 3 Named HQ: 0 Terminators (any kind): 10 Veteran Squads: 1 (5 man) Bikes: 0 Attack Bikes: 0 Land Speeders: 3 (2 Typhoon, 1 AC) Tac Squads: 0 Dev Squads: 0 Assault Squads: 0 Land Raiders: 0 Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/ Share on other sites More sharing options...
Isiah Posted November 12, 2011 Share Posted November 12, 2011 Hmm, currently for DA: Chaplains: 3 (added) Librarians: 1 (a converted Grey Knight termy) Named HQ: 3 Terminators (any kind): 134 Veteran Squads: 0 Bikes: 18 Attack Bikes: 3 Land Speeders: 3 Tac Squads: 0 Dev Squads: 0 Assault Squads: 0 (added) Scout Squads: 0 Land Raiders: 2 x Phobos, 1 x Crusader (added) Dreadnoughts: 3 with plenty of spare arms and FW mortis weapon arms for any loadout (added) Predators: 0 (added) Vindicators: 0 (added) Whirlwinds: 0 (added) Techmarines 3 (I like the old models) with 6 servitors of various kinds Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2922424 Share on other sites More sharing options...
Chaplain Lucifer Posted November 12, 2011 Share Posted November 12, 2011 I'll bite. 50 terminators 5 dreadnoughts 2 rhinos 3 land raiders 7 land speeders 3 attack bikes 20 bikes 4 tactical squads 1 devastator squad 1 command squad 2 azrael 1 belial 1 asmodai 2 belial 1 ezekiel 1 whirlwind 1 predator 1 sammael 5 assault marines 20 scouts then there where the 5 tactical squads, 3 rhinos, 2 assault squads, 2 devastator squads, 2 whirlwinds, 1 predator and 30 terminators I sold some years ago (and regret) Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2922446 Share on other sites More sharing options...
Jehoel Posted November 12, 2011 Share Posted November 12, 2011 For my WiP DiY DA successor chapter, the Angels Unrelenting (all very WiP). Chaplains: 2 (one on bike, one in TDA) Librarians: 2 (one on bike, one in TDA) Named HQ: 2 (counts as Beliel, counts as Sammiel) Terminators (any kind): 10 Veteran Squads: 0 Bikes: 6 Attack Bikes: 1 Land Speeders: 2 (one is for counts as Sammiel) Tac Squads: 0 Dev Squads: 0 Assault Squads: 0 Scout Squads: 0 Land Raiders: 0 Dreadnoughts: 0 Predators: 0 Vindicators: 0 Whirlwinds: 0 Techmarines: 0 Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2922448 Share on other sites More sharing options...
Alys Dwr Posted November 12, 2011 Share Posted November 12, 2011 Company Master: 2 (both scratch built) Librarian: 2 (both scratch built) Chaplain: 2 (one scratch built, on the old model in termi armour) Apothacaries: 2 Standard Bearer 1 Named HQ: 1.5 (one complete belial, one half built actual scale Asmodai) Terminators: 13 Veterans: 17 (used as vet squads, command squads and sargeants as neccessary) Bikes: 0 Attack Bikes: 0 Land Speeders: 1 Tac Squads: 4 Dev Squads: 2 Assault Squads: 0 (would love to get a couple but refuse to pay £20 for 5 models) Land Raiders: 0 Scouts: 5 Dreadnoughts: 3 Rhinos: 3 Predators: 1 Vindicator: 1 Techmarines: 2 (one scratch buil, one the metal model with full servo harness) Servitors: 4 Unasembled marines: 15 In short, i've got just over half the 5th company with enough armoury and HQ support to keep them a functional fighting force. Al [edit] didn't realise i'd got that much! i'm not even going to think about how much that all cost me [/edit] Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2922518 Share on other sites More sharing options...
