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IA: The Purifiers


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(Working title: killy space marines who hate space marines Legion)

Symbol: gauntlet holding a serpent (representing the Traitor Legions: i.e the Horus Heresy Symbol)

SONS OF THE ABYSS

ORIGINS:

At the outset of the 35th Millennium, the Imperium was struggling to recover from the ravages of Abaddon’s fourth Black Crusade, and the threat posed by the traitor legions of Chaos was even more profound than had been thought before. The 17th Founding was set to proceed as planned, supplying dearly needed troops to the Imperial war machine. However, the High Lords of Terra were very aware of the fact little would change. Abaddon would continue to persecute the Imperium, and every attack would increase his Daemonic power.

As the massive amounts of resources and manpower needed to supply a Founding were prepared, agents of the Inquisition and the Mechanicus approached the High Lord of Terra. They spoke of a genetic anomaly that could be the next step in the fight against Chaos. Reams of data were surveyed, countless trials were performed and eventually the High Lords of Terra acted.

They sanctioned the creation of a Chapter whose main purpose would be to annihilate the traitor legions. This Chapter would be trained, equipped and optimized to eliminate traitor Space Marines. In the 17th Founding, the Sons of the Abyss would be created.

HOMEWORLD:

As the Administratum planned for the 17th Founding, its officials were instructed to select a homeworld that would provide adequate gene stock for a Chapter devoted to combating and opposing Chaos. Delving within their expansive archives, they found a nigh-on perfect world: Charybodis Prime.

One of the reasons for selection was that Charybodis Prime is located in a system within relatively close proximity to the Eye of Terror, so that the Chapter would be able to react swiftly to Traitor Legion movements within the area. However, the main reason was undoubtedly the history of its twin planet, Charybodis Secundus.

Secundus was, in M33 assaulted by the Daemonic forces of Chaos which soon over-whelmed the planet’s paltry defenses. By the time adequate Imperial Forces had arrived, Charybodis Secundus was well on the way to becoming a Daemon World. In order to defeat the occupying forces, the Navy presence targeted the epicenter of a global ritual which would finally complete the planet’s ascension to a realm of Chaos. A simultaneous orbital strike upon this target decimated the Daemonic forces, but had unexpected consequences.

The attack had occurred as the ritual was reaching its climax, and the raw firepower of the ordnance unleashed the dark energies which were being accumulated by the daemonic ceremony. A detonation of unbelievable magnitude destroyed the majority of the orbiting fleet, and as the energies tore a rent into the immaterium, the planet was split asunder.

Charybodis Secundus had been obliterated, and in its place now resides a partial tear in realspace. Although it has not yet proved sufficient to facilitate another Daemonic incursion, this rift radiates warp energies, occasionally unleashing a minor warp storm, and remaining a stark reminder of the system’s history.

Named by Imperial officials as Warp Anomaly 738, it has become know to the inhabitants of Charybodis Prime as “The Abyss”.

Hanging in the skies of Charybodis Prime like a baleful second moon, The Abyss’s effects on the populace of Prime soon became noticeable. Partially shielded from The Abyss by an asteroid belt within the Charybodis system, bizarre and unpredictable anomalies began cropping up all over Prime. Devastating weather that occurred without warning decimated settlements, erratic tidal events occurred all over the planet’s surface and natural disasters became all the more frequent.

When Prime’s next generation of inhabitants was born, the true effects of Charybodis Secundus’s demise became apparent. Mutation was rife and totally unpredictable. It occurred at random and its effects ranged from the invisible to the nightmarish. At first, terror broke out and anarchy reined; violence and panic spreading from town to town. Factions formed and broke, “purists” seeking to eliminate all signs of mutation, “moderates” trying to unite as many as possible to retain some semblance of civilization and subhuman cults, spurred on by doom-seeking prophets spreading their sermons of war and Armageddon.

For 5 decades war raged a cycle of violence obliterated much of the planet’s culture and historical records, whilst the morbid red omen of The Abyss continued to sow terror among the population. All the while the Imperium seemed oblivious to the plight of Charybodis’s inhabitants. After dedicating so much manpower and supplies to the attempted reclamation of Charybodis Secundus, the Imperial Navy and Guard had completely with-drawn its units from the system, and officially placed it under quarantine. Unable to ascertain the impact of the new warp anomaly due to the interference it created, other conflicts in the sector demanded all Imperial attention and Charybodis was abandoned to its fate.

Although the doom of the entire populace seemed inevitable and a spiral of endless war seemed set to destroy all life, at the outset of the 6th decade since Secundus’s destruction The Abyss’s power began to wane almost miraculously. Although its effects were still disturbing and noticeable, the age of disastrous geological and meteorological anomalies had ended. Finally permanent settlements were possible without fear of destruction by the warped forces of nature alone, leading to some semblance of stability. This allowed large alliances to form, with more and more distance between those “pure” humans and the subhumans affected by the Abyss’s power. “Crusades” into the wastes to eliminate pockets of the mutated barbarian hordes gave way to all-out war, those who had avoided mutation lead by a sect of humans known as the “bloodkin”. What marked these particular people out from their peers was their complete lack of mutation. Believed to descend from a few common ancestors, any humans possessing the genetic material of the “bloodkin” suffered not a single trace of mutation. The non-mutant populace, who almost always had relatively close relatives stricken with horrendous mutation, took this as a sign of divinity.

