Jump to content

ThunderWolves or Dreadnought+LoneWolf


W40KEsq

Recommended Posts

I was wrapping up a list I was building the other day, for the most part a traditional mech Space Wolf list with a pair of Rune Priests supporting some Grey Hunters, Long Fangs, with a couple of Land Speeders thrown in, and I noticed it was short on dedicated CC hitting power or any really stand out unit (sometimes I like something psychologically able to get my foes attention) so I went to round it out with some Thunderwolves. I went with 3x, one with a P.Fist for S10, one with a S.Shield to take high S/low AP shots if they occur.

 

Looking at their total points though it came out to just north of 200, and I realized for the same amount of points I could pack in a Dreadnought, heavy flamer and pod it, and toss in a Lone Wolf in termy armor and a toy or two.

 

(Currently in terms of models I have ready to play my only 3rd alternative would be Skyclaws, but I tend to save those for fluff games not when I know I'm going to be facing a competative Paladin GK list, a competative shooty DE list, at least 1 IG list, and a couple of Marine lists built to win, and I'm also lacking a Wolf Priest to lead them since I loaned the model to a friend for his army in the tournament)

 

I did some reading here and on some other forums (SpaceWolves blog, Warseer, BoLS) and Thunder Wolves, Dreadnoughts, and Lone Wolves all have their advocates and detractors, so before I finalize things I thought I'd just ask point blank what people thought in terms of my choices, what would fit better in my list in terms of synergy with the rest of my army, CC power (or at least the ability to tie up enemies in CC) and getting a foes attention, and just general overall effectiveness of those choices.

Despite being slow I'd take a pair of Lone Wolves in Terminator Armour with Chain fist and Storm shield any day. For the points you pay they are just so hard to deal with and if used correctly can really tip the scales in the Grey Hunters combats. Your opponent will really struggle to ignore them for long and should he\she decide to kill them they need to pour some serious fire power into them to kill them off.

 

The problem is the units you have mentioned are all really good so at the end of the day it is down to personal preference, if you can give them all a try and see what fits best with your play style.

my problem with thunder wolves is at the end of the day they are still ws 4 and I4, regardless of being S5 T5, they will go down pretty easy. Lone wolves on the other hand are monsters and with termy armor and a storm shield you'll go trough infinite anti inf fire. Dreadnaughts are also a nice choice but DE lances WILL have a field day with them.
I dont see the problem with I4, when most of the time you are the one charging into combat. Thunderwolves are awesome, and i have played them nearly every game without fail. 1TWC lord & 3 TWC and they survive nearly all the game i play. Killing?... plenty. Fire magnet= definately. But not to worry.. they are in combat on turn 2 most of the time.

I find that some people tend to avoid shooting at lone wolves in kill point battles because they only get the kp if the lone wolf is still alive at the end of the game, which means the lone wolf is more or less free to do what he likes all game! But not always... and only in annihilation games.

 

Maybe you should make up all alternatives and use depending on who you face??

I dont see the problem with I4, when most of the time you are the one charging into combat. Thunderwolves are awesome, and i have played them nearly every game without fail. 1TWC lord & 3 TWC and they survive nearly all the game i play. Killing?... plenty. Fire magnet= definately. But not to worry.. they are in combat on turn 2 most of the time.

couldnt possibly be because the lord is doing most dmg at I5, before what he is charging can hit?

I dont see the problem with I4, when most of the time you are the one charging into combat. Thunderwolves are awesome, and i have played them nearly every game without fail. 1TWC lord & 3 TWC and they survive nearly all the game i play. Killing?... plenty. Fire magnet= definately. But not to worry.. they are in combat on turn 2 most of the time.

couldnt possibly be because the lord is doing most dmg at I5, before what he is charging can hit?

 

 

my apologies skoll... i dont get what you mean. :lol:

I dont see the problem with I4, when most of the time you are the one charging into combat. Thunderwolves are awesome, and i have played them nearly every game without fail. 1TWC lord & 3 TWC and they survive nearly all the game i play. Killing?... plenty. Fire magnet= definately. But not to worry.. they are in combat on turn 2 most of the time.

couldnt possibly be because the lord is doing most dmg at I5, before what he is charging can hit?

 

 

my apologies skoll... i dont get what you mean. :lol:

 

he is saying the Lord is doing the real damage on the TWC arent pulling their weight...

 

to which i say BS. the lord is awesome, no doubt bout that, but the twc with a thunder hammer is my secret weapon. the 4 s10 attacks can topple damn near anything it touches.

 

WLK

@WLK- that very true my friend no doubt that the lord does the killing so that the TWC can finish of the remaining. But the TWC themselves are pretty solid with T5 with storm shields they are nasty. I have wipe out multiple type of enemy unit with them. You can allocate the wounds.. dont forget that. The trick with using TWC.. charge only them.. not with any other assault unit you have.
look TWC is swell and all, im not denying that, but A they are expensive and B, they are not a dedicated assault unit, imo a thunder wolf lord with a frost blade/wolf claw or a TWC with a thunder hammer are the only things worth it that ride a wolf, 4 S10 atks is nice, and you were gonna be I1 any way so doesn't matter that u use to be I4

I honestly think both are good option what it really comes down to is playstyle and local meta.

 

The thunderwolves are better if you like to be more aggresive because of their greater speed.

Where lone wolves are slower but tougher and CC dreads are good at tying up units that are unable to deal with them and bringing flamer death but has suffered a bit with all the melta weapons around.

Your meta you say is

Paladins very nasty against TWC, not so great against LW's, pretty good at taking down Dreads at range might be worried in CCif they dont have hammer but I would expect them to and hammerhand could work in certain builds.

 

Dark eldar lots of poison attacks and ap2 hurts the TWC, LW's should do ok and dreads will suffer bad with all those dark lances

 

Imperial guard lots of str 10 will hurt TWC though a saga of the bear lord would help, Lone wolves should be good if they make across the board Dread will probably die quickly

 

Looking at that lot I would take two Lone wolves. If you have LF's one option is to use their transports to get the Lone wolves to the enemy

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.