Uhr Posted November 12, 2011 Share Posted November 12, 2011 My Dark Angels force: Named HQ: 4 (Azrael, Ezekiel, custom-made Belial, old codex character Asmodai) Chaplain/Interrogator-Chaplain: 3 (one regular, one with jumpack, one in TDA) Librarian: 2 (one regular, one in TDA) Company Master: 3 (two regular, one custom-made) Command Squad: 1 (5-men, with Apothecary, Standard Bearer old codex character Bethor, Company Champion, and options to field 2 flamers, 2 meltaguns, 2 powerfists, or all chainswords and bolt pistols, one extra Apothecary - old metal one) Terminator (any kind): 15 (Terminator Apothecary and Terminator Standard Bearer for Deathwing Command Squad included) Veteran Squad: 0 Techmarine: 1 Dreadnought: 3 (two regular, one venerable - old metal one) Scout Squad: 1 (10-men including old codex character Sargeant Namaan) Tactical Squad: 6 (10-men) Assault Squad: 1 (5-men) Bike: 0 Land Speeder: 0 Devastator Squad: 1 (10-men) Predator: 0 Vindicator: 1 Whirlwind: 0 Land Raider: 1 Razorback/Rhino: 1 PS: There are extra options models too, like meltagun/plasmagun options for Tactical Squads, or heavy weapon options... Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2922522 Share on other sites More sharing options...
skink Posted November 12, 2011 Share Posted November 12, 2011 Good game. Here we go... Company Master: 1 (scratch built) Named HQs: Azrael (2; one converted to Company Champion), Ezekiel, Asmodai (2; one converted to standard Int-Chap), Belial (2), Sammael (jetbike) Command Squad: 5 man, including Apothecary and Brother Bethor Terminators: 20 (including Apothecary and Standard Bearer) Dreadnoughts: 2 Veterans: 10 Scouts: 20, including Naaman Tactical Marines: 30, with a variety of robed sergeants, heavies and specials Devastators: 15 heavies Assault Marines: 10 Bikes: 6 + 2 attack bikes Speeders: 3 Predators: 2 Vindicator: 1 Rhinos: 3 (two can be Razorbacks) Hmm, currently for DA: Terminators (any kind): 134 BOOM! Good effort... Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2922561 Share on other sites More sharing options...
Brother Baphomet Posted November 12, 2011 Share Posted November 12, 2011 My DA force is still very much WIP, but here's what I'll have when it's completed... Company Master: 2 Librarian: 1 (termi) Chaplain: 3 (one with jump pack / one on bike / termi) Apothecaries: 1 (termi) Standard Bearer: 1 (termi) Named HQ: 4 (2 x Belial / 2 x Sammael) Terminators: 35 Veterans: 10 Bikes: 30 Attack Bikes: 5 Land Speeders: 7 Tac Squads: 4 x 5 man / 3 x 10 man Dev Squads: 1 x 5 (missile launchers) Assault Squads: 1 x 10 Land Raiders: 6 (Phobos / 2 x Crusaders / Helios / Achilles / Prometheus) Scouts: 5 Dreadnoughts: 4 (one Venerable) Rhinos: 1 (can be used as a Damocles Rhino) Razorbacks: 4 Predators: 2 Vindicators: 3 Whirlwind: 1 Drop Pods: 6 (3 x regular / 3 x Deathwind - can be used as regular ones) Fellblade: 1 I'm intending to get 3 Contemptor Dreadnoughts too. Not sure whether to go for all shooty (two with 2 x AC, one with 2 x Plasma Cannon) or just magnetize them so I can get the DCCW at a later date. I'd love the Cyclone for them too but it works out at nearly £200 for the 3 of them! <_< Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2922595 Share on other sites More sharing options...