Blood was spilled in horrendous amounts, the fanatical devotion to survival exhibited by the mutant hordes set against the sheer determination of the bloodkin’s followers. The wars continued for decades, until finally the mutant hordes of the wastes were almost exterminated. With their enemy defeated, the bloodkin who had drawn their power from violence turned to persecuting those within their own populace. Although the bloodkin were unsusceptible to mutation, the random energies of the Abyss could claim any of their people at any stage in their lives. Deemed by the bloodkin as itself a sign of impurity those with larger proportions of relatives who had succumbed to mutation were persecuted as “liabilities”. Before this could descend into yet another circle of violence, an entity that outdated Charybodis Secundus’s obliteration stepped in. The temple of twilight had been a haven for those suffering lesser mutation throughout the purity wars, containing a large number of psykers and protecting the disadvantaged they had taken in. At first the bloodkin laughed at their creed of justice and morality, but once their psychic potential was revealed, the bloodkin reluctantly accepted their order as a system of law in their domain.

Around a half-century after the end of the purity wars, the Abyss’s powers had receded enough for relatively normal contact to resume. Formerly a system isolated by powerful warp energies, the Inquisition was the first Imperial organization to arrive on the re-emergent planet. The changes they saw from the records before the planet was cut off from the Galaxy at large were huge. Massive continental shifts had occurred, and evidence of entire regions destroyed by volcanic eruptions of massive scale were evident across the planet. Lush vegetation that had once covered the entire planet had retreated to the edges of the oceans and massive wastelands now dominated large areas of the planet’s surface. Expecting chaos-worshipping cults that often arose in the presence of warp rifts such as the Abyss, the discovery of Temple of twilight’s beliefs on the corruption of chaos was a major boon. Regarded as a physical manifestation of evil, the Abyss was preached as the cause of all ill in the world, and every malicious action was said to have stemmed from its influence.

The discovery of the bloodkin’s inherent resistance to chaos was astonishing to the Inquisition and immediately the system was quarantined, and massive amounts of resources and supplies were mobilized to set up a range of facilities on Charybodis Prime and to secure the area around the Abyss. Extensive experiments identified a section of genetic code inherent the bloodkin’s DNA named the avenger gene.

When Administratum personnel searched their records for a possible homeworld for a new Chapter, these qualities were assessed as perfect for a Chapter designed to combat Traitor Marines.

Orbiting its star just outside of an asteroid belt, Charybodis would prove hard to assault en-masse, and this feature also proves perfect for training the Chapter’s pilots. The planet itself consists of rocky, barren terrain, whilst a hyperactive volcanic system fills the skies with smoke and ash. A slightly high gravitational field leads to advanced muscle development in the planet’s population, which lives almost exclusively on aquatic food from the planet’s expansive oceans, with only a few agro-communities living off the sparse areas of volcanically-enriched soil.

These inhabitants are hardy and tough, as the incredibly advanced and diverse aquatic ecosystem that sustains them also acts as the habitat of a variety of voracious and deadly predators, some of which have developed in disturbingly lethal ways due to the planet’s exposure to warp energies emanating from the Abyss.

FOUNDING:

Homeworld selected, the High Lords of Terra decided that the Imperial Fist’s geneseed would be perfect for a chapter dedicated to destroying renegade Astartes. A high level of purity, and a history of fighting Chaos Space Marines in the Eye of Terror, the Imperial Fists seemed the perfect progenators.

However, due to the unique genetic qualities of the test subjects, initial results did not meet with success, and the Inquisitor tasked with monitoring the experiments was skeptical that the High Lords’ goal could be achieved because of the imperceptible effects of the Avenger Gene. Successive attempts continued to meet with failure, and just as the Inquisitor was preparing to shut down the project, the Biologis Tech-Priests began to stabilize the geneseed. Eventually they perfected their methods, and their first successful Space Marine was created.

Immediately the High Lords of Terra requisitioned large quantities of Astartes weapons, equipment and vehicles from the Adeptus Mechanicus, and organized a small group of Imperial Fists marines who would begin to train the Sons of the Abyss Marines, alongside Inquisitorial personnel who would help focus their training towards combating Traitor Marines.

COMBAT DOCTRINE:

Throughout their lives as Space Marines, Sons of the Abyss hone their art of warfare to combating their own kind, Astartes. They train to fight every known renegade Marine fighting style, learn the strengths and weaknesses of their own, enhanced physiques and are equipped with the very best weapons suited to destroying Traitor Marines, ruthlessly and efficiently. They do still school themselves in more Codex teachings on warfare, as they must always be prepared to fight any opponent, even though they focus on Chaos Space Marines.

Like their progenitors, they practice swift, brutal surprise attacks, as it is of utmost importance that their often elusive prey does not know of their presence or intention before they attack. To do this they depend on reliable, up-to-date intelligence. Fortunately, they have a very close relationship with the Inquisition, and have access to their spy networks for the purpose of intelligence gathering. However, this relationship works both ways, as the reason for the Inquisition’s keen interest is that they represent a very dangerous possible threat. Despite their enhanced resistance to the influence of Chaos, they are trained to eliminate Space Marines. If they ever turned renegade, they would represent a terrible prospect, a force specifically designed to destroy the most elite warrior the Imperium possesses.

On the battle field, the Sons of the Abyss practice combined arms with incredible precision. They centre their battle-lines around a core of infantry, providing suppressing fire and attrition specialization. These are supported by long-range fire support, who work to whittle down the enemy and keep them pinned in place. Flanking fast attack units harass the enemy and keep them distracted, whilst heavy-hitting assault forces teleport or attack via drop-pod. Infiltrating units that have previously been sabotaging supplies, enemy compounds and vehicles attack from the rear, whilst air support units eliminate enemy fliers and provide withering aerial firepower, as simultaneous precision orbital strikes from the Fleet decimate enemy positions.

Almost all battles are engaged immediately after a Warp-jump, to retain the element of surprise. This means even the Chapters heavy support ground vehicles have to be very mobile, and large numbers of drop-pods, Thunderhawk transports and gunships alongside dropships are maintained by the Sons of the Abyss.

