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Imperial Fists Contemptor


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Well, I've been working on this model for a while. The painting had a bit of a break in it as I tried to figure out how I wanted to do the weathering. After deciding that there's no teacher like actual experience, I dove into it and decided he was gonna look like he's been to Hell and back. ;) If I'm going to learn chipping, more of it means more practice.

 

http://i273.photobucket.com/albums/jj236/sesharp/7ec71251-1.jpg

 

http://i273.photobucket.com/albums/jj236/sesharp/d6c88408-1.jpg

 

http://i273.photobucket.com/albums/jj236/sesharp/4b619378-1.jpg

 

http://i273.photobucket.com/albums/jj236/sesharp/283a43ba-1.jpg

 

Freehand: Laurel on helmet, Imperial Fist symbol on left knee, army badge on right knee, company number on right shoulder, "Vengeance" on right shoulder, "For Dorn" on left shoulder. I had a lot of fun on this model. The weathering was new for me and it was blast. Time consuming though.

 

Here's what he looked like before the final stages for comparison to pre-weathering.

http://i273.photobucket.com/albums/jj236/sesharp/80dc4e98-1.jpg

http://i273.photobucket.com/albums/jj236/sesharp/e126dbcc-1.jpg

 

What do you guys think? Comments and criticism always welcome, as always.

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I'm torn.

 

You've done some excellent weathering. And while some may say you've gone too far with the weathering, I can easily imagine how a Contemptor Dread on campaign would endure a lot of abuse to look that way. (Although maybe he should be more dented up?)

 

OTOH

 

I really like the unweathered version too. It's a little flat, but it's obvious not fully painted yet either, as you left some purity seals unpainted. With a little more detail work, it could look crisp and awesome.

 

My preference is for "comic book clean perfection" in my models. I don't weather much of anything at all. I like that factory fresh look; as if the Marines all just arrived from orbit ready to bring the hurt to the enemies of the Emperor. YMMV.

Thanks for the comments guys!

Looking great but the chips would look way better if you hightlighted the bottom of them,time consuming but the effect is worth it

They are highlighted. My camera phone just had a hard time picking it up. I think the outside of the left leg demonstrates it the best. I suppose it could do with just a bit more brightness though. Hmm...

 

As for the base, yes they are road markings. I wanted something to break up the empty expanse under him. I might go back and get rid of them and throw on more rubble. Probably when I'm basing some other models. I was a little surpised to get multiple comments about them as I didn't think they were that bad. But I think 3 comments on it suffices a need for a change.

 

I've got some time to get back to my painting table today, so I hope to have some other models to post tonight. As for a tutorial, I don't really know if I'm the one to be giving it. All I did was follow the basic chipping tutorials out there. It's really quite simple. Use a sponge to apply Scorched Brown (to randomize the chips) concentrating on areas where the model would see the most damage ( the torso front for this model is a good example). After applying the scorched brown, put a think line of black on the upper edge of it, while doing a highlight with a brighter mix than your main color (one of your last hightlights works for this). After that, just put a little Boltgun Metal in the larger chips or on edges. Hit hard edges in chips (like on a corner) with Chainmail. Like I said, simple. :rolleyes:

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