Interrogator Stobz Posted November 12, 2011 Share Posted November 12, 2011 Here's mine, all at least undercoated for friendly games: Chapter HQ; Azzy, HonourGuard(5), (Vets models, includes Bethor) Masters of the Chapter(4), (My robed versions, will be modified with Mk 3 armour bits at a later date...) Zeke, Sapphon, (Asmodai model) Master of the Forge, PA Libby, PA Chappies 2. Chapter Armoury; Techmarines 2, Whirlwinds 3, Vindicators 3, (New for me) Landraider, THawk (WIP, half painted and partially assembled) Saving $$$ for 3 preds now... Deathwing; Belial, Termy Interrogator, Termy Libby, Ven Dreads 2, Lucius DPs 2, Deathwing Squads 6, Landraider 2, Landraider Crusaders 2. Ravenwing; Sammael on jetbike, Sammael on speeder, Interrogator on bike, Ravenwing Attack Squadron 4, (6 bikes, AB, LS) Ravenwing MM-Typhoon LS 3, Attack bikes 3, (extra models) 3rd Company; Master Ramiel, Company Command Squad, Razorback/Rhino, (magnetised) JP Chaplain, Dreads 3, Veteran Squads 2, Rhinos 2, Tactical Squads 4 Razorbacks/Rhinos 4, (magnetised) Assault Squads 2, Devastator Squads 2, Razorbacks/Rhinos 2, (magnetised) 10th Company; Scouts 20. About 11-12k of DA. Might get some more if I can find some shelf space :blink: Stobz Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2922649 Share on other sites More sharing options...
pueriexdeus Posted November 13, 2011 Share Posted November 13, 2011 Chaplains: 4 in PA, 4 in TDA, 1 w/JP Librarians: 4 in PA, 3 in TDA, 1 on Bike Named HQ: Azzi, Ezekial, Sammael 1x Speeder & Jet Bike, Belial, Asmodai, Naman, Cypher Masters: 3x TDA, 5x PA Command Sqd: 3X PA, 2X TDA Terminators (any kind): 186 Veteran Squads: 4 x10 Tecmarines: 3X Servo Arm, 2X Harnes, 4x Servitors Dreadnoughts: 20 Bikes: 5x6 Attack Bikes: 6 Land Speeders: 1 x Typhoon, 5x Tornado's Tac Squads: 6.5 Dev Squads: 3.5 Assault Squads: 2.7 Scouts: 25 Whirlwind: 4 Rhino: 3 Razorback: 2 Predator: 1 Drop Pods: 11 Land Raiders: 7 Thunderehawk: 1 Reaver Titan: 1 Lord Coetez & Retinue, Assassins: 11 Of this list about 20% are unpainted/unassembled I am trying to field 25,000 in an Apoc game in January. Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2922652 Share on other sites More sharing options...
exsulis81 Posted November 13, 2011 Share Posted November 13, 2011 Chaplains: 2 Librarians : 4 Company Commanders: 2 Named HQ: Azrael, Zek, Asmodi, Master of the Ravenwing (2), master of the deathwing Terminators squads: 10 Veteran Squads: 3 command squad: 3 Bikes:24 Attack Bikes:4 Land Speeders:6 Tac Squads: 10 Scout squads: 2 Dev Squads: 2 dreadnough: 3 Assault Squads: 2 multi-tank(rhino chasis): 15 vindis: 2 drop pod:1 Land Raiders: 2 Thunderhawk transport: 1 Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2922660 Share on other sites More sharing options...