ORGANIZATION:

Altogether, the Sons of the Abyss are a mainly Codex-Adherent Chapter, but they do have some minor organizational divergences. In their eternal hunt for those marines who have set aside any loyalty to the Emperor and betrayed their kin, the Sons of the Abyss created a formation designed to locate and eliminate specifically designated individuals, the leaders and motivators of these dark forces.

Retribution Executioner Units consist of three elite veterans, who have sworn unbreakable oaths to pursue their quarry to the edges of the known galaxy. Their identities are known only to the Chapter’s Master of Sanctity, as upon induction into the Executioner division they are listed as killed in action, and are always masked or hooded when not in their power armor. They undergo rituals and rites that are designed to remove any semblance of personality and emotion; from this point on they become tools, weapons and are expected to eliminate their targets or be killed by them. They are completely removed from the Chapter’s command structure, overseen by the Chaplains and answerable only to the Master of Sanctity.

The Chapter’s first company possesses only around 50 suits of Terminator armor, and features a slightly different composition than that of other Chapters. Alongside these 50 Terminators, it features only two squads of power-armored Veterans. All of the other veterans are assigned to the four battle companies and the devastator and assault reserve companies. Each of these posses ten attached Veteran Marines, used to spearhead other squads or perform solitary assault actions.

The assault and devastator reserve companies are organized into slightly different formations than those of most Chapters. Each does not function as a single company for deployment purposes. They are split into two halves, consisting of five Veterans and between two and five Assault or Devastator squads (depending on the recent losses to these units in the Chapter’s battle companies), lead by either the company’s Chaplain or Captain. These are called detachments, and are assigned to the Chapter’s first company or its battle companies depending on the particular demands of their engagements.

The Sons of the Abyss maintain a higher than average number of scouts, because their duties are essential to the success of the Chapter’s engagements. This is because, although the Chapter has access to some of the Inquisition’s information networks, scouts are necessary to collect specific data from planned assault sites. They gather intelligence, sabotage supplies and eliminate troublesome individuals, ensuring that as soon as Sons of the Abyss ships arrive in the system, they have the upper hand.

The Chapter’s close links with the Inquisition also result in squads from the 9th company being delegated to Inquisitorial officials for temporary periods. Although already hainghad extensive training, these marines are not deemed experienced enough to be allocated to Battle Companies, and individual units being assigned in this way help strengthen the bonds of brotherhood between them, creating more cohesive fighting units.

BELEIFS:

Like most Chapters, the Sons of the Abyss regard the Emperor as an almost messianic figure, but do not believe he is a God. They maintain a standard number of Chaplains, but these figures have the added duty of being the bearers of the Liber Excommunicae, a tome which lists every Chapter of Space Marines that have turned from the Emperor’s light. Every Sons of the Abyss Initiate learns every passage from the Liber Excommunicae, and as such knows every one of these Chapters and Legions by heart, alongside their fighting styles, specific tactics to combat them and how to recognize their dark livery in battle.

The Sons of the Abyss despise corruption in all its forms, and see any sign of mutation or impurity as a thing to be purged. They will ruthlessly eliminate any unjust, twisted, or slightly corrupt human they come across, as they see it as their duty to destroy any perpetrator of crimes within the Imperium or without. This, however can lead to tensions within allied Imperial forces, as there are records of them brutally executing any Imperial official who they suspect of gambling illegally, possessing stolen property or accepting bribes. Unfortunately crimes such as these are often rife in the units of the Imperial Guard, and with their tendency to arrive suddenly, unannounced in a system, the Sons of the Abyss have a reputation of shedding Imperial blood.

The Chapter maintains links with the Adeptus Mechanicum, and sends a quota of their Marines to train in the ways of the Omnissiah.

GENESEED:

The Sons of the Abyss were founded using Imperial Fists geneseed, which has proven to combine very well with the distinctive genetic traits of the inhabitants of Charybodis Prime. Like all of Rogal Dorn’s sons, the Sons of the Abyss feature a lack of the Sus-an Membrane and Betcher’s Gland possessed by other Chapters.

Although originally a small select group, the Avenger Gene possessed by the bloodkin has spread more widely amongst the population since the purity wars, and the Sons of the Abyss recruit only those possessing the gene in question. One limiting factor in this respect is the limited number of psychic aspirants, as the Avenger Gene prevents the random mutation in an embryo that leads to most cases of psychic potential. Instead the only way a Sons of the Abyss marine can have psychic abilities is if there is a bloodline that previously featured psychic talent and then developed or inherited the Avenger Gene during the decades after Charybodis Secundus’s destruction. There is only one such known bloodline within the bloodkin, rendering Librarians within the chapter relatively rare.

BATTLE-CRY:

Unknown.

The Sons of the Abyss are said to chant the names of their dead almost hypnotically in preparation for battle.

med_gallery_53779_6404_22335.jpg

Tactical

med_gallery_53779_6404_40735.jpg

Veteran

Yeah well basically my second go, got some input from Octavulg on my faliures, have tried to correct them.

Apologies for any structural issues, I made the changes in tiny snippets over a long period so cohesion may not be great.

I have a request: please help me with a name. The original "Sons of the Abyss" sounded cool but was basically naming a chapter after the source of that which they percieve as evil (fluff fail).

Persecutors?

Vengence Legion?

input would be much appreciated.

Also, any further issues with the AI as it is would be a great help.

Thanks.

:rolleyes:

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  • 2 weeks later...

Abyss Sentinels, Sentinels of the Abyss, Abyss Wardens, Wardens of the Abyss, Rift Guardians, Legio Custos. That is all I can think of at the moment lol

 

I also put your IA into a Word doc and cleansed some typo's for you:

 

ORIGINS:

At the outset of the 35th Millennium, the Imperium was struggling to recover from the ravages of Abaddon’s fourth Black Crusade, and the threat posed by the traitor legions of Chaos was even more profound than had been thought before. The 17th Founding was set to proceed as planned, supplying dearly needed troops to the Imperial war machine. However, the High Lords of Terra were very aware of the fact little would change. Abaddon would continue to persecute the Imperium, and every attack would increase his Daemonic power.

