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GK land raider


+Grimaldus+

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hey all, my problem is that i'd really like to put a land raider in my gk list and i was thinking of a redeemer covered by the psychic powers of my librarian... i wanted to know your opinions about that and also your "land raider" experience (also the ones who played against it)! i am going to put my armylist in the army lists section so if you want you can help me there too ^^

 

help appreciated bye :lol:

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Hi there. The main thing to remember about Land Raiders is that they are hard to kill. Seriously they are. However, one on it's own will probably die, because everyone packs melta and its equivalent in their armies for taking down tanks, specifically Land Raiders. Especially with a Redeemer expect it to die as you're driving into melta range.

 

However, Land Raiders, especially Grey Knight ones, can be evil en masse. I've got a friend who runs a triple Land Raider list and it is hard to deal with. Obviously if you know you're going up against it you can just pack loads of melta but then you're tailoring and it impacts on your ability to take on other lists. Basically he has two Redeemers, and either a Crusader or Phobos, not sure. In two of them are 5 man Terminator squads with a psycannon, hammer and halberds, in the last is his GM with sword with 5 Paladin's equipped the same as the Terminators, might be an extra psycannon.

 

So while small, very hard, as not many people pack that much melta for all the Land Raiders and all his troops, I know I haven't beaten it, and it's only beaten every now and then.

 

Note you can also put psybolt ammo on your Redeemer to make their assault cannons more like psycannons :lol:.

Hi there. The main thing to remember about Land Raiders is that they are hard to kill. Seriously they are. However, one on it's own will probably die, because everyone packs melta and its equivalent in their armies for taking down tanks, specifically Land Raiders. Especially with a Redeemer expect it to die as you're driving into melta range.

 

However, Land Raiders, especially Grey Knight ones, can be evil en masse. I've got a friend who runs a triple Land Raider list and it is hard to deal with. Obviously if you know you're going up against it you can just pack loads of melta but then you're tailoring and it impacts on your ability to take on other lists. Basically he has two Redeemers, and either a Crusader or Phobos, not sure. In two of them are 5 man Terminator squads with a psycannon, hammer and halberds, in the last is his GM with sword with 5 Paladin's equipped the same as the Terminators, might be an extra psycannon.

 

So while small, very hard, as not many people pack that much melta for all the Land Raiders and all his troops, I know I haven't beaten it, and it's only beaten every now and then.

 

Note you can also put psybolt ammo on your Redeemer to make their assault cannons more like psycannons :).

 

thank you for your answer! of course i've bought psyammo ^^ anyway i don't think that i will be playing more than one land raider with gk because it is an elite army itself and i want to put more than 6 units in an hypothetic 1500 points list :lol:

Hello Black Templar, I'll try to help you if I can.

 

As mentioned above, a single raider is usually not too much of a threat but multiple is a mess to deal with. My only other suggestion (almost as crazy as DSing Blood angel landraiders) is to take a librarian, deepstrike him and then use the summoning power to teleport your landraider up the field and get much closer to your opponent really quick. But it's definitelyt a risky idea so take with caution.

I Run a list with a single Land raider in it and it has not dropped a single tournament game including taking it to the Australasian team Championship. I have played with a land raider in my list for the better part of a year in both Grey Knights and Blood Angels with much success. A land raider is not a simple tool to use properly and ramming one straight down your opponents throat is not going to get you stella results with this unit.

 

This is a link to my perosnal Grey Knight thread where I have my 1750 pt list battle reports. I use aland raider in this army so you can see how it fits in.

 

http://www.bolterandchainsword.com/index.p...howtopic=236140

 

This link is for an article I wrote on uhoe to use land raiders on the website 3++. It is reasonably extensive and should help you intergrate a land raider into you list.

 

http://www.3plusplus.net/2011/10/guest-art...ers-in-5th.html

 

Good luck,

Crynn

Keep in mind that if you Psybolt your hurricanes are now S5 and are NO LONGER defensive weapons. I personally enjoy being able to move flat out but still fire everything (Machine spirt that assault cannon).

 

Also keep in mind that regular non-Fast Land Raiders can't move Flat Out (12-18/24"), and defensive weapons (+ one regular weapon) can only be shot when moving at Combat Speed (0-6"). A Land Raider moving at Cruising Speed (6-12") can only fire 1 weapon due to Power of the Machine Spirit.

Keep in mind that if you Psybolt your hurricanes are now S5 and are NO LONGER defensive weapons. I personally enjoy being able to move flat out but still fire everything (Machine spirt that assault cannon).

 

Also keep in mind that regular non-Fast Land Raiders can't move Flat Out (12-18/24"), and defensive weapons (+ one regular weapon) can only be shot when moving at Combat Speed (0-6"). A Land Raider moving at Cruising Speed (6-12") can only fire 1 weapon due to Power of the Machine Spirit.

