TheDarkOne Posted November 23, 2011 Share Posted November 23, 2011 So I'm designing my army for a tournament next weekend, 1850, and I usually play pretty competitively. This time around i'm using an inquisitor as a grenade caddy with purifiers in a stormraven with purifiers, and putting a grandmaster with psycannon (i know its expensive) in a chimera with the henchmen from the inquisitor. Here are the ideas I've had for henchmen layout: Layout 1: 3 warrior henchmen with plasmaguns, inquisitor with rad and psycho grenades, power armor and power weapon. plasmaguns match the grandmaster's psycannon when immobile and can doubletap for some nastyness when necessary. Layout 2: 4 warrior henchmen, all warriors have stormbolters, 3 warriors also have melta or plasma guns, inquisitor is the same, but without armor or power weapon. 5 fire points, 5 shooting models, grand master, 4 stormbolters at 24" melta when necessary... but i lose the armor and power weapon in inquisitor, which would be an asset as combat is definitely the intended use. Layout 3: 6 Psykers, no power weapon or armor on the inquisitor. grandmaster and a S8AP1 blast template? sounds good, but I'm worried that the psykers, actually suck. Ld 8 psychic tests, not great, and does the whole squad die on a perils? I'm concerned that they'll whiff and die and I'll be left with nothing! Has anybody tried to use henchmen like this? with a psycannon hero in a chimera? Any assistance would be helpful! Link to comment https://bolterandchainsword.com/topic/242361-a-problem-of-henchmen/ Share on other sites More sharing options...
RolandTHTG Posted November 23, 2011 Share Posted November 23, 2011 I run a Librarian w/ a ccw squad in a chimera - 3-4 Deathcult, 3-4 Mysitc (for accurate summoning) and 1-3 Banishers or Melta warriors - If you decide to run the inquisitor with them, I reccomend the Xenos w/ Psyker, powerarmor, and rad&psychotroke grenades. The Inquisitor is also good for joining with other squads, as you seem to be intending to do. Perils does kill all the models of the squad. I've generally found that they work about 1/2 the time (accounting for hoods and the low leadership) If you need to save a few points on the psykers, 5 is a S7 AP2, and 4 is S6 AP3, so its still good against MEQ. Also remember that the psyker power is Assault, so it can be fired on the move. Link to comment https://bolterandchainsword.com/topic/242361-a-problem-of-henchmen/#findComment-2930086 Share on other sites More sharing options...
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