 

As the massive amounts of resources and manpower needed to supply a Founding were prepared, agents of the Inquisition and the Mechanicus approached the High Lord of Terra. They spoke of a genetic anomaly that could be the next step in the fight against Chaos. Reams of data were surveyed, countless trials were performed and eventually the High Lords of Terra acted.

 

They sanctioned the creation of a Chapter whose main purpose would be to annihilate the traitor legions. This Chapter would be trained, equipped and optimized to eliminate traitor Space Marines. In the 17th Founding, the Sons of the Abyss would be created.

 

 

HOMEWORLD:

As the Administratum planned for the 17th Founding, its officials were instructed to select a homeworld that would provide adequate gene stock for a Chapter devoted to combating and opposing Chaos. Delving within their expansive archives, they found a nigh-on perfect world: Charybodis Prime.

 

One of the reasons for selection was that Charybodis Prime is located in a system within relatively close proximity to the Eye of Terror, so that the Chapter would be able to react swiftly to Traitor Legion movements within the area. However, the main reason was undoubtedly the history of its twin planet, Charybodis Secundus.

 

Secundus was, in M33 assaulted by the Daemonic forces of Chaos which soon over-whelmed the planet’s paltry defenses. By the time adequate Imperial Forces had arrived, Charybodis Secundus was well on the way to becoming a Daemon World. In order to defeat the occupying forces, the Navy presence targeted the epicentre of a global ritual which would finally complete the planet’s ascension to a realm of Chaos. A simultaneous orbital strike upon this target decimated the Daemonic forces, but had unexpected consequences.

 

The attack had occurred as the ritual was reaching its climax, and the raw firepower of the ordnance unleashed the dark energies which were being accumulated by the daemonic ceremony. A detonation of unbelievable magnitude destroyed the majority of the orbiting fleet, and as the energies tore a rent into the immaterium, the planet was split asunder.

 

Charybodis Secundus had been obliterated, and in its place now resides a partial tear in real space. Although it has not yet proved sufficient to facilitate another Daemonic incursion, this rift radiates warp energies, occasionally unleashing a minor warp storm, and remaining a stark reminder of the system’s history.

 

Named by Imperial officials as Warp Anomaly 738, it has become know to the inhabitants of Charybodis Prime as “The Abyss”.

 

Hanging in the skies of Charybodis Prime like a baleful second moon, The Abyss’s effects on the populace of Prime soon became noticeable. Partially shielded from The Abyss by an asteroid belt within the Charybodis system, bizarre and unpredictable anomalies began cropping up all over Prime. Devastating weather that occurred without warning decimated settlements, erratic tidal events occurred all over the planet’s surface and natural disasters became all the more frequent.

 

When Prime’s next generation of inhabitants was born, the true effects of Charybodis Secundus’s demise became apparent. Mutation was rife and totally unpredictable. It occurred at random and its effects ranged from the invisible to the nightmarish. At first, terror broke out and anarchy reined; violence and panic spreading from town to town. Factions formed and broke, “purists” seeking to eliminate all signs of mutation, “moderates” trying to unite as many as possible to retain some semblance of civilization and subhuman cults, spurred on by doom-seeking prophets spreading their sermons of war and Armageddon.

 

For 5 decades war raged a cycle of violence obliterated much of the planet’s culture and historical records, whilst the morbid red omen of The Abyss continued to sow terror among the population. All the while the Imperium seemed oblivious to the plight of Charybodis’s inhabitants. After dedicating so much manpower and supplies to the attempted reclamation of Charybodis Secundus, the Imperial Navy and Guard had completely with-drawn its units from the system, and officially placed it under quarantine. Unable to ascertain the impact of the new warp anomaly due to the interference it created, other conflicts in the sector demanded all Imperial attention and Charybodis was abandoned to its fate.

 

Although the doom of the entire populace seemed inevitable and a spiral of endless war seemed set to destroy all life, at the outset of the 6th decade since Secundus’s destruction The Abyss’s power began to wane almost miraculously. Although its effects were still disturbing and noticeable, the age of disastrous geological and meteorological anomalies had ended. Finally permanent settlements were possible without fear of destruction by the warped forces of nature alone, leading to some semblance of stability. This allowed large alliances to form, with more and more distance between those “pure” humans and the subhumans affected by the Abyss’s power. “Crusades” into the wastes to eliminate pockets of the mutated barbarian hordes gave way to all-out war, those who had avoided mutation lead by a sect of humans known as the “bloodkin”. What marked these particular people out from their peers was their complete lack of mutation. Believed to descend from a few common ancestors, any humans possessing the genetic material of the “bloodkin” suffered not a single trace of mutation. The non-mutant populace, who almost always had relatively close relatives stricken with horrendous mutation, took this as a sign of divinity.

 

Blood was spilled in horrendous amounts, the fanatical devotion to survival exhibited by the mutant hordes set against the sheer determination of the bloodkin’s followers. The wars continued for decades, until finally the mutant hordes of the wastes were almost exterminated. With their enemy defeated, the bloodkin who had drawn their power from violence turned to persecuting those within their own populace. Although the bloodkin were unsusceptible to mutation, the random energies of the Abyss could claim any of their people at any stage in their lives. Deemed by the bloodkin as itself a sign of impurity those with larger proportions of relatives who had succumbed to mutation were persecuted as “liabilities”. Before this could descend into yet another circle of violence, an entity that outdated Charybodis Secundus’s obliteration stepped in. The temple of twilight had been a haven for those suffering lesser mutation throughout the purity wars, containing a large number of psykers and protecting the disadvantaged they had taken in. At first the bloodkin laughed at their creed of justice and morality, but once their psychic potential was revealed, the bloodkin reluctantly accepted their order as a system of law in their domain.

