Jump to content

DW Command Sqd Kit


MayorDaley

Recommended Posts

Agreed, and people who put the Apothecary upgrade on TH/SS DW are tempting themselves to make AP1-2 saves on the one guy who can help against other attacks.

 

.... might not be an issue if all are so armed ;)

 

Very true, very true and I can see why peeps do the whole TH/SS thing in that sqd.

 

But, "that's not my bag baby", I like to mix it up a little. :HQ:

Link to comment
Share on other sites

Point wise The Apothecary and Standard are not usually worth it. I find that anything that can go through 2+ armor is going to negate the use of FNP from an Apothecary. The Standard usually dies too quickly to matter in close combat so no use wasting points on it.

 

I don't use the standard bearer that often, but I almost always include my Apothecary. He has saved my command squad countless times. Most recently I played against Space Wolves, and my buddy rapid fired my squad, causing 5 wounds. Sure enough, I rolled 3 1s, one of those on my Captain. I rolled for FNP and save the two brothers who had been wounded, unfortunately my Captain failed his but with 3 wounds he was still around to strike back. Next round I assaulted and caused exactly enough wounds to wipe out a squad of Grey Hunters.

 

I know the Apothecary is situational, but taking wounds is a situation you find yourself in almost every single turn, especially considering people know you have your main HQ in that squad. Just something you might want to reconsider.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.