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Night Walkers: Now With Rough IA


Gulag

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A mountain people, eh? I'm thinking Tibetans, Ghurkas, or Swiss. The Tibetans used to have an empire, and the other two have warlike reputations. Ghurkas would probably be the best. Any particular reason about the Iron Warriors and White Scars geneseed not being considered?
A mountain people, eh? I'm thinking Tibetans, Ghurkas, or Swiss. The Tibetans used to have an empire, and the other two have warlike reputations. Ghurkas would probably be the best. Any particular reason about the Iron Warriors and White Scars geneseed not being considered?
A mountain people, eh? I'm thinking Tibetans, Ghurkas, or Swiss. The Tibetans used to have an empire, and the other two have warlike reputations. Ghurkas would probably be the best. Any particular reason about the Iron Warriors and White Scars geneseed not being considered?

 

The Iron Hands and White Scars are already tacked up to another pair of more developed DIY chapters I'm working on.

 

The Gurkha have some potential I agree.

So then...

 

No White Scars or Iron Hands.

 

Space Wolves are out off the bat.

 

So are Dark Angels because I don't want another Unforgiven clone.

 

Blood Angels is touchy because of the Flaw.

 

Raven Guard have so many gene-seed problems that Successors are unlikely.

 

That leaves: Imperial Fists, Ultramarines, or Salamanders.

 

Not that many stable favorable gene-seed sources out there when you think about it.

I agree. The white scars would go with your fluff well so I would strongly consider you to think about using them for this IA and using another chapter for the other one you mentioned. Other than that the UM always work.

 

Rylanor

 

You know I was just struck with an idea that would work out the White Scars change-up rather well actually.

 

The White Scars are totally in like flynn here.

 

Thanks Rylanor.

 

The White Scars gene-seed makes it a fairly reasonable assumption for the Night Walkers to favor hit and run or fast attack doctrine in general, but more infantry and less bikes: Mountainsides aren't the place for War Harleys.

No problem and yea you might consider a chapter that uses a lot of aircraft to transport troops. That would be the way to do things in the mountains. It would be cool to eryie them to an animal. In your case maybe a fast striking feline that sneaks up on it's prey.

 

Rylanor

No problem and yea you might consider a chapter that uses a lot of aircraft to transport troops. That would be the way to do things in the mountains. It would be cool to eryie them to an animal. In your case maybe a fast striking feline that sneaks up on it's prey.

 

Rylanor

 

You know, I had not considered the Many Aircraft idea but it would actually fit quite well.

 

The fast striking feline predator would work out fairly well too, a mix of fast attack, assault, and a dash of hit and run along with a particular fondness for attacking under cover of darkness.

 

Generally Codex in structure etm. to avoid any serious issues either in set-up, with the =][= or the finer critics of the forum.

So, with all that in consideration what I need help with is Gene-Seed, Founding, Culture-Beliefs-and-Practices, Combat Doctrine, and any peculiar institutions that stand out.

 

All thoughts, ideas, suggestions welcome.

I haven't used this quote in ages, but lately it seems like people get wrong impressions of Liber.

 

"I'll be as blunt as I can on this statement. It is not his or our job to work on your chapter, that's your job. The Liber is quality control, not the assembly line."

~ Telveryon

 

Really, the hard part [ie. the brainstorming] of the IA creation is THE author's responsibility, not the Liber.

So, with all that in consideration what I need help with is Gene-Seed, Founding, Culture-Beliefs-and-Practices, Combat Doctrine, and any peculiar institutions that stand out.

 

All thoughts, ideas, suggestions welcome.

I haven't used this quote in ages, but lately it seems like people get wrong impressions of Liber.

 

"I'll be as blunt as I can on this statement. It is not his or our job to work on your chapter, that's your job. The Liber is quality control, not the assembly line."

~ Telveryon

 

Really, the hard part [ie. the brainstorming] of the IA creation is THE author's responsibility, not the Liber.

 

Oh I know, I was suffering from a bit of an impasse and was hoping any ideas on the open sections of the IA would break things loose.

 

It has and hopefully I'll have an updated IA out sometime later today.

ROUGH IA OUTLINE

Chapter name: Night Walkers

Gene-Seed: White Scars by way of Rampagers

Founding: 23rd Founding, M37

Specialty: Codex Compliant, but favor night attacks, air shock, and assault

Colors: Deep purple and terracotta

Symbol: Bleached saber-tooth lion skull

Battle Cry: ???

General notes: Lots of Thunderhawks, very independent companies - they might even do their own recruiting as opposed to a chapter-wide effort, strong connection with their combat knives having to make their own during their training process.

Culture and further practices need to be hammered out still though.

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Thoughts?

  • NIGHT WALKERS
  • Gene-Seed: White Scars by way of Rampagers
  • Founding: 23rd Founding, M37
  • Specialty: Codex Compliant, but favor night attacks, air shock, and assault
  • Colors: Deep purple and terracotta
  • Symbol: Bleached saber-tooth lion skull
  • Battle Cry: OUT OF THE DARKNESS WE COME
  • Mountainous feral world: The native humans are pastoralists on the mountains – they do not venture into the lowlands due to the fact that the lowlands are home to an endemic weed that is toxic to consume, spreads quickly, and outcompetes all other forms of vegetation. Even the herds of the native tribes cannot digest the weed, so the tribes live almost exclusively in the higher elevations. Some of the weeds are very thorny and toxic, exposure is painful and can be very dangerous in large quantities. The native peoples only go into the lowlands in search of the rare Byur Fungi that has potent psychoactive potential.
  • The Lowlands are also home to very few worthwhile species and many unpleasant ones, including Veurds which are highly territorial, the size of a forearm, hyperactive and have a poisonous bite that causes muscle spasms and intense pain in the bite area. So we've established why the people live on the moutains and avoid the lowlands and they live off their herds which eat the hardy and healthy plant life that grows in glens, plateaus and the like. These grazing spots are like oases in the desert and are fought over savagely, hence the strong martial culture.
  • Scattered company keeps, forges, small central chapter keep, also home to apothecarion and the First Company as well as relics and chapter master and reclusium
  • Very independent companies w/ own assigned cruisers and escorts and vehicles
  • Other organs of the chapter – forges, reclusium, apothecarion, belong to Chapter and must be contacted for their services
  • Many aircraft for transport and support – loads and loads of thunderhawks
  • Very much a Big Cat theme
  • Reputations for keen eyesight and balance but have no genetic flaws or deviations
  • Despite feral tribal recruiting, the Walkers are extremely polite, well-mannered and follow strict protocol and expect the others to return the favor – those that do not suffer a quick and vicious punishment : “Lessons not learned in blood are quickly forgotten”
  • Deliberate cunning, misdirection, guile are all tools for making war
  • Ritual scarring tradition of the White Scars carries on: the vertical scars on face from eye socket to jaw as sign of fully initiated battle brother
  • Strict code of conduct and honor with duels that are ended with death or maiming
  • Chapter cult is harsh, unforgiving and strict
  • *Recruitment population are swarthy in color, darker than Mediterranean average

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