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Assault Wolf Lord


Canis Majoris

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Any model with a jump pack can deep strike, so yeah, sky claws and attached characters can.

 

I've toyed with the idea of a WGBL rather than WL, as it's a cheaper option but still packs a punch in combat. If your looking at just point for point value then it's got to be a wolf priest as it bolsters the entire units offensive capabilities.

The wolf priest seems like the obvious first choice. If you'ge got the points you could add a lord or battle leader with the wolf priest. The lord and battle leader are both I5 so they strike before MEQ and reduce the hits your claws will take. I would take a pw or wolf claws (rerolls to hit and wound when the priest's oath is in effect.)

 

The lord is more expensive but he has better stats and the option to take the belt of Russ. The battle leader has to give up an attack for a shield if he wants an invulnerable save.

i dont believe anybody but skyclaws can deep strike. the wording of the entry says that:

 

Space Wolf codex, page 62

In addition, Skyclaw Assault Packs wearing jump packs can be dropped from low-flying Thunderhawk Gunships, using their jump packs to swoop down on to the battlefield. To represent this they can be kept in reserve and arrive using the Deep Strike rules (see the Warrhammer 40,000 rulebook for details.

 

this is clear that Skyclaws, and only skyclaws can deep strike. Nothing saying that attached characters can deep strike.

 

Apparently older Wolves are restricted in this and know enough to keep their feet on the ground. Lame i know, and another reason why its a useless unit entry.

 

WL Kieran

Don't have dex with me or rule book so going by memory...

 

Models that count as jump infantry may DS (if memory serves me right this is explained in the BRB), unless it specificly states in the SW armoury that models with jump packs my not DS.

 

The only way that SW can't DS for sure is in termie armour as they specificly left out the DS ability in the description of termie armour in the SW armoury.

Don't have dex with me or rule book so going by memory...

 

Models that count as jump infantry may DS (if memory serves me right this is explained in the BRB), unless it specificly states in the SW armoury that models with jump packs my not DS.

 

The only way that SW can't DS for sure is in termie armour as they specificly left out the DS ability in the description of termie armour in the SW armoury.

 

 

The BRB does state that jump infantry can deep strike. However, the Wolf codex supercedes the rulebook if i am correct?

 

WLK

i dont believe anybody but skyclaws can deep strike. the wording of the entry says that:

 

Space Wolf codex, page 62

In addition, Skyclaw Assault Packs wearing jump packs can be dropped from low-flying Thunderhawk Gunships, using their jump packs to swoop down on to the battlefield. To represent this they can be kept in reserve and arrive using the Deep Strike rules (see the Warrhammer 40,000 rulebook for details.

 

this is clear that Skyclaws, and only skyclaws can deep strike. Nothing saying that attached characters can deep strike.

 

Apparently older Wolves are restricted in this and know enough to keep their feet on the ground. Lame i know, and another reason why its a useless unit entry.

 

WL Kieran

 

Actually, it is clear, but this assumption is completely wrong.

 

The sentence before what you quoted from the codex states that "Models equipped with jump packs are jump infantry."

 

From page 52 of the main rulebook, under the listing of Jump Infantry in the subcategory of Movement, it states that "All jump infantry units may enter battle by 'deep strike', as explained on page 95."

 

The C:SW does supercede the BRB, but only when it is specifically saying something cannot happen or the normal rules do not apply. In this instance it mentions nothing of ICs with jump packs. The absence of a rule in the C:SW does not negate a rule in the BRB.

they can be kept in reserve and arrive using the Deep Strike rules (see the Warrhammer 40,000 rulebook for details]

 

They are listed as the Skyclaws, not any models that happen to wear a jump pack.

 

but to be honest, i dont really care. i think the unit is garbage.

 

WLK

This'll be my last comment on the matter, but just because it doesn't say anything about ICs not using jump packs doesn't mean they do not benefit from the special rules granted by jump packs just like everyone else.

 

Again, the absence or omission of a rule does not negate the rule entirely.

Well as far as i see it...

 

The only things in the space wolves dex that goes against the general rules for 40k is that they don't trust personal teleporters so don't use them. It does not mention anything about they don't like deep striking, they deep strike via drop pod all the time...and yeah the rulebook states jump infantry can deep strike...and the sw codex says any unit with a jump pack is jump infantry...so yeah they can :jaw:

Hail brothers!