 

Around a half-century after the end of the purity wars, the Abyss’s powers had receded enough for relatively normal contact to resume. Formerly a system isolated by powerful warp energies, the Inquisition was the first Imperial organization to arrive on the re-emergent planet. The changes they saw from the records before the planet was cut off from the Galaxy at large were huge. Massive continental shifts had occurred, and evidence of entire regions destroyed by volcanic eruptions of massive scale was evident across the planet. Lush vegetation that had once covered the entire planet had retreated to the edges of the oceans and massive wastelands now dominated large areas of the planet’s surface. Expecting chaos-worshipping cults that often arose in the presence of warp rifts such as the Abyss, the discovery of Temple of twilight’s beliefs on the corruption of chaos was a major boon. Regarded as a physical manifestation of evil, the Abyss was preached as the cause of all ill in the world, and every malicious action was said to have stemmed from its influence.

 

The discovery of the bloodkin’s inherent resistance to chaos was astonishing to the Inquisition and immediately the system was quarantined, and massive amounts of resources and supplies were mobilized to set up a range of facilities on Charybodis Prime and to secure the area around the Abyss. Extensive experiments identified a section of genetic code inherent the bloodkin’s DNA named the avenger gene.

 

When Administratum personnel searched their records for a possible homeworld for a new Chapter, these qualities were assessed as perfect for a Chapter designed to combat Traitor Marines.

 

Orbiting its star just outside of an asteroid belt, Charybodis would prove hard to assault en-masse, and this feature also proves perfect for training the Chapter’s pilots. The planet itself consists of rocky, barren terrain, whilst a hyperactive volcanic system fills the skies with smoke and ash. A slightly high gravitational field leads to advanced muscle development in the planet’s population, which lives almost exclusively on aquatic food from the planet’s expansive oceans, with only a few agro-communities living off the sparse areas of volcanically-enriched soil.

 

These inhabitants are hardy and tough, as the incredibly advanced and diverse aquatic ecosystem that sustains them also acts as the habitat of a variety of voracious and deadly predators, some of which have developed in disturbingly lethal ways due to the planet’s exposure to warp energies emanating from the Abyss.

 

FOUNDING:

Homeworld selected, the High Lords of Terra decided that the Imperial Fist’s geneseed would be perfect for a chapter dedicated to destroying renegade Astartes. A high level of purity, and a history of fighting Chaos Space Marines in the Eye of Terror, the Imperial Fists seemed the perfect progenitors.

 

However, due to the unique genetic qualities of the test subjects, initial results did not meet with success, and the Inquisitor tasked with monitoring the experiments was sceptical that the High Lords’ goal could be achieved because of the imperceptible effects of the Avenger Gene. Successive attempts continued to meet with failure, and just as the Inquisitor was preparing to shut down the project, the Biologis Tech-Priests began to stabilize the geneseed. Eventually they perfected their methods, and their first successful Space Marine was created.

 

Immediately the High Lords of Terra requisitioned large quantities of Astartes weapons, equipment and vehicles from the Adeptus Mechanicus, and organized a small group of Imperial Fists marines who would begin to train the Sons of the Abyss Marines, alongside Inquisitorial personnel who would help focus their training towards combating Traitor Marines.

 

COMBAT DOCTRINE:

Throughout their lives as Space Marines, Sons of the Abyss hone their art of warfare to combating their own kind, Astartes. They train to fight every known renegade Marine fighting style, learn the strengths and weaknesses of their own, enhanced physiques and are equipped with the very best weapons suited to destroying Traitor Marines, ruthlessly and efficiently. They do still school themselves in more Codex teachings on warfare, as they must always be prepared to fight any opponent, even though they focus on Chaos Space Marines.

 

Like their progenitors, they practice swift, brutal surprise attacks, as it is of utmost importance that their often elusive prey does not know of their presence or intention before they attack. To do this they depend on reliable, up-to-date intelligence. Fortunately, they have a very close relationship with the Inquisition, and have access to their spy networks for the purpose of intelligence gathering. However, this relationship works both ways, as the reason for the Inquisition’s keen interest is that they represent a very dangerous possible threat. Despite their enhanced resistance to the influence of Chaos, they are trained to eliminate Space Marines. If they ever turned renegade, they would represent a terrible prospect, a force specifically designed to destroy the most elite warrior the Imperium possesses.

 

On the battle field, the Sons of the Abyss practice combined arms with incredible precision. They centre their battle-lines around a core of infantry, providing suppressing fire and attrition specialization. These are supported by long-range fire support, who work to whittle down the enemy and keep them pinned in place. Flanking fast attack units harass the enemy and keep them distracted, whilst heavy-hitting assault forces teleport or attack via drop-pod. Infiltrating units that have previously been sabotaging supplies, enemy compounds and vehicles attack from the rear, whilst air support units eliminate enemy fliers and provide withering aerial firepower, as simultaneous precision orbital strikes from the Fleet decimate enemy positions.

 

Almost all battles are engaged immediately after a Warp-jump, to retain the element of surprise. This means even the Chapters heavy support ground vehicles have to be very mobile, and large numbers of drop-pods, Thunderhawk transports and gunships alongside dropships are maintained by the Sons of the Abyss.

 

ORGANIZATION:

Altogether, the Sons of the Abyss are a mainly Codex-Adherent Chapter, but they do have some minor organizational divergences. In their eternal hunt for those marines who have set aside any loyalty to the Emperor and betrayed their kin, the Sons of the Abyss created a formation designed to locate and eliminate specifically designated individuals, the leaders and motivators of these dark forces.

