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Super pumped 4k game vs. Necrons


HERO

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Haven't played the game yet, will be playing in the next couple of hours.

It will be a 2v2, Blood Angels vs. new Necrons, 2k points each player, so 4k total on each side.

 

My list looks like the following:

Mephiston

3x 10x ASM w/ PF/Infernus, 2x Meltaguns

2x Priests w/ JP

3x Baals w/ TLAC and HB sponsons

3x Preds w/ AC/LC config

 

My friend's list:

Astorath

3x 10x ASM with PF/Infernus, 2x Meltaguns

2x Priests w/ JP

Furioso Dreadnought

Contemptor Dreadnought (FW, opponent's permission approved)

2x Stormravens w/ TLLC and TLMM, totting Dreads in the back

 

For a combined might of 60 solid ASM boots in the air, 6 AV13 vehicles, 4 Priests, the High Chaplain to spread Red Thirst love, Mephiston to rip apart robots and Stormravens flying high.

It will be marvelous, there will be pics, and much blood to be had!

 

Stay tuned :huh:

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Good report. Interesting read and indeed a surprise. :lol:

 

So, considering the effectiveness of the scarabs, do you believe Necrons have the potential to change the meta towards more infantry and less low-AV vehicles?

 

 

Snorri

 

Definitely has the potential.

Say one of them ran with a list that looks like this (first sketch):

 

2000

 

HQ:

Nemesor = 185

Cryptek (Lance, Gaze of Flame, Solar Flare) = 65

Obyron = 160

Phaeron (Warscythe, Weave, Res Orb) = 165

Cryptek (Gaze of Flame, Solar Flare) = 55

 

TROOP:

20x Warriors = 260

Ghost Ark = 115

20x Warriors = 260

Ghost Ark = 115

10x Immortals = 170

 

FAST:

6x Scarabs = 60

6x Scarabs = 60

 

HEAVY:

Annihilation Barge = 90

Annihilation Barge = 90

3x Spyder = 150

 

  • Even if you deploy in open ground with no cover, between your T4, 3+ armor saves and 4+ WBB and free regen from the Ghost Arks, I wouldn't worry at all about your Warriors pushing the lines. The Immortals can also hop into one of the Ghost Arks for AV13 open-top shooting goodness.
  • Scarabs will only get bigger in time because of the Spyders and the Heavy Destroyers can be given cover/protection from Night Fighting to get into good flanking/firing positions. Or you can take 2x Annihilation Barges for the same amount of points.. and they're cooler!
  • I'd say that with Necrons, we will see the return of foot lists for sure.
  • I will deploy Necron Lord w/ Res Orb and Obyron in 1 squad of 20 warriors, have the other squad contain Nemesor. Just push up, guns blazing, Night Fighting for the first 3 rounds, or 2 if you're already playing it, all the time in the world for your Scarabs to get to ridiculous sizes. The Overlord has Phaeon to make the Warriors Relentless. Give them that little extra oomph.

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Awesome report and the necrons seem like the blood angels in a way to the point where you cant just charge foward but units have to work together to get stuff done. I am glad it is not the super shooty army that was going to beat IG like everyone was expecting.
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Well, there were a few mistakes made by my opponents. They were double-tapping with both arrays on a single target instead of just 1. How they got broadside = both sides of the vehicle was beyond me. Second, I'm not sure if Entropic Strike from the Scarabs work as I described it. How we did it in game was: Roll to hit, then roll 4+ for -1 armor, then roll S3 vs. the resulting armor. I think, just by reading the codex that they do -armor and that's it?

 

Can someone shed some light on this?

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Nice report hero, ideally laid out for people with goldfish-esc attention spans like me!! Can't shed any light on the scarabs sorry as I haven't seen there dex, but got to admit I don't like the look of the FC-nerf how does that work? And do they have anything like the GK that effects deep striking?
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Well, there were a few mistakes made by my opponents. They were double-tapping with both arrays on a single target instead of just 1. How they got broadside = both sides of the vehicle was beyond me. Second, I'm not sure if Entropic Strike from the Scarabs work as I described it. How we did it in game was: Roll to hit, then roll 4+ for -1 armor, then roll S3 vs. the resulting armor. I think, just by reading the codex that they do -armor and that's it?

 

Can someone shed some light on this?

 

Not sure what you mean about the Ghost Arks. Each array can fire at a different target I believe.

 

As for the entropic strike, AFAIK you played it correctly during the game.

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If the C'tan would get into melee with any of my guys, Time's Arrow would force a I test at I1 (thanks to whips) or be removed from the game. That's just really scary!

 

I am not sure striking as I 1, also means they count as I 1 for all other effects.

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If the C'tan would get into melee with any of my guys, Time's Arrow would force a I test at I1 (thanks to whips) or be removed from the game. That's just really scary!

 

I am not sure striking as I 1, also means they count as I 1 for all other effects.

