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The Hydras chapter fluff


hobointherain

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Almost finished painting the first 500 points of my own DIY chapter, and would like a second opinion on some of the fluff i've thrown together...

 

Chapter: The Hydras

Founding: 4th

Gene seed: Raven Guard

Home World: Lerna

Colours: Dark Angels Green with white pouldrons and helm

 

There lies my first issue, I love the name The Hydras but it seems to obvious, does anyone know if this name is taken at all? I know its a little cheasy to call the home planet Lerna (where the Heracles slew the hydra in greek mythology) but hey if GW can borrow from shakespear for names why can't I lol!

 

As for the fluff:

 

The Hydras are an old chapter and as such a great deal of their history has been lost to the veil of time. However, early in their history, the chapter suffered a devestating loss while responding to a high level distress call from a nearby forgeworld. Soon after making planet fall it was obvious that the call for aid was a trap as they found themselves beset on all sides by a vast arch-enemy alliance of various renegade chapters. Reduced to barely 200 astartes, the hydras were forced to flee into a vast system of caves and canyons in the hinterlands of the forgeworld. The survivors divided themselves into small guerrilla cells and began prosecting a hit and run guerrilla war against the traitors. The Hydras maintained this campaign for almost 20 years, with their numbers dwindling to a mere dozen before a liberation force arrived and defeated the heretic armies.

When offered the opportunity to be absorbed into another chapter, the survivors resolutly refused and vowed to rebuild the hydras back to their former glory and reclaim their honour. Though it took many centuries, The Hydras were eventually refounded, though they remain drasticly low on modern equipment, with many of their troops donning older varients of power armour and bolters.

 

The Hydras have adopted this hit-and-run style of warfare as standard and often divide each chapter up into smaller cohorts of around 25-30 astartes. Each cohort specialises in a certain aspect of combat, be it drop assaults, armoured assaults, long range or close combat etc.

 

Now this is still in the early stanges so nothing is set in stone, I'm not 100% happy with the "trapped in a hole for 20 years" back story, but i do like the idea of companies being divided up into cohorts, i think it suits the raven Guard style of war and sticks nicely to the Hydra theme

 

All comments and criticism welcome!

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Righto, first off let me say welcome to the Liber!

 

Second, let my reccomend the DIY guide stickied at the top of the forum. 'Tis a fine read and will help you channel your creativity in such a way as to fit your DIY neatly into the shared universe.

 

Thirdly, this is a family forum, so if you could use another way of saying you borrowed from Shakespeare, that'd be grand.

 

 

Almost finished painting the first 500 points of my own DIY chapter, and would like a second opinion on some of the fluff i've thrown together...

 

Chapter: The Hydras

Founding: 4th

Gene seed: Raven Guard

Home World: Lerna

Colours: Dark Angels Green with white pouldrons and helm

 

Mmmmm. Awkward.

 

You see, the Hydra is the symbol of the Alpha Legion, those infamous traitors who like to instigate diabolical plots based around decidedly out-of-the-box thinking.

So using Hydras as a name is probably a bad idea - Inquisitors are going to be so far down the back of your neck you'll look like a hunchback! :lol:

 

The Hydras are an old chapter and as such a great deal of their history has been lost to the veil of time. However, early in their history, the chapter suffered a devestating loss while responding to a high level distress call from a nearby forgeworld. Soon after making planet fall it was obvious that the call for aid was a trap as they found themselves beset on all sides by a vast arch-enemy alliance of various renegade chapters. Reduced to barely 200 astartes, the hydras were forced to flee into a vast system of caves and canyons in the hinterlands of the forgeworld. The survivors divided themselves into small guerrilla cells and began prosecting a hit and run guerrilla war against the traitors. The Hydras maintained this campaign for almost 20 years, with their numbers dwindling to a mere dozen before a liberation force arrived and defeated the heretic armies.