 

Retribution Executioner Units consist of three elite veterans, who have sworn unbreakable oaths to pursue their quarry to the edges of the known galaxy. Their identities are known only to the Chapter’s Master of Sanctity, as upon induction into the Executioner division they are listed as killed in action, and are always masked or hooded when not in their power armor. They undergo rituals and rites that are designed to remove any semblance of personality and emotion; from this point on they become tools, weapons and are expected to eliminate their targets or be killed by them. They are completely removed from the Chapter’s command structure, overseen by the Chaplains and answerable only to the Master of Sanctity.

 

The Chapter’s first company possesses only around 50 suits of Terminator armor, and features a slightly different composition than that of other Chapters. Alongside these 50 Terminators, it features only two squads of power-armored Veterans. All of the other veterans are assigned to the four battle companies and the devastator and assault reserve companies. Each of these posses ten attached Veteran Marines, used to spearhead other squads or perform solitary assault actions.

 

The assault and devastator reserve companies are organized into slightly different formations than those of most Chapters. Each does not function as a single company for deployment purposes. They are split into two halves, consisting of five Veterans and between two and five Assault or Devastator squads (depending on the recent losses to these units in the Chapter’s battle companies), lead by either the company’s Chaplain or Captain. These are called detachments, and are assigned to the Chapter’s first company or its battle companies depending on the particular demands of their engagements.

 

The Sons of the Abyss maintain a higher than average number of scouts, because their duties are essential to the success of the Chapter’s engagements. This is because, although the Chapter has access to some of the Inquisition’s information networks, scouts are necessary to collect specific data from planned assault sites. They gather intelligence, sabotage supplies and eliminate troublesome individuals, ensuring that as soon as Sons of the Abyss ships arrive in the system, they have the upper hand.

 

The Chapter’s close links with the Inquisition also result in squads from the 9th company being delegated to Inquisitorial officials for temporary periods. Although already having had extensive training, these marines are not deemed experienced enough to be allocated to Battle Companies, and individual units being assigned in this way help strengthen the bonds of brotherhood between them, creating more cohesive fighting units.

 

BELIEFS:

Like most Chapters, the Sons of the Abyss regard the Emperor as an almost messianic figure, but do not believe he is a God. They maintain a standard number of Chaplains, but these figures have the added duty of being the bearers of the Liber Excommunicae, a tome which lists every Chapter of Space Marines that have turned from the Emperor’s light. Every Sons of the Abyss Initiate learns every passage from the Liber Excommunicae, and as such knows every one of these Chapters and Legions by heart, alongside their fighting styles, specific tactics to combat them and how to recognize their dark livery in battle.

 

The Sons of the Abyss despise corruption in all its forms, and see any sign of mutation or impurity as a thing to be purged. They will ruthlessly eliminate any unjust, twisted, or slightly corrupt human they come across, as they see it as their duty to destroy any perpetrator of crimes within the Imperium or without. This, however can lead to tensions within allied Imperial forces, as there are records of them brutally executing any Imperial official who they suspect of gambling illegally, possessing stolen property or accepting bribes. Unfortunately crimes such as these are often rife in the units of the Imperial Guard, and with their tendency to arrive suddenly, unannounced in a system, the Sons of the Abyss have a reputation of shedding Imperial blood.

 

The Chapter maintains links with the Adeptus Mechanicum, and sends a quota of their Marines to train in the ways of the Omnissiah.

 

GENESEED:

The Sons of the Abyss were founded using Imperial Fists geneseed, which has proven to combine very well with the distinctive genetic traits of the inhabitants of Charybodis Prime. Like all of Rogal Dorn’s sons, the Sons of the Abyss feature a lack of the Sus-an Membrane and Betcher’s Gland possessed by other Chapters.

 

Although originally a small select group, the Avenger Gene possessed by the bloodkin has spread more widely amongst the population since the purity wars, and the Sons of the Abyss recruit only those possessing the gene in question. One limiting factor in this respect is the limited number of psychic aspirants, as the Avenger Gene prevents the random mutation in an embryo that leads to most cases of psychic potential. Instead the only way a Sons of the Abyss marine can have psychic abilities is if there is a bloodline that previously featured psychic talent and then developed or inherited the Avenger Gene during the decades after Charybodis Secundus’s destruction. There is only one such known bloodline within the bloodkin, rendering Librarians within the chapter relatively rare.

 

BATTLE-CRY:

Unknown.

 

I think I got most of them. Someone better at proofreading may need to give it a better look but take it if you like :(

PURIFIERS!!!! Now! This name is so good, it even features in college level reports. How can you say no?

yeah Im trying to choose between the purifiers and the persecutors, but I have a horrible feeling that purifiers have been used before.

 

Reyner Posted Today, 12:03 AM

Abyss Sentinels, Sentinels of the Abyss, Abyss Wardens, Wardens of the Abyss, Rift Guardians, Legio Custos. That is all I can think of at the moment lol

 

I also put your IA into a Word doc and cleansed some typo's for you:

 

yeah thanks, and im currently in the process of writing a more "streamlined" version of the IA, after re-reading it I realised how clunky it is. Most of the fluff shall, however remain the same

 

Also, thats some nice necromancy there DeathKnight 2000, I honestly thought this thread would never see the light of day

At the outset of the 35th Millennium, the Imperium was struggling to recover from the ravages of Abaddon’s fourth Black Crusade, and the threat posed by the traitor legions of Chaos was even more profound than had been thought before. The 17th Founding was set to proceed as planned, supplying dearly needed troops to the Imperial war machine. However, the High Lords of Terra were very aware of the fact little would change. Abaddon would continue to persecute the Imperium, and every attack would increase his Daemonic power.

 

I don't think every attack increases Abaddon's power, which probably isn't from daemons, as he isn't a daemon prince. Otherwise, it's pretty good.

 

As the massive amounts of resources and manpower needed to supply a Founding were prepared, agents of the Inquisition and the Mechanicus approached the High Lord of Terra. They spoke of a genetic anomaly that could be the next step in the fight against Chaos. Reams of data were surveyed, countless trials were performed and eventually the High Lords of Terra acted.