 

 

But defensive weapons can ALWAYS be fired, reguardless of how far a vehicle has moved.

Keep in mind that if you Psybolt your hurricanes are now S5 and are NO LONGER defensive weapons. I personally enjoy being able to move flat out but still fire everything (Machine spirt that assault cannon).

 

Also keep in mind that regular non-Fast Land Raiders can't move Flat Out (12-18/24"), and defensive weapons (+ one regular weapon) can only be shot when moving at Combat Speed (0-6"). A Land Raider moving at Cruising Speed (6-12") can only fire 1 weapon due to Power of the Machine Spirit.

 

 

But defensive weapons can ALWAYS be fired, reguardless of how far a vehicle has moved.

 

Nope. :rolleyes: Check the last table of this 5th Edition quick reference sheet: http://www.games-workshop.com/MEDIA_Custom...rence_Sheet.pdf

Note the asterisk indicating defensive weapons.

Keep in mind that if you Psybolt your hurricanes are now S5 and are NO LONGER defensive weapons. I personally enjoy being able to move flat out but still fire everything (Machine spirt that assault cannon).

 

Also keep in mind that regular non-Fast Land Raiders can't move Flat Out (12-18/24"), and defensive weapons (+ one regular weapon) can only be shot when moving at Combat Speed (0-6"). A Land Raider moving at Cruising Speed (6-12") can only fire 1 weapon due to Power of the Machine Spirit.

 

 

But defensive weapons can ALWAYS be fired, reguardless of how far a vehicle has moved.

 

Nope. :lol: Check the last table of this 5th Edition quick reference sheet: http://www.games-workshop.com/MEDIA_Custom...rence_Sheet.pdf

Note the asterisk indicating defensive weapons.

 

I stand corrected, with an asterisk ;). I often interchange "combat speed" with "flat out". Though technically different, I rarely ever will move anything truly flat out, as I see little reason (especially as a gk player) to ever move anything fast enough that it can no longer shoot.

Yes but i bought psyammo because i wanted to use the redeemer version of the land raider in order to make the assaultcannon a psycannon (st7) because i think that is really worth it!

 

Also that land raider, being a redeemer, is going to move at his maximum speed for the most of the time in order to reach the enemy units as fast as possible... Maybe for the first and the second turn it will be firing only the multimelta.

Yes but i bought psyammo because i wanted to use the redeemer version of the land raider in order to make the assaultcannon a psycannon (st7) because i think that is really worth it!

 

Also that land raider, being a redeemer, is going to move at his maximum speed for the most of the time in order to reach the enemy units as fast as possible... Maybe for the first and the second turn it will be firing only the multimelta.

 

It's going to do what every Land raider does, roll forward as fast as it can then get destroyed by a melta weapon. This is the outcome against any decent general. I think you should look into other ways of using a landraider.

 

Regards,

Crynn

Yes but i bought psyammo because i wanted to use the redeemer version of the land raider in order to make the assaultcannon a psycannon (st7) because i think that is really worth it!

 

Also that land raider, being a redeemer, is going to move at his maximum speed for the most of the time in order to reach the enemy units as fast as possible... Maybe for the first and the second turn it will be firing only the multimelta.

 

It's going to do what every Land raider does, roll forward as fast as it can then get destroyed by a melta weapon. This is the outcome against any decent general. I think you should look into other ways of using a landraider.

 

Regards,

Crynn

 

 

Didn't you yourself just post a tactica on 3++ about other ways to use a raider?!

Yes but i bought psyammo because i wanted to use the redeemer version of the land raider in order to make the assaultcannon a psycannon (st7) because i think that is really worth it!

 

Also that land raider, being a redeemer, is going to move at his maximum speed for the most of the time in order to reach the enemy units as fast as possible... Maybe for the first and the second turn it will be firing only the multimelta.

 

It's going to do what every Land raider does, roll forward as fast as it can then get destroyed by a melta weapon. This is the outcome against any decent general. I think you should look into other ways of using a landraider.

 

Regards,

Crynn

 

 

Didn't you yourself just post a tactica on 3++ about other ways to use a raider?!

 

I did mate, thanks for remembering. I posted a link to it earlier in the thread so the OP can read it if he or she wishes.

The point is, if you use it as most people do, it will charge forward as fast as possible, while unsupported and get destroyed. One opponent I played against used his landraiders as fire support bunkers, pushing them at the central objective towards the end of the game and although I destroyed both, they kept his troop squad alive long enough to capture the central objective and force a draw...

 

I used to really like the redeemer, but now I'm not so sure. The short range of its flamers, plus the fact that you will rarely get to use both, has me reconsidering it.

 

I own 2 landraiders, but I rarely use them as I play Draigo wing and each landraider is the same cost as a squad...

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