Bryan Blaire Posted November 13, 2011 Share Posted November 13, 2011 What I have: Named HQ: No official models (I chopped up my Azrael and Asmodai, I'm really hoping all the named DA HQs get new sculpts - really don't like any of them, although I really like Asmodai's helm and cowl - planning on using the bits) --- I have a generic Terminator Captain that I use as a stand in for Belial currently Chaplains: 3 (1 new Terminator Chaplain, 1 old metal Terminator Chaplain, 1 w/Jump Pack, 1 to be assembled out of bits I have to resemble the depiction on the cover of the 4Ed DA Codex, but with the Crozius from page 22/3rd Ed DA Codex cover - I really wish that there was already a model with that Crozius and the belt and dagger - that would be an awesome sculpt) Librarians: 3, with plans to be 4 (want to buy the Loth model off Forge World) - 1 new Terminator Librarian, 1 old Terminator Librarian, 1 I'm trying to assemble to look as close to pg 38 4Ed DA Codex librarian picture as possible with GK and DA bits and using two of the braziers from the LotD Flamer marines (I also need a massive force sword for hanging across the back and the open hands - any ideas anyone?) Command Squads: 1 squad w/Company Champion, Apothecary w/Power Weapon, Company Standard Bearer w/Plasma Pistol, Veteran w/Plasma Gun, Veteran w/Power Fist + Plasma Pistol 1 squad w/Power Weapon + Plasma Pistol, Veteran w/Power Weapon + Bolt Pistol, 2 Veterans w/Flamers, 1 Veteran w/Bolter - used as Command Squad for a Chaplain/Interrogator-Chaplain or as a group of Company Veterans (swap a Flamer out for an additional bolter Vet) - comprised of all Legion of the Damned Marines (I kinda look on these guys like Chaplains in Training) Terminators (any kind): 10 new plastics, 5 metal Deathwing already painted (but the squad had 2 Assault Cannons) that need to be repainted badly, 1 metal Deathwing Sergeant, 1 metal Deathwing Terminator, and 9 metal Terminators (really thought I had more of the old metal guys than that) - only comes out to 5 squads... I will need to rectify this Dreadnoughts: 1 Standard w/Assault Cannon & swappable DCCW w/Heavy Flamer/Missile Launcher 1 unbuilt Standard w/swappable Assault Cannon/TL-Lascannons & swappable DCCW w/magnetized Storm Bolter/Heavy Flamer (will need smaller magnets) or Missile Launcher 1 Venerable Dread w/swappable Plasma Cannon/Assault Cannon/TL-Lascannons & DCCW w/Storm Bolter (Plans in the works to buy/get a Relic Contemptor for X-mas - not sure what weapon options to get yet) I haven't ever really built my armies with models designated for specific squads as far as Devastators, Company Veterans and Tactical Marines: Marines: 12 Veterans (2 w/Power Fist + Bolter, 2 w/Power Fist + Bolt Pistol, 1 Storm Bolter, 2 w/Chainsword + Plasma Pistol, 3 w/Power Weapon + Plasma Pistol, 1 w/Plasma Pistol + Bolt Pistol, 1 w/Power Weapon + Bolt Pistol) 37 Marines w/Bolters (5 w/extended ammo boxes, 5 old metal robed DA Veteran bodies) 2 Marines w/Combi-weapons (1 plasma-gun, 2 melta-guns) 13 Marines w/Heavy Weapon (3 Plasma Cannons, 4 Lascannons, 2 Missile Launchers, 2 Multi-Meltas, 2 Heavy Bolters) 3 Marines w/Plasma Gun, 1 Marine w/Flamer, 1 Marine w/Melta-gun Assault Squads: 1 Veteran Sergeant w/Power Weapon + Plasma Pistol + Combat Shield + Melta-Bombs 1 Veteran Sergeant w/Power Weapon + Bolt Pistol + Combat Shield + Melta-Bombs 1 Veteran Sergeant w/Power Weapon + Bolt Pistol (Vanguard Vet Sergeant) 2 Assault Marines w/magnetized Plasma Pistols/Bolt Pistols 2 Assault Marines w/Plasma Pistols (Vanguard Vet Marine models) 2 Assault Marines w/magnetized Bolt Pistols+Chainswords or Flamers (hoping we get them in the next edition - I haven't assembled these yet, so I'm thinking I'll magnetize the backpacks/jump packs as well, so they can just be