 

They sanctioned the creation of a Chapter whose main purpose would be to annihilate the traitor legions. This Chapter would be trained, equipped and optimized to eliminate traitor Space Marines. In the 17th Founding, the Sons of the Abyss would be created.

 

Two bits here:

1. What is the anomaly, why hasn't it been used before, and why isn't it used now?

2. Also, this is more of a grammar niggle, but the first two sentences of the last paragraph are saying virtually the same thing.

 

Around a half-century after the end of the purity wars, the Abyss’s powers had receded enough for relatively normal contact to resume. Formerly a system isolated by powerful warp energies, the Inquisition was the first Imperial organization to arrive on the re-emergent planet. The changes they saw from the records before the planet was cut off from the Galaxy at large were huge. Massive continental shifts had occurred, and evidence of entire regions destroyed by volcanic eruptions of massive scale were evident across the planet. Lush vegetation that had once covered the entire planet had retreated to the edges of the oceans and massive wastelands now dominated large areas of the planet’s surface. Expecting chaos-worshipping cults that often arose in the presence of warp rifts such as the Abyss, the discovery of Temple of twilight’s beliefs on the corruption of chaos was a major boon. Regarded as a physical manifestation of evil, the Abyss was preached as the cause of all ill in the world, and every malicious action was said to have stemmed from its influence.

 

I was initially thinking that this was going to be just like a large number of IA's that went for the easy out special thing , but I like what you did with the Abyss. I wasn't expecting that at all. :P

 

The discovery of the bloodkin’s inherent resistance to chaos was astonishing to the Inquisition and immediately the system was quarantined, and massive amounts of resources and supplies were mobilized to set up a range of facilities on Charybodis Prime and to secure the area around the Abyss. Extensive experiments identified a section of genetic code inherent the bloodkin’s DNA named the avenger gene.

 

When Administratum personnel searched their records for a possible homeworld for a new Chapter, these qualities were assessed as perfect for a Chapter designed to combat Traitor Marines.

 

This seems a little iffy to me. I'll have to think on it for a bit.

 

However, due to the unique genetic qualities of the test subjects, initial results did not meet with success, and the Inquisitor tasked with monitoring the experiments was skeptical that the High Lords’ goal could be achieved because of the imperceptible effects of the Avenger Gene. Successive attempts continued to meet with failure, and just as the Inquisitor was preparing to shut down the project, the Biologis Tech-Priests began to stabilize the geneseed. Eventually they perfected their methods, and their first successful Space Marine was created.

 

Messing with geneseed is a very bad idea, unless you're from the Founding hat did that, in which case it turned out very badly. I don't think you really need the special geneseed problem.

 

The Chapter’s first company possesses only around 50 suits of Terminator armor, and features a slightly different composition than that of other Chapters. Alongside these 50 Terminators, it features only two squads of power-armored Veterans. All of the other veterans are assigned to the four battle companies and the devastator and assault reserve companies. Each of these posses ten attached Veteran Marines, used to spearhead other squads or perform solitary assault actions.

 

Fifty suits seems like a fairly large number for 17th Founding, actually. Also, the 1st normally doesn't fight as a whole company, but rather sends squads along with battlegroups as support, so you're essentially doing the same thing.

 

The Chapter’s close links with the Inquisition also result in squads from the 9th company being delegated to Inquisitorial officials for temporary periods. Although already hainghad extensive training, these marines are not deemed experienced enough to be allocated to Battle Companies, and individual units being assigned in this way help strengthen the bonds of brotherhood between them, creating more cohesive fighting units.

 

The inquisition already has two organisations of marines for this. I would change it to a large number of its marines are inducted into the Deathwatch.

 

Enjoy!

Hey CMID!

*cough*Linky*cough*

How could you forget? I didn't!

Well, actually, I did.

I let them die.

Oops! :HQ:

 

Anyways, looking good Iron Hands Fanatic. Needs a little more fire, methinks. Also, some co-operative work with the SoB could go a long way to building your chapter's background up with achievements. Going the shiny tools way gets you a bowling ball in a place a bowling ball was never meant to go. Trust me, I know.

 

The special geneseed is kind of overused here on Liber. Instead, tell a story about how Abbadon got the best of your chapter one time, and how the chapter swore revenge. It would go a long way to making your chapter have character and a grudge, instead of just robots with a destiny.

 

After that, just fill out the basics and you should be set!

PURIFIERS!!!! Now! This name is so good, it even features in college level reports. How can you say no?

You must be a natural salesman CMID, because it finally work you got your self a sucker..I mean, person to choice Purifiers. good job. :HQ:

 

I knew there was an alterior motive ;)

 

Chapter Master Ignis Domus Posted Yesterday, 10:10 PM

QUOTE (Iron Hands Fanatic @ Nov 22 2011, 06:33 PM)

At the outset of the 35th Millennium, the Imperium was struggling to recover from the ravages of Abaddon’s fourth Black Crusade, and the threat posed by the traitor legions of Chaos was even more profound than had been thought before. The 17th Founding was set to proceed as planned, supplying dearly needed troops to the Imperial war machine. However, the High Lords of Terra were very aware of the fact little would change. Abaddon would continue to persecute the Imperium, and every attack would increase his Daemonic power.

 

I don't think every attack increases Abaddon's power, which probably isn't from daemons, as he isn't a daemon prince. Otherwise, it's pretty good.

 

QUOTE

As the massive amounts of resources and manpower needed to supply a Founding were prepared, agents of the Inquisition and the Mechanicus approached the High Lord of Terra. They spoke of a genetic anomaly that could be the next step in the fight against Chaos. Reams of data were surveyed, countless trials were performed and eventually the High Lords of Terra acted.

