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Thunder hammers on wolf guard what ya think?


skoll

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i have a wolf guard in power armor with one don't use him very often though and the few times i have used him was when i was running a Logan wing army.and the 5 points more your paying for a thunder hammer is not really worth it. but that is my opinion
I think they sometimes come in useful for combat vs high toughness opponents with more than one wound. At least that way you guarantee your other troops in the unit who survive the first round will have a chance of striking in the next round, even if everybody still dies at the end of it...
I do swap the power fists out for Thunder hammers, when playing Necrons as PF can`t hurt Monoliths.

Thunder hammers are no better than fists against Monoliths. Both can only glance and the Lith ignores crew shaken bonus of the hammer.

Always thought the x2S was before other bonuses.

 

Both work the same though.

 

If you really have to take out a lith go with chainfists.

Normally the x2 is before the +1, but the Space Wolf FAQ makes it clear that the +1 strength for the thunderwolf is before the fist/hammer bonus.

I have one with a shield too in power armor who I always use. More than once he has been great at slowing Abbadon down enough for Ragnar to kick him in the teeth after pasting his bodyguards the round before ;) Most times you may not need a hammer but for 5 points its not too hard to find space for it for when you do.

my $.02

 

G

Power fist str 8 can only glance.

Thunder hammer str 10 can Penetrate on a 5 or 6?

Thunder hammers are only strength 8 as well (unless we are talking about on a thunder wolf rider, where they are both s10.)

 

I hope my normal Necron player has not been reading this post, as it was his idea for me to use Thunder hammers to kill his monilith due to the high STR 10.

 

I have not got my codex here at work, so can power armoured wolf guard use chain fists or only TDA?

Well like some have said if you have the spare points and love the look of a thunder hammer, then go for it they look awesome and make the next round of combat easier but theres 1 other massive use for a thunder hammer.

 

When you reduse a model lets say just to be extreme....a keeper of secrets...I10....to I1....then make sure your rune priests jotww hits that keeper...I1....c ya!

 

Oh and if you've never considered this before...take arjak...throw your hammer at them....makes them I1 and then cast jotww same turn...then sit back and watch the sick look on their face.

 

Of course this is a good tactic against any high initiative foe...dark eldar springs to mind although the odds of them surviving being thwomped in the head with a thunder hammer are slim at best...but still the theory is sound.

I give a TH to the WG who is assigned to my Wolf Scouts. That way I can shake tanks as I come on the boards behind them and that's if they do not explode altogether..

 

Is it overkill? Yes maybe but having my scouts pop out behind a bunch of IG tanks and multiple assault 3 of them in a single turn.

 

MWAHAHAHA

Depends, if you got spare points then I can't imagine why I wouldn't spend some on a hammer. To be hoenst though, I am shaky on how they look, the power fist seems very much more powerful to the imagination. A powerful crushing fist in an energy field and deflecting blows plays to my imagination.
Depends, if you got spare points then I can't imagine why I wouldn't spend some on a hammer. To be hoenst though, I am shaky on how they look, the power fist seems very much more powerful to the imagination. A powerful crushing fist in an energy field and deflecting blows plays to my imagination.

"Come on over here, so we can thump you over the head."

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