HERO Posted November 16, 2011 Share Posted November 16, 2011 Haven't played the game yet, will be playing in the next couple of hours. It will be a 2v2, Blood Angels vs. new Necrons, 2k points each player, so 4k total on each side. My list looks like the following: Mephiston 3x 10x ASM w/ PF/Infernus, 2x Meltaguns 2x Priests w/ JP 3x Baals w/ TLAC and HB sponsons 3x Preds w/ AC/LC config My friend's list: Astorath 3x 10x ASM with PF/Infernus, 2x Meltaguns 2x Priests w/ JP Furioso Dreadnought Contemptor Dreadnought (FW, opponent's permission approved) 2x Stormravens w/ TLLC and TLMM, totting Dreads in the back For a combined might of 60 solid ASM boots in the air, 6 AV13 vehicles, 4 Priests, the High Chaplain to spread Red Thirst love, Mephiston to rip apart robots and Stormravens flying high. It will be marvelous, there will be pics, and much blood to be had! Stay tuned :huh: Link to comment Share on other sites More sharing options...
JamesI Posted November 16, 2011 Share Posted November 16, 2011 sounds fun, good luck! Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted November 16, 2011 Share Posted November 16, 2011 I can't wait to read the batrep. :) G ;) Link to comment Share on other sites More sharing options...
Midnightmare Posted November 16, 2011 Share Posted November 16, 2011 Yes please! Link to comment Share on other sites More sharing options...
Enzephalon Posted November 16, 2011 Share Posted November 16, 2011 I'm excited. ^^ Link to comment Share on other sites More sharing options...
Brother Ambroz Posted November 16, 2011 Share Posted November 16, 2011 Are your opponents going to be using new units? I've read quite a few batreps vs the new 'Crons but they're all using old units.... If so should be very nice to hear their strengths/weaknesses. Looking forward to reading this. Link to comment Share on other sites More sharing options...
HERO Posted November 16, 2011 Author Share Posted November 16, 2011 The results are here! http://lkhero.blogspot.com/2011/11/br-4k-ba-vs-necrons.html Careful - it's a long read.. and not having their army lists leaves a few surprises in the BR itself :lol: Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted November 16, 2011 Share Posted November 16, 2011 Good report. Interesting read and indeed a surprise. :lol: So, considering the effectiveness of the scarabs, do you believe Necrons have the potential to change the meta towards more infantry and less low-AV vehicles? Snorri Link to comment Share on other sites More sharing options...
HERO Posted November 16, 2011 Author Share Posted November 16, 2011 Good report. Interesting read and indeed a surprise. :lol: So, considering the effectiveness of the scarabs, do you believe Necrons have the potential to change the meta towards more infantry and less low-AV vehicles? Snorri Definitely has the potential. Say one of them ran with a list that looks like this (first sketch): 2000 HQ: Nemesor = 185 Cryptek (Lance, Gaze of Flame, Solar Flare) = 65 Obyron = 160 Phaeron (Warscythe, Weave, Res Orb) = 165 Cryptek (Gaze of Flame, Solar Flare) = 55 TROOP: 20x Warriors = 260 Ghost Ark = 115 20x Warriors = 260 Ghost Ark = 115 10x Immortals = 170 FAST: 6x Scarabs = 60 6x Scarabs = 60 HEAVY: Annihilation Barge = 90 Annihilation Barge = 90 3x Spyder = 150 Even if you deploy in open ground with no cover, between your T4, 3+ armor saves and 4+ WBB and free regen from the Ghost Arks, I wouldn't worry at all about your Warriors pushing the lines. The Immortals can also hop into one of the Ghost Arks for AV13 open-top shooting goodness. Scarabs will only get bigger in time because of the Spyders and the Heavy Destroyers can be given cover/protection from Night Fighting to get into good flanking/firing positions. Or you can take 2x Annihilation Barges for the same amount of points.. and they're cooler! I'd say that with Necrons, we will see the return of foot lists for sure. I will deploy Necron Lord w/ Res Orb and Obyron in 1 squad of 20 warriors, have the other squad contain Nemesor. Just push up, guns blazing, Night Fighting for the first 3 rounds, or 2 if you're already playing it, all the time in the world for your Scarabs to get to ridiculous sizes. The Overlord has Phaeon to make the Warriors Relentless. Give them that little extra oomph. Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted November 17, 2011 Share Posted November 17, 2011 Nice brosef. :yes: You have vision. :D G Link to comment Share on other sites More sharing options...