regular Flamer marines if need be) 2 Assault Marines w/Swords + Bolt Pistols (Vanguard Vet Marines being used w/non-power swords) 9 Assault Marines Also building 2 Veterans that have magnetized back-packs/jump packs: 1 w/Lightning Claws, 1 w/Power Sword + Storm Shield (or Combat Shield w/Bolt Pistol) Bikes: 2 Veteran Sergeants (1 w/Power Sword, 1 w/Power Fist) 2 Bikers w/Flamers 2 Bikers w/Melta-guns 6 Bikers Attack Bikes: 2 Attack Bikes (magnetized for Multi-Meltas/Heavy Bolters) Land Speeders: 3 Tornado Speeders w/Assault Cannons (2 w/Heavy Bolter, 1 magnetized to swap Multi-Melta/Heavy Bolter) - only one currently painted properly, 2 with magnetized chin mounts 1 Typhoon Speeder Tanks: 1 unbuilt Vindicator 1 unbuilt Whirlwind (set up to be usable as a Rhino as well) 1 unbuilt Predator w/magnetized turret weapons and sponsons (set up to be usable as Rhino as well) 1 Predator w/TL-Lascannon turret and Lascannon sponsons Land Raiders: 1 standard Raider 1 Crusader 1 to be magnetized Crusader/Redeemer Still need one more Tactical Squad box, 1 more DA Vets box, 1 more Devastator box, and at least one Razorback to fill out the rest of the company (then I guess I'll decide if I want to spend the money on the remaining tanks - and then if I want to keep collecting more to have a full 1st and 2nd Companies as well - and then if my wife would murder me if I go on to collect a Chapter ;)) Sadly, I just really haven't been interested in/motivated for painting lately Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2922711 Share on other sites More sharing options...
timmytool Posted November 13, 2011 Share Posted November 13, 2011 playable models only Chaplains: 2 = termi mag/mag, assault pack PW/BP Named HQ:belial(magnetic shoulders[mag]) hq's: 5 = 1assault lib, 1assault/2standard/termi commander Terminators (any kind): 31models total = 8SB/PF, 1SB/CF, 3TH/SS, 7tLC, 1SB/PS, 1standard bearer TH/SS, 1mag/CF(apothecary modded), 3 dual mag bodies, 3 tri-mag(+3 to assemble), 2AC/MAG, 1HF/mag. Magnetized arms = 3AC, 2HF, 5SB, 3LC(left), 3LC(right), 3PS, 4CF, 6PF. and 3 Tri-mag mounted CMLs (+3 to convert) Veteran Squads: ~ 1 = 7models used for sergents scouts: ~ 1-3 = 6snipers, 1HB, 2shootgun, 10 CC/BP Bikes: 12 Attack Bikes: 2 mag'ed Land Speeders: 4 multi option mag'ed Tac Squads: ~ 6-13 = 43bolter, 3mg, 5f,m 4pg Dev Squads: 40 Heavy weapons = 5ML, 2HB, 2LC+3metal, 2PC+4metal, 1MM+1metal Assault Squads: ~ 1-2 = 3 sergent, 5 CC/bp, 3CC/PP Land Raiders: 2 being mag'ed up tanks: 5huls with options for 1 vin 2whirlwinds 1pred ?razor dreads: 2 project magnetized is always ever expanding..... + 1/2 the PA models again un-assembled with a new codex the PA guys might get some loving (aka glue) Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2922786 Share on other sites More sharing options...
krewl Posted November 13, 2011 Share Posted November 13, 2011 <Snip>Terminators (any kind): 134 <Snip> You make me so proud Brother Isiah, sniff.. As for my own (Just DA) Chaplains:1 on bike, 1 in TDA,2 w/JP Librarians: 1 w/JP, 3 in TDA, 1 on Bike Named HQ: Azzi, Ezekial, Sammael Jet Bike, Belial (TH&SS and TLC), Asmodai, Cypher Masters: 2x TDA, 2x PA Command Sqd: 3X PA, 2X TDA Terminators (any kind): 80-ish.. I used to think that was a lot untill I read the other guys here.... Veteran Squads: 20ish guys Tecmarines: 2X Servo Arm, 1X Harnes, 4x Servitors Dreadnoughts: 3 DA (10 total) Bikes: 30ih, Attack Bikes: 6 Land Speeders: 4 x Typhoon, 3x Tornado's Tac Squads: 2 Dev Squads: 3 Assault Squads: 3 Scouts: 15 Whirlwind: 3 Rhino: 5 Razorback: 4 Predator: 2 Drop Pods: 4 Land Raiders: 1 Thunderehawk: 0 , I can dream though Reaver Titan: 0, see above.... Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2922801 Share on other sites More sharing options...
