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Argent Knights (Ultramarines/Mortifactors)


D3athduo

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If they're on the Eastern Fringe, you won't see as many Chaos Marines. It's more Tau, Tau, and more Tau.

 

40k rulebook disagrees with you, there is plenty of those on the eastern fringe, quite probably doing more problems than the Tau.

 

http://wh40k.lexicanum.com/mediawiki/image...engagements.jpg

 

there is a ton of Orks

 

http://wh40k.lexicanum.com/mediawiki/image...ks_activity.jpg

 

plenty of Tyranids

 

http://wh40k.lexicanum.com/mediawiki/image..._incursions.jpg

 

and a fare share of Necrons

 

http://wh40k.lexicanum.com/mediawiki/image...on_activity.jpg

 

 

 

Tau are just a big fish in their near surounding. If I remember correctly their entire "Empire" is an equivalent of an average Imperial Sector. I just have to find where I remember that from.

 

 

Cheers

It is possible, but as far as the Imperium is concerned beyond a few fringe doom sayers they thought the Tyranid threat finished and the Hive Fleets operating before Kraken were seen as pitiful remnants of Behemoth and not as something to get overconcerned with. Your Chapter could be sent to the Eastern finge because of the Tyranid actions rather than Tyranids themselves. Ultramarines were pretty beat up after Behemoth so maybe your guys were sent to shore up the defences until the Ultramarines get their game going once more.

 

 

Cheers

 

Yeah that's what I was getting at: Reinforcements for the area to make up for the lost worlds and marines that were there. :woot:

Okay, so this is to Ignus Domus' reply. Im gonna number my responses by paragraph.

 

1. Yeah thanks forgot to change the legion number, it was origionally for DA. I chose the 26th Founding so I didn't have to spend alot more time creating a more detailed history, plus I wanted the chapter to be quite new, which would add to the effect of not having as much experience as other chapters, just like compared to you guys, I've actually never played a game of WH40k, but I plan to start within a few months...with my new chapter XD I had stated the date that they were completed to show why they had been sent to the Eastern Fringe, because Tyranids hadn't been seen until 7 years after the 26th founding, should I still remove it?

 

Paragraph 2: I only included that they had acquired a single barge, and just didnt think itd be necesary to add the specifics casue I dont know fleet specs yet, have to find those soon, I'll get right on that. :woot:

 

P 3: Ok, I hadn't really read into the Adeptus Mechanicus (I think thats what they're called) or supply routes yet, so I'll chagne that right away, too, thanks for helping with that.

 

P 4: Here I had put in "Skirmishes" to show that there were various battles, with various races, but neglected to add in which and where. Should I, or is it irrelevant?

 

P 5: Alrighty, so I can change the designation (I just didnt know what to call it), and as for the confusion; the Space Marines are permitted to walk amongst the people to gather supplies and initiate thier vow to protect the people, acting as both guards and security, but only a few marines or scouts are spared for the locals. The marines are allowed to help, but not talk about anything related to things not pertaining to the people they are talking to, short and simple speech.

 

P 6: I think someone else has taken this over for me if you'll check the above post, thanks.

 

P 7: Okay, I was going to wait to get my copy of the Warhammer codex and rulebook to fill this out, but I suppose this works, I could add a few traits and variants.

 

P 8: I see this chapter as culturally being founded by the Mortifactors vets, but after nearly all died off, the younger generation began to lean towards the Ultramarine style and culture. There is really no way to explain this besides the effect of change throughout time, like the passing of generations from our parents to our kids, etc. guess you get the idea. And point noted, I'll change those; I have a habit of using parenthesis to state things in "Asides" to the reader to further elaborate specific details.

 

So am I still good with Ultramariens besides the codex changes/variations? If so then cool. Thanks for helping, everybody, I really appreciate it. :jaw:

Sorry I haven't worked on this, school is getting busy, got two projects due in March and three others due this week. Ill probably get around to doing this during the weekend or next week, thanks for waiting, but don't assume Im giving up! :D

The Organization section would be completely up to you, would you like your Chapter to work differently to others? Like would you have a different company structure (more/less reserves or something).

 

Codex Organization is this:

 

1st Company - Veterans: Sternguard, Vanguard (each free to use Terminator armour)

2nd-5th Company - Battle companies, 10 squads - 6 tactical, 2 assault, 2 devastators

6th and 7th Company - Reserve Companies, 10 tactical squads each

8th Company - Reserve Company, 10 assault squads

9th Company - Reserve Company, 10 devastator squads

10th Company - Scout Company, up to 100 scouts

 

Each company will have a Captain, command squad (with apothecary, standard bearer) and an attached Chaplain.