Glendor Posted November 17, 2011 Share Posted November 17, 2011 Awesome report and the necrons seem like the blood angels in a way to the point where you cant just charge foward but units have to work together to get stuff done. I am glad it is not the super shooty army that was going to beat IG like everyone was expecting. Link to comment Share on other sites More sharing options...
HERO Posted November 17, 2011 Author Share Posted November 17, 2011 Well, there were a few mistakes made by my opponents. They were double-tapping with both arrays on a single target instead of just 1. How they got broadside = both sides of the vehicle was beyond me. Second, I'm not sure if Entropic Strike from the Scarabs work as I described it. How we did it in game was: Roll to hit, then roll 4+ for -1 armor, then roll S3 vs. the resulting armor. I think, just by reading the codex that they do -armor and that's it? Can someone shed some light on this? Link to comment Share on other sites More sharing options...
Midnightmare Posted November 17, 2011 Share Posted November 17, 2011 Nice report hero, ideally laid out for people with goldfish-esc attention spans like me!! Can't shed any light on the scarabs sorry as I haven't seen there dex, but got to admit I don't like the look of the FC-nerf how does that work? And do they have anything like the GK that effects deep striking? Link to comment Share on other sites More sharing options...
Israfel Posted November 17, 2011 Share Posted November 17, 2011 Good report :tu: I thought the Ghost Arks could only carry necron warrior units?! Link to comment Share on other sites More sharing options...
Morollan Posted November 17, 2011 Share Posted November 17, 2011 Well, there were a few mistakes made by my opponents. They were double-tapping with both arrays on a single target instead of just 1. How they got broadside = both sides of the vehicle was beyond me. Second, I'm not sure if Entropic Strike from the Scarabs work as I described it. How we did it in game was: Roll to hit, then roll 4+ for -1 armor, then roll S3 vs. the resulting armor. I think, just by reading the codex that they do -armor and that's it? Can someone shed some light on this? Not sure what you mean about the Ghost Arks. Each array can fire at a different target I believe. As for the entropic strike, AFAIK you played it correctly during the game. Link to comment Share on other sites More sharing options...
Azatoth Posted November 17, 2011 Share Posted November 17, 2011 If the C'tan would get into melee with any of my guys, Time's Arrow would force a I test at I1 (thanks to whips) or be removed from the game. That's just really scary! I am not sure striking as I 1, also means they count as I 1 for all other effects. Link to comment Share on other sites More sharing options...
JamesI Posted November 17, 2011 Share Posted November 17, 2011 If the C'tan would get into melee with any of my guys, Time's Arrow would force a I test at I1 (thanks to whips) or be removed from the game. That's just really scary! I am not sure striking as I 1, also means they count as I 1 for all other effects. Agreed. The whips don't make them I 1 like being struck by a Thunder hammer would. Link to comment Share on other sites More sharing options...
HERO Posted November 17, 2011 Author Share Posted November 17, 2011 If the C'tan would get into melee with any of my guys, Time's Arrow would force a I test at I1 (thanks to whips) or be removed from the game. That's just really scary! I am not sure striking as I 1, also means they count as I 1 for all other effects. Agreed. The whips don't make them I 1 like being struck by a Thunder hammer would. If Jaws of the World Wolf can force a I test off I1 caused by Arjac's throw, then why wouldn't this? @Morollan They were double-tapping with both sides of the Ghost Ark on 1 target at a time. Say I had a block of angels to the right side of the Ark. Both arrays would be shooting that. Link to comment Share on other sites More sharing options...
JamesI Posted November 17, 2011 Share Posted November 17, 2011 If the C'tan would get into melee with any of my guys, Time's Arrow would force a I test at I1 (thanks to whips) or be removed from the game. That's just really scary! I am not sure striking as I 1, also means they count as I 1 for all other effects. Agreed. The whips don't make them I 1 like being struck by a Thunder hammer would. If Jaws of the World Wolf can force a I test off I1 caused by Arjac's throw, then why wouldn't this? @Morollan They were double-tapping with both sides of the Ghost Ark on 1 target at a time. Say I had a block of angels to the right side of the Ark. Both arrays would be shooting that. Because, the thunder hammer makes you I1, the whips make you strike at I1. Link to comment Share on other sites More sharing options...