 

To answer the original questions posed.

 

I've tried two different Lords and two different WGBL's as additions to my two Skyclaw packs in my last Apoc game. The results led me to making them a permanent addition to my force.

 

Before I try to lay out some reasons why I'm very fond of them, here's sth. you have to keep in mind reading the following.

In the games of Apocalypse I play with my group, the points-level played is between 35k-65k per side, so I don't really care if these guys cost a lot of points mind.

For games in more normal point levels a la 1.5k-2k, I can't recommend them for anything else than fun-games. There you can just field too much other stuff that survives better packing the same punch.

 

Basics are:

 

Skyclaw pack, 10 strong, flamer, fist, MoW

+

Wolfpriest, Saga of the Warrior born, all kitted out

+

WGBL, Stormshield and Wolfclaw, necklace, tail, Saga of the Warrior born, etc. all kitted out in short.

+

Wolflord, Stormshield and Frostaxe, Saga of the bear-all kitted out

 

These guys hunt infantry, well.... butcher is more the fitting term I guess. They rip through a 40+ Orkmob without a problem.

You can even split the Lord and his protege from the pack, alone or together, to peel of and attack a second target-priceless :o .

 

Second pack as follows:

 

8 Skyclaws, fist, Melter, MoW+Wolfpriest as above, safe a plasmapistol

+

WGBL, Shield and Hammer, all kitted out

+

Wolflord, Shield and Hammer, all kitted out

 

These guys hunt down the Basilisks and other Artillery, Superheavies and their sentries or whatever big and nasty thing that is nearby.

They came in very handy on the big field.

And yes they can deepstrike, all of them. They're still no 21 separate Kyborgs, sth. we Loyalists always have to face, but they caused a lot of havoc behind enemy lines, a great spearhead for the attacks of my scouts.

 

These are my 2 cent on the matter.

Indeed, while skyclaws and Jumpacks in general can deepstrike, often you simply don't. Drop pods are a more effective way since A) You can ensure you have some reliablity on slight more then half of your deepstrikes and ^_^ Assualt unts in general are pretty useless deepstrikes, easpically since there is no cost effective way of running such a unit (E.g, 205 skyclaws with fist is useful, but when half of them gets killed by shooting on entry, they are largely pointless. Easpically with No wolf guard to ensure they stay. A wofl preist makes it more effective, but also adds more then 50% to the cost, and if a wolf lord is in there, you may as well make them 5 man and use them as additional wounds) so it really is a baliencing act. The lack of Wolf Guard really hurts the unit as a whole and they really need extra WS to make them good. Perhaps scoring with Lukas? Go crazy. WOLVES IN SPACE.

 

 

Gigantic games? May as well go crazy. Just remember that the same saga can't be taken on two different minis. I don't believe warrior born can be taken on a Wolf Priest. I need to check that.

Good Day brother, I have played a number of times with 1 wolf priest, 1 WLord, 1 Rune Priest & 20 sky claw. 1 word to describe them... AWESOME. Rune priest with JAW & Stormcaller, WL with (warrior Born, rune armor, Frost Blade& Storm Shield) & with all those Att. lot will die. Arm them with flamer will be more effective.

 

Make use of the storm caller to give all those Skyclaws 5+ cover. Better then nothing. JAW= i dont need to explain. This unit will rip any unit even termie. U will take loses if they are using lightning claw.. but this is where the lord comes in.. with 5 attack str 5 with reroll to hit.. most of the time 4 will hit and 3 wounds would be caused. For some reason people have this habit of giving the wound to their LC for some reason. As for those high Ini unit that where the flamer comes in.. work well againt DE units.

 

Well skyclaws works for me most of the time. You want people to divert their fire from you Skyclaw.. get 3 TWC with 1 TH.. :lol: . That should remove some fire from them. But do bare in mind that all your fast slot have been taken.

 

cheers

Aye, brother Torin speaks true.

 

@Wysten:

 

Indeed you can give said Saga to the Wolfpriests, you just don't see many brothers doing it because of point effectiveness being a major thing in games up to 2.5k.

I made the list from memory, I'd have to dig out the actual armylist, but really don't want to right now :P .

Keeping as much diversity in my force as doable but all in all I have about 30 HQ in an 18k pure SW force. There I honestly sometimes run out of suitable options and so here and there they have the same Saga.

Also mind that in Apoc this rule does not apply :P .

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