 

Then you have the Armoury with all the heavier tanks, the Apothecarion, Reclusiam and the Librarium.

 

That's roughly it, I'll look in the Librarium for you if you need more detail.

The Organization section would be completely up to you, would you like your Chapter to work differently to others? Like would you have a different company structure (more/less reserves or something).

 

Codex Organization is this:

 

1st Company - Veterans: Sternguard, Vanguard (each free to use Terminator armour)

2nd-5th Company - Battle companies, 10 squads - 6 tactical, 2 assault, 2 devastators

6th and 7th Company - Reserve Companies, 10 tactical squads each

8th Company - Reserve Company, 10 assault squads

9th Company - Reserve Company, 10 devastator squads

10th Company - Scout Company, up to 100 scouts

 

Each company will have a Captain, command squad (with apothecary, standard bearer) and an attached Chaplain.

 

Then you have the Armoury with all the heavier tanks, the Apothecarion, Reclusiam and the Librarium.

 

That's roughly it, I'll look in the Librarium for you if you need more detail.

 

Yeah the problem is, it all fits perfectly, I like it the way it is, minus assault squads (don't like them, idk why, just cosmetic I guess), but I can't bring myself to change those because I dont want to lose their skills set/abilities and uses. I'll keep thinking about it...

*strokes beard* You are done when you do not have the urge to ask that question. You will just know.

 

 

The IA itself seems fine now but it does look a little short. Try and bulk up Combat Doctrine and the Beliefs section, for example how does this Chapter interact with the rest of the Imperium? Other Marines?

 

Have a look at the DIY Guide and the Octaguide for inspiration :D

 

Sorry I can't offer much else at the moment, haven't got time just now but I will do.

As a Mortifactors player I found this thread interesting, however besides the colours there doesn't seem to be any real links to the Mortifactors at all, I would make a few suggestions along these lines, understanding of course that the culture of their home world has clearly influenced this chapter as is normal.

 

1. The Mortifactors strongly believe in the remeberance of their heroes (skulls both real and reproduced of fallen heros are reveared as relics) the veterans that helped create this chapter probably would have instilled some belief of this in the chapter not nessicarily skulls but you get the idea I hope.

 

2. Chaplains pay an especially important part in the mortifactors chapter as spiritual leaders but also play a major part in the actual leadership of the chapter. Thus it is believed they may have a larger number of chaplains then most chapters also note the armor of the mortifactors chaplains is dark blood red instead of black.

 

3. The Mortifactors are unusual for a Successor Chapter of the Ultramarines, becuase they feel that they have grown beyond the need to adhere rigidly to the dictates of the Codex Astartes, and they forge their own path in life and war using the wisdom of their Chaplains. This too most likely would have been handed down to their successor, this is not to say that they do not follow the Codex Astartes but are willing to bend it and blur it when needed.

 

4.The Chapter's Chaplains teach their fellow Astartes that death will unite them with the Emperor of Mankind in the form of a being known as the Ultimate Warrior and they regularly enter a state of near-death meditation prior to battles in order to determine what course the Ultimate Warrior desires for the Chapter to take in the coming conflict. This meditative state seems to be a form of the Emperor's Tarot and since so far in fiction there has been no mention of librarians it is quite possible that mortifactors chaplains have atleast some form of psyker ability.

 

I suggest reading over this http://warhammer40k.wikia.com/wiki/Mortifactors I know you want to personalise this chapter but note that most chapters have some routed rites and practesses linked to their parent chapter. also note that of the Ultramarine successor chapters the mortifcators so far seem to be the chapter that has deviated the furthest from traditional Ultramarine beliefs thus their successor chapters are more likely to be quite different then traditional Ultramarine sucessor chapters as well.

 

Just my two cents, take it or leave it but what attracted me to the mortifactors in the first place was the difference between them and the Ultramarines.