Unforgiven2544 Posted November 13, 2011 Share Posted November 13, 2011 Captains: Dark Angels, 3; Angels of Absolution, 2; Angels of Redemption, 1 Librarians: Dark Angels, 1; Angels of Absolution, 3; Angels of Redemption, 1 Chaplains: Dark Angels, 1; Angels of Absolution, 3; Angels of Redemption, 2 Named HQ: Dark Angels, Ezekiel, Belial, Sammael (Speeder and Bike), Angels of Absolution, "Counts As" Marneus Calgar; Angels of Redemption, "Counts As" Mephiston Terminators (any kind): Dark Angels, 22; Angels of Absolution, 43; Angels of Redemption, 10 Veteran Squads: Dark Angels, 1; Angels of Absolution, 1 Angels of Redemption; 0 Dreadnoughts: Dark Angels, 2; Angels of Absolution, 4; Angels of Redemption, 2 Bikes: Dark Angels, 24; Angels of Absolution, 0; Angels of Redemption 0 Attack Bikes: Dark Angels, 3; Angels of Absolution, 0; Angels of Redemption, 0 Land Speeders: Dark Angels, 3; Angels of Absolution, 9; Angels of Redemption, 0 Tac Squads: Dark Angels, 6; Angels of Absolution, 6; Angels of Redemption, 2 Dev Squads: Dark Angels, 2; Angels of Absolution, 2; Angels of Redemption 0 Assault Squads: Dark Angels, 0; Angels of Absolution, 2; Angels of Redemption, 3 Land Raiders: Dark Angels, 1; Angels of Absolution, 3; Angels of Redemption, 0 O_O Wow, when I put it like that... :) Respectfully, --Unforgiven Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2923026 Share on other sites More sharing options...
Brother Moridius Posted November 14, 2011 Share Posted November 14, 2011 Here is a list of my DA, only about 60% is actually built and only half of that is painted... so ashamed... HQ; Azrael Ezekiel Asmodai Brother Bethor Chapter Armoury; Predators 3 Vindicators 1 Landraider, Deathwing; Belial, Terminator Interrogator Chaplain Terminator Librarian Deathwing Squads 5 Ravenwing; Sammael on jetbike - new in finecast he's so pretty Sammael on speeder, Captain on bike, Interrogator Chaplain on bike, Librarian on bike Ravenwing Attack Squadron x5, (6 bikes, AB, LS) Ravenwing Speeder - Tornado/Typhoon x 3 3rd Company; Company Captain Chaplain Company Command Squad, Dreads 2 Tactical Squads 6 Assault Squads 2, Devastator Squads 2, Rhinos 1 Razorbacks/Rhinos 3, (magnetized) 4th Company Tactical squad 1 - Extra marines I've gotten through trades 10th Company; Naaman, Telion (Not really DA but I like the model) Scouts 25. Landspeeder Storm w/ 5 scouts - magnetized so they can go on bases I probably have enough models to last me until the 10th edition codex DA, I'm just so slow and that real life thing keeps getting in the way! Moridius Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2923578 Share on other sites More sharing options...
