Justicar Cirekon Posted December 6, 2011 Share Posted December 6, 2011 hello, I have a feeling that I will get ripped to pieces for this but oh well, For a while i have been thinking about making special characters for small games between friends (not major games and only if they accept). I have decided that they would need to be fair points wise, and not too overpowered. I really like the idea as I managed to get a friend back into casual playing this way. But anyway, as a grey knight player, I wanted a figurehead for my fluff army, here are a few ideas for what I wanted and basic ideas, for the character. THEY ARE BASIC AND NEED WORK SO DON'T GET TOO ANGRY. For a while now I have loved the manga and anime series Naruto, with my favourite character being Kiba Inuzuka. After deciding on stranded GK as a background, i felt that a tribute to him would fit quite well. His main attributes are speed, close combat and reflexes. My basic ideas for stats were -----------WS BS S T W I A Ld Sv -----Kiba: 5 4 4 5 3 5 3 10 3+ Akamaru: 5 - 4 5 2 5 2 8 5+ Wargear: Personal teleporter, Power armour, Nemesis force Halberd, Rad grenades, psycho-stroke Grenades, Storm bolter. Akamaru: claws and teeth (CCW), Enhanced bionics. Special rules: The aegis, Independent Character, Preferred enemy daemons, Psyker mastery level 2. Hunter's reflexes: Kiba and the squad he joins may assault after deep-striking, but may not shoot, the player must declare he is using the ability before scatter rolls are done. In addition if attached to an intercepter squad, they may assault after teleport shunting. Last Resort: The GK force has been trapped on Winter's Grip for so Long that they have limited supplies, objectives must be seized immediately. Interceptors count as troops. Limited supplies: almost all elite squads and heavy armour were wiped out during the crash. Elites and Heavy both have 0-1 limitation. Blind Fury: If one or the other dies, the remaining character goes into a blind fury and loses all invun saves, may no longer shoot, and must make straight for the enemy unit that killed his partner. Be fair in your comments, and at least give advice, Thankyou, Cirekon. Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/ Share on other sites More sharing options...
Fenrisian-Wolf Posted December 6, 2011 Share Posted December 6, 2011 Sounds pretty good to me. I haven't really had any thoughts on making any truly unique characters myself, only an Iron Priest but I'm restricting him to the Codex rules for those models. So I can't really give any advice. Oh and sorry if you get some kind of added and removed notifications I accidently hit the wrong button. I haven't been here long. Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/#findComment-2938660 Share on other sites More sharing options...
the jeske Posted December 6, 2011 Share Posted December 6, 2011 thats 275pts+cost of neds on the GK dude and the pet being 5/5 with 2W is in the range of 80-100pts [depands if it can do the 30" jump or not] . also . dude lol deep strike charges and charge after 30" teleport . a 36" treat range . At least make them unable to shot before charging or something . he is better then draigo right now [because od rad and psystroke] . str 6[hammer hand] against t3 with I6[halabard] and 5A on charge [because realy 36" if he cant charge what can ] he is ID meq HQs because he drops them to t3. if the pet can stay away from him it will probably end up in reservs for ever or hiding in the deployment zone. Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/#findComment-2938663 Share on other sites More sharing options...
Validar Posted December 7, 2011 Share Posted December 7, 2011 I think you missed the limitations on heavy and elite Jeske :) With Draigo you can make a considerable better list (or just with any other HQ) Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/#findComment-2938919 Share on other sites More sharing options...
The Holy Heretic Posted December 7, 2011 Share Posted December 7, 2011 A little question: He has Psychic Mastery lvl 2, but you haven't noted any psychic powers? I'm guessing they're the usual Interceptor powers? Then comments: Cool, that you're into making your own characters - those are proper special compared to the innumerable Draigo-clones. This one does sound a bit OTT (though as you haven't yet suggested a points cost thats a moot point). I like the idea of an option of interceptors for troops too, as those are whats really unique compared to other marine armies. What I don't like is that your character is a super hero, marines are already superhuman in their own right, he doesn't need the added Strength, Toughness, Initiative and ID immunity, especially when he has all those nifty special rules - heck, in a charging squad of Interceptors he could have 5 S7 (vs -1T) force weapon attacks, he'd be wounding T6 on 2+ and ID them - thats enough to make anyone cry, but tyranid and eldar players would be reduced to throwing a hissy fit and eating your minis ;) Also the drawback of reduced heavy and elite slots.. I'm not really sure, its that much of a drawback, a list based on Interceptors is based on speed, and you free up your Fast Attacks slots for Storm Ravens to zoom around delivering melta/plasma goodness while dumping Interceptors all over the place. Sure, you'd be forced to choose between a squad of Paladins, Purifiers or a Vindicare and a Dreadknight/Psyfleman, but those aren't hard choices - and you'd have the Storm Ravens to make up for that little deficiency. Besides since you're army is so tight on resources according to the fluff, how come they've got all those Interceptors/Ravens compared to 'ordinairy' strikes? But this is very much secondary compared to my 'superhuman' aversion, and there are plenty of other SCs with similar effect - and the point of those is afterall to be able to field an army comprised of the models you like. Last, I don't understand your henchman/retainer. He doesn't really fit into an organized army, he looks more as a supercyborg retainer for an inquisitor - this could be remedied by just giving him power armour (and teleporter) and knighting him. So basically; tone down his stats to 'normal', and reduce his 'special-ness' to his effect on the force organisation, he'll still be a rocking powerhouse in CC with halberd, double hammerhand and grenades - besides your army will be a lot more powerful as a whole without this, as people will demand that you pay through the nose for it ;) Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/#findComment-2938960 Share on other sites More sharing options...