HERO Posted November 17, 2011 Author Share Posted November 17, 2011 If the C'tan would get into melee with any of my guys, Time's Arrow would force a I test at I1 (thanks to whips) or be removed from the game. That's just really scary! I am not sure striking as I 1, also means they count as I 1 for all other effects. Agreed. The whips don't make them I 1 like being struck by a Thunder hammer would. If Jaws of the World Wolf can force a I test off I1 caused by Arjac's throw, then why wouldn't this? @Morollan They were double-tapping with both sides of the Ghost Ark on 1 target at a time. Say I had a block of angels to the right side of the Ark. Both arrays would be shooting that. Because, the thunder hammer makes you I1, the whips make you strike at I1. Ah, gotcha ^_^ So was there any more questions about the Necrons? I can answer some more questions + share some theories on how to beat them next time! Link to comment Share on other sites More sharing options...
JamesI Posted November 17, 2011 Share Posted November 17, 2011 Hero, how would you face Necrons with a mostly jump infantry force (say no vehicles at all) Link to comment Share on other sites More sharing options...
Morollan Posted November 17, 2011 Share Posted November 17, 2011 @MorollanThey were double-tapping with both sides of the Ghost Ark on 1 target at a time. Say I had a block of angels to the right side of the Ark. Both arrays would be shooting that. Ah right. I'm fairly sure that was, shall we say, a misunderstanding? I'm fairly sure that the gauss arrays have a fire arc the same as any other weapon would. Not got codex with me at the moment but will check it tonight. Link to comment Share on other sites More sharing options...
A17roolz Posted November 17, 2011 Share Posted November 17, 2011 The Immortals can also hop into one of the Ghost Arks for AV13 open-top shooting goodness. Actually, Ghost Arks can only carry Warriors and Lords, they can't take Immortals unfortunately (So my 24 warriors will have lots of fun... need to expand though...) Link to comment Share on other sites More sharing options...
Brother Weasel Posted November 17, 2011 Share Posted November 17, 2011 Well, there were a few mistakes made by my opponents. They were double-tapping with both arrays on a single target instead of just 1. How they got broadside = both sides of the vehicle was beyond me. Second, I'm not sure if Entropic Strike from the Scarabs work as I described it. How we did it in game was: Roll to hit, then roll 4+ for -1 armor, then roll S3 vs. the resulting armor. I think, just by reading the codex that they do -armor and that's it? Can someone shed some light on this? That is how it works. i couldn't tell from reading the report, but where his spyders moving while they were adding 1 swarm per turn? Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted November 17, 2011 Share Posted November 17, 2011 Definitely has the potential.Say one of them ran with a list that looks like this (first sketch): 2000 *snip* Even if you deploy in open ground with no cover, between your T4, 3+ armor saves and 4+ WBB and free regen from the Ghost Arks, I wouldn't worry at all about your Warriors pushing the lines. The Immortals can also hop into one of the Ghost Arks for AV13 open-top shooting goodness. Scarabs will only get bigger in time because of the Spyders and the Heavy Destroyers can be given cover/protection from Night Fighting to get into good flanking/firing positions. Or you can take 2x Annihilation Barges for the same amount of points.. and they're cooler! I'd say that with Necrons, we will see the return of foot lists for sure. I will deploy Necron Lord w/ Res Orb and Obyron in 1 squad of 20 warriors, have the other squad contain Nemesor. Just push up, guns blazing, Night Fighting for the first 3 rounds, or 2 if you're already playing it, all the time in the world for your Scarabs to get to ridiculous sizes. The Overlord has Phaeon to make the Warriors Relentless. Give them that little extra oomph. Well, that's looks quite horrible for BA shooting. Would you advise to counter the night-fighting with more close-ranged attacks(melta and close-combat) after deepstriking? Focusing on the Barges to secure the landing of further assault specialists could make their anti-infantry shooting less scary and give us the opportunity to strike at their HQ units with those Orbs and whatnot. After that, mopping up warriors shouldn't be a problem...I hope. Snorri Link to comment Share on other sites More sharing options...
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