Brother dean Posted November 14, 2011 Share Posted November 14, 2011 Chaplains: 5 (added) Librarians: 4 & Zeke is here Named HQ: 3 Sam, Bill, & Azzy. Terminators (any kind): 55 Veteran Squads: 2 (two command and 1 Vet. Demi Squad of GotC in child #1's custody, Nother (sternguard) vet squad in boxs unbuilt) Bikes: 6 Attack Bikes: 1 Land Speeders: 2 (Sam is another LS) Tac Squads: 4 Dev Squads: 2 (Squad of Consecrators, unbuilt) Assault Squads: 1 (added) Scout Squads: 1 Land Raiders: 1, 2 x Crusader Dreadnoughts: 2 AC, PC, 2xTLLC, TLHB PF, ML (Need more left arm choices) Predators: 2 (one magnetized to Rhino/Razorback) (added) Rhino 2 (added) Razorback 1 (added) Droppod 0 Vindicators: 0 Whirlwinds: 0 Techmarines 3 163 infantry, 25-45 more planned. 8 tanks & 2 dreads, 4 more Rhinobacks and a pod planned. The plan is to round out the 3 squads I am missing in my Company and call it a day. Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2923602 Share on other sites More sharing options...
Slim Posted November 14, 2011 Share Posted November 14, 2011 Here goes: Chaplains: 2 Named HQ: 7 (inc. Belial variants and Sammael in Land Speeder) Terminators (any kind): 40 Veterans: 30 (4 X five-man 1 X ten-man) Bikes: 9 Attack Bikes: 2 Land Speeders: 4 Tacticals: 60 (6 x ten-man) Devastators: 10 (2 x five-man) Assault Marines: 20 (2 x ten man) Land Raiders: 2 (Regular and Crusader) Scouts: 15 Dreadnoughts: 2 Razorbacks: 6 Rhinos: 1 Whirlwinds: 1 Vindicators: 1 Drop Pods: 2 Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2923732 Share on other sites More sharing options...
egon1six Posted November 14, 2011 Share Posted November 14, 2011 Chaplains:3 librarians:3 Named HQ: 5(Azrael, Belial, Sammael, Ezekial, Asmodai) Terminators (any kind):113 Veteran Squads: 1 Bikes:36 Attack Bikes:6 Land Speeders:22 Tac Squads:6 Dev Squads:2 Assault Squads:2 Land Raiders:4 rhinos: 4 drop pod:4 dread drop pod: 3 dread: 3 reg 3 ven pred:3 vindi:2 ww: 2 scouts: 20 techmarine:1 w/ 4 servitors Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2923894 Share on other sites More sharing options...
Master Avoghai Posted November 14, 2011 Share Posted November 14, 2011 I've completed the list with the missing choices (dreads, rhino, pred etc) Company Master : 1Librarians : 3 (1 PA 2 termis) Chaplains: 3 (PA, PA with JP, termi) Named HQ: 4 +1 (all form the current codex + Asmodai) Terminators (any kind): 25 Veteran Squads: 2 (10+5) Dreadnoughts : 6 (3 venerables, 3 company dreadnoughts) Bikes: 24 Attack Bikes: 4 Land Speeders: 6 (4 tornados and 2 typhoons) Tac Squads: 4 (with all weapons :20 marines persquad) Dev Squads: 1 Assault Squads: 2 Land Raiders: 5 (2 MkIII, 1 MkIIb, 1 crusader, 1 Prometheus) Rhinos/RZB : 5 Predators : 1 Whirlwinds : 1 Predators : 1 All are painted (except maybe a typhoon, a dread and 5 tactical marines) Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2923941 Share on other sites More sharing options...
Brother Kovash Posted November 15, 2011 Share Posted November 15, 2011 For my DIY Chapter, the Angels of Resolution, I currently have: Chaplains: 2 (1 Interrogator, 1 Regular) Librarian: 1 in Terminator armor Named HQ: 1 (Belial stand-in, all 3 versions) Terminators (any kind): 35 (7 squads) Dreadnoughts: 3 (1 Venerable, 2 Regular) Veteran Squads: 1 Bikes: 9 Attack Bikes: 2 Land Speeders: 1 Tac Squads: 2 Dev Squads: 2 Assault Squads: 1 Scout Squads: 1 Land Raiders: 1 Vehicles: 1 Rhino, 1 Razorback, 1 Whirlwind, 1 Drop Pod I added a few in that you might have missed. If you have the points to spare, try to bring a librarian when playing armies that enjoy using psychic abilities. Our psychic hood still covers the whole table, so you'll always have a chance to negate their powers. Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2924147 Share on other sites More sharing options...