 

They sanctioned the creation of a Chapter whose main purpose would be to annihilate the traitor legions. This Chapter would be trained, equipped and optimized to eliminate traitor Space Marines. In the 17th Founding, the Sons of the Abyss would be created.

 

Two bits here:

1. What is the anomaly, why hasn't it been used before, and why isn't it used now?

2. Also, this is more of a grammar niggle, but the first two sentences of the last paragraph are saying virtually the same thing.

 

QUOTE

Around a half-century after the end of the purity wars, the Abyss’s powers had receded enough for relatively normal contact to resume. Formerly a system isolated by powerful warp energies, the Inquisition was the first Imperial organization to arrive on the re-emergent planet. The changes they saw from the records before the planet was cut off from the Galaxy at large were huge. Massive continental shifts had occurred, and evidence of entire regions destroyed by volcanic eruptions of massive scale were evident across the planet. Lush vegetation that had once covered the entire planet had retreated to the edges of the oceans and massive wastelands now dominated large areas of the planet’s surface. Expecting chaos-worshipping cults that often arose in the presence of warp rifts such as the Abyss, the discovery of Temple of twilight’s beliefs on the corruption of chaos was a major boon. Regarded as a physical manifestation of evil, the Abyss was preached as the cause of all ill in the world, and every malicious action was said to have stemmed from its influence.

 

I was initially thinking that this was going to be just like a large number of IA's that went for the easy out special thing , but I like what you did with the Abyss. I wasn't expecting that at all.

 

QUOTE

The discovery of the bloodkin’s inherent resistance to chaos was astonishing to the Inquisition and immediately the system was quarantined, and massive amounts of resources and supplies were mobilized to set up a range of facilities on Charybodis Prime and to secure the area around the Abyss. Extensive experiments identified a section of genetic code inherent the bloodkin’s DNA named the avenger gene.

 

When Administratum personnel searched their records for a possible homeworld for a new Chapter, these qualities were assessed as perfect for a Chapter designed to combat Traitor Marines.

 

This seems a little iffy to me. I'll have to think on it for a bit.

 

QUOTE

However, due to the unique genetic qualities of the test subjects, initial results did not meet with success, and the Inquisitor tasked with monitoring the experiments was skeptical that the High Lords’ goal could be achieved because of the imperceptible effects of the Avenger Gene. Successive attempts continued to meet with failure, and just as the Inquisitor was preparing to shut down the project, the Biologis Tech-Priests began to stabilize the geneseed. Eventually they perfected their methods, and their first successful Space Marine was created.

 

Messing with geneseed is a very bad idea, unless you're from the Founding hat did that, in which case it turned out very badly. I don't think you really need the special geneseed problem.

 

QUOTE

The Chapter’s first company possesses only around 50 suits of Terminator armor, and features a slightly different composition than that of other Chapters. Alongside these 50 Terminators, it features only two squads of power-armored Veterans. All of the other veterans are assigned to the four battle companies and the devastator and assault reserve companies. Each of these posses ten attached Veteran Marines, used to spearhead other squads or perform solitary assault actions.

 

Fifty suits seems like a fairly large number for 17th Founding, actually. Also, the 1st normally doesn't fight as a whole company, but rather sends squads along with battlegroups as support, so you're essentially doing the same thing.

 

QUOTE

The Chapter’s close links with the Inquisition also result in squads from the 9th company being delegated to Inquisitorial officials for temporary periods. Although already hainghad extensive training, these marines are not deemed experienced enough to be allocated to Battle Companies, and individual units being assigned in this way help strengthen the bonds of brotherhood between them, creating more cohesive fighting units.

 

The inquisition already has two organisations of marines for this. I would change it to a large number of its marines are inducted into the Deathwatch.

 

yeah some minor things that will be changed in the re-write, but also:

 

*The anomaly is essentially a minor warp rift that is weak to the extent that extreme energies would be required in order for it to spawn demons, but it is still capable of producing warp stroms and such

 

*The bloodkin is pretty crap TBH, all im saying really is that the Inhabitants of Charybodis Prime have developed some form of genetic resistance to warp energies. Originally it was supposed to be explained by natural selection and all that, but Ive left it obscure as Octavulg essentially pimp-slapped me and shouted "its chaos - evolution does not apply" (okay there may have been excessive hyperbole there, but you get the idea)

 

*"Avenger gene" is also a stupid name

 

*They're not really messing with the geneseed, they're just using a natural genetic trait of the recruiting stock to their advantage. Maybe I should tone down the "it didnt work", as i was just trying to flesh the setion out.

 

*I think the deathwatch would be more appropriate for an anti-xenos based chapter.....I dunno, maybe individual squads should go act as garrisons on fortress-worlds surrounding the eye for a set duration?

 

The special geneseed is kind of overused here on Liber. Instead, tell a story about how Abbadon got the best of your chapter one time, and how the chapter swore revenge. It would go a long way to making your chapter have character and a grudge, instead of just robots with a destiny.

 

I hate to tell ya, but thats the one thing I aint givin' up. It explains their doctrine, gives them history and provides many options.

 

Im afraid you'll have to pry that one from my cold, dead (virtual) hands. :P

 

Anyhow, thanks for all the feedback

The special geneseed is kind of overused here on Liber. Instead, tell a story about how Abbadon got the best of your chapter one time, and how the chapter swore revenge. It would go a long way to making your chapter have character and a grudge, instead of just robots with a destiny.

 

I hate to tell ya, but thats the one thing I aint givin' up. It explains their doctrine, gives them history and provides many options.

 

Im afraid you'll have to pry that one from my cold, dead (virtual) hands. :P

 

Hey, and that's totally okay!

 

Just had to make sure that you really wanted it. The people here can get a little fierce, so if you are ready to fight for your chapter then go for it!

 

It is your chapter after all.

 

Good luck with this! :D

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