Glad to see this developing with the input from everyone to help you d3athduo. I thought I'd add a little contribution to help you along with this:

smbeta2.php?bpe=74828C&bpj=74828C&bp=74828C&bpc=AFC2CC&hdt=001522&hdm=001522&hdl=AFC2CC&ey=D14826&er=001522&pi=001522&nk=AFC2CC&ch=AFC2CC&eg=EFB736&sk=EFB736&abs=AFC2CC&bt=AFC2CC&cod=AFC2CC&ull=001522&lk=AFC2CC&lll=AFC2CC&lft=001522&url=001522&rk=AFC2CC&lrl=AFC2CC&rft=001522&slt=001522&sli=001522&srt=001522&sri=001522&ula=AFC2CC&lel=001522&lla=AFC2CC&lw=001522&lh=001522&ura=AFC2CC&rel=001522&rla=AFC2CC&rw=001522&rh=001522&bg=FFFFFF&rb=001522&gr=001522&wg=true&hsk=true&mk8=true&ti=FFFFFF&lkr2=EFB736&blt=001522

I think I got it right there judging by your description. :lol:

Cambrius

Yeah, that might work Reyner, thanks, I'll use that XD And that looks really cool Cambrius. I've already painted what minis I have but I think I'll just strip them, I've found a cool way to 'dip' them into a base color then paint details, saves days of time and still looks better. I'll tell ya about it after the holidays when Im done. My grandparents are coming over for christmas, and my grandpa is a former WH40k (Battlefleet Gothic) player, and has an entire basement FULL of minis and his life's work, It is truly amazing, and im inheriting it. He's been showing me how to paint and says he found a great new way to paint faster and better with a liquid paint or something, idk the details yet. But he's supposedly buying a ton of SM's and vehicles plus to WH40k rulebook/Codex for me, so thatll be fantastic! Then I can really start playing. My ten year old brother is very enthusiastic about it too, and is also getting a codex and minis (Tyranids, eugh). Anyways, I love the ideas and im gonna end up repainting my guys anyway, because idt their done very well, as I had painted them back a few years ago when I was little XP. So I'll take your idea into account Cambrius. Thanks all, very excited to be done and start playing, but I know I still have alot to do...
Glad to see this developing with the input from everyone to help you d3athduo. I thought I'd add a little contribution to help you along with this:

smbeta2.php?bpe=74828C&bpj=74828C&bp=74828C&bpc=AFC2CC&hdt=001522&hdm=001522&hdl=AFC2CC&ey=D14826&er=001522&pi=001522&nk=AFC2CC&ch=AFC2CC&eg=EFB736&sk=EFB736&abs=AFC2CC&bt=AFC2CC&cod=AFC2CC&ull=001522&lk=AFC2CC&lll=AFC2CC&lft=001522&url=001522&rk=AFC2CC&lrl=AFC2CC&rft=001522&slt=001522&sli=001522&srt=001522&sri=001522&ula=AFC2CC&lel=001522&lla=AFC2CC&lw=001522&lh=001522&ura=AFC2CC&rel=001522&rla=AFC2CC&rw=001522&rh=001522&bg=FFFFFF&rb=001522&gr=001522&wg=true&hsk=true&mk8=true&ti=FFFFFF&lkr2=EFB736&blt=001522

I think I got it right there judging by your description. :)

Cambrius

And how did you get that color grey and the blue-black? What numbers on Red/Green/Blue on the painter? Im thinking about fiddling around with these colors a little. Thanks.

And how did you get that color grey and the blue-black? What numbers on Red/Green/Blue on the painter? Im thinking about fiddling around with these colors a little. Thanks.

 

Backpack grey:

 

#74828C

 

Body's silver:

 

#AFC2CC

 

Black:

 

#001522

 

Hope that helps. :) I took the GW Colour reference to help guide me. :rolleyes:

 

Cambrius

  • 2 weeks later...
Well, got my copy of the 40k Rulebook and the Space Marine Codex! Added up my points for my army, looks like its at about 690 total. I plan on resuming work on my fluff/history later in the month, see ya later.

~D3athduo

 

Best of luck with the army D3athduo. I'm sure many of us will demand pictures to see the Argent Knights taken form. ;)

 

Cambrius

  • 3 weeks later...
I'll put up some pics of my army (as its growing), soon, you can find it on my profile page. Ive had 1 game with my lil brother, though it never got completed, it gave me a feel for my units, and decided that I need a little more bulk and firepower, so I've saved up $100 and I'm waiting on EBay for a Predator, Sternguard Squad, and/or a Sniper Scout Squad. If I have the extra cash, I'll go for a chaplain, librarian, or some guys to complete a command squad. Wish me luck, thanks!
  • 4 months later...

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