Thirdfox Posted November 15, 2011 Share Posted November 15, 2011 What i have at the moment for my successor chapter. Chaplains: Reclusiarch Israfel Named HQ: Captain Sebastian (Azrael stand-in), Standard Bearer Arathiel, Company Champion Naphtali Terminators: Squad Erelim (five-man) Veteran Squads: Squad Seraphiel (five-man) Bikes: n/a Attack Bikes:n/a Land Speeders: n/a Tac Squads: Squad Nephilim (ten-man), Squad Metatron (ten-man), Squad Ophanim (ten-man) Dev Squads: Squad Elohim (seven-man), Squad Merkava (seven-man) Assault Squads: Squad Malakhim (six-man) Land Raiders:n/a Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2924224 Share on other sites More sharing options...
Brother-Captain Sharp Posted November 15, 2011 Share Posted November 15, 2011 Chaplains: 6 (added) Librarians: 6 Named HQ: 4 (one is Forge World) Terminators (any kind): 100 Veteran Squads: 6 Bikes: 47 Attack Bikes: 7 Land Speeders: 16 Tac Squads: 14 Dev Squads: 8 Assault Squads: 2 (added) Scout Squads: 1 Land Raiders: 2 x Phobos, 2 x Crusader, 1x Ares (added) Dreadnoughts: 13 (5 AoBR, 2 FW Ven Dreads, 1 Plastic Venerable, FW Chaplain, 2 regular plastic, 1 pewter, 1 Librarian Dread) (added) Predators: 2 (added) Vindicators: 3 (added) Whirlwinds: 0 (added) Techmarines: 3 regular with servo arms and axes, 1 Master of the Forge with a Conversion Beamer I have a picture around here somewhere of most of it (I've been expanding my collection quite a bit the last two months). Can't find it, though. Here's one from about a year back. http://www.40kforums.com/vb/attachment.php?attachmentid=563 I'm thinking that's about half the arsenal of today. I know it's half the number of Bikes, Terminators, and vehicles. Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2924302 Share on other sites More sharing options...
Brother dean Posted November 17, 2011 Share Posted November 17, 2011 Well, if we are showing off... http://i172.photobucket.com/albums/w20/fred40k2002/Dark%20Angels/Assault8018.jpg http://i172.photobucket.com/albums/w20/fred40k2002/Dark%20Angels/Assault8021.jpg http://i172.photobucket.com/albums/w20/fred40k2002/Dark%20Angels/Assault8020.jpg I might have a plastic & pewter problem.... I am currently tearing down and repainting 8th and 6th squad as they are my oldest and worst painted squads. Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2925538 Share on other sites More sharing options...
Brother-Librarian Hesperos Posted November 17, 2011 Share Posted November 17, 2011 Company Master: 1 Librarian: 3, 1 in termie Chaplain: 2, 1 in termie Apothacaries: 1 Standard Bearer 1 Named HQ: 4, Belial, Asmodai, Ezekiel and Sammael Terminators: 30 Veterans: 10 (used as vet squads, command squads and sargeants as neccessary) Bikes: 12 Attack Bikes: 2 Land Speeders: 3 Tac Squads: 6 Dev Squads: 1 Assault Squads: 0 Land Raiders: 2 Scouts: 10 Dreadnoughts: 4 Rhinos: 3 Predators: 2 Vindicator: 0 Techmarines: 2 Servitors: 4 Link to comment https://bolterandchainsword.com/topic/241860-arsenal-curiosity/#findComment-2925927 Share on other sites More sharing options...
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