the jeske Posted December 7, 2011 Share Posted December 7, 2011 I think you missed the limitations on heavy and elite Jeske because after he multi charges and pins due to blowing up a whole mecha army or ties up a whole army and then charges with the rest 3-4 strikes squads , he needs hvy support and elite section . please imagine draigo leting paladins charge after deep strike even without making them troops , whole armies would blow up . this is the same he has a 36" treat range turn one , if the pet can join the shunt then its 12 models , with power weapons [probably 4 hammer per squad to maxmiize the potential of blowing up 2-3 transports if he starts]. A better rule for the army would be . interceptors are troop , all get stealth and can re-roll dangerous terrain rolls[dudes have been fighting in a dangerous are for a long time and they adapted better to the enviroment] . would fit the army fluff better. Also dont think the pet should be a separate model . It should be build in to the HQ . like 4 A with his halabard +2A from pet . If pet hits with both weapons it locks the opposing models arm/claw/pseudopod which lowers its A to 1 . Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/#findComment-2939097 Share on other sites More sharing options...
chaplainmeliadus Posted December 7, 2011 Share Posted December 7, 2011 Maybe make the interceptors scoring rather than straight troops? That'd answer Holy Heretic's point about the slot limitations, and still leave an emphasis on actual Strike squads. One last idea, if you do leave Akamaru as a separate model, maybe you could do a Trazyn the Infinite-style rule where if Kiba is killed then you can replace Akamaru with him, due to the Transformation jutsu. And if they're in the same squad, they automatically pass the roll to cast hammerhand for Wolf Fang over Fang. Though that would probably need a hefty points up. Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/#findComment-2939114 Share on other sites More sharing options...
Vulkan454 Posted December 7, 2011 Share Posted December 7, 2011 I have played against Cirekon's character, and yes he needs some tweaking. But after he deep strikes he isn't too bad, I just dropped a lot of plasma on him and his squad died. Akamaru is a bit of a sissy in combat though, just smack him with a power fist a couple of times. Cirekon also doesn't have enough models to really use the advantage of freeing up fast attack choices but it may need some looking at at a later date. If he is reduced to a standard hero profile he would be a lot more fun to use and play against. If your opponent isn't having fun the game isn't as enjoyable. For example: ___WS BS S T W I A Ld Kiba 6__5 4 4 3 5 3 10 Wargear: Iron Halo, Power armour, halberd, storm bolter, psyco-stroke grenades, frags and kraks, Personal Telporter ______WS BS S T W I A Ld sv Akamaru 5__ - 4 4 2 4 2 7 5+ Vulkan Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/#findComment-2939264 Share on other sites More sharing options...
Justicar Cirekon Posted December 7, 2011 Author Share Posted December 7, 2011 Hey thanks for all the comments. At least make them unable to shot before charging or something sorry i guess i didn't word that right, they can't shoot. if the pet can stay away from him it will probably end up in reservs for ever or hiding in the deployment zone. the pet (a wolf/dog) is essentially the same model and must always be with him, however they have different stats. also there were a few mistakes on stats which have been changed. free up your Fast Attacks slots sorry i missed out the limit on that too, again 0-1. He has Psychic Mastery lvl 2, but you haven't noted any psychic powers? I'm guessing they're the usual Interceptor powers? yes sorry just basic, nothing special. Also dont think the pet should be a separate model . It should be build in to the HQ . like 4 A with his halabard +2A from pet . If pet hits with both weapons it locks the opposing models arm/claw/pseudopod which lowers its A to 1 . that's an interesting idea, it would be cool, but the 'pet' is not power weapon and is basically like the +2A at lower skill. One last idea, if you do leave Akamaru as a separate model, maybe you could do a Trazyn the Infinite-style rule where if Kiba is killed then you can replace Akamaru with him, due to the Transformation jutsu. And if they're in the same squad, they automatically pass the roll to cast hammerhand for Wolf Fang over Fang. Though that would probably need a hefty points up. Glad to see someone else who likes Naruto, that is a very interesting idea, i might add that, he is always in the same squad as well. Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/#findComment-2939268 Share on other sites More sharing options...