 

That reads like 'I haven't finished yet'. :P

 

Although kudos on you for picking an old chapter and not another 26th founding. Good show!

 

 

The big problem here is that Forgeworlds are surreally well-defended. Titan Legions and various other AdMech-related ground forces* serious.

So if this big alliance of enemies could topple a forgeworld, they could in all reasonableness kick your poor Chapter around afterwards with comparative ease.

 

 

Also the parallels between your Chapter and the Alpha Legion are really stacking up here!

Perhaps they've already got to you and you don't even realise it! :unsure:

 

 

*I can't remember what the AdMech have, ground forces wise. But Titans are crazy-powerful!

 

 

When offered the opportunity to be absorbed into another chapter, the survivors resolutly refused and vowed to rebuild the hydras back to their former glory and reclaim their honour. Though it took many centuries, The Hydras were eventually refounded, though they remain drasticly low on modern equipment, with many of their troops donning older varients of power armour and bolters.

 

From twelve marines? I'm not at all sure that's a good idea.

 

Here's the thing: The Crimson Fists struggled to survive being reduced to 200(I think it was 200, might have been 250) marines. This is a second-founding chapter, steeped in ancient associations dating back to the days of the legions.

 

Your DIY chapter wouldn't have those connections, and with less marines, it'd take a miracle to save your chapter.

 

Unfortunately, miracles break suspension of disbelief - a good rule of thumb is to never make your DIY survive castastrophes that would kill a canon chapter, such as coming back from only 12 marines. ^_^

 

 

 

You've clearly got some creativity going on. It seems like you've accidentally re-invented the Alpha Legion, for one thing!

But like I said earlier, you could use some direction - I can't reccomend the DIY guide enough in this case. ^_^

Thanks for the input! some solid points there

 

i see what you mean about the alpha legion links, I'd like to move away from that and move them closer to a Raven Guard style chapter. I'm probably gonna stick with the 'cohorts' idea. I suppose its like combat squadding, except your just splitting the company?

 

Ill come back with a few more names (maybe the Void Knights?) and some new background fluff soon!

Void Wardens

 

History

 

A 4th founding chapter of Raven Guard lineage raised to liberate a region of space known as the Aracian Belt, one of the many sub-sectors that sided with Horus during the Heresy. However, since the Warmasters defeat and the retreat of the Traitor Legions into the Eye of Terror, the Aracian Belt had fell into anarchy. its forgeworlds fell silent, its agriworlds became barren wastelands and the region became a notrious safe haven for pirates and renegades.

Spearheading a crusade force raised by the High Lords of terra themselves, the Void Wardens swept aside all resistance, most of whom chose to retreat instead of face the Void Wardens wrath.

 

Waaagh! Redgob

 

In late M38, following centuries of relative peace, a huge Ork invasion swept through much of the Eastern Belt and threatened the Central Clasp Worlds of the Aracian Stars. The Imperial defenders were taken completely by surprise by the sheer size and ferocity of the ork Waaagh! and once again the Void Wardens were called upon to cleanse the Aracian Belt

The campaign was bitterly fought and would last for many years, but the hit-and-run tactics of the Void Wardens eventually took their toll on the Greenskin. Frustrated by the lack of an enemy that held still long enough for them to fight, many ork tribes began to fight amongst themselves, causing the eventual collapse of Waaagh! Redgob. The Orks were pushed back to an area of the Aracian belt now known as the "Green Zone" where they eventually regrouped and fought the Void Wardens to a bitter stalemate. The region was quarentined by the Inquisition in order to contain the ork menace. Though the blackade around the Green Zone is maintained by the Imperial Navy, only the Void Wardens dare make regular incursions into the ork held territory, often using the region as a training ground for its scouts and recruits.

 

 

The Black Suns

 

In late M41, the Void Wardens would face a new challange. The Black Suns, a renegade chapter, launched a viscious invasion of the Sub-sector, conquering much of the Western Belt and making serious inroads into the Clasp Worlds. The Void Knights reacted quickly and with great fury, stalling the renegades advance and giving the Aracian Belt the time it needed to raise a crusade force to cleanse the sector of the arch enemy forces. But, with the renegades forces swelling with each passing day, and growing activity within the Green Zone, the Void Wardens face a difficult fight, a fight that continues to this day.

 

Combat Doctrine/Organisation

 

Like the Raven Guard, the Void Wardens are masters of hit and run warfare and lightning fast armoured assaults

Though largely a codex chapter, the Void Wardens do however split their companies into smaller cohorts, each led by a master sergeant. This gives them even greater flexibility when prosecuting their hit and run attacks.

 

Beliefs

 

The Void Wardens are a pragmatic chapter. They do not worship the Emperor as a God, rather they see him as the pinnacle of mankind and the father of their primarch Corax.

They see themselves, first and foremost as humble warriors and eschew many other issues such as politics and governance that many other chapters embroil themselves in. To the Wardens, these things are nothing more than a distraction from their duty.

 

Homeworld

 

Primarily a fleet based chapter, though the Void Wardens have always maintained a number of small garrisions scattered throughout the Aracian Belt, providing bases from which to recruit, train, rearm and watch over the planets in their charge.

The most notable Fortress Garrison is on the Cardinal world of Valemouth at the heart of the Aracian Clasp Worlds. Interred here are the bones of Saint Nessus, first Chapter Master of the Void Wardens, a cause of much tension between the ecclesiarchy and the chapter, who have repeatedly refuted the divinty of Lord Nessus

Hiya! :wub: As Ace has already commented on your other post, rather than repeat what he has put, I thought I'd have a look at this post instead :HQ:

 

Void Wardens

 

History

 

A 4th founding chapter of Raven Guard lineage raised to liberate a region of space known as the Aracian Belt, one of the many sub-sectors that sided with Horus during the Heresy. However, since the Warmasters defeat and the retreat of the Traitor Legions into the Eye of Terror, the Aracian Belt had fell into anarchy. its forgeworlds fell silent, its agriworlds became barren wastelands and the region became a notrious safe haven for pirates and renegades.

Spearheading a crusade force raised by the High Lords of terra themselves, the Void Wardens swept aside all resistance, most of whom chose to retreat instead of face the Void Wardens wrath.

 

I can see what where you're going with this, but I'm not sure that the High Lords of Terra would leave this part of the Imperium go to pot for that long. I'm not sure when the Fourth Founding was, but the Third was about 1000 years after the Horus Heresy (according to Ferrata's Timeline.) but it seems a little unrealistic, especially as the HLoT tightened reins on as many areas of the Imperium as possible, as quickly as possible. It's not insurmountable to find a reason as to why it's taken so long, possibly explained that there were many attempts to cleanse the area, but was never totally successful as the Pirates would go to ground and there wasn't enough resources available to send a Chapter in to sort them out properly.

 

Waaagh! Redgob

 

In late M38, following centuries of relative peace, a huge Ork invasion swept through much of the Eastern Belt and threatened the Central Clasp Worlds of the Aracian Stars. The Imperial defenders were taken completely by surprise by the sheer size and ferocity of the Ork Waaagh! and once again the Void Wardens were called upon to cleanse the Aracian Belt.

The campaign was bitterly fought and would last for many years, but the hit-and-run tactics of the Void Wardens eventually took their toll on the Greenskin. Frustrated by the lack of an enemy that held still long enough for them to fight, many Ork tribes began to fight amongst themselves, causing the eventual collapse of Waaagh! Redgob. The Orks were pushed back to an area of the Aracian belt now known as the "Green Zone" where they eventually regrouped and fought the Void Wardens to a bitter stalemate. The region was quarantined by the Inquisition in order to contain the Ork menace. Though the blockade around the Green Zone is maintained by the Imperial Navy, only the Void Wardens dare make regular incursions into the Ork held territory, often using the region as a training ground for its scouts and recruits.

 

Seems okay, but most Chapters tend to act like a Sledgehammer - One blow to cause as much damage as possible. Does this mean that your Chapter favours tactics similar to those used by the Dark Angels' RavenWing, or the White Scars? Hit and run tactics are usually effective when the attack is fast (Bikes and Landspeeders) with a lot of heavy support (Land Raiders et al)

 

The Black Suns

 

In late M41, the Void Wardens would face a new challange. The Black Suns, a renegade chapter, launched a vicious invasion of the Sub-sector, conquering much of the Western Belt and making serious inroads into the Clasp Worlds. The Void Knights reacted quickly and with great fury, stalling the renegades advance and giving the Aracian Belt the time it needed to raise a crusade force to cleanse the sector of the arch enemy forces. But, with the renegades forces swelling with each passing day, and growing activity within the Green Zone, the Void Wardens face a difficult fight, a fight that continues to this day.

 

So, if I understand correctly, the Void Wardens have the Orks on one side and the Black Suns on the other? I take it that as time goes on the Chapter is going to be more and more hard pressed to win on either war front?

 

Combat Doctrine/Organisation

 

Like the Raven Guard, the Void Wardens are masters of hit and run warfare and lightning fast armoured assaults

Though largely a codex chapter, the Void Wardens do however split their companies into smaller cohorts, each led by a master sergeant. This gives them even greater flexibility when prosecuting their hit and run attacks.

 

I was of the opinion (and I checked in their entry on the Lexicanum site) that the Raven Guard are more renowned for Guerrilla Warfare and Tactics, despite their use of Jump packs. However, I can't see why your Chapter made more use of speed than the aforementioned Guerrilla tactics ^_^

 

Beliefs

 

The Void Wardens are a pragmatic chapter. They do not worship the Emperor as a God, rather they see him as the pinnacle of mankind and the father of their primarch Corax.

They see themselves, first and foremost as humble warriors and eschew many other issues such as politics and governance that many other chapters embroil themselves in. To the Wardens, these things are nothing more than a distraction from their duty.

 

Most Chapters view the Emperor of Mankind as the Pinnacle of Humanity than a God, although there are a few exceptions. I hear you on the reluctance to get embroiled in Politics, but foolish is the Chapter that takes a blind eye to what's going on in the Imperium. A decision made by one organisation, no matter how small, can occasionally cause total havok. Perhaps you could say that they look at the Political infighting with total disdain.

 

Homeworld

 

Primarily a fleet based chapter, though the Void Wardens have always maintained a number of small garrisons scattered throughout the Aracian Belt, providing bases from which to recruit, train, rearm and watch over the planets in their charge.

The most notable Fortress Garrison is on the Cardinal world of Valemouth at the heart of the Aracian Clasp Worlds. Interred here are the bones of Saint Nessus, first Chapter Master of the Void Wardens, a cause of much tension between the ecclesiarchy and the chapter, who have repeatedly refuted the divinty of Lord Nessus

 

I'm a little confused about this. Do the Void Wardens believe he is a Saint? I ask as the Ecclesiarchy are the ones who decide who becomes (regarded as) a Saint. If they are refuting Lord Nessus' status as such, then who says he is?

 

 

Hope that helps, and I look forward to seeing more! ^_^

I can see what where you're going with this, but I'm not sure that the High Lords of Terra would leave this part of the Imperium go to pot for that long. I'm not sure when the Fourth Founding was, but the Third was about 1000 years after the Horus Heresy (according to Ferrata's Timeline.) but it seems a little unrealistic, especially as the HLoT tightened reins on as many areas of the Imperium as possible, as quickly as possible. It's not insurmountable to find a reason as to why it's taken so long, possibly explained that there were many attempts to cleanse the area, but was never totally successful as the Pirates would go to ground and there wasn't enough resources available to send a Chapter in to sort them out properly.

 

Yeh thats a solid idea. I imagine that after the Heresy the system was cleansed and recolonised. This is probably a long process allowing various pirates, renegades and cut-throats to slip in and take advantage. When the Imperials attempted to cleanse the system the renegades either fled or hid, only to return when the campaign had ended. I think the fourth founding was about 200 M32 so mid M32 is probably a viable timeframe. Only when the void wardens (new chapter name coming!) were founded was there a thourough cleansing of the region, reinforced by the chapter establishing garrisons throughout the system

 

Seems okay, but most Chapters tend to act like a Sledgehammer - One blow to cause as much damage as possible. Does this mean that your Chapter favours tactics similar to those used by the Dark Angels' RavenWing, or the White Scars? Hit and run tactics are usually effective when the attack is fast (Bikes and Landspeeders) with a lot of heavy support (Land Raiders et al)

 

I've kind of reformed my opinion of how my chapter fights, initially I thought of them as similar to the raven guard but now I see them favouring armoured assaults, being mounted in razorbacks, landraiders and backed up with plenty of preds etc. Perhapse they won the favour of many forgeworlds in the region after finally ridding them of the pirate menace, hence the plentyful supply of tanks? Perhapse they should be more in the vein of the Iron Hands, but tone down the machine cult element a wee bit.

 

So, if I understand correctly, the Void Wardens have the Orks on one side and the Black Suns on the other? I take it that as time goes on the Chapter is going to be more and more hard pressed to win on either war front?

 

Yeh they're in a tough old spot. I imagine that the orks are more or less contained by the Imp Navy and Inquisition. The odd ork ship might slip through the blockade but for the most part they're happy fighting amongst themselves. The Void Wardens are just about holding the chaos incursion at bay, but the orks are growing more volitile. It probably wont be long before a Warboss unites them and busts out of the green zone. I've done this so that I have an excuse to potentially bring in another DIY chapter down the line or even write a bit of IG fluff. For now the Void Knights are holding their own.

 

I was of the opinion (and I checked in their entry on the Lexicanum site) that the Raven Guard are more renowned for Guerrilla Warfare and Tactics, despite their use of Jump packs. However, I can't see why your Chapter made more use of speed than the aforementioned Guerrilla tactics happy.gif

 

See above, I think because of their access to vehicles and the good relationship they enjoy with many forge worlds the chapter has adopted mechanised warfare

 

Most Chapters view the Emperor of Mankind as the Pinnacle of Humanity than a God, although there are a few exceptions. I hear you on the reluctance to get embroiled in Politics, but foolish is the Chapter that takes a blind eye to what's going on in the Imperium. A decision made by one organisation, no matter how small, can occasionally cause total havok. Perhaps you could say that they look at the Political infighting with total disdain.

 

yeh thats more like what I was getting at. The chapter is definately a no nonsense bunch, perhapse a little to sure of the superiority and somewhat arrogant.

 

I'm a little confused about this. Do the Void Wardens believe he is a Saint? I ask as the Ecclesiarchy are the ones who decide who becomes (regarded as) a Saint. If they are refuting Lord Nessus' status as such, then who says he is?

 

No the chapter definately do not think Nessus is a saint and are rather peeved that the ecclesiarchy keep insisting he is. Nessus was posthumously made a saint for leading the crusade that liberated the Aracian Belt. (and various other post mortum and highly dubious divine activity)

I'm growing dubious about this bit of fluff though, firstly, why or how would the ecclesiarchy manage to get hold of nessus' bones? I can't imagine a pragmatic chapter would happily give over the bones of one of their greatest heros to the church who wrongly claim he is a saint? hmm ponder ponder

 

Thanks for the feed back so far all! ;)

Hello, here. Just a few things.

 

Ace has already recommended the Guide to DIy, I would suggest you to read the Octaguide 2.0 as well.

 

History

A 4th founding chapter of Raven Guard lineage raised to liberate a region of space known as the Aracian Belt, one of the many sub-sectors that sided with Horus during the Heresy.

- Keep in mind that gene-seed of RavenGuard is damaged beyond repair, hindering the pace of their recruitment.

 

In late M38, following centuries of relative peace

- The 4th Founding was around M32/M33, that's a lot of history missing.

 

Cheers, NightrawenII.

thanks nightrawenII, ill deffo check out octaguide 2.0!

 

Keep in mind that gene-seed of RavenGuard is damaged beyond repair, hindering the pace of their recruitment.

 

Thats a good point, they did get a whooping on Istvaan. But didn't Corax manage to speed up the transformation from human to astartes? they did kick out like 3 2nd founding chapters too!

I was considering maybe changing their gene-seed to that of Ferrus Manus, but of course they nearly got wiped out on Istvaan too, so I'm not sure what to settle on here. They have kind of evolved away from the raven guard army I first imagined and morphed into more of an Iron Hands type army.

 

The 4th Founding was around M32/M33, that's a lot of history missing.

 

The time line at the top of the forum states the fourth founding is about 200. M32 (rough estimate) Though I do admit that 6 thousand years of missing history is a tad lax of me lol, perhapse they got lost in the warp :lol: lol or not, I will get round to writing something up. I imagine that there was much crusading and slaying of big nasty things during this time, where many heros were made and many enemies smited! HUZZAR!

The Istvaan Incident doesn't really matter, by the time of 4th Founding it was already thousand years ago. What matters is this:

The gene-seed of the Raven Guard is far from stable and a great deal of their gene-stock has become irreparably damaged, perhaps as a side effect of the accelerate gene-harvesting techniques employed many millennia ago. As a result, much of their genetic material has to come from Terra and therefore the cycle of recruitment for the Raven Guard is much slower than other Chapters. Few candidates for the Chapter prove able to sustain the transformation from a normal human being to a Space Marine and many die early in training, further limiting the Chapter in numbers.

 

Further deterioration has meant that several of the unique organs of the Space Marines no longer function as they should among the Sons of Corax, while others are not as effective as they once were. For example, the zygote cultures required to grow the Mucranoid and Betcher's Gland do not exist within the Raven Guard and the Melanchromic Organ has a unique mutation that, over the years of service, causes the skin of the Space Marine to grow paler. Eventually they will be as white as their Primarch and their hair and eyes will darken, becoming black as coal.

~ Gene-seed of RavenGuard

 

The gene-seed of Iron Hands is 'relatively' stable and pure.

ahhh I seem, Raven Guard Gene seed is pretty much out of the question till later foundings then? I think Iron Hands is looking like a much more logical choice

any advice on chapter names? I've had a few ideas but most have been collapsed under scrutiny. I'm leaning towards the Gorgons (tying in with the medusa theme) but then again this is pretty close to the Blood Gorgons and I dont want any negative associations. ive also tried the table with colours elements names etc but didnt get anything satisfactory

ahhh I seem, Raven Guard Gene seed is pretty much out of the question till later foundings then? I think Iron Hands is looking like a much more logical choice

 

I would not say that. Just because your parents were ninjass doesn't mean you have to be ninjas. (figuratively speaking of course)

 

Look more at the traits that Raven Guard (or any other chapter gives you) as a starting point.

 

From my readings... the sons of Corax tend to be very independent. They are known for having some of the best eye sight amongst astartes. They are known for out of the box thinking.

 

These traits can still be used in your chapter and still be heavy metal. Perhaps they are more like Recon Cav squadron then an Armored Tank battalion.

 

My point is... a chapter is not limited by its primarch. Infact, many of the best written chapters on the board show how their chapters overcome adversity in creative, plausible, and original ways.

 

Ultimately it is your choice. However, in reading over your total posts, I think you could make an RG successor that is known for its armored operations. It would be more original.

yeh I am very fond of the RG, but equally I love the Iron Hands so both work for me. Having said that I would like to avoid any tired cliches... Oh woo another mech orientated Iron Hands successor chapter.

The lesson here I suppose is that tactics shouldn't be dictated by gene seed or founder chapter.

The only issue then is that I'd have to change the founding to a more recent one to get round the RG's problematic gene seed degredation. I prefer the idea of an old chapter steeped in blood and history so again I feel the Iron Hands successor win out over the RG

Perhapse the chapter, an IH successor has a long history of cooperation with the RG and as a result has adopted some of their tactics and developed a more mobile and fast paced method of warmaking?

yeh I am very fond of the RG, but equally I love the Iron Hands so both work for me. Having said that I would like to avoid any tired cliches... Oh woo another mech orientated Iron Hands successor chapter.

The lesson here I suppose is that tactics shouldn't be dictated by gene seed or founder chapter.

The only issue then is that I'd have to change the founding to a more recent one to get round the RG's problematic gene seed degredation. I prefer the idea of an old chapter steeped in blood and history so again I feel the Iron Hands successor win out over the RG

Perhapse the chapter, an IH successor has a long history of cooperation with the RG and as a result has adopted some of their tactics and developed a more mobile and fast paced method of warmaking?

 

I did a similar move with my chapter, the Black Eagles. I recieved both positive and negative feedback on it. I plan on adding and editing the chapter when I redeploy and get back to the states.

 

In regards to the RG geneseed issue, I think being an older chapter solves that. The chapter has had more time and more experience in dealing with losses. That being said, recruitment is a big part of a chapter. Perhaps your chapter has ways of boosting numbers or effective (if perhaps harsh) methods of reducing rejection of the geneseed. RG's are known for slower replacement rates then other chapters (in large part because of the gene seed degradation) but that doesn't mean it has to be what dooms them. I agree with you that older chapters can have more character. I still think you can do an RG armored force. I'd recommend looking at real world Calvary units as an inspiration (modern day over horse drawn). In modern army terms, Cav units are to Armor as light infantry is to mechanized infantry.

 

At this stage, it is fairly common to have many drafts and rewrites to find out what works and what doesn't. Just don't get discouraged.

Yeh thats true but I still feel It would be too difficult for the chapter to be fully established with all the inherant problems associated with the corax gene seed. Unless of course the chapter spent its early years recruiting and building up its strength rather than fighting? I'm not sure, I think I've been firmly put off the idea of a RG successor due to the gene seed deficiencies. I'm more or less settled on the Iron Hands as the founding chapter

 

Heres a quick summary of where I'm at:

 

.Chapter - currently nameless :blink:

.4th founding

.Iron Hands successor

.Founded to cleanse and secure the Aracian Belt

.A fleet based chapter with small garrisons on key recruitment worlds

.Lord Nessus, first chapter master of the [whoever] is regarded as a saint for his part in liberating the Cardinal World Valemouth. The chapter strongly refute his divinity

.Though the chapter have strong links with several forgeworlds in the Aracian Belt, their overall links with the mechanicus are not as close as the Iron Hands.

.This is due to a dispute with the Mechanicus during the earliest cleansing of the region, when titan support was withdrawn from the chapters side and redeployed to a relatively minor theater of war on some unknown mission of great import to the machine cult.

.During Waaagh Redgob, the chapter came to adopt a rapid hit and run approach, as static defences quickly became surrounded and over run. These hit and run attacks left the orks confused and frustrated and eventually led to mass infighting and the eventual collapse of the waaagh!

 

 

So in short, these guys are a little like the 7th air cav as depicted in Apocalypse Now. They charge into a warzone headfirst all guns blazing in spectacular fashion, dismount, mop up... then have a beach BBQ and hit the waves [cause charly dont surf] before moving onto the next target

 

any questions/ suggestions/ scorn?

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