Agreed. The whips don't make them I 1 like being struck by a Thunder hammer would.

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If the C'tan would get into melee with any of my guys, Time's Arrow would force a I test at I1 (thanks to whips) or be removed from the game. That's just really scary!

 

I am not sure striking as I 1, also means they count as I 1 for all other effects.

Agreed. The whips don't make them I 1 like being struck by a Thunder hammer would.

 

If Jaws of the World Wolf can force a I test off I1 caused by Arjac's throw, then why wouldn't this?

 

@Morollan

They were double-tapping with both sides of the Ghost Ark on 1 target at a time. Say I had a block of angels to the right side of the Ark. Both arrays would be shooting that.

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If the C'tan would get into melee with any of my guys, Time's Arrow would force a I test at I1 (thanks to whips) or be removed from the game. That's just really scary!

 

I am not sure striking as I 1, also means they count as I 1 for all other effects.

Agreed. The whips don't make them I 1 like being struck by a Thunder hammer would.

 

If Jaws of the World Wolf can force a I test off I1 caused by Arjac's throw, then why wouldn't this?

 

@Morollan

They were double-tapping with both sides of the Ghost Ark on 1 target at a time. Say I had a block of angels to the right side of the Ark. Both arrays would be shooting that.

Because, the thunder hammer makes you I1, the whips make you strike at I1.

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If the C'tan would get into melee with any of my guys, Time's Arrow would force a I test at I1 (thanks to whips) or be removed from the game. That's just really scary!

 

I am not sure striking as I 1, also means they count as I 1 for all other effects.

Agreed. The whips don't make them I 1 like being struck by a Thunder hammer would.

 

If Jaws of the World Wolf can force a I test off I1 caused by Arjac's throw, then why wouldn't this?

 

@Morollan

They were double-tapping with both sides of the Ghost Ark on 1 target at a time. Say I had a block of angels to the right side of the Ark. Both arrays would be shooting that.

Because, the thunder hammer makes you I1, the whips make you strike at I1.

 

Ah, gotcha ^_^

 

So was there any more questions about the Necrons? I can answer some more questions + share some theories on how to beat them next time!

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@Morollan

They were double-tapping with both sides of the Ghost Ark on 1 target at a time. Say I had a block of angels to the right side of the Ark. Both arrays would be shooting that.

 

Ah right. I'm fairly sure that was, shall we say, a misunderstanding? I'm fairly sure that the gauss arrays have a fire arc the same as any other weapon would. Not got codex with me at the moment but will check it tonight.

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The Immortals can also hop into one of the Ghost Arks for AV13 open-top shooting goodness.

Actually, Ghost Arks can only carry Warriors and Lords, they can't take Immortals unfortunately (So my 24 warriors will have lots of fun... need to expand though...)

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Well, there were a few mistakes made by my opponents. They were double-tapping with both arrays on a single target instead of just 1. How they got broadside = both sides of the vehicle was beyond me. Second, I'm not sure if Entropic Strike from the Scarabs work as I described it. How we did it in game was: Roll to hit, then roll 4+ for -1 armor, then roll S3 vs. the resulting armor. I think, just by reading the codex that they do -armor and that's it?

 

Can someone shed some light on this?

 

That is how it works.

 

i couldn't tell from reading the report, but where his spyders moving while they were adding 1 swarm per turn?

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Definitely has the potential.

Say one of them ran with a list that looks like this (first sketch):

 

2000

 

*snip*

  • Even if you deploy in open ground with no cover, between your T4, 3+ armor saves and 4+ WBB and free regen from the Ghost Arks, I wouldn't worry at all about your Warriors pushing the lines. The Immortals can also hop into one of the Ghost Arks for AV13 open-top shooting goodness.
  • Scarabs will only get bigger in time because of the Spyders and the Heavy Destroyers can be given cover/protection from Night Fighting to get into good flanking/firing positions. Or you can take 2x Annihilation Barges for the same amount of points.. and they're cooler!
  • I'd say that with Necrons, we will see the return of foot lists for sure.
  • I will deploy Necron Lord w/ Res Orb and Obyron in 1 squad of 20 warriors, have the other squad contain Nemesor. Just push up, guns blazing, Night Fighting for the first 3 rounds, or 2 if you're already playing it, all the time in the world for your Scarabs to get to ridiculous sizes. The Overlord has Phaeon to make the Warriors Relentless. Give them that little extra oomph.

 

Well, that's looks quite horrible for BA shooting. Would you advise to counter the night-fighting with more close-ranged attacks(melta and close-combat) after deepstriking? Focusing on the Barges to secure the landing of further assault specialists could make their anti-infantry shooting less scary and give us the opportunity to strike at their HQ units with those Orbs and whatnot.

After that, mopping up warriors shouldn't be a problem...I hope.

 

 

Snorri

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