Captain Artemis Posted December 3, 2011 Share Posted December 3, 2011 Okay, so I was planning on having my Blood Angels Captain to wear a suit of 'TDA', while his Command Squad have Jump Packs. Is it possible rules wise? Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/ Share on other sites More sharing options...
Chengar Qordath Posted December 3, 2011 Share Posted December 3, 2011 Yeah, the IC rules on page 48 say you can attach an IC to any unit that isn't a vehicle or an always one model unit. However, the Jump infantry wouldn't get the boosted movement speed from their jump packs as long as a Terminator IC is attached; units move at the speed of the slowest model. Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2936305 Share on other sites More sharing options...
Morollan Posted December 3, 2011 Share Posted December 3, 2011 And you're better off with virtually any other character than a Captain in the BA Codex. Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2936315 Share on other sites More sharing options...
greatcrusade08 Posted December 3, 2011 Share Posted December 3, 2011 you could of course run them independant of each other, maybe have the captain attach to some termies and have the command squad go with a priest with JP Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2936351 Share on other sites More sharing options...
Zincite Posted December 3, 2011 Share Posted December 3, 2011 And you're better off with virtually any other character than a Captain in the BA Codex. You, sir, are a non-fluffy deboshed fish. :tu: Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2936469 Share on other sites More sharing options...
Quixus Posted December 4, 2011 Share Posted December 4, 2011 [nitpick]There is no Command Squad in C:BA. The Unit you are most likely talking about is the Honour Guard.[/nitpick] you could of course run them independant of each other, maybe have the captain attach to some termies and have the command squad go with a priest with JPWhy would you do that? The Honour Guard already has a Priest included. Better put a Librarian or Chaplain there. Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2936897 Share on other sites More sharing options...
greatcrusade08 Posted December 4, 2011 Share Posted December 4, 2011 you could of course run them independant of each other, maybe have the captain attach to some termies and have the command squad go with a priest with JPWhy would you do that? The Honour Guard already has a Priest included. Better put a Librarian or Chaplain there. didnt realise they had a priest but then ive neevr sen this unit from across the table yet.. but yes as you say the other two options are good Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2936905 Share on other sites More sharing options...
Quixus Posted December 4, 2011 Share Posted December 4, 2011 It is a bit misleading as the priest is called Sanguinary Novitiate and is not an IC but part of the unit. You have him plus 4 honour Guard (veterans) one of which can be upgraded to Blood Champion. Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2936907 Share on other sites More sharing options...
Captain Artemis Posted December 4, 2011 Author Share Posted December 4, 2011 Thats kinda sucky that Jump Infantry cant move 12" along with a teleporting Terminator... :/ Really. Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2936945 Share on other sites More sharing options...
Quixus Posted December 4, 2011 Share Posted December 4, 2011 Since when can BA Terminators use teleportation for movement on the battlefield? They can only Deep Strike. The Captain could of course deep strike with them, but the whole squad would not profit form DoA. Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2936961 Share on other sites More sharing options...
Captain Artemis Posted December 5, 2011 Author Share Posted December 5, 2011 I thought Terminators ALLWAYS could move up to 12", representing them teleporting short distances? That'ts what I read about Terminator Armour. Or was that only 4th Edition? :/ Or do you mean that I have been following a bogus rule for all my 5 years of 40k? x.x Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2937346 Share on other sites More sharing options...
Morollan Posted December 5, 2011 Share Posted December 5, 2011 I thought Terminators ALLWAYS could move up to 12", representing them teleporting short distances? That'ts what I read about Terminator Armour.Or was that only 4th Edition? :/ Or do you mean that I have been following a bogus rule for all my 5 years of 40k? x.x As far as I can recall, and I've been playing 40k since before Terminators even existed, they have never been able to teleport whilst on the battlefield. They can arrive by teleport but that's about it! Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2937372 Share on other sites More sharing options...
Leonaides Posted December 5, 2011 Share Posted December 5, 2011 they could teleport back off the board back in 2nd ed... Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2937419 Share on other sites More sharing options...
Quixus Posted December 5, 2011 Share Posted December 5, 2011 they could teleport back off the board back in 2nd ed...Why would you want to do that? Weren't they considered causualties, when they leave the board? Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2937501 Share on other sites More sharing options...
Zincite Posted December 5, 2011 Share Posted December 5, 2011 they could teleport back off the board back in 2nd ed...Why would you want to do that? Weren't they considered causualties, when they leave the board? Possibly something along the lines of the Mawloc's current back-into-reserve ability? EDIT: Repeated myself. Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2937552 Share on other sites More sharing options...
Kronk Posted December 5, 2011 Share Posted December 5, 2011 I thought Terminators ALLWAYS could move up to 12", representing them teleporting short distances? That'ts what I read about Terminator Armour. Where did you read that? It is not in the 4th edition space marine codex, or the 5th edition codex or the basic rule book. The only teleporting terminators do is with deepstriking. The current Grey Knights have a weird "jump" ability that a few units can use, but that has nothing to do with other marines or even Terminator armor. There is also the Librarian power called Gate of Infinity, I suppose. Again, nothing to do with terminator armor. I wouldn't put a terminator armored guy with Jump infantry as it would slow down your jump infantry to 6". You want them to stay mobile. Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2937649 Share on other sites More sharing options...
Leonaides Posted December 5, 2011 Share Posted December 5, 2011 they could teleport back off the board back in 2nd ed...Why would you want to do that? Weren't they considered causualties, when they leave the board? Possibly something along the lines of the Mawloc's current back-into-reserve ability? EDIT: Repeated myself. No, It was a 1-way deal. they could teleport down, and if you so chose, teleport away again during a later movement phase. I suppose there might be the occasional mission where off the board didnt could as killed... Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2937774 Share on other sites More sharing options...
Saiisil Posted December 6, 2011 Share Posted December 6, 2011 they could teleport back off the board back in 2nd ed... Can you quote source? I just double checked my own 2nd ed books, while TDA came with teleport homers that is really the only mention I can find in regards to the ability to teleport in any book. they could teleport back off the board back in 2nd ed...Why would you want to do that? Weren't they considered causualties, when they leave the board? Possibly something along the lines of the Mawloc's current back-into-reserve ability? EDIT: Repeated myself. No, It was a 1-way deal. they could teleport down, and if you so chose, teleport away again during a later movement phase. I suppose there might be the occasional mission where off the board didnt could as killed... Even in the current edition you may run across a mission (I believe there is one in the Battle Missions book) where the objective of 1 side is to get off the table. Basically units that 'escape' do not give up KPs but those still on the table at end of the game do. Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2937951 Share on other sites More sharing options...
ShinyRhino Posted December 7, 2011 Share Posted December 7, 2011 I thought Terminators ALLWAYS could move up to 12", representing them teleporting short distances? That'ts what I read about Terminator Armour.Or was that only 4th Edition? :/ Or do you mean that I have been following a bogus rule for all my 5 years of 40k? x.x You don't happen to live/game in New Hampshire, do you? I ran into a club down there who insisted Terminators moved 12" and had Feel No Pain on a 2+. One self-confident individual who'd taught the rest of his group to play had seriously messe dup their concept of the game. Funny how that happens. :lol: Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2939123 Share on other sites More sharing options...
Ming Posted December 8, 2011 Share Posted December 8, 2011 Read the BA codex and BRB. Then get back to us, padawan. Link to comment https://bolterandchainsword.com/topic/242821-terminator-captain-with-a-command-squad/#findComment-2939958 Share on other sites More sharing options...
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