jjfelber Posted December 2, 2011 Share Posted December 2, 2011 So. I have to make a 1000pt List with a FOC: 1 HQ, 1-3 Troop, 1 Elite, 1 Fast, 1 Heavy I have filled The Slots, 1 RP, 2 GH, 1 Dread, No Fast, 1 LF. I have 115pts to spend. And So I started to look around. I could do various things in the list. But If I want to keep it as Is I just need to find a worth while unit for 115 pts. I dont think I can find a good troop unit for 115 pts. Which leads me to Look at Fast Attack. As Far as I can see I have 3 Options. 1. 12 Fenris Wolves + 1 Cyper Wolf (113) 2. 2 Land Speeders, One Multi-Melta, One Heavy Flamer (115) Or drop a melta in a GH unit for 2 Multi-Meltas Here 3. 5 Skyclaws, Power Weapon, Meltagun/Flamer (115/110) So to decide which is best. I want to look at the entire army to decided which roll I need filled. This is always tough for me with SW. RP- Long Range, LivLit + TempWrth LF- Anti-Troop/Vehicle, 3ML + 2LC GH- Versitile, 10 Ghs in Rhino, Melta and Plasma, Fist, MotW, Banner GH- Versitile, 10 Ghs in Rhino, Melta and Plasma, Fist, MotW, Banner Dread- Long Range- Rifleman This list seems pretty good on the Fire Power, but also seems pretty good on the CC. So I really dont like the Fenris Wolves, but someone may make a case for them, in which case I will look into them, but for now I want to put them on the back burner. LandSpeeders, Very Fast with Mediocre Tank-Kill/Troop Kill. The ability to hid and jump out potentially dropping a Large Tank would be quite nice as I only really have 2 Melta Guns. But 1 Melta Gun seems a bit weak in the unit. I could however. Trade a Melta in a GH for a flamer and then run 2 Multi-Meltas on the 2 Speeders. SkyClaws, Good for Cleaning up CC, Protecting against Infiltrators, Backup for any unit, The melta gun seems ok if I'm in dire straights, but with only one 50/50 chance to hit that also seems a bit weak. If I go with the flamer option. I could at least use them to attack a mob unit. Only thing is, 5 SkyClaws also seems a bit weak. I do feel a bit vulnerable with my GHs out running a muck and my HQ + LFs sitting on the back. These guys could be the insurance policy I need. They could hide, and strike when needed. taking out infiltrators if they show up next to my LF unit. I dont see the Fenris Wolves filling any roll better than the Claws or Speeders. Please Help me Decide!! Edit: TiguriusX suggested I try a lone TWC with TH/SS. This model would fit the cost requirment. I like the Idea of a model that is similar to a Dread, Easier to kill in some aspects, but also a bit more ferocious. I think I will add that as a #4 to my list of Ideas. The TWC can act as support for units and still take on the large vehicles. I believe this model sits just above the SkyClaws on my list. It is slower, but that is something I feel I can work around. I think now I am trying to decided between Twin Speeders each with a Multi-Melta and a Lone TWC TH/SS. Link to comment https://bolterandchainsword.com/topic/242799-comparison/ Share on other sites More sharing options...
TiguriusX Posted December 2, 2011 Share Posted December 2, 2011 I have been thinking of a lone TWC model with a TH/PF and SS but haven't had time to play test it. Made a thread and a few others shared their experience. It is basically a WGBL for cheap. Just use him carefully like a scalpel instead of a hammer. Costs a bit less than you have and fits the counter assault role. Use remaining points for a COTS to ease fears on infiltrators Link to comment https://bolterandchainsword.com/topic/242799-comparison/#findComment-2935862 Share on other sites More sharing options...
dswanick Posted December 2, 2011 Share Posted December 2, 2011 100pts will get you a Land Speeder Typhoon with a Multi-melta. Link to comment https://bolterandchainsword.com/topic/242799-comparison/#findComment-2935868 Share on other sites More sharing options...
jjfelber Posted December 2, 2011 Author Share Posted December 2, 2011 I have been thinking of a lone TWC model with a TH/PF and SS but haven't had time to play test it. Interesting. Seems easy to kill. But how much easier to kill than the 2 Speeders or 5 SkyClaws Im not sure. Made a thread and a few others shared their experience. It is basically a WGBL for cheap. Just use him carefully like a scalpel instead of a hammer. I suppose He fills both rolls (Protect and Anti-Vehicle) better than either of the units. Costs a bit less than you have and fits the counter assault role. Use remaining points for a COTS to ease fears on infiltrators I forgot to mention I have CotS on my RP. Which will help with Infiltrators. I guess I should have added Im worried about 'behind enemy lines' and 'Deep Strike' So this option may also Help. I will add it to the list. Link to comment https://bolterandchainsword.com/topic/242799-comparison/#findComment-2935871 Share on other sites More sharing options...
jjfelber Posted December 2, 2011 Author Share Posted December 2, 2011 100pts will get you a Land Speeder Typhoon with a Multi-melta. Can you shoot two heavy weapons and move 12"? I feel as though 2 Landspeeders with 2 Melta are better than 1 with 3 shots. But This could also help with Troops. Hmmm.... Not sure I'm comfy with this one. Link to comment https://bolterandchainsword.com/topic/242799-comparison/#findComment-2935875 Share on other sites More sharing options...
TiguriusX Posted December 2, 2011 Share Posted December 2, 2011 100pts will get you a Land Speeder Typhoon with a Multi-melta. Can you shoot two heavy weapons and move 12"? I feel as though 2 Landspeeders with 2 Melta are better than 1 with 3 shots. But This could also help with Troops. Hmmm.... Not sure I'm comfy with this one. You can move 12 and fire MM then the frag missiles can be fired using defensive weapons rule. Can only move 6 if you want to fire MM and krak Link to comment https://bolterandchainsword.com/topic/242799-comparison/#findComment-2935880 Share on other sites More sharing options...
Freakiq Posted December 2, 2011 Share Posted December 2, 2011 I'd go with 2 Lanspeeders. Also, giving Skyclaws a mlta is a waste of points since they'll never get to use it at half range anyway. Link to comment https://bolterandchainsword.com/topic/242799-comparison/#findComment-2935881 Share on other sites More sharing options...
Hellrender Posted December 2, 2011 Share Posted December 2, 2011 i would also go for the 2 land speeders for more target saturation. Atm you only have 2 rhino's and a dread. The landspeeders might mean your rhino's live longer, or something shooty lives longer, either can work. Link to comment https://bolterandchainsword.com/topic/242799-comparison/#findComment-2935919 Share on other sites More sharing options...
jjfelber Posted December 2, 2011 Author Share Posted December 2, 2011 i would also go for the 2 land speeders for more target saturation. Atm you only have 2 rhino's and a dread. The landspeeders might mean your rhino's live longer, or something shooty lives longer, either can work. Let say I continue in this direction. I also have to make a list that has the same FOC as this one, except that I can take 2 Fast Attacks. I assume it would make more sense to run the Speeders separate. Does anyone disagree? Link to comment https://bolterandchainsword.com/topic/242799-comparison/#findComment-2935934 Share on other sites More sharing options...
Valerian Posted December 2, 2011 Share Posted December 2, 2011 GH- Versitile, 10 Ghs in Rhino, Melta and Plasma, Fist, MotW, BannerGH- Versitile, 10 Ghs in Rhino, Melta and Plasma, Fist, MotW, Banner You didn't ask for this, but I would recommend that you put the two Melta guns together in one pack, and the two Plasma guns together in the other. They'll work better that way. Valerian Link to comment https://bolterandchainsword.com/topic/242799-comparison/#findComment-2936019 Share on other sites More sharing options...
Coverfire Posted December 2, 2011 Share Posted December 2, 2011 i would also go for the 2 land speeders for more target saturation. Atm you only have 2 rhino's and a dread. The landspeeders might mean your rhino's live longer, or something shooty lives longer, either can work. Let say I continue in this direction. I also have to make a list that has the same FOC as this one, except that I can take 2 Fast Attacks. I assume it would make more sense to run the Speeders separate. Does anyone disagree? I definately agree that running Land Speeders seperately is much better than as a squadron, but by my understanding this would break your FOC So. I have to make a 1000pt List with a FOC: 1 HQ, 1-3 Troop, 1 Elite, 1 Fast, 1 Heavy Are they "1", or "0-1" please. If they're "1" then I would look at Typhoon for more ranged missile attacks. Any points left over may look at CotS for the Rune Priest or making the Dreadnought Venerable. Link to comment https://bolterandchainsword.com/topic/242799-comparison/#findComment-2936051 Share on other sites More sharing options...
jjfelber Posted December 3, 2011 Author Share Posted December 3, 2011 I guess I should have been more specific. The original FOC that I am using at the beginning is 1HQ 1-3Troop 0-1 elite 0-1fast 0-1 heavy. I briefly mentioned a different FOC where I can take 0-2 fast instead of 0-1. If I use this new FOC I could separate the Speeders. I have about 120 pts to spend and only on Fast Attack and troops as all other slots are full. I cant get a reliable 120pt troop choice so I am looking at Fast. I have already taken CotS on the RP. I could look into taking a typhoon over two Melta Speeders. Does anyone else have any opinions on this choice? I do not like Venerable Dreads As I believe them to be a waste of points. Especially when looking at a Rifleman Dread with 2 TLAutoCannons. When you are TwinLinked @BS 3 you really only have a 1/10 chance to miss. So I dont need the +1 BS and the combat prowess is lost on a dread that only goes into combat to protect the LFs. Link to comment https://bolterandchainsword.com/topic/242799-comparison/#findComment-2936175 Share on other sites More sharing options...
Vantius Posted December 3, 2011 Share Posted December 3, 2011 Sound like you'll be in a team tournament with that FOC. If this is the case, then your teammates list should help you decide as well. Don't forget that you can make your 1hq slot into 2. I like the idea of the typhoon with MM, since you'll have plent of fire to lay down. Two speeders camd be shot down too easily when in squadron formation IMO. The TWC is also a very good choice as well. I don't think it would be as tough to kill as you think either. It may very well be a fire magnet, but that may be a good thing. Link to comment https://bolterandchainsword.com/topic/242799-comparison/#findComment-2936522 Share on other sites More sharing options...
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