Drachnon Posted December 7, 2011 Share Posted December 7, 2011 This threat belongs in the homegrown rules forum but I'll reply anyway. Here's some things that come to mind when I read the character: Kiba and Shikamaru should be space wolves, the concept of a character with a canine companion suits them much better. If you're going to base it on Naruto then Kiba shouldn't have a teleporter (he's not Naruto's dad), perhaps he could give fleet to the squad he's with instead. The whole limited FOC choices thing, because a lot was lost, sounds more like a scenario then something that should be part of a special rule from a character (it could make for a fun scenario depending on the mission and what your opponent is allowed to field). There is a reason the interceptors can't charge after jumping making them troops is fine but allowing charge is very hard to justify without an insane amount of points. He doesn't seem to have much in common with any of the GK IC's (no 2+ save, no inv save, rather low WS). Is "objectives must be seized immediately" part of the fluff or a rule that you must at all times capture an objective if possible? I'm not sure about the rad and psystroke grenades either though as player I would want them on all my characters when looking at game balance I'm quite happy that not every special character is equipped with them. Only Karamazov has rad grenades and he's still a complete waste of points, can you imagine if Draigo had both grenades? He and his Paladins would be even more over powered in combat. I can't seem to shake the feeling that you've combined two concepts into one. First there's the Kiba and Shikamary and the second is the story about the stranded grey knights. I know it is tempting to put all those ideas into one concept and add them to a list you play but that doesn't make fun and balanced characters. Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/#findComment-2939408 Share on other sites More sharing options...
TheDVoid Posted December 7, 2011 Share Posted December 7, 2011 Firstly love the idea of your characters insperation even if I do prefer Bleach *cue haters* and kudos to you on creating your own personal Hero, I have always thought it adds real feel to an army in a friendly Game. I myself have created my own living saint to lead my Soritas. Hoever, this character at the moment is enogh to make baby Khorn cry. I don't think he needs so many stat boosts, the boost to I is okay as if you Were to survive such a trial you would need to be fast both phisically and Mentaly. I agree with our good chaplin above when he says make them Scoring not troops. I have a deathwatch force led by a "counts as kantor" If he gave me sternguard as troops it would be fluff wise on the dot but Play wise broken. Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/#findComment-2939504 Share on other sites More sharing options...
The High King of Naz Nak Posted December 8, 2011 Share Posted December 8, 2011 having also played against kiba I have to say that although a bit cheap at the time, he actually was not particularly over-powered and the battle was i think the most evenly matched we've ever fought. Along with Vulkan i would agree the dog is a woss but Kiba balances him out. Also i would like to reiterate that Cirekon doesn't at the minute have enough models to abuse the interceptors as troops. maybe a limit of 3 squads tho? Also, picking up on Drachon's point of the last resort thing, may i suggest that Kiba's unit MUST attempt to take an objective if there is one controlled by an opponent, if there are no enemy held objectives then they must target the most expensive enemy HQ choice still alive. This would reduce your points slightly i think as it could be used by an opponent. Finally, maybe interceptor squads have to take a Ld test to attack, but only when (and if) they declare a charge? just some thoughts, hope they help. The High King Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/#findComment-2939543 Share on other sites More sharing options...
Justicar Cirekon Posted December 14, 2011 Author Share Posted December 14, 2011 here are some consolidated stats: ___WS BS S T W I A Ld Kiba 6__5_ 4 4 2 5 3 10 Wargear: Iron Halo, Power armour, halberd, storm bolter, psyco-stroke grenades, Rad grenades, frags and kraks, Personal Telporter _______WS BS S T W I A Ld sv Akamaru 5__ - 4 4 2 5 2 7 5+/4+ Special rules: Hunters reflexes- Kiba gives the unit if possible "heroic intervention" If he joins an interceptor unit, they may charge after teleport shunt, however they may not shoot and must take an initiative test. If they fail then the enemy may place them anywhere in 30", however not in impassable terrain. survivors of the crash- 0-1 limits on heavy, elite and fast attack. Although Interceptors are now troops. Fearless, The aegis, Independent character,Preferred enemy (daemons), psyker (mastery level 2), eternal warrior. psychic powers- Hammerhand Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/#findComment-2944359 Share on other sites More sharing options...
The High King of Naz Nak Posted December 16, 2011 Share Posted December 16, 2011 I like the change to the shunt charge. personally i think the statlines are now a bit flat, but that probably is a good thing :P One suggestion though, maybe make the grenades optional, as if you were running short on points you could leave them out and still take an awsome character <_< Link to comment https://bolterandchainsword.com/topic/243091-custom-heroes